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Wormholes

 
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Pilots playing on "Shader Quality : Low" Graphic Settings at a disadvantage in W-Space.

First post First post
Author
Euthanasia Anneto
Embers Children
#21 - 2013-06-26 17:22:06 UTC
This is what I've discovered since retribution incl on the first second I landed on a wh. Never filed a bug report for it though but still, that was only 1 setting to be changed hence they want to improve the game in case of graphics.

Then came Odyssey, a lot more improvement in the graphical department which require a few more settings to be higher to get some advantage. OK the game looks nicer, but once getting in a battle and reaching a certain amounts of ships. My system suddenly heats up and become unstable to unresponsive and lagging like hell until being podded or if I was able to escape from the field! Considering of meeting the minimum's without problems for my 5yr old system with several upgrades.

So actually, CCP is forcing to change graphical settings during the play of game prior if you can plan a hour ahead! Because several systems will drop on because the amounts of ships and it's not Tidi that's kicking in.

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Mr Kidd
Center for Advanced Studies
Gallente Federation
#22 - 2013-06-26 18:06:51 UTC
Agreed, there's absolutely no reason wh color should be affected by shader quality other than they removed the ability or just couldn't be arsed to code it properly.

Don't ban me, bro!

Evangelina Nolen
Sama Guild
#23 - 2013-06-27 02:21:19 UTC
Jack Miton wrote:
Oxandrolone wrote:
Evangelina Nolen wrote:
I think the client automatically turns down settings past the first or second multibox.

citation needed

it doesnt.


Well, on shields ships, the first 2 accounts show the effects. Missiles and lasers too. The rest, nope. I barely even notice it anymore.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#24 - 2013-06-27 03:27:54 UTC  |  Edited by: Ayeson
You know recommended system spec is a GTX 560 or a Radeon 6970 with AT LEAST 1GB VRAM, right?

http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=124

Any 560 Rig can run the proper settings, I've seen crappy ASUS laptops do it with 560m cards. Nowhere does it say your GMA (probably GMA 2000 or 3000, if it's a year old) card is going to handle EVE on medium, I have a GMA 4000 and an i5 in my Thinkpad and it cant even play WoT without making me pull my hair out.

Tl;dr dont buy a LAPTOP (really?) with an integrated graphics card and then expect the developer to hold the boat for you.
astrolabus
Doomheim
#25 - 2013-06-27 08:09:16 UTC
May i have an option in client to view things like this pewpew so i can use my power of two toons effectively?Big smile
Nathan Jameson
Grumpy Bastards
#26 - 2013-06-27 11:15:55 UTC
astrolabus wrote:
May i have an option in client to view things like this pewpew so i can use my power of two toons effectively?Big smile


I'd honestly prefer more like this.

http://www.wormholes.info

CCP Mannbjörn
C C P
C C P Alliance
#27 - 2013-06-27 15:19:42 UTC
It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.

The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.

Takk,
Giorgos Rbs
Lead Head Inc
#28 - 2013-06-27 16:07:17 UTC  |  Edited by: Giorgos Rbs
CCP Mannbjörn wrote:
It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.

The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.

Takk,


How much RAM per wormhole view did this change save?
Oxandrolone
Center for Advanced Studies
Gallente Federation
#29 - 2013-06-27 16:35:17 UTC
Giorgos Rbs wrote:
CCP Mannbjörn wrote:
It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.

The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.

Takk,


How much RAM per wormhole view did this change save?


over 9000 bits
Vincent Athena
Photosynth
#30 - 2013-06-27 16:47:25 UTC
CCP Mannbjörn wrote:
It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.

The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.

Takk,

A possible change would be when on low settings just display a glow of the proper color, not an entire distorted nebula.

Or: Go the other way, display random nebulae so no one has the intel.

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Ellahan Vhektor
Science and Trade Institute
Caldari State
#31 - 2013-06-27 17:23:48 UTC
how about in the show info stating "this wormhole leads to a class X system"

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

chris elliot
Lazerhawks
L A Z E R H A W K S
#32 - 2013-06-27 17:37:39 UTC
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.
Ellahan Vhektor
Science and Trade Institute
Caldari State
#33 - 2013-06-27 17:53:14 UTC
Terra Infector Adoudel wrote:
Sylvanium Orlenard wrote:
While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair.

If you play on low settings you cannot see turrets on ships placing you at a disadvantage.


WRONG yes you can but must zoom in closer and "level of detail" set on med compared to low is not much more cpu usage i know because i play on low settings

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ellahan Vhektor
Science and Trade Institute
Caldari State
#34 - 2013-06-27 17:54:56 UTC
Evangelina Nolen wrote:
I think the client automatically turns down settings past the first or second multibox.


NOPE!

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ellahan Vhektor
Science and Trade Institute
Caldari State
#35 - 2013-06-27 18:00:17 UTC
chris elliot wrote:
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.



i agree ccp always has to make things complicated and find the hard way to stuff instead of using an elegant solution half of this info is in the "show info" window anyway why not just "make is so" ccp stop over complicating **** you allready have the 4 digi code on the entrance side of a wh the stupid part is that i have to go look up what that 4 digi code on a wh inf tool/site why not just put it in the info window HERPADERP

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Indo Nira
The Scope
Gallente Federation
#36 - 2013-06-27 18:07:20 UTC
chris elliot wrote:
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.



and is that really such a huge problem? :) i don't think it's a game breaking feature, plus it's always gonna be faster to tell by colour rather then opening the info panel.
Ellahan Vhektor
Science and Trade Institute
Caldari State
#37 - 2013-06-27 18:10:05 UTC
Ellahan Vhektor wrote:
chris elliot wrote:
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.



i agree ccp always has to make things complicated and find the hard way to stuff instead of using an elegant solution half of this info is in the "show info" window anyway why not just "make is so" ccp stop over complicating **** you already have the 4 digi code on the entrance side of a wh the stupid part is that i have to go look up what that 4 digi code on a wh inf tool/site why not just put it in the info window HERPADERP

same thing goes for jsigs why not put all the relevent info there with it such as the class of the system your in i know you can just tell by looking at the nebula but some ppl dont know about that or are colour blind ccp is on this "make eve more accessible to noobs" i could write you a list of OVER 9000 things to make eve more accessible its some dome that i have to use a thousand different sites to get info that is technically in game via data dumps and exports and such but just not shown this is ridiculous such as which systems have ice for example why is that not shown on the map is beyond me or what effect a wh system has on my ship this kinda crap makes me very annoyed that i have to stop what i'm doing tab out and look this crap up

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ellahan Vhektor
Science and Trade Institute
Caldari State
#38 - 2013-06-27 18:10:51 UTC
Indo Nira wrote:
chris elliot wrote:
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.



and is that really such a huge problem? :) i don't think it's a game breaking feature, plus it's always gonna be faster to tell by colour rather then opening the info panel.


exactly!!!!!1Big smile

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ellahan Vhektor
Science and Trade Institute
Caldari State
#39 - 2013-06-27 18:12:00 UTC
@ Indo Nira i think he was saying it would be too easy for ccp to do

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#40 - 2013-06-27 22:39:17 UTC
chris elliot wrote:
Ellahan Vhektor wrote:
how about in the show info stating "this wormhole leads to a class X system"



That strikes me as a bit too easy.


While were making WHes easier, how about adding a line in show info that says "XXX amount of mass can be put through this hole for it to close"

*grumbles about making eve too easy*