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EVE Alliance Tournament Discussion

 
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Duality....

First post
Author
Wey'oun
#41 - 2013-06-21 07:50:57 UTC
as first timers to the tourne, among many first timers, i can say that authentic beacon setup would be helpful, but not at the expense of delaying the duality release.

If we could get them added at a later date tho i wouldnt complain :P
CCP Veritas
C C P
C C P Alliance
#42 - 2013-06-21 12:54:42 UTC
Sounds like something that I might try to do once and if it doesn't work out shrug and move on with life.

In other news, I estimate Duality will be available within the next 4 hours or so. If there are any team captains that will be available to help me test some things please shoot me an eve-mail.

CCP Veritas - Technical Director - EVE Online

Garmon
Gods Holy Light Bringing You're Penance
#43 - 2013-06-21 13:05:30 UTC  |  Edited by: Garmon
i love you so much, I want to kiss you + hold you and keep you close to me forever, if I was a hot chick, I would give both you and fozzie a hot threesome, I would let the two of you finish inside of me, in any orifice of your choosing, ANY orifice
I like Duncan
CCP Veritas
C C P
C C P Alliance
#44 - 2013-06-21 13:25:38 UTC
There's something wrong with you dude, but I appreciate the sentiment.

CCP Veritas - Technical Director - EVE Online

Wey'oun
#45 - 2013-06-21 14:57:37 UTC
CCP Veritas wrote:
There's something wrong with you dude, but I appreciate the sentiment.


i dont know why, but 'sentiment' seems the worst possible choice of words
Professor Clio
Apocalypse Lancers
#46 - 2013-06-21 15:24:12 UTC  |  Edited by: Professor Clio
Just to satisfy my own paranoia, am I correct in assuming that if we drop corp on duality to form an alt corp and keep people with alts in RvB (that is everyone) from looking up our killmails that we won't be making ourselves unable to log on afterwards? (ie. as long as we're in RvB on TQ, does it matter that we form an alt corp on duality?)
CCP Veritas
C C P
C C P Alliance
#47 - 2013-06-21 15:29:18 UTC
Yeah that'll be fine Dr. Clio.

CCP Veritas - Technical Director - EVE Online

Professor Clio
Apocalypse Lancers
#48 - 2013-06-21 15:34:14 UTC
CCP Veritas wrote:
Yeah that'll be fine Dr. Clio.


Thank you. Sorry for the pestering Big smile
Mirrodin
Aliastra
Gallente Federation
#49 - 2013-06-23 23:11:33 UTC
I know the markets are seeded but buying so much stuff across all people is getting very time consuming. Is there a way to free up office rentals for stations that are full/not configured to allow office rentals?

If that would be too resource intensive, or make your lives any harder than a single click, by all means, disregard my request :)

Thanks again for Duality! You guys kick ass.
CCP Veritas
C C P
C C P Alliance
#50 - 2013-06-24 00:17:23 UTC
Just freed one up for ya.

CCP Veritas - Technical Director - EVE Online

Mirrodin
Aliastra
Gallente Federation
#51 - 2013-06-24 01:47:20 UTC
CCP Veritas wrote:
Just freed one up for ya.


Again with the ass kicking. Thanks!
Mirrodin
Aliastra
Gallente Federation
#52 - 2013-06-24 07:14:36 UTC
Hey all,

Quick question:
]
How do the starter beacons work? Can someone outline where people start? I don't understand the use of 4 of them (or the 1A 2B etc situation)

Thanks,
M
Kadesh Priestess
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#53 - 2013-06-24 07:54:17 UTC
Team 1 captain decides to which beacon his team will be moved by GM (1A/1B/1C/1D), same for team 2. Then both warp to arena beacon within 0-50 km.
Mirrodin
Aliastra
Gallente Federation
#54 - 2013-06-24 08:03:12 UTC
Kadesh Priestess wrote:
Team 1 captain decides to which beacon his team will be moved by GM (1A/1B/1C/1D), same for team 2. Then both warp to arena beacon within 0-50 km.


Thank you
Terios Corvalis
Aliastra
Gallente Federation
#55 - 2013-06-25 22:49:19 UTC
Hello!

Can we ask for navy cap booster 50 charge seeding at duality? Some officer/deadspace/faction module seeding would be nice too, to test the flagship.

Thank you!
CCP Veritas
C C P
C C P Alliance
#56 - 2013-06-26 01:07:23 UTC
Fozzie gave me a fairly large pile of things to seed, I'll try to get to it tomorrow.

CCP Veritas - Technical Director - EVE Online

Rroff
Antagonistic Tendencies
#57 - 2013-06-26 14:05:58 UTC
Anyone else getting a problem on duality where reloading charges of any type stalls the client for 2-3 seconds?
ry ry
Imperial Academy
Amarr Empire
#58 - 2013-06-26 15:13:02 UTC  |  Edited by: ry ry
count yourself lucky tbh.

We have a problem on Sisi where Urine Alliance CEO and team captain D0nniedark0 won't tell anybody where our practice system is or the password to get in. His dedication to trolling is admirable, but means we've got no setups and the three of us who actually want to do the tournament can't practice. gf

Last thing i heard our backup plan is to bring a fleet of industrials with fireworks launchers and claim we weren't taking it seriously all along. :/
Sakura Nihil
Faded Light
#59 - 2013-06-30 03:47:15 UTC
So, what's up with the module shennanigans going around on Duality today? Syndicate people have been experiencing a number of problems, including:

* Modules being activated, and then not turning off (i.e., staying red for like a minute or two)
* Clicking a module and not having it activate
* Drones being told to attack a target, only to have them burn over, shoot a few times, and then orbit the target passively

Any idea what's causing this, or when it'll be fixed?
CCP Veritas
C C P
C C P Alliance
#60 - 2013-06-30 11:07:51 UTC
Sakura Nihil wrote:
Any idea what's causing this, or when it'll be fixed?

Sounds like the symptoms of something known. If this happens to you shoot me an eve-mail with the system and I'll punch it in the face.

CCP Veritas - Technical Director - EVE Online

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