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mixing prop mods

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-26 19:39:06 UTC
Ive seen fits with 100mn mwd and 10mn ab. At first this seemed wasteful but figured it would become evident once i start pvping. Now i have learned that 100mn mwd kills ur accel/decel/turning.

Im thinking legion small group pvp in my head for these questions in case that has a bearing.

1) to get to a target as fast as possible is there anything that can do it faster than 100mn mwd? Lets assume i can take opponents velocity into account so that i can decelerate appropriately. Is the acceleration of a 100mn mwd legion sooo terrible that it will never get to its 5500m/s and will actually reach its target slower than a 10mn mwd?

2) carriers can slingshot into warp by getting hit with a web. OR they can get into warp in 10s cycling mwd one time. Then when cycle ends their at 75% velocity. Im wondering if...

Use 100mn mwd to accelerate then at the appropriate time offline the module and switching to 10mn ab. Would a legion traveling at 5500m/s be able to fix its agility using this method and come to a screeching halt at the right time? Or is its terrible agility a function of its high velocity and offlining the mwd doesnt circumvent that?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2 - 2013-06-26 19:47:19 UTC  |  Edited by: Sergeant Acht Scultz
First question you need to answer yourself is why would you need a 100MN MWD on top of a 10MN MWD?

What are you trying to achieve with?

Tackling carrier with?

if you do so you're hopeless...

removed inappropriate ASCII art signature - CCP Eterne

Zhilia Mann
Tide Way Out Productions
#3 - 2013-06-26 19:48:24 UTC
Did you seriously need another new topic for this?

Anyhow, no, that won't work. You turn off the MWD and your velocity drops as a function of your inertia and time, but actually turning around is something else entirely; that's also governed by inertia and time. And while you'll be more agile without the oversize prop mod on it's still not exactly a quick maneuver; you will slingshot well past your target and they'll be able to choose to either engage you (if they decide you're hopeless and they can kill you) or get away before you can do much anything about it.
Ciyrine
Deep Core Mining Inc.
Caldari State
#4 - 2013-06-26 20:00:12 UTC
Sergeant Acht Scultz wrote:
First question you need to answer yourself is why would you need a 100MN MWD on top of a 10MN MWD?

What are you trying to achieve with?


I want to get my legion on top of the target asap so less chance of warp and faster dps being applied to traget. 10mn mwd OR ab is once ur close sice 100mwd has bad accel/turning

Or possibly to offline the mwd and recover capacitor penalty of mwd

Or to have a prop thats not sucking up massive amounts of cap when so much speed isnt necessary

Im not sure of those are really important just guessing after seeing a fit with 2 prop mods from the type of players who been at eve so long they dont care to come to the forums, dont share their info easily


Another question. Can u decelerate faster if turn the ship around and accelerate in opposite direction like battlestar galactica physics or is it more like submarine physics were u have no choice but to coast to a stop?
Whitehound
#5 - 2013-06-26 20:02:31 UTC
I always measure my fits by the amount I use each module. A module that gets hardly used and does not contribute becomes dead weight. Two propulsion mods has dead weight written all over it. It is as bad as mixing guns.

Do not try to do two things with one ship. Let a tackler do the initial tackle, then catch up with a T3 to be the anchor.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#6 - 2013-06-26 20:12:52 UTC  |  Edited by: Sergeant Acht Scultz
Ciyrine wrote:
Sergeant Acht Scultz wrote:
First question you need to answer yourself is why would you need a 100MN MWD on top of a 10MN MWD?

What are you trying to achieve with?


I want to get my legion on top of the target asap so less chance of warp and faster dps being applied to traget. 10mn mwd OR ab is once ur close sice 100mwd has bad accel/turning

Or possibly to offline the mwd and recover capacitor penalty of mwd

Or to have a prop thats not sucking up massive amounts of cap when so much speed isnt necessary

Im not sure of those are really important just guessing after seeing a fit with 2 prop mods from the type of players who been at eve so long they dont care to come to the forums, dont share their info easily


Another question. Can u decelerate faster if turn the ship around and accelerate in opposite direction like battlestar galactica physics or is it more like submarine physics were u have no choice but to coast to a stop?



DO NOT DO THIS OR TRY TO DO THIS, scpecially before you have even flown dictors and T2 cruises like heavy dictors or Assault ships, dam me, don't even try doing this without being able to do it comfortably with a simple Retribution.

Without even considering frigates, mwd/point Zealot does the job far better, a Navy Omen does the job far better, both at a fraction of the cost of that Legion that you CAN'T make it work exactly like you want and you WILL loose it.

This ship is not meant at all for this kind of job, yes it can do it in certain circumstances but no you should not even think about it and this is a friendly advice, not before you know exactly what it looks like doing it with cheapo throw away ships.

removed inappropriate ASCII art signature - CCP Eterne

Caius Sivaris
Dark Nexxus
#7 - 2013-06-26 20:14:27 UTC
Ciyrine wrote:
Sergeant Acht Scultz wrote:
First question you need to answer yourself is why would you need a 100MN MWD on top of a 10MN MWD?

What are you trying to achieve with?


I want to get my legion on top of the target asap so less chance of warp and faster dps being applied to traget. 10mn mwd OR ab is once ur close sice 100mwd has bad accel/turning

Or possibly to offline the mwd and recover capacitor penalty of mwd

Or to have a prop thats not sucking up massive amounts of cap when so much speed isnt necessary

Im not sure of those are really important just guessing after seeing a fit with 2 prop mods from the type of players who been at eve so long they dont care to come to the forums, dont share their info easily


Another question. Can u decelerate faster if turn the ship around and accelerate in opposite direction like battlestar galactica physics or is it more like submarine physics were u have no choice but to coast to a stop?


Why don't you fit yourself a 10mn ab frigate or 100mn ab cruiser to get a feel of how it actually works instead of inflicting your bad theory crafting on us?

You won't ever be faster on top of your target with a 100mn mwd on a cruiser hull, because it takes ages to accelerate. And if eventually you make it, you'll be useless because of how gimped your fit will be.

And for your physics question, eve ships are basically marbles in mineral oil.
Zhilia Mann
Tide Way Out Productions
#8 - 2013-06-26 20:19:06 UTC
Ciyrine wrote:
Another question. Can u decelerate faster if turn the ship around and accelerate in opposite direction like battlestar galactica physics or is it more like submarine physics were u have no choice but to coast to a stop?


Eve operates on some analog to submarine physics (hence the need for constant acceleration and a top velocity).
Tinu Moorhsum
Random Events
#9 - 2013-06-26 23:11:46 UTC
Whitehound wrote:
I always measure my fits by the amount I use each module. A module that gets hardly used and does not contribute becomes dead weight. Two propulsion mods has dead weight written all over it. It is as bad as mixing guns.

Do not try to do two things with one ship. Let a tackler do the initial tackle, then catch up with a T3 to be the anchor.


Dual props do make some sense on certain frigate fits but I agree with you on the whole.

Personally my allergy is for fittings that use slots for "fitting" purposes but do nothig to make the ship better in its primary role.

There are some cases where it really makes sense but generally speaking, seeing an RCU or a co-processor or sometimes and RCU AND a PG rig or *gasp* more than one of these... often raises questions.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-06-26 23:43:05 UTC  |  Edited by: Tsukino Stareine
Ciyrine you should research what these particular fits are actually FOR before making these threads with horrifits.

A dualprop boat takes advantage of the AB having no sig radius penalty so the ship can get in close fast with an MWD and then mitigate damage by using the AB when at the desired distance. AB reduces the damage you take literally from all sources, you're harder to track, missiles do reduced damage to you and you can dictate range even when scrammed.

And for the record there is NO GOOD FIT with an oversized MWD.
Ciyrine
Deep Core Mining Inc.
Caldari State
#11 - 2013-06-27 00:16:12 UTC
thats how Im trying to use the MWD/AB so your issue is with the oversized MWD
Zhilia Mann
Tide Way Out Productions
#12 - 2013-06-27 00:21:30 UTC
Ciyrine wrote:
thats how Im trying to use the MWD/AB so your issue is with the oversized MWD


Yeah. Don't do that. Oversized prop mod fits are quite capable in the right hands, but that's oversized ABs. Oversized MWDs are... bad. Don't be bad.

Having said that, oversized ABs are also tricky.

If you just want to mix prop mods -- that's a better idea. Tends to be hard to fit with the rest of what you need, but it's better.
Ciyrine
Deep Core Mining Inc.
Caldari State
#13 - 2013-06-27 18:01:17 UTC
Zhilia Mann wrote:
Ciyrine wrote:
thats how Im trying to use the MWD/AB so your issue is with the oversized MWD


Yeah. Don't do that. Oversized prop mod fits are quite capable in the right hands, but that's oversized ABs. Oversized MWDs are... bad. Don't be bad.

Having said that, oversized ABs are also tricky.

If you just want to mix prop mods -- that's a better idea. Tends to be hard to fit with the rest of what you need, but it's better.


Lets pretend that some day i will have capable hands. How are ab used and why mwd cant be used that way
Caleidascope
Republic Military School
Minmatar Republic
#14 - 2013-06-27 18:58:56 UTC
I still have 10 MN ab rifter tucked away somewhere.

Life is short and dinner time is chancy

Eat dessert first!

Whitehound
#15 - 2013-06-27 19:07:48 UTC  |  Edited by: Whitehound
Ciyrine wrote:
Lets pretend that some day i will have capable hands. How are ab used and why mwd cant be used that way

You need to know what these mods exactly do.

An afterburner increases your thrust into a single direction. Your ship reaches a higher velocity, but also responds less agile to course corrections.

A microwarpdrive alters the space around the ship, thereby allows for much greater speeds while your agility stays somewhat the same. The downside is that it causes a space distortion, which makes it appear 5x times larger.

Speed lets you outrun parts of a missile explosion. Therefore does an AB help in reducing missile damage. An MWD is a lot faster, but because of the space distortion and the 5x times increased size can the ship actually take more damage from missiles than it would without MWD. It all depends on how large the explosion radius is and the explosion velocity. Generally is an AB much better for preventing missile damage than an MWD, and being a med-slot module works particularly well with armor tanks.

Speed also lets you outrun turret tracking. To do this does one need a bit of agility, because you have to orbit around the attacker to get under its guns. One needs to consider the lowered agility as well as the increased speed of an AB to know if it is going to work. With a matching AB will most ships have just about enough agility left to make this work. MWDs would work better than ABs here, but the increased ship's signature makes this completely useless as the ship is also a lot easier to hit with an MWD.

Matching ABs then do not need much capacitor and can run with little or no effort next to other active modules while the ship stays cap stable. MWDs lower the total capacitor amount, thereby decrease the recharge rate, and consume a lot of cap while running. Almost all ships need the help of additional cap modules to run cap stable with an MWD. MWDs are simply not meant to be used constantly.

What happens when you fit over-sized propulsion mods is that a ship's well-balanced properties get thrown out of balance. It is not like with WoW or maybe some other game where you can wield a 10t hammer over a 50kg hammer and walk away with it like nothing had changed.

An oversized AB will be very fast, but also very inert and use a lot more cap. You will be able to outrun missile damage much better, but are forced to fly large arcs and wide orbits around your target. So it is best used for kiting and sniping, but impractical if not impossible to use for close range combat.

An oversized MWD is a bit like letting go of an inflated ballon. It is big at first, flies off at a funny speed while being all agile, and after 10 seconds is it as flat and as empty as your ship's capacitor.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2013-06-27 19:22:24 UTC
just pointing out: MWD does have an extreme effect on your agility contrary to what whitehound says because of the mass addition.
Whitehound
#17 - 2013-06-27 19:38:10 UTC
Tsukino Stareine wrote:
just pointing out: MWD does have an extreme effect on your agility contrary to what whitehound says because of the mass addition.

I have just checked what you have said and you are correct. It is now the same inertia for both. Not sure why I remember there being a difference. It might have been different in the past.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.