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Request for "EVE Online: Odyssey Feedback"

First post
Author
Aya Shinomiya
Promethean Ascension
#1 - 2013-06-08 13:45:39 UTC  |  Edited by: Aya Shinomiya
To the Council Of Stellar Management,

If you read the EVE Online: Odyssey Feedback thread you will see that there is many anger and frustration with some specific contents of the new expansion Odyssey. I expect you, the members of the Council Of Stellar Management for which I have voted, that you bring these points to attention before CCP and urge them to state solutions. Especially the comments of some players, including myself, to get Motion Sickness or Simulation Sickness through the new effects and camera movements especially on long travels.

Best regards,
Aya Shinomiya
Mike Azariah
The Scope
Gallente Federation
#2 - 2013-06-08 18:16:44 UTC
There are even ccp devs who sympathize and have the same queasy issue.

Doing some asking around I came up with a suggestion from PC Gamer podcast #191 which recommends chewing raw ginger for game induced motion sickness. One dev (who I will NOT name and shame) shifts to the solar system map using f10. (all the other devs make fun of this one).

If you are asking for a rollback to the loading bar? Doubt it will happen.

Me, I like the animation.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Aya Shinomiya
Promethean Ascension
#3 - 2013-06-08 20:14:14 UTC  |  Edited by: Aya Shinomiya
Hi,


I think some little changes might help. I am not sure. Should be tested. I think it is more the combination of camera movement and effects. Also the succession of warp travel and jump. I do not think it is wise to fob the players with things they can do at home to avoid the problem instead of ingame improvements.


My suggestions in this matter:

  • Removing of the camera shaking while entering and leaving warp travel. Until CCP found the possibilitiy to actual let the ship shaking and not the camera (-drones). This would be indeed a difference. The perspective would be fix while the ship on it is shaking. Now it is conversely. I think this is one point that causes the sickness.

  • Removing of the camera swing before the jump effect. It is very aggressive camera movement. Jumping from gate to gate needs only a few seconds. If you travel through many systems you see this swing in combaination with the jumping effect in quick succession. And if we are serious. Our ships do not fly direct through the event horizon of the gate. They disappear and appear around the gate. We can see it. So this camera swing to create the illusion that the ship is moving through the gate is in my eyes expendable for the purpose of let player feel better while playing.

  • Making the jump animation or future animations like this less aggressive and flashing and more smooth. Many player are annoyed but the jump effect after a few jumps. They cannot watch it any longer. Including myself. I think it is because the whole animation is very aggressive. First this camera swing, than this flashing speed animation and at the end this distortion effect. And this many times when you travel through many systems.


The problem with the effects in my eyes is that CCP puts to much effort in this show effect. Everything must be cool-looking and bombastical but very often they forget the user friendliness.

Many games have possibilities to break up sequences and cut scenes through pushing ESC. I do not know whether this is possible for EVE Online. But in this way player who are annoyed by the effect after a while can simply break it up. Maybe than seeing a loading bar. I do not know. I am not familiar with the technical issues.

Many player, including myself, blame CCP of not implanting options so player can decide how they want to use the game mechanics. E.g. the new scanner. I do not understand why it is so hard to give the option of automatic scan and manual scan? Now, it scans after every jump, after leaving a station or the warp. Same whith the effects. CCP forcing us sometimes to things instead of letting the player decide how to use and customize them. This is one of the main source of the anger and frustration I think. They want back the old position of the undock buttom. Damned, let they player decide where they want to put this damn thing. Sorry.


Best regards.

EDIT:
I realized that you can at least turn off camera shaking in the settings.
Siresa Talesi
Doomheim
#4 - 2013-06-10 21:44:19 UTC
Mike Azariah wrote:
There are even ccp devs who sympathize and have the same queasy issue.

Doing some asking around I came up with a suggestion from PC Gamer podcast #191 which recommends chewing raw ginger for game induced motion sickness. One dev (who I will NOT name and shame) shifts to the solar system map using f10. (all the other devs make fun of this one).

If you are asking for a rollback to the loading bar? Doubt it will happen.

Me, I like the animation.

m


While recommending an old home remedy is all well and good for a temporary fix to alleviate discomfort, it does nothing to address the root issue at hand. The fact is that for some players who had no issues plaing this game previously, it has now begun to affect their physical health, and that is a very bad thing.

What's the suggestion for those of us who have reported migraines triggered from this effect? I'm afraid ginger isn't going to cut it in this case. I've been trying to look away or cover the screen with another window, but if I'm jumping into a potentially hostile environment, the delay in awareness of my surroundings could potentially be the difference between (virtual) life and death. It puts myself and similarly affected players at a disadvantage.

The response in the feedback thread has been loud and clear, on this and many other problems with the new expansion. I would echo the request that you members of the CSM, as our representatives, pressure CCP to address these issues. At the very least, we need some communication from CCP that they recognize that there are problems and are willing to listen, as so far they have been silent on the subject.
Siresa Talesi
Doomheim
#5 - 2013-06-28 18:36:32 UTC
Bringing this up again because we could really use some CSM pressure on this issue. I would ask that you reference the thread here, and in that thread, CCP Sisyphus' post here.

Basically, CCP has admitted that there is an issue, and their chosen course of action is to slowly work on optimizing the jump animation and then testing it to see if it improves the situation. I'm afraid that this slow and incremental effort is unacceptable. The game is causing physical pain and discomfort for a portion of its paying customers. This has been live for over three weeks. Before that, it was reported repeatedly on the test server. There has been plenty of time to address this. This is not some minor bug causing a little inconvenience; it is a health issue and should be taken seriously as such. This needs an immediate fix, even if only a temporary one while they continue their optimization efforts. In the meantime though, something needs to be done, and "no eta yet" is not an acceptable option.

So how about it CSM? Whether you like th animation or not, can you support the players you are supposed to represent, and apply some pressure to CCP to try to get us a quick solution on this? It doesn't have to be pretty, it doesn't have to be complete, it doesn't have to be permanent, but we need some relief from this problem, and we need it ASAP!
Mike Azariah
The Scope
Gallente Federation
#6 - 2013-06-29 01:00:38 UTC
Quote:
The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
- CCP Sisyphus

We did take it to them, they did hear us out and they are working on it. But if you expect it to be something they can fix over night then . . . no.

If you are looking for them to go back to the way it was well he pretty well answered that one as well.

Quote:

, however this is something that will take time and won't happen overnight.


m

Mike Azariah  ┬──┬ ¯|(ツ)

Ellahan Vhektor
Science and Trade Institute
Caldari State
#7 - 2013-06-29 08:39:10 UTC
i think a fine solution would be to give an option to disable the auto rotation of the cam or allow us to control the cam during the jump sequence and also showing our ship during the jump and applying the gate cloak just before landing in system. the reason i say show the ship during the jump sequence is due to a technique that figure skaters use while performing spins is to focus on a point this would allow us to focus on our ships. i personally do not have an issue with the jump in its current form and would be sad to see any changes to it but i sympathize with my fellow spaceship pilots and will not be telling them to htfu this time even though i really really want too.

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ellahan Vhektor
Science and Trade Institute
Caldari State
#8 - 2013-06-29 08:42:24 UTC
no one ever said intergalactic travel was going to be enjoyable hold on to yer butthole folks were about to hit ludacris speed weeeeeeeeeeeeeeeeeeeeee

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Siresa Talesi
Doomheim
#9 - 2013-06-29 20:30:05 UTC  |  Edited by: Siresa Talesi
Mike Azariah wrote:
Quote:
The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
- CCP Sisyphus

We did take it to them, they did hear us out and they are working on it. But if you expect it to be something they can fix over night then . . . no.

If you are looking for them to go back to the way it was well he pretty well answered that one as well.

Quote:

, however this is something that will take time and won't happen overnight.


m



My response to CCP's position: Not good enough.

They had feedback on the test server.

They've had almost four weeks live.

They even had their own devs reporting the problem.

And their respons is "we'll get to it eventually"?!?!

This has gone on too long already; CCP's neglect and indifference to the early reports is no excuse for this delay. CCP needs to understand the term "stopgap measure," and implement something until they can put in the fix that they want.

Everything CCP has said indicates that they are simply unwilling to fix this sooner because they don't want to remove their new art asset, and want to take their time to try to "optimize" it in some unsubstantiated hope that they can do so in a way that will remove all ill effects whle still preserving the animation. By insisting on this unneeded delay, they are putting the importance of their pretty animation above the physical well being of their customers, and frankly, that is more sickening than the jump sequence will ever be.
Deacon Abox
Black Eagle5
#10 - 2013-06-30 12:21:37 UTC
posting to support the OP. This terrible change has been too long unaddressed by CCP. I love this game. But if it will make me sick to my stomach too often I will stop playing. And no one will get my stuffs. Sad

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Li Tiger
Deep Space Resources Ltd.
#11 - 2013-06-30 13:43:50 UTC
Of course, OP gets my support. I have because of the gate animation unsub my 3 accounts. My main ends here on 2 / 7th
I can only then hope ccp making ​​an on / off option at some point.

Sooner rather than later! so I can return.
Budsin Adar
State War Academy
Caldari State
#12 - 2013-07-01 03:32:58 UTC
Aya Shinomiya wrote:
Hi,


I think some little changes might help. I am not sure. Should be tested. I think it is more the combination of camera movement and effects. Also the succession of warp travel and jump. I do not think it is wise to fob the players with things they can do at home to avoid the problem instead of ingame improvements.


My suggestions in this matter:

  • Removing of the camera shaking while entering and leaving warp travel. Until CCP found the possibilitiy to actual let the ship shaking and not the camera (-drones). This would be indeed a difference. The perspective would be fix while the ship on it is shaking. Now it is conversely. I think this is one point that causes the sickness.

  • Removing of the camera swing before the jump effect. It is very aggressive camera movement. Jumping from gate to gate needs only a few seconds. If you travel through many systems you see this swing in combaination with the jumping effect in quick succession. And if we are serious. Our ships do not fly direct through the event horizon of the gate. They disappear and appear around the gate. We can see it. So this camera swing to create the illusion that the ship is moving through the gate is in my eyes expendable for the purpose of let player feel better while playing.

  • Making the jump animation or future animations like this less aggressive and flashing and more smooth. Many player are annoyed but the jump effect after a few jumps. They cannot watch it any longer. Including myself. I think it is because the whole animation is very aggressive. First this camera swing, than this flashing speed animation and at the end this distortion effect. And this many times when you travel through many systems.


The problem with the effects in my eyes is that CCP puts to much effort in this show effect. Everything must be cool-looking and bombastical but very often they forget the user friendliness.

Many games have possibilities to break up sequences and cut scenes through pushing ESC. I do not know whether this is possible for EVE Online. But in this way player who are annoyed by the effect after a while can simply break it up. Maybe than seeing a loading bar. I do not know. I am not familiar with the technical issues.

Many player, including myself, blame CCP of not implanting options so player can decide how they want to use the game mechanics. E.g. the new scanner. I do not understand why it is so hard to give the option of automatic scan and manual scan? Now, it scans after every jump, after leaving a station or the warp. Same whith the effects. CCP forcing us sometimes to things instead of letting the player decide how to use and customize them. This is one of the main source of the anger and frustration I think. They want back the old position of the undock buttom. Damned, let they player decide where they want to put this damn thing. Sorry.


Best regards.

EDIT:
I realized that you can at least turn off camera shaking in the settings.
also what could be done like the explosion effects can be turned off can we have this as an option to b4 i deside to leave the game my time left is 20 days approx... now want to loose 3000 players see if that puts a dent in the gaming ....I will advise goonswarm of this too if you refuse to roll it back even my girlfriend has has similar effects with the gates like myself she by camera angle was sliding sideways and backwards then was facing straight i have even seen black jumping and a weird other colour like cream in your coffee then after the jump its fine the strain on the eyes from yanking the ship and then go through the gate moste of the bigger gates are all backwards did you not see that I llaughed at so many errors best to back it out of game or GET A SWITCH so we don't need to see it thanks