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Missions & Complexes

 
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Non-Navy Level 4 mission ships

Author
Pirokiko
Mostly Harmless Corp
#1 - 2013-06-21 21:53:50 UTC
Good evening,

I have read many good threads about level 4 mission ships that usually drift towards the pros and cons of the different Navy ships. At this point in time, I do not have the ISK to properly take advantage of the benefits those might provide me. I do not claim to know the intricacies of level 4 missions as I am still learning, but I would like to fly a cruise missile battleship in these missions as strongly suggested by many players.

Since a Navy ship is currently out of my reach, I assume I am now looking at the Raven or the Typhoon. I have played around a bit on SiSi with both ships, but a master of fittings, EFT, and soufflés I am not. So my main question and quandary is this, for someone like myself (And hopefully others with the same question), is there a strong reason or recommendation for one ship over the other? I am not knowledgeable enough about the two ships to come to a concise conclusion, so I leave it in your hands.

Thank you, and have a pleasant evening.
Schmata Bastanold
In Boobiez We Trust
#2 - 2013-06-21 22:25:41 UTC
You don't have to go into navy if you can't afford them, I started L4s in mael with t1 large ACs until I got skills for t2 guns. Then I grinded myself into L4s while skilling and switched to t2 fitted mach when reached gal BS IV and 1.5bil in wallet.

Of course navy/pirate hulls are better but they really shine when you also have skills to get max out of them so I would say start "small" and just keep going until you reach ISK and skills for your goal ship. Or until you get bored with missions, whatever comes first.

Invalid signature format

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#3 - 2013-06-22 00:57:53 UTC
Typhoon is better armor tanked Raven is better shield tanked. Both are a bit troublesome with low SP, the typhoon possibly more. The typhoon lost the ability to use a full flight of sentries, which makes the Raven the (slightly) better choice ATM IMHO.

internet spaceships

are serious business sir.

and don't forget it

Chainsaw Plankton
FaDoyToy
#4 - 2013-06-22 05:43:13 UTC
isk farmers have been using ravens (and/or navy ravens) with very low sp, aka 3 month old pilots with 5.0 sec status and high corp standings. the trick was they fit 2x 20mil pithi b-type small shield boosters, oh look those cost 200m+ now dammit why did I have to say something on the forums about it!

ah well, tbh you can really get into either one of them, if you have other goals I'd lean on those to decide, if not get one then the other. phoon gets some extra drone bay (useful if you have good drone skills), raven gets a stronger burst tank or something. personally I prefer guns, and then minny all the way.

@ChainsawPlankto on twitter

Dyphorus
Inritus Astrum
#5 - 2013-06-22 06:09:23 UTC  |  Edited by: Dyphorus
IF you have reasonable sentry skils, the Typhon is superior at this point, otherwise go for the raven.

Points of note.
- Both get get 6 bonused launchers, so weaponry is basically identical.
- The expl. velocity bonus on the phoon is significant, it will make it much easier for you to hit smaller ships without sacrificing rig slots.
- Sentries are also a large boon for the phoon. They can generally take care of anything smaller than a BC before it gets in range of you so you can keep your missiles focused on larger ships where they do full damage.
- The phoon can be either armor or shield tanked. You should be using a MJD for a cruise/sentry fit so that you are burning things down as they come into your range, the 5 mids for a MJD + 4 slot tank should be plenty if you manage things properly. For EM heavy NPCs, a three slot armor tank is plenty of tank as well.
- The additional range the raven get's is basically irrelevant. I hit in the 120 range on the phoon as is. You're engagement range will exceed your targeting range by quite a bit on a cruise raven unless you start wasting slots on boosting range, so the range bonus is basically a waste.

Both are capable ships, but for a T1 cruise boat, the phoon is generally superior at this point. The geddon is worth mentioning as well, but is setup for sentries first, missiles second.

My recommendation... T1 BSs are a stepping stone from a PvE point of view. If you want to keep ratting/missioning you're going to end up moving on to Navy/Pirate/T2 sooner or later. That considered, pick the race(s) that fit the ship that is your long term goal, and fly the T1 BS that is on the path to that ship.

Edit: Here's the phoon I've been playing around with in 0.0 anoms since the patch. About 650 DPS (700+ if you want to use navy missiles) with my skills, fun/easy ship to fly.

[Typhoon, Anom]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Armor EM Hardener II
Armor Thermic Hardener II
Core C-Type Large Armor Repairer

Omnidirectional Tracking Link I
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Cap Recharger II
Phased Weapon Navigation Array Generation Extron

'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Medium 'Arup' Remote Bulwark Reconstruction

Large Anti-Thermic Pump I
Large Drone Control Range Augmentor I
Large Warhead Rigor Catalyst I


Imperial Navy Curator x4
Jen Ann Tonique
Doomheim
#6 - 2013-06-22 06:15:10 UTC
Started in a Megathron, loved it.

A lot of guns, a prop mod and cap rechargers in the mids, 2-3 magnetic field stabilizers and tech II armor repper and hardeners as required. Rigs to taste or as needed.

From there I totally switched directions and got a SNI but I still love the Mega. I almost went for a Vindicator until I did L4 blockade against Serpentis and got perma damped to the point of uselessness...but that's another story for another day.

In short I went for the ship I liked, found a fit that worked and got it done. And didn't have to spend a billion ISK for it but it made me enough ISK to to start PLEXing my account and pay for my new SNI within my first 3 months of playing EVE. It's not easy, but it can be done.

Jen Ann Tonique does not approve of this product and/or service. Any comments contained herin are to be taken not seriously and no person/s shall hold Jen Ann Tonique responsible for any damage real and/or imagined due to use or misuse of above comment. By reading this statement you agree to the above terms.

Krann
Trout Mask Replicants
#7 - 2013-06-22 08:33:52 UTC
I'd also recommend getting a micro jump drive as this will allow you to get away with a weaker tank as you can ping yourself 100km in any direction.
hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2013-06-22 09:08:20 UTC  |  Edited by: hmskrecik
If Typhoon and Raven were just an example and you're not bound to particular race, I would recommend Dominix. The basic setup is like this:

[Dominix, bare bone]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener
Large Armor Repairer II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I


Garde II x5
Hobgoblin II x5
Bouncer II x5


Guns are negotiable, hardeners depending on mission, faction version because they use less CPU. While not required, use of faction Omni links is recommended due to improved sentry range and tight CPU. Here you tank mostly with distance. It's not a king of performance but I found it quite satisfying in use, after getting adjusted to MJD.

If you don't want to micro-jump (but I honestly recommend you give it a try), here's an alternative, more close combat oriented:

[Dominix, drone pve ac]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
100MN Microwarpdrive II
Tracking Computer II, Optimal Range Script

Drone Link Augmentor II
Dual 650mm Repeating Artillery II, Barrage L
Dual 650mm Repeating Artillery II, Barrage L
Dual 650mm Repeating Artillery II, Barrage L
Dual 650mm Repeating Artillery II, Barrage L
Dual 650mm Repeating Artillery II, Barrage L

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I


Garde II x5
Hobgoblin II x5
Hammerhead II x5
Bouncer II x5
Warrior II x5


Little more tanky, little less ganky. Autocannons can easily be replaced with Railguns, if you prefer, and other guns can be used as well, if they fit. If the mission doesn't require MWD use, replace it with fourth Omni or second Tracking Computer. Like with the first one, factioning Omnis helps but is not required.

HTH
Pirokiko
Mostly Harmless Corp
#9 - 2013-06-22 19:35:54 UTC
The advice and information in your responses has been amazing, and I thank you for the thoughtful answers. I thought I would answer a few points mentioned in case you are following the post.

Schmata: I agree with you about Navy and Pirate hulls, and look forward to playing with them in the future, perhaps in an incursion.

Cipher: With missioning I previously assumed that you would want to fit as many damage modules as you could, so would this mean an armor tanked battleship is a little less preferred if a handful is needed for a tank?

Chainsaw: I heard nothing, in fact that shield booster being sold by some dude with a monocle for 200 million sure sounds tempting. On drones I do not have the best of skills, but it would only take me about 5 days to field sentries if I decided to go with them to augment damage.

Dyphorus: The explosion velocity bonus is one of the jewels that attracted me more to the Typhoon. The MJD + 4 slot shield tank would prevent a target painter, do you think a target painter exclusion would be a major negative for going that direction?

Jen: Nothing worth doing is easy right?

Hmskrecik: You are correct in that I have no requirement on race. I am open to every race, and the Dominix sure is a frightening boat.

Thank you all again, and I am constantly blown away by the kindness and helpfulness of fellow Eve players. I am fully prepared, however, to be blown to giblets by any of you if you were to catch me being an idiot in low/null. That is what Eve is right, a volley of love bullets, or perhaps a rocket propelled explosive hug.
Dyphorus
Inritus Astrum
#10 - 2013-06-22 19:46:31 UTC
Pirokiko wrote:

Cipher: With missioning I previously assumed that you would want to fit as many damage modules as you could, so would this mean an armor tanked battleship is a little less preferred if a handful is needed for a tank?

Dyphorus: The explosion velocity bonus is one of the jewels that attracted me more to the Typhoon. The MJD + 4 slot shield tank would prevent a target painter, do you think a target painter exclusion would be a major negative for going that direction?

Hmskrecik: You are correct in that I have no requirement on race. I am open to every race, and the Dominix sure is a frightening boat.


On these three points.

- Up to 3 of the same damage mods still grant a significant bonus. 4 is worth it only if you have nothing better to fit. 5 is a waste of a slot as you get a very small bonus after stacking penalties.

- The painter is nice to have, but sentries can generally handle anything small enough you would need the TP for. I fit one on my armor fit just because I have the space for it. The fit I posted is for anoms. The same fit (with rat specific resists) would be better for L4 missions if you replaced the TP with a MJD.

- Domi is amazing now. Just be aware pure sentries take a lot of micro managing with current AI. The glory of the phoon is that your primary DPS is from missiles, secondary comes from the sentries. This keeps the agro off of your drones.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#11 - 2013-06-22 20:42:29 UTC
It depends on the exact scenario. Typhoon has 7 low slots, so 3 for damage is OK. Most people run BCU's and Drone damage amps, so that would be 6 slots. Which is why they shield tank. 3 damage 4 tank with rigs for tank (armor) is doable. It also depends on the mods. I run mods that cost as much as a navy hull in the lows so that I can armor tank efficiently.

The typhoon has high resists for Sanshas, medium resists for serpenits and mercs, and not so good against angels. I use mine just for sanshas so that I dont have to swap mods, and use a machariel for angels. Utility is more important than raw DPS a lot of times. For my mids on my TFI i run an AB, TP. Web, Omnidirectional, and cap booster. It slaughters frigates with that setup and faction missiles. Mid slots are also good for eccm or tracking boosts vs guristas or serpentis respectively.

Hence why I said with low SP it can be troublesome.

internet spaceships

are serious business sir.

and don't forget it

imbaRabbit
Caldari Provisions
Caldari State
#12 - 2013-06-22 21:09:14 UTC
hmskrecik wrote:
If Typhoon and Raven were just an example and you're not bound to particular race, I would recommend Dominix. The basic setup is like this:

[Dominix, bare bone]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor Kinetic Hardener
Large Armor Repairer II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I

Garde II x5
Hobgoblin II x5
Bouncer II x5

Guns are negotiable, hardeners depending on mission, faction version because they use less CPU. While not required, use of faction Omni links is recommended due to improved sentry range and tight CPU. Here you tank mostly with distance. It's not a king of performance but I found it quite satisfying in use, after getting adjusted to MJD.

HTH


I like this one. Actually, I like every fit which has Large Micro Jump Drive in it (if it has proper modules, of course).
hmskrecik
TransMine Group
Gluten Free Cartel
#13 - 2013-06-22 21:40:00 UTC
imbaRabbit wrote:
hmskrecik wrote:
If Typhoon and Raven were just an example and you're not bound to particular race, I would recommend Dominix. The basic setup is like this:

[Dominix, bare bone]
[....]


I like this one. Actually, I like every fit which has Large Micro Jump Drive in it (if it has proper modules, of course).

Thank you, though it's not my idea, being honest. It was hinted on Battleclinic by the guy commenting my own fit, the one with Autocannons. ;)

And it works quite well but requires a bit of forward planning, with regard to both place where you want to be and time, when cooldown ends and you can jump again.

Dyphorus wrote:
Just be aware pure sentries take a lot of micro managing with current AI. The glory of the phoon is that your primary DPS is from missiles, secondary comes from the sentries. This keeps the agro off of your drones.

Funny thing is, Domi has also bonus to drones' tank. It all depends on situation but still when I find my sentries being attacked I don't pull them before shields completely go down. Which usually takes a while by which time I quite often manage to kill the aggressor.

Which of course doesn't mean one doesn't have to keep an eye on those sentries. I only say they can take some beating, esp. if happens from MJD's 100km distance.
Pirokiko
Mostly Harmless Corp
#14 - 2013-06-23 16:13:09 UTC
Upon a lot of your excellent advice, I have decided to go with the Typhoon, and finish my training for sentries, which will take about 4 days for drone interfacing to finish up. Several of you commented on armor tanking and shield tanking the Typhoon, so since my focus has narrowed slightly I thought I would ask if you could provide me with some fitting advice.

I agree that the MJD looks great, and already have the skills for it, so that plus sentries looks like sound advice. I am of course not locked into that, so let loose your ideas if you like. I’m sure the Kitten Launcher loaded with Fluffy Precision Cruise Missiles will be a truly frightening thing for those darn Sansha.
Chainsaw Plankton
FaDoyToy
#15 - 2013-06-24 01:41:07 UTC
Pirokiko wrote:
Chainsaw: I heard nothing, in fact that shield booster being sold by some dude with a monocle for 200 million sure sounds tempting. On drones I do not have the best of skills, but it would only take me about 5 days to field sentries if I decided to go with them to augment damage.


I'm not selling mine! I'm just glad I got mine cheap, although I'd say they are at the price they are at more so because they are awesome on tengus. the point was you could do things with low sp if you really wanted to.

but yea sentries are pretty awesome, just remember your shortcut for recall drones and sit on top of them, makes it really hard to lose them. buy a few faction sentries and you should be good to go!

@ChainsawPlankto on twitter