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Player Features and Ideas Discussion

 
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Reduce Station Count

Author
Cekle Skyscales
The Scope
Gallente Federation
#1 - 2013-06-27 08:43:19 UTC
I think it would be interesting to dramatically decrease the number of NPC stations in game at the moment while simultaneously increasing the number or value of signatures, particularly in lower security space.

I feel like there's not enough players to justify having multiple stations per system. If, instead, we had three to four jumps between stations and very few sites (asteroid belts, missions, signatures), if any, in station systems, as well as extremely beefed up security around such hubs in both high and low security space, we would see more people venturing out into lower security space.

This would also simplify the market and enable each hub to become a vital trading post for a constellation. The aggregation of buy and sell orders to a smaller number of stations will drive average region prices down. These hubs could also be the starting locations for new players.

Lore-wise, I would love for CCP to have some sort of apocalyptic event purge hundreds of stations from the universe, leaving only the few hubs behind as the last vestiges of a formerly gigantic network of stations. Perhaps Sansha's incursion efforts ramp up dramatically until a Sansha Titan leads a force through empire space. Maybe wormhole formation has increased exponentially and has started to tear structures apart around planets. CCP could use that lore as an opportunity to work in wormhole space updates.

Dunno! By this point, I'm just rambling.

TL;DR - Decrease station number to about 10% of what we have now, name new stations 'hubs', guarantee CONCORD-like behavior around any NPC-owned station regardless of system security
Nihi Lismus
A Lone Wolf Inc.
#2 - 2013-06-27 09:35:15 UTC
With one, maybe two stations per constellation?

I really like that idea!
Nur AlHuda
Callide Vulpis
#3 - 2013-06-27 09:56:54 UTC
Yes normaly you could venture to lowsec and if there would be no pirates you could easily think its highsec. Doesnt make sense that so many lowsec systems without any security are more developed then highsec systems. Lows security should mean its on fringes where pizza men dont deliver and people ride in armored buses :P

But seriously the ammount of stations is a joke. Players should be responsible for market and security and dont relay on npc station on every corner.
Cekle Skyscales
The Scope
Gallente Federation
#4 - 2013-06-27 19:08:19 UTC
Perhaps Highsec systems finally drained themselves of available resources, and with Capsuleers controlling every inch of null security, the empires are forced to consolidate to conserve what precious resources they have left!

I dunno. Less stations would be cool. Adventuring out into the great unknown feels so much less unknown when only a handful of systems lack stations. It should be the other way around!
Johan Toralen
IIIJIIIITIIII
#5 - 2013-06-27 19:19:37 UTC
I like the idea of having some stations with improved security. Like mini hisec islands. That would certainly be great for trading and business, creating some new hubs and be an incentive for many to try out a life in more dangerous regions. I could even imagine some of these in npc nullsec. But they should really be just the exception not the norm.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-06-27 19:41:46 UTC
As an addition to removing some station from NPC space (Amamake is a ridiculous system) introduce destructible outposts in player owned null space.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Cekle Skyscales
The Scope
Gallente Federation
#7 - 2013-06-27 20:07:59 UTC
Johan Toralen wrote:
I like the idea of having some stations with improved security. Like mini hisec islands. That would certainly be great for trading and business, creating some new hubs and be an incentive for many to try out a life in more dangerous regions. I could even imagine some of these in npc nullsec. But they should really be just the exception not the norm.


The problem then is that lowsec well-defended hubs will be the only stations visited in lowsec because of the lack of risk involved in undocking. All hubs should be equally defended but they should be few and far between, and they should be the only dockup point available. Furthermore, I contend that all stargates in a hub system should be defended as strongly as the hub itself by NPC police to prevent gatecamps from stopping traffic to and from a hub system in lowsec.
Arya Regnar
Darwins Right Hand
#8 - 2013-06-27 20:39:08 UTC
Ever considered going into a wormhole or something? y'know?

EvE-Mail me if you need anything.

Cekle Skyscales
The Scope
Gallente Federation
#9 - 2013-06-27 21:03:56 UTC
Arya Regnar wrote:
Ever considered going into a wormhole or something? y'know?


Have been before, would go again. Why do you ask? Is it related to this thread somehow beyond the fact that wormholes already have no stations? A lot of nullsec systems don't either. This thread concerns highsec and lowsec stations.
Cekle Skyscales
The Scope
Gallente Federation
#10 - 2013-07-01 22:22:51 UTC
Bump!
Zan Shiro
Doomheim
#11 - 2013-07-02 00:57:37 UTC
Cekle Skyscales wrote:
I think it would be interesting to dramatically decrease the number of NPC stations in game at the moment while simultaneously increasing the number or value of signatures, particularly in lower security space.

I feel like there's not enough players to justify having multiple stations per system. If, instead, we had three to four jumps between stations and very few sites (asteroid belts, missions, signatures), if any, in station systems, as well as extremely beefed up security around such hubs in both high and low security space, we would see more people venturing out into lower security space.

This would also simplify the market and enable each hub to become a vital trading post for a constellation. The aggregation of buy and sell orders to a smaller number of stations will drive average region prices down. These hubs could also be the starting locations for new players.

Lore-wise, I would love for CCP to have some sort of apocalyptic event purge hundreds of stations from the universe, leaving only the few hubs behind as the last vestiges of a formerly gigantic network of stations. Perhaps Sansha's incursion efforts ramp up dramatically until a Sansha Titan leads a force through empire space. Maybe wormhole formation has increased exponentially and has started to tear structures apart around planets. CCP could use that lore as an opportunity to work in wormhole space updates.

Dunno! By this point, I'm just rambling.

TL;DR - Decrease station number to about 10% of what we have now, name new stations 'hubs', guarantee CONCORD-like behavior around any NPC-owned station regardless of system security



CCP needs to provide stations for all NPC corps across 5 mission levels (4 of them in empire). This is why you have so many.

It breaks up clumps of mission runners your second reason. before they removed agent quality eve had a problem. every racial space had 1 or 2 good top level 4 agents based on quality. So people flooded these systems. Motsu for example was a happening caldari spot long ago. It was the best paying mission system for caldari runners for the most part. And on a bad night lag monster would show up to make it less fun to be there.. No more agent quality, people spread more...and ccp was not having to consider reinforcing as many nodes..


How does this lower market prices? Everything in eve now has a base line price based on a long trend in an inflated economy. Many base items are influenced out of empire. the masters of the moon goo charge 3000 isk per unit of moon goo x....you are paying that in your t2 ammo and ship. PVE mach price based heavily on the fact the player who runs angels says I want xyz isk for the bpc.



Also worth noting even with consolidated missions hubs in the old days you still made road trips to jita or other central trading hubs. enter human greed. Prices were marked up to make lazy people pay. Non-lazy people went went to jita once in a while. may have taken me about an hour but 1 good jita run gave me better sales of loot/salvage and pick up ammo and such for much cheaper.


And this will not have people look at low sec more. You say make the station system secure. All fine and dandy. However I know from going back and forth from 0.0 homes and empire its the several systems in between 2 "safe" areas that made the trip "fun" sometimes. Cleaning up Tama is not going to make getting there any easier. Your bear will jsut join 400 others in an empire mission hub.
sabre906
The Scope
Gallente Federation
#12 - 2013-07-02 02:36:54 UTC
How does it help ppl get into lowsec by buffing gatecamps? You say you want more ppl, but you really just want more ppl going through gates to gank.

I'm all for more activity and more pvp, but gatecamping is gatecamping - whether you camp or get camped, you lose, the later from losing your boat, the former from losing long hours of your life for kb stats that nobody other than yourself will ever pay attention to.
Cekle Skyscales
The Scope
Gallente Federation
#13 - 2013-07-02 03:35:36 UTC
sabre906 wrote:
How does it help ppl get into lowsec by buffing gatecamps? You say you want more ppl, but you really just want more ppl going through gates to gank.

I'm all for more activity and more pvp, but gatecamping is gatecamping - whether you camp or get camped, you lose, the later from losing your boat, the former from losing long hours of your life for kb stats that nobody other than yourself will ever pay attention to.


Specifically mentioned in the post that gatecamps around hub stations would be impossible.
Robert Saint
The Grumpy Dogs
#14 - 2013-07-02 03:45:32 UTC
Sorry -1

If you want to increase Low or Null you have to create a PVP system in this game that is not so rigged.
What you seem to be describing is just putting High Sec in low sec, so you can shoot at targets while they try to get to a base.


I do like the natural disaster idea though or space storms messing up stations or ships around them..... oh, maybe Jita during one of those Burn Jita weekends.

David Kir
Hotbirds
#15 - 2013-07-02 12:03:53 UTC  |  Edited by: David Kir
Nur AlHuda wrote:
Yes normaly you could venture to lowsec and if there would be no pirates you could easily think its highsec. Doesnt make sense that so many lowsec systems without any security are more developed then highsec systems. Lows security should mean its on fringes where pizza men dont deliver and people ride in armored buses :P

But seriously the ammount of stations is a joke. Players should be responsible for market and security and dont relay on npc station on every corner.


PIZZA men "deliver" quite well, across all of lowsec space.

That said, +1, would love to see a more "pocketed" lowsec.

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