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[Odyssey 1.1] Nosferatu mechanic change

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Ranger 1
Ranger Corp
Vae. Victis.
#361 - 2013-06-26 17:34:08 UTC
Gypsio III wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good.


Hard? No, it's dead easy to predict the effects.

a) More frigates will fit more small Nos.
b) Small Nos will be more effective as an offensive weapon and start intruding into neuts' role with its less restricted self-fuelling ability, but its abilities to defend against hostile neuting will not change, because fitting requirements, cycle time and drain rates haven't been changed.
c) The effects on Amarr recons will be minimal. In organised gangs, full neut fits will be preferred because they're much better at depleting an opponent's cap and cap transfers from logi are normally available.
d) The only time that a battleship will fit heavy Nos ever again will be in suboptimal fits for depleting hostile caps' cap where for some reason you didn't bother to bring logi support, because a Nos drains less than half the amount of a neut. So, never, most likely.
e) Heavy Nos will become utterly unreliable under the new regime, and hence become impossible to balance when you do realise that you just nerfed it to uselessness.

Result - the most extreme case of imbalance between module size class and on-field utility that exists in the game. Nos on BS will make medium railguns look like Doomsday Devices. You are creating more and worse problems that you are solving, and ones that can only be solved by a subsequent reversion to percentage cap.


a) Yes, NOS will become more popular with frigates again, and destroyers, all cruiser class, and several BC's.
b) Small NOS (or any NOS for that matter) is not primarily an offensive weapon... it is nearly impossible to cap someone out completely. Again, there is no such thing as a self-fueling NOS.
c)That would depend entirely on the composition of the gang. While a Curse will likely continue to use Neuts most often, the Pilgrim used as an ambush heavy tackle will most often rely on NOS. Of course, as in the past, we will also see fits that mount a combination of the two for various reasons.
d)Most BS fits will favor Neuts as they have the cap to leverage against a large variety of vessels, however there are a small number of BS that will also be effective with NOS fits... particularly for the Amarr and Gallante.
e) Heavy NOS will likely not be used as often on BS, as it doesn't leverage their inherent strengths however on those BS fits that do/can use them their effectiveness will be much more predictable for the pilot.

Result: NOS effectiveness in general becomes much more predictable for the pilot using it, with a nice balance of advantages/disadvantages compared to Neuts. NOS in general become much more popular again without becoming overpowered.

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Ranger 1
Ranger Corp
Vae. Victis.
#362 - 2013-06-26 17:37:33 UTC
Bloodpetal wrote:
Clarification :: I have 500/500 cap, my enemy has 400/400 capacitor at start.

I activate my lazers and pew pew and it goes down to 200/500 cap, my enemy has 400/400 still, and I start draining. As soon as he goes below my capacitor available, my NOS stops successfully draining. Is this how it works?

Also, some kind of effect would be nice to let us know if a NOS is working rather than having to guess on the capacitor gauge. :-/ I know this is a GUI design issue, but ask.

Also, now that you're fixing this. Do you think you could tweak up the amount of cap that a NOS pulls in? Some of the numbers are pretty pathetic for the requirements. :-/ Just a 20% increase in cap drained would help a lot.

Yes, that is how it works. Of course you leave it running and when your cap sucking lasers bring your cap back to a level below his they begin to function again. Basically they always do their best to equalize the cap between ships, which means you are essentially using his available cap to help provide cap for your own weapons.

I agree, a visual que of some sort would be nice... although it's fairly easy to see if your cap takes a jump up whenever the NOS cycles.

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Lidia Caderu
Brave Newbies Inc.
Brave Collective
#363 - 2013-06-26 17:43:50 UTC
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.


% of current + this ^^^, would be ok...
Ranger 1
Ranger Corp
Vae. Victis.
#364 - 2013-06-26 17:44:52 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Noriko Mai wrote:
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

+1. Every sane person thinks that NOS works this way...


"Every insane person", more like. You've just described neuts' role. We used to have the self-fuelling Nos that you describe, except that old Nos never generated cap from thin air, but they were capable of capping out an opponent at no cost to, and indeed to the benefit of, the Nosser. It was massively overpowered, a cap warfare module both offensive and defensive, a bad mechanic that obsoleted neuts and reduced the diversity of cap warfare to "Just fit more Nos, lol".

Hence the 2008ish change to the clear separation between Nos as a defensive module and neuts as offensive ones. Until this proposed change, where small Nos regains much of the offensive capabilities of old Nos, and the main effect of heavy Nos will be to slowly suck down your own wallet.

Agreed, he just described a Neut.

However you're a bit off the mark in your rebuttal.

While it wasn't the only thing that made the original NOS mechanic overpowered, part of the picture was the fact that it DID generate cap from thin air.

Quote:
In ye old times, Nosferatu was fairly broken. It used to drain cap from your target regardless of how much cap your target had, and deposit it into your cap pool. This meant you could generate cap from thin air as long as you could target any ship. We had nano Dominixs permanently cap stable by draining some cap-dry frig and all kinds of other nonsense.


You are correct that this was not the only issue... it literally had no limits.

Under the proposed change NOS absolutely have limits, but these are limits that favor smaller vessels over larger vessels... while the exact opposite holds true for Neuts (lets face it, small Neuts don't help a frigate at all vs. a BS).

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Karash Amerius
The Seven Shadows
Scotch And Tea.
#365 - 2013-06-26 18:39:08 UTC
I would also suggest a greater amount transferred between all sizes of modules. Also, the addition of a Capital sized module would be a nice touch as well.

Karash Amerius Operative, Sutoka

Arya Regnar
Darwins Right Hand
#366 - 2013-06-26 19:26:29 UTC
Chaulker wrote:
How about filling the gap between neut and nos with an AOE (smart-bomb-like) cap drain weapon?

Cheers...

But there already is one.

EvE-Mail me if you need anything.

Ranger 1
Ranger Corp
Vae. Victis.
#367 - 2013-06-26 20:21:12 UTC
Arya Regnar wrote:
Chaulker wrote:
How about filling the gap between neut and nos with an AOE (smart-bomb-like) cap drain weapon?

Cheers...

But there already is one.

Smile Can you just imagine if bomb launchers could be fitted to any ship?

It would be an incredible amount of fun... for about a day.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#368 - 2013-06-26 22:50:00 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
a) Yes, NOS will become more popular with frigates again, and destroyers, all cruiser class, and several BC's.
b) Small NOS (or any NOS for that matter) is not primarily an offensive weapon... it is nearly impossible to cap someone out completely. Again, there is no such thing as a self-fueling NOS.
c)That would depend entirely on the composition of the gang. While a Curse will likely continue to use Neuts most often, the Pilgrim used as an ambush heavy tackle will most often rely on NOS. Of course, as in the past, we will also see fits that mount a combination of the two for various reasons.
d)Most BS fits will favor Neuts as they have the cap to leverage against a large variety of vessels, however there are a small number of BS that will also be effective with NOS fits... particularly for the Amarr and Gallante.
e) Heavy NOS will likely not be used as often on BS, as it doesn't leverage their inherent strengths however on those BS fits that do/can use them their effectiveness will be much more predictable for the pilot.

Result: NOS effectiveness in general becomes much more predictable for the pilot using it, with a nice balance of advantages/disadvantages compared to Neuts. NOS in general become much more popular again without becoming overpowered.


You expect Nos on cruisers and BCs? Wow, man... that's scarily deluded. WTF do you think these ships will be Nossing? Their effects on frigates are unquestionably nerfed and their effects on cruisers and BCs will be pretty much unchanged from today. The effects on BS are boosted, but given the low abundance of use of battleships within medium Nos range in typical combat environments, I really wouldn't count on getting much useful from medium Nos in that case. Overall, there will be clearly be less reason to fit Nos on cruisers and BCs. It's neuts all the way here after this nerf.

Yes, dedicated neuting ships will continue to use neuts, because they're better. The ambush heavy tackle Pilgrim that you described died as anything other than deeply niche years ago.

The BS Nossers that you describe as being "effective" will only be more effective against caps - and here they fall foul of the "dedicated neuters use neuts" dictum. If you're thinking about using BS against subcapitals, then you're mad, as heavy Nos is getting massively nerfed in these situations. If people don't use it today, which they don't, then they certainly won't use it in the future. I'm actually quite scared that you don't understand this point.

BS Nos being much more predictable? Hilarious! Yes, you can rely on it to have no effect 99% of the time! Predictably useless, yeah. Why do you want to nerf BS Nos so much? What about it is overpowered?

Quote:
I have several BS NOS fits that I'm looking forward to using again... especially on the new Armageddon, Domi, and perhaps even Megathron (and some of their variants). Possibly even a Bhaalgorn (but Neuts will likely remain more effective in that case). I'll certainly be looking hard at my Nightmare as well.


Please tell me you're not planning to use these against subcaps.
Akimo Heth
State War Academy
Caldari State
#369 - 2013-06-26 23:56:50 UTC
Karash Amerius wrote:
I would also suggest a greater amount transferred between all sizes of modules. Also, the addition of a Capital sized module would be a nice touch as well.


+1

The scaling of amount drained between small -> medium -> heavy is around 3x from small to heavy. This is compared to the 15-20x the total cap size of frigates to battleships. I know things shouldn't scale 1-for-1 but 3x compared to 20x is a bit imbalanced right?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#370 - 2013-06-27 09:18:05 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
[Thats an over simplification of course, as you can be fooled in either case... however it is much more difficult for a larger vessel to burn off enough raw cap to be at a lower total amount than you are, while it is relatively easy for a larger ship to burn off just enough to be at a lower percentage of cap than you are.


This is about Nos reliability but the quote above hasn't worked very well.

You're not thinking about in-game reality hard enough, you still seem to be stuck in a paper exercise. Your problems is that, every time, you simply assume that there will be a larger vessel for you to Nos, and that you will be fine. But PVP doesn't work like that, you frequently don't get to choose your opponents' composition, particularly when you have to commit to hard tackle range to land non-range-bonused small/medium Nos.

The point is really very simple. Complexity reduces predictability which reduces reliability. Adding the variable of ship size reduces the ease of prediction of the value of your cruiser-or-larger Nos and hence reduces its reliability.

For small Nos on frigates, sure, it's more reliable because nothing's smaller than you and you can expect your Nos to kick in sooner against larger stuff. But, you know, people might actually want to fly something larger than a frigate and maybe even use Nos on it. Again, you need to look beyond frigates.
Ranger 1
Ranger Corp
Vae. Victis.
#371 - 2013-06-27 14:13:30 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
a) Yes, NOS will become more popular with frigates again, and destroyers, all cruiser class, and several BC's.
b) Small NOS (or any NOS for that matter) is not primarily an offensive weapon... it is nearly impossible to cap someone out completely. Again, there is no such thing as a self-fueling NOS.
c)That would depend entirely on the composition of the gang. While a Curse will likely continue to use Neuts most often, the Pilgrim used as an ambush heavy tackle will most often rely on NOS. Of course, as in the past, we will also see fits that mount a combination of the two for various reasons.
d)Most BS fits will favor Neuts as they have the cap to leverage against a large variety of vessels, however there are a small number of BS that will also be effective with NOS fits... particularly for the Amarr and Gallante.
e) Heavy NOS will likely not be used as often on BS, as it doesn't leverage their inherent strengths however on those BS fits that do/can use them their effectiveness will be much more predictable for the pilot.

Result: NOS effectiveness in general becomes much more predictable for the pilot using it, with a nice balance of advantages/disadvantages compared to Neuts. NOS in general become much more popular again without becoming overpowered.


You expect Nos on cruisers and BCs? Wow, man... that's scarily deluded. WTF do you think these ships will be Nossing? Their effects on frigates are unquestionably nerfed and their effects on cruisers and BCs will be pretty much unchanged from today. The effects on BS are boosted, but given the low abundance of use of battleships within medium Nos range in typical combat environments, I really wouldn't count on getting much useful from medium Nos in that case. Overall, there will be clearly be less reason to fit Nos on cruisers and BCs. It's neuts all the way here after this nerf.

Yes, dedicated neuting ships will continue to use neuts, because they're better. The ambush heavy tackle Pilgrim that you described died as anything other than deeply niche years ago.

The BS Nossers that you describe as being "effective" will only be more effective against caps - and here they fall foul of the "dedicated neuters use neuts" dictum. If you're thinking about using BS against subcapitals, then you're mad, as heavy Nos is getting massively nerfed in these situations. If people don't use it today, which they don't, then they certainly won't use it in the future. I'm actually quite scared that you don't understand this point.

BS Nos being much more predictable? Hilarious! Yes, you can rely on it to have no effect 99% of the time! Predictably useless, yeah. Why do you want to nerf BS Nos so much? What about it is overpowered?

Quote:
I have several BS NOS fits that I'm looking forward to using again... especially on the new Armageddon, Domi, and perhaps even Megathron (and some of their variants). Possibly even a Bhaalgorn (but Neuts will likely remain more effective in that case). I'll certainly be looking hard at my Nightmare as well.


Please tell me you're not planning to use these against subcaps.


If you don't think NOS will work, and work well, on cruisers I really don't know what to tell you. Well, I do, but I'd prefer not to sink to that level. Smile You really, REALLY sound like you have limited experience with using NOS in combat (either pre nerf or post nerf).

I get the impression you aren't familiar with BS or BC fits ( or any ship class really) that are designed to run at a very low cap level.
It also seems you are comfortable with fits that are purposely designed to NOT be cap stable...or for that matter with the concept of NOSing cap from one (appropriately sized) ship and attacking (even Neuting) another.

But it makes it very, very difficult to have a discussion about this with you when you appear to have limited actual experience with how NOS was/is/and will be used in combat.

Your last statement pretty much sums it up. OF COURSE i'll be using those ships against sub caps. Haven't you ever used NOS on a Domi in the past, or an Armageddon, or a Mega (or any varient of those hulls)?

If not then seriously, why are you trying to debate the subject.

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Ranger 1
Ranger Corp
Vae. Victis.
#372 - 2013-06-27 14:28:54 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
[Thats an over simplification of course, as you can be fooled in either case... however it is much more difficult for a larger vessel to burn off enough raw cap to be at a lower total amount than you are, while it is relatively easy for a larger ship to burn off just enough to be at a lower percentage of cap than you are.


This is about Nos reliability but the quote above hasn't worked very well.

You're not thinking about in-game reality hard enough, you still seem to be stuck in a paper exercise. Your problems is that, every time, you simply assume that there will be a larger vessel for you to Nos, and that you will be fine. But PVP doesn't work like that, you frequently don't get to choose your opponents' composition, particularly when you have to commit to hard tackle range to land non-range-bonused small/medium Nos.

The point is really very simple. Complexity reduces predictability which reduces reliability. Adding the variable of ship size reduces the ease of prediction of the value of your cruiser-or-larger Nos and hence reduces its reliability.

For small Nos on frigates, sure, it's more reliable because nothing's smaller than you and you can expect your Nos to kick in sooner against larger stuff. But, you know, people might actually want to fly something larger than a frigate and maybe even use Nos on it. Again, you need to look beyond frigates.

It doesn't get much simpler than "If it's bigger I can almost always NOS it". Previously ship size (read raw amount of cap available) didn't matter one whit. Claims to the contrary show a clear lack of experience using NOS in combat situations.

Note: I'm not saying you have no combat experience, just not extensive experience with NOS in combat or NOS using fits.

The only thing even slightly complicated about this is when it comes to ships of the same class as your own, as then it comes down to ship fitting (which is no more difficult to figure out than it is currently).

If you really want to talk reality, you know as well as I do that anyone with even modest PVP experience will be picking their fights based on the capabilities of their ship (and gang)... not just blundering headlong and attacking vessels they will be at a disadvantage to.

But even in a situation where the tables are turned and you are the prey for a change, that's the nice thing about NOS. Even if you are in a situation where they won't help you for most of the battle you can run them anyway without harming yourself. You can't really do that with a Neut. Eventually at some point in that battle your NOS is probably going to do you some good (if you're not a complete idiot).

Note: This is one of the reasons why I personally am in favor of NOS having the same fitting requirements as Neuts, to facilitate swapping out to the appropriate module when needed. Although I'll admit that would usually require adjustments in your overall ship fit to get the most benefit out of going the other way.

I'm really not sure what part of "If they have more cap than I have it works" you find remotely complicated, but frankly I'm beginning not to care. It's more than a little silly.

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#373 - 2013-06-27 15:20:52 UTC
I still don't quite get why you can't let a drain amount or cycle time buff go along with this.

I don't think there is anyone who thinks the nos would be over powered if it drained quite a bit more. A medium Nos is extremely ineffective at combating a medium neut despite taking up more fittings..

BYDI recruitment closed-ish

Ranger 1
Ranger Corp
Vae. Victis.
#374 - 2013-06-27 15:26:19 UTC  |  Edited by: Ranger 1
Garviel Tarrant wrote:
I still don't quite get why you can't let a drain amount or cycle time buff go along with this.

I don't think there is anyone who thinks the nos would be over powered if it drained quite a bit more. A medium Nos is extremely ineffective at combating a medium neut despite taking up more fittings..

I agree, but in fairness it's not as big a difference as you might think.

You need to not only compare how much cap the NOS draws in to the amount the Neut drains from you, but you also need to figure in how much cap the Neut burns just by activating it in your opponents vessel as well.

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Ellendras Silver
CrashCat Corporation
#375 - 2013-06-27 16:20:19 UTC
will there come a capital NOS ? this might be usefull or even needed

[u]Carpe noctem[/u]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#376 - 2013-06-27 16:26:16 UTC
Ranger 1 wrote:
Garviel Tarrant wrote:
I still don't quite get why you can't let a drain amount or cycle time buff go along with this.

I don't think there is anyone who thinks the nos would be over powered if it drained quite a bit more. A medium Nos is extremely ineffective at combating a medium neut despite taking up more fittings..

I agree, but in fairness it's not as big a difference as you might think.

You need to not only compare how much cap the NOS draws in to the amount the Neut drains from you, but you also need to figure in how much cap the Neut burns just by activating it in your opponents vessel as well.


Except if at any point the Nos pulls ahead it stops working and the ships that use neuts the most are generally ones that aren't cap reliant.

BYDI recruitment closed-ish

Ranger 1
Ranger Corp
Vae. Victis.
#377 - 2013-06-27 17:57:56 UTC
Garviel Tarrant wrote:
Ranger 1 wrote:
Garviel Tarrant wrote:
I still don't quite get why you can't let a drain amount or cycle time buff go along with this.

I don't think there is anyone who thinks the nos would be over powered if it drained quite a bit more. A medium Nos is extremely ineffective at combating a medium neut despite taking up more fittings..

I agree, but in fairness it's not as big a difference as you might think.

You need to not only compare how much cap the NOS draws in to the amount the Neut drains from you, but you also need to figure in how much cap the Neut burns just by activating it in your opponents vessel as well.


Except if at any point the Nos pulls ahead it stops working and the ships that use neuts the most are generally ones that aren't cap reliant.

Very true, at best the NOS just pulls you even with them. Just keep in mind that NOS rarely are expected to ensure cap stability, merely to extend your cap life over not having one.

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MeBiatch
GRR GOONS
#378 - 2013-06-27 20:38:12 UTC
Karash Amerius wrote:
I would also suggest a greater amount transferred between all sizes of modules. Also, the addition of a Capital sized module would be a nice touch as well.


i have been asking for capital nuets/nos (ewar mods that work on supercaps) for years!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#379 - 2013-06-27 22:02:27 UTC  |  Edited by: Gypsio III
When I was dualboxing in low-class WHs my alt in a cloaky proby Proteus always had a medium Nos.

Quote:
It doesn't get much simpler than "If it's bigger I can almost always NOS it". Previously ship size (read raw amount of cap available) didn't matter one whit. Claims to the contrary show a clear lack of experience using NOS in combat situations.


You still don't get it. Concentrate. Your problem is that you're assuming an ideal PVP situation every time. You cannot assume that there will be a bigger ship than you within Nos range, when using cruisers and med Nos. This results in greater unreliability. It doesn't matter for small Nos, it matters a bit for med Nos, but it ruins heavy Nos. I don't know how much simpler I can make this.

Ranger 1 wrote:


Your last statement pretty much sums it up. OF COURSE i'll be using those ships against sub caps. Haven't you ever used NOS on a Domi in the past, or an Armageddon, or a Mega (or any varient of those hulls)?


And you don't care that Nos on these fits are getting nerfed? Seriously? Or have you not noticed that they'll be nerfed? I worry it's the latter...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#380 - 2013-06-27 22:15:03 UTC
Gypsio III wrote:
When I was dualboxing in low-class WHs my alt in a cloaky proby Proteus always had a medium Nos.

Quote:
It doesn't get much simpler than "If it's bigger I can almost always NOS it". Previously ship size (read raw amount of cap available) didn't matter one whit. Claims to the contrary show a clear lack of experience using NOS in combat situations.


You still don't get it. Concentrate. Your problem is that you're assuming an ideal PVP situation every time. You cannot assume that there will be a bigger ship than you within Nos range, when using cruisers and med Nos. This results in greater unreliability. It doesn't matter for small Nos, it matters a bit for med Nos, but it ruins heavy Nos. I don't know how much simpler I can make this.

Ranger 1 wrote:


Your last statement pretty much sums it up. OF COURSE i'll be using those ships against sub caps. Haven't you ever used NOS on a Domi in the past, or an Armageddon, or a Mega (or any varient of those hulls)?


And you don't care that Nos on these fits are getting nerfed? Seriously? Or have you not noticed that they'll be nerfed? I worry it's the latter...


To be fair its going to be buffed by this in blob fights.. Since nos against caps will almost always be good.

BYDI recruitment closed-ish