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POS Flogging the old horse for the new forums

First post
Author
Cheekything
Aliastra
Gallente Federation
#41 - 2011-10-23 00:06:31 UTC
We need better POSes.
Simon Victor
The Hornet's Nest
#42 - 2011-10-23 19:32:40 UTC
Looking at CCP's winter expansion list, it just says Starbase Logistcis Management. It sounds like a change to hangars and stuff instead of the whole POS system.

I don't know about you guys, but I need to see this whole plan contained within this thread go into the winter expansion to be happy. It's been far too long, and I'm not going to wait through another expansion for something as epic as this! Here's to hoping CCP has this up their sleeve and are underplaying it on the expansion list...

Arguing with strangers on the internet is a sucker's game because they inevitably turn out to be, or are indistinguishable from, self-righteous sixteen-year-olds possessing infinite amounts of free time.

Zylawy
Z3 Inc.
#43 - 2011-10-23 21:11:40 UTC
I agree. The POS needs revision!
Smiling Menace
The Scope
Gallente Federation
#44 - 2011-10-24 02:55:49 UTC
+1

WH POS dwellers would especially like this one.
rwg93
Xoth Inc
The Monarchy
#45 - 2011-10-24 03:35:10 UTC
Perhaps expand this idea to include sov mechanics and outposts.

They could have the current small, med, lrg Towers, but then add outpost and station class towers.

The outpost class towers could be anchored to moons or planets and would function as the current TCU and ihubs do while integrating some stuff from normal POSs

The station class could function like current outposts do and only be anchored to planets but have the benefits of being able to add defenses and balance it with limited storage space (still way more than current POSs have ofc) and perhaps a limit to the number of people who can be docked at once

These would follow the modular setup and would work well with the current ihub and outpost upgrading mechanics while allowing even more flexibility.

This could be great for small alliances that could use the defensive abilities around TCUs/Ihubs that are cost balanced with the other functions the modular system offers and it would allow all POS like objects to be in one organized category instead of the huge gaps between the current structures (ihub, outposts, moon POS)
Vertisce Soritenshi
The Scope
Gallente Federation
#46 - 2011-10-24 20:01:51 UTC
Mark my words...someday...someday...CCP will let us put stations in WH space. I will then leave WH space.

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Cheekything
Aliastra
Gallente Federation
#47 - 2011-10-25 19:40:56 UTC
They are proposing changed to the PI stuff and it looks great.

Can POS borrow it plox.

I.e. use different standings / relationships (owner, corp, Alliance) to access different mods but easier would be nice :P
Temba Ronin
#48 - 2011-10-25 20:02:24 UTC
This is a good idea POS now look more like scrap piles trapped inside a force field. This is an upgrade that changes no functionality (unless you give us a CQ in the corp hangar) which would greatly improve playability imo. Ship maintenance arrays should display ships like the current in station hangar with different levels of completion and swarms of workers/ drones on scaffolding around the ships. Simple animations like those used in station hangars should not over tax servers. I support implementation asap.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Vertisce Soritenshi
The Scope
Gallente Federation
#49 - 2011-11-07 19:40:30 UTC
Bumping for awesomeness...hopefully the POS changes this winter make this thread obsolete...only time will tell.

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Mercedes Bens
School of Applied Knowledge
Caldari State
#50 - 2011-11-08 03:24:54 UTC
supported
True Sight
Deep Freeze Industries
#51 - 2011-11-08 14:30:22 UTC
Since no one brought it up. In the most recent dev blog video they said they will be adding "POS Fuel Pellets", so that you combine the current POS fuels pre-POS and build fuel pellets, which are then a generic fuel you take the pos and drop in.

This will make management and planning so much easier for everyone that runs POS, especially for those that run multiple.
Vertisce Soritenshi
The Scope
Gallente Federation
#52 - 2011-11-08 15:17:10 UTC
That will be nice.

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Lucid Phoenix
Infidel Armaments
B.S.I.
#53 - 2011-11-09 22:46:18 UTC
I think modifying the faction towers to use the same fuel as normal towers is ridicilous. The whole point of investing in one of the faction towers is reduced fuel costs, so it will pay for itself.
Now I understand that in trying to simplify the game, and making the fuel costs more simplistic, I get that. However a bigger fuel bay, isn't going to do it in so far as a fair trade off.
What I propose is this, and incremental increase in the powergrid/cpu output for the tier 1/tier 2 towers, thereby retaining some of the 'fuel savings', and allowing the simplization of the fuel situation at the same time.
Please give this idea serious thought, as it would only be fair to reap some ACTUAL benefit to faction towers people paid their hard earned isk for.

Thank you

Lucid Phoenix


True Sight
Deep Freeze Industries
#54 - 2011-11-09 23:49:28 UTC
Lucid Phoenix wrote:
I think modifying the faction towers to use the same fuel as normal towers is ridicilous. The whole point of investing in one of the faction towers is reduced fuel costs, so it will pay for itself.
Now I understand that in trying to simplify the game, and making the fuel costs more simplistic, I get that. However a bigger fuel bay, isn't going to do it in so far as a fair trade off.
What I propose is this, and incremental increase in the powergrid/cpu output for the tier 1/tier 2 towers, thereby retaining some of the 'fuel savings', and allowing the simplization of the fuel situation at the same time.
Please give this idea serious thought, as it would only be fair to reap some ACTUAL benefit to faction towers people paid their hard earned isk for.

Thank you

Lucid Phoenix




I think its a bit early to jump the gun on this unless you have access to more information already? maybe there will be different sized pellets, or the pellet consumption rates will change depending on standard/faction towers.

Please don't start crying "over simplification" everytime they change something to remove tedium/overly complicated mechanics

complicated != Complex

Things can be complex, without being complicated, if you've ever been involved in helping maintain 20+ towers, balancing all the fuel loads to travel around 50 systems to stock up towers is a horrible boring task that will be made better.
Simon Victor
The Hornet's Nest
#55 - 2011-11-10 22:33:47 UTC
CCP! Just do it! Don't even think about it... Just do it!

Arguing with strangers on the internet is a sucker's game because they inevitably turn out to be, or are indistinguishable from, self-righteous sixteen-year-olds possessing infinite amounts of free time.

Gilbaron
The Scope
Gallente Federation
#56 - 2011-11-11 05:24:19 UTC
Vertisce Soritenshi
The Scope
Gallente Federation
#57 - 2011-11-11 14:08:32 UTC
Gilbaron wrote:


Doesn't exactly mean anything but a dev blowing smoke out of his ass until there is an official dev blog on the matter. Any dev that wants to step up to the plate and let us know what the current plans are in regard to this thread...you are more than welcome to.

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Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#58 - 2011-11-19 19:57:50 UTC
+1 FTDH is awesome
Cygnet Lythanea
World Welfare Works Association
#59 - 2011-11-23 15:51:18 UTC
+1. I supported the original back in 07, I support it still.

Feel free to come on over to the recently reopened ship crew thread and give me some support too.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=34523
anvyl sky
#60 - 2011-12-02 19:39:41 UTC
bumpedybump. this topic is close to my heart