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Warfare & Tactics

 
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Gate camps need to be looked at....

Author
Dan Carter Murray
#81 - 2013-06-24 05:06:29 UTC
the good news is that gate campers are terrible at pvp and run from pretty much every single fight.

if you disagree you're probably offended at the truth. it stings.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Mag's
Azn Empire
#82 - 2013-06-24 19:34:48 UTC
Dan Carter Murray wrote:
the good news is that gate campers are terrible at pvp and run from pretty much every single fight.

if you disagree you're probably offended at the truth. it stings.

Not empty quoting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Oh'so Scrumptious
Phoibe Enterprises
#83 - 2013-06-25 05:43:39 UTC
Unfortunately gate camps happen. Its part of the game and its tried and tested. The gate camp you are describing for us at the moment, is in fact, working completely as intended. You, the target, are jumping through into the happy guns of the campers on the other side, and blown up to the avid cries of "Horray for kill-mails!", "i wonder how much the ship was worth!" and the occasional "hope he has implants" whist everyone is stacking points onto your pod to get on the mail.

Gatecamps however, aren't broken, as its been said in reply to your post before, not being there is the best defense. sometimes you will hear the odd tear shed as someone jumps out of the camped system and warns immediate local.
People may tell you down the pipeline that certain areas are camped today.

Remote SeBo's and Scan Res have taken a slight hit in the recent update, so your problems are lessened when flying frigates or moving about in shuttles. but if your moving about battle-cruisers and Battleships, flying through lowsec without a scout or any form of gate checking is one way to have said ship removed from your Assets in a pretty ball of fire.

Tldr:

  • Gatecamps wont change.
  • Use a scout for big ships moving in Lowsec
  • Pay attention to Local
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#84 - 2013-06-25 07:41:37 UTC
Gate camps aren't ruining PvP, they ARE PvP. Eve PvP isn't about being fair and balanced, it's about using whatever trick you can to screw over the other guy.
Colt Blackhawk
Doomheim
#85 - 2013-06-25 07:59:37 UTC
Auduin Samson wrote:
Gate camps aren't ruining PvP, they ARE PvP. Eve PvP isn't about being fair and balanced, it's about using whatever trick you can to screw over the other guy.


Ah one of these terrible PVPers running at the first sight of a fight.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#86 - 2013-06-25 11:11:13 UTC
Mag's wrote:
We do enjoy 'good fights' when they come around, but most of the time we get blobbed.


Oh, thats something new. Better get that in my bio Big smile

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Skelee VI
Appetite 4 Destruction
#87 - 2013-06-25 18:41:11 UTC
Used to be easier than it is now. Different gates, t3's, hotdrops everywhere....
Only defense is scouting!
Bastion Arzi
Ministry of War
Amarr Empire
#88 - 2013-06-26 12:18:27 UTC
I got destroyed in a gatecamp in my thrasher yesterday. It was such a blast lol!

Was just venturing out into the surrounding systems when i got chased by 2 assault frigs through two gates. The ****ards managed to herd me straight into thier camp i was totally gutted.

i lost 10mill on the ship and ~100mill in implants

but it was fun
Meridius Dex
Viziam
Amarr Empire
#89 - 2013-06-26 14:41:33 UTC
It's interesting. After reading the first several pages of this thread I can recall more clearly why I grew sick and tired of the utter lack of strategy in Blob Online the last time I quit, 2 years ago. It's not the OPs post that reminded me necessarily, but the numerous replies that followed.

The fact that instalock gatecamp blobs are still regarded as a 'good mechanic' by the majority of players tells me all I need to know about my consideration of returning to the game after my 5 free days are up. There are better things to do in life than play (and spend my money on) a game that utterly disregards ship-building strategy and personal flying skills in favor of blobbing numbers and ******** mechanics.
Anna Djan
Banana Corp
#90 - 2013-06-26 15:45:15 UTC
Pilot error by not having a 2nd account to scout ;)
supr3m3justic3
Perkone
Caldari State
#91 - 2013-06-26 21:43:27 UTC
Meridius Dex wrote:
It's interesting. After reading the first several pages of this thread I can recall more clearly why I grew sick and tired of the utter lack of strategy in Blob Online the last time I quit, 2 years ago. It's not the OPs post that reminded me necessarily, but the numerous replies that followed.

The fact that instalock gatecamp blobs are still regarded as a 'good mechanic' by the majority of players tells me all I need to know about my consideration of returning to the game after my 5 free days are up. There are better things to do in life than play (and spend my money on) a game that utterly disregards ship-building strategy and personal flying skills in favor of blobbing numbers and ******** mechanics.


http://en.wiktionary.org/wiki/MMO

MMO

Massively Multiplayer

weird
Substantia Nigra
Polaris Rising
Goonswarm Federation
#92 - 2013-06-27 00:45:17 UTC  |  Edited by: Substantia Nigra
Grandma Squirel wrote:
For all the crying about insta lock, I have never had anyone succeed in locking my covops frigs, or cloaky nullified T3. I have regularly jumped both into large gate camps of all variety, I certainly have lost my share of covops frigs to competent decloakers, a few to really unlucky jump in locations, and some to incompetence on my part, but never to the instalock.


Agreed. I’ve been on both sides of this coin many, many times. No amount of instalock will get a well-handled covops frigate, bomber, blockade runner, or covops strat-cruiser locked before they achieve their initial post-jump cloak.

Those ships do sometimes die to camps, but it is usually usually when:
- The pilot is very inexperienced (or stupid) or panics, and does not handle his ship well while negotiating the camp;
- Pilot error leads to primary cloaking failure (I thought I’d activated my cloak) or inadvertent uncloaking (double-click on cloak button because of delay in the green-fringe, or steering your ship towards a corpse or some other decloaking object).
- One of their fast little decloakers gets you lined up nicely and decloaks you before you get outside the bubble (even then the T3s are usually nullified and in warp by then and so not lockable);
- The gate campers have spiked the gate radius with hundreds of decloaking jetcans and you were unlucky enough to spawn within 2km of one of them … and so need to move some distance before being able to cloak. If this gets petitioned, you can expect a GM to mysteriously appear in your system and all your carefully laid cans to disappear without warning.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#93 - 2013-06-27 00:46:12 UTC
Meridius Dex wrote:
It's interesting. After reading the first several pages of this thread I can recall more clearly why I grew sick and tired of the utter lack of strategy in Blob Online the last time I quit, 2 years ago. It's not the OPs post that reminded me necessarily, but the numerous replies that followed.

The fact that instalock gatecamp blobs are still regarded as a 'good mechanic' by the majority of players tells me all I need to know about my consideration of returning to the game after my 5 free days are up. There are better things to do in life than play (and spend my money on) a game that utterly disregards ship-building strategy and personal flying skills in favor of blobbing numbers and ******** mechanics.


Absolutely. It sure sounds like eve is not the game for you. I hope you find something more to your liking. Good luck.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Mag's
Azn Empire
#94 - 2013-06-28 09:02:00 UTC
Ynot Eyob wrote:
Mag's wrote:
We do enjoy 'good fights' when they come around, but most of the time we get blobbed.


Oh, thats something new. Better get that in my bio Big smile
Actually that's nothing new. It's been pretty much the standard since I started playing back in 2004. I've had 'good fights' in the past and whilst I've been a pirate. But they are few and far between, simply because most are out to win and not after 'good fights'.

But isn't that the whole point? I certainly wouldn't change it, because it makes those moments you get 'good fights' all the more exciting. Wouldn't you say?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zeus Zed
Federal Navy Academy
Gallente Federation
#95 - 2013-06-28 09:12:04 UTC
Every time I die of gate camps I feel sad.

But that feeling can not possibly compare to the anguish and desperation of the 10+ campers experience, while waiting for pilots to come through...

And while waiting, they consider themselves top pvp'ers and convince each other that "this is how you win at pvp".
FuzzyButt
The Lazy Crabs
#96 - 2013-06-30 11:19:11 UTC
If anyone do insist on dieing in a camp...

Pick mine =D

I'm the nicest camper there is and i will even give you advice on how too avoid me.

even then people are still jumping into me... Strange?

And when people say its easy too start a camp? yes it is, terribly easy...
But also terribly easy too counter, kill and scatter. =))))

Theres people that know that the gate is most likely camped... and a gate that really always is camped.. they still jump in, cause they want too pass ^^

I'm friendly tho =)