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Ganker Math: Adapting to the Post-insurance nerf.

Author
Herr Wilkus
Aggressive Salvage Services LLC
#1 - 2011-11-08 00:44:09 UTC  |  Edited by: Herr Wilkus
Overall, kind of a grim picture for highsec aggression lately;

-First, came the PVP Probing and (semi-ineffectual) Orca hotswap nerf, to protect mission runners from themselves.
-Then CCP hit the mercs by sanctioning sham wardec evasion, rendering highsec POSes nearly invulnerable.
-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.
-Now we have an insurance nerf aimed directly at suicide gankers, and a possible Concord buff on the way.

Effective or not, it is clear which way the wind is blowing.

As Bladewise would say, "CCP is clearly hugging carebear nut-sack".

But no tears here. Right or wrong, we need to understand the nature of the change, and adapt accordingly.

There are two types of suicide ganking, for Profit and for Tears/Industrial Warfare.

1. Successful For-Profit gank - the cargo/mods dropped must be worth more than the cost of the gank.
2. Successful For-Tears gank - the value of the ship destroyed must be more than the cost of the gank. (ie, if it costs you 240M and sec status to kill a 200M target, its hard to call it a victory)

I understand that there are plenty of 'tears' to be reaped while killing haulers/CNRs for profit. Others might quibble with the second definition....for some, the KM is worth it regardless of the cost.

But I'm interested in how the 'math' changes in various scenarios, choice of ship vs target considerations, whether or not you gank for profit, ways to cut costs, etc...

My own circumstance?

Solo Ganks vs Hulks
This generally requires a T2 Tempest, as few other ships have the firepower to do it reliably alone.
ISK reserves are essentially limitless, so I gank for Tears - but that doesn't mean wasting ISK/sec status/time on Retrievers.

Current insurance system:

Gankboat: T2 fit Tempest: 12K volley + torp damage.
Costs:

93M Hull (Dodixie market, less if manufactured from my BPOs - market cost will likely fall if ship falls out of favor)
22M Insurance Premium
30M in T2 Mods. (mainly 6x T2 1400MM at 4M each + Gyro II)
1 hour of time fixing sec status.

Target of choice, T2 Exhumers (mainly lightly tanked Hulks with 10-13K EHP)

5M Mods recovered from Exhumer/salvage
15M in mods recovered from Tempest
72M Insurance payout.

Total Cost to attempt a Gank = -53M per Exhumer + sec repair time.

Damage inflicted to miner: Around 210-220M.

NOW; Remove insurance (and premium cost)

Cost becomes -103M (+ sec status repair time), slightly more if you fail.

So, what does this mean????

Exhumer Ganking-for-profit in either scenario is right out the window, barring faction fitting or Intact Armor Plate drops. No way (outside of extortion or Goonswarm-style market manipulation) to earn ISK. In fact, even with swarms of Thrashers, I see no way to make Hulk-bashing profitable.

On the other hand, Ganking-for-tears is more complex:

-Hulks generally are still 'worth' solo popping - UNLESS they tank them up. A DCII Tanked Hulk would likely cost more alpha to kill than the Hulk is worth. Trading 103M of Tempest for 200+M of Hulk, still an efficient use of time and energy.

-Single Mackinaws are no longer 'worth' using a 'Pest on, as trading 103M worth of 'Pest for 130M worth of Mackinaw is not efficient. UNLESS you manipulate Concord into a slower response and blast two Mackinaws with a single 'Pest. (not too hard anymore, hattip Goonswarm Cool)

Insurable T1 Mining Barges - wasn't worth it before, not worth it now. Guessing that with victims collecting T1-insurance, its hardly worth it with even the smallest of gank-boats, let alone an Alphapest.

For-profit Hauler Ganking:

Ganking haulers for profit obviously depends on the value of the cargo. In general, profitable targets will be far fewer, meaning far more time wasted 'fishing'. Many tanked industrials will be almost completely safe because 'ganking at a loss' will only occur after a long night of blue balls and no good targets, if you know what I mean.

Taking down a Freighter will become massively more expensive, and thus, more rare.
20 T2 Tempests = 2.0 Billion ISK in losses, guaranteed, meaning the Freighter would need to hold 4 Billion in goods to 'break even'. To garner a 100M profit, the operation would need to take down a freighter worth around 8 Billion - not something you see frequently.

Orcas? Even less profitable than freighters, due to the magical, unscannable, no-drop corporate hangars and high EHP.

Wild Card: Tornado

If this BC alphas like a 'Pest AND can be built for around 40M, the cost of a 12K alpha gank without insurance will roughly equal the cost of 'Pest ganking, with insurance. Hopefully it is released in an 8 Turret form that allows this, despite the recent lobbying of the nerf-Tornado whine brigade. Orca-deployable size is a big plus for outlaw gankers.

Myself, I'll probably be busy killing pods with alts, just to see what is on the KM. Cool
Jita Alt666
#2 - 2011-11-08 00:58:34 UTC
You paint a very wow like future of Eve Online.
Russell Casey
Doomheim
#3 - 2011-11-08 01:25:13 UTC  |  Edited by: Russell Casey
If you're doing it for tears you shouldn't care about making money anyway, because you're a big, strong scary badass who spends all his time outside of EVE talking to girls. And if you're doing it for money you should be hitting something worth the cost of your ship, otherwise you're doing it for tears.
Ashina Sito
Center for Advanced Studies
Gallente Federation
#4 - 2011-11-08 01:43:33 UTC  |  Edited by: Ashina Sito
First, thanks for the write up. Interesting to know and no reason for me to figure it out.

Second...


Herr Wilkus wrote:


-First, came the PVP Probing and (semi-ineffectual) Orca hotswap nerf, to protect mission runners from themselves.


Orcas? Even less profitable than freighters, due to the magical, unscannable, no-drop corporate hangars and high EHP.



A bit OT but I find it ironic that you loved being able to hot swap a ship from an Orca while being aggressed yet complain about unscannable, no-drop Orca hangers. Broken is broken and to be honest nether should be happening.

Way off topic but you know what I miss. I miss being able to trash my cargo by dumping it into space. When I use to haul goods into Syndicate though PF-346 in a T1 hauler, all I could use, I use to keep the cargo hold open and everything pre-selected. If attacked, click, drag and drop. POOF goes everything. I wish they never changed that.

Anyway, off tangent, back to your whine... er... analysis. P
Denidil
Cascades Mountain Operatives
#5 - 2011-11-08 01:48:34 UTC
Jita Alt666 wrote:
You paint a very wow like future of Eve Online.


that's the dumbest remark i've seen on the eve forums in the past month. and it tastes a lot like failpvp tears.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Kietay Ayari
Caldari State
#6 - 2011-11-08 01:55:35 UTC
I wonder how many people think it should be impossible to make a profit ganking in highsec. ;D

Ferox #1

Jita Alt666
#7 - 2011-11-08 01:58:55 UTC
Denidil wrote:
Jita Alt666 wrote:
You paint a very wow like future of Eve Online.


that's the dumbest remark i've seen on the eve forums in the past month. and it tastes a lot like failpvp tears.


It is tongue in cheek. If the 0.0 changes don't promote growth in numbers and growth in prosperity, we are heading back to the Mission grinding alts in empire that CCP tried to minimise about 18 months ago.

Perhaps I should have made it with my Macabre Votum alt just to keep you happy, oh but then we would both be posting with failpvp alts.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#8 - 2011-11-08 01:59:12 UTC
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jita Alt666
#9 - 2011-11-08 02:14:21 UTC
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY




Dump them all on the Chinese server.
Herr Wilkus
Aggressive Salvage Services LLC
#10 - 2011-11-08 02:14:54 UTC
Russell Casey wrote:
If you're doing it for tears you shouldn't care about making money anyway, because you're a big, strong scary badass who spends all his time outside of EVE talking to girls. And if you're doing it for money you should be hitting something worth the cost of your ship, otherwise you're doing it for tears.


For me its a pretty simple equation.

'For profit' is ISK gained from drops vs cost of gank. Pretty much limited to haulers and very blingy mission runners.

(Assuming 5 Tempests for a Marauder gank, you'd need to kill a mission runner with upwards of 1 Billion ISK in mods before you start to see a profit, with these insurance changes....and you are usually banking on one or two premium mods dropping....)

Killing Hulks is just not profitable in any form - they just don't drop much on average.

Ganking 'Tears' (IMO) are achieved if you dealt significantly more ISK damage to your opponent than you dealt to yourself.
They go automatically with 'profitable' ganks.

I think the 'tear' dynamic is: We both lose ISK, but if you lose more, I win.

If I shank my shot, lose my Tempest, Miner wins - doubly so without insurance.

I'll editorialize a bit: The problem with this insurance nerf? With Hulks, with a DCII it gets to the point where it costs far more in ISK to kill the Exhumer with alpha, than the Exhumer is even worth.

So, sure, go ahead kill the Hulk. But the rich miner/corp tells himself, "sucks to lose the Hulk, but oh well, they lost MORE."
Really, not much tear potential in that. Spending large amounts of time and energy on ganking to pressure a large highsec mining corporation that evades wardecs becomes a futile effort when it no longer can be done with any efficiency.
Tippia
Sunshine and Lollipops
#11 - 2011-11-08 02:16:36 UTC
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY


It's called Singularity.
Remarka Belle Locus
University of Caille
Gallente Federation
#12 - 2011-11-08 02:17:40 UTC  |  Edited by: Remarka Belle Locus
Terminal Insanity wrote:
GIVE THE CAREBEARS THEIR OWN SHARD

GIVE THEM THEIR OWN RULES THAT THEY WILL ENJOY



NO! Do NOT go all Trammel/Felluca on this!
Cunane Jeran
#13 - 2011-11-08 02:23:55 UTC
I'm pretty sure the Tornado will become Ganker's Choiceâ„¢ The low hull price paired with the same output as a Tempest makes it the logical choice.
Cozmik R5
Chez Stan
#14 - 2011-11-08 03:12:02 UTC
Always funny when someone thinks gankers care about insurance... it's all about the pretty lights! Big smile

Try not. Do. Or do not. There is no try.

Renan Ruivo
Forcas armadas
Brave Collective
#15 - 2011-11-08 03:18:46 UTC
Tears from an alliance called "Tear Extraction And Reclamation Service".

Hmm...

The world is a community of idiots doing a series of things until it explodes and we all die.

Tarkoauc
Deep Core Mining Inc.
Caldari State
#16 - 2011-11-08 04:30:52 UTC

First of all a hug to you. Your tears are most delicious. Please add some more and can I have your stuff?

-Infiltration-gankers started finding themselves booted from corporations and Concorded while IN SPACE, mid-gank.

Second, don't take yourself that seriously. The reason why you can now boot people from corp in space is to make it easier to remove spies from 0.0 alliances. That's what was extremely annoying. Nobody gave a hoot about some little twerp infiltrating hi-sec corps. If you are so slow that it takes you longer to gank a hulk that in takes them to kick you than you blow pretty badly anyway and should look for a different occupation in Eve.
Henry Haphorn
Killer Yankee
#17 - 2011-11-08 04:45:57 UTC  |  Edited by: Henry Haphorn
Interesting post you got going there. It's nice to know that the Orca and Hulk actually create more pain for the gankers than what I thought. What I came to realize long ago is that miners can also extract tears from gankers. If the miner manages to survive enough ganks, then the chances of a ganker going into a rage increases as they become more determined to kill that miner just for the sake of beating their tank and getting it done with. Therefore, the objective of a "F-U Tanked" miner is to make the gankers suffer a big of a loss in ISK as possible before they can finally succeed in ganking.

Speaking of the Orca-Hotswap nerf, it just dawned on me that the nerf also adversely affected miners who attempt to strategize with the Orca to survive. I tried experimenting with a hotswap while mining ice in Ignabaener. It worked just fine as a practice run when I swapped my Hulk for a cruiser. Then came the real test - being ganked for real.

There I was mining ice when I was approached by a frigate and a Hurricane. As soon as I was illegally attacked, I tried swapping my Hulk for the cruiser. That's when the message popped up telling me I can't swap ships because of the illegal aggro I am experiencing. Thankfully, my Hulk survived, but that's when I realized I can't swap while being on aggro. Mind you, the objective was not to shoot back with the cruiser once swapped, but to simply break the target lock that they had with me at the time so that they can only get one shot on me before they realize they aren't targeting anymore while Concord is on the way.

Keep in mind that I did not provoke the gankers. No cans were flipped (what cans?) and no npc wrecks were stolen (they were abandoned). I just thought that the nerf part only applied to when you legitimately steal something from the miner or missioner. I was wrong as it applied to every situation. I was forced to rethink everything at that point.

Hehe, interesting to see how this Miner-vs-Ganker relationship that we have here is actually creating an enjoyable experience and more gameplay than what the developers at CCP hoped for. XD

Adapt or Die

Teamosil
Good Time Family Band Solution
#18 - 2011-11-08 04:49:05 UTC
Removing an insurance payout isn't a "nerf". Quite the opposite. Insurance is the nerf. Facing the full consequences of your actions without CCP softening the blow is de-nerfing.
Written Word
Brutor Tribe
Minmatar Republic
#19 - 2011-11-08 04:50:57 UTC
As for the Orca ship mant. bay nerf.

What's more "carebear" and "risk averse" than instantly tucking your ship away into complete safety, 100% consequence free, even if you were aggressed and tackled?
Henry Haphorn
Killer Yankee
#20 - 2011-11-08 04:54:02 UTC  |  Edited by: Henry Haphorn
Written Word wrote:
As for the Orca ship mant. bay nerf.

What's more "carebear" and "risk averse" than instantly tucking your ship away into complete safety, 100% consequence free, even if you were aggressed and tackled?


Not sure I can call that complete safety. If the Orca is ganked while my ship is tucked into the bay, I will have effectively lost two ships in one amazing explosion. This is why I had to change my plans.

Adapt or Die

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