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Exploration: Recent scatter container changes.

First post
Author
LiLan Saldeen
Sebiestor Tribe
Minmatar Republic
#1 - 2013-06-11 18:24:55 UTC
I enjoy, perhaps I should say enjoyed, the hacking/archeology changes post June 4th, up until Odyssey 1.0.4.

Quote:
Scattering of containers now happens properly anywhere, in any direction, in the hemisphere occupied by the player that hacked the container.


This most recent change to scatter containers seems to go against the idea that the solo hacker should be able to get about 1/2 the containers. The spread speed in addition to the opposing vectors means I barely have time to get 1/3 of them, IF I'm lucky, let alone if I take the moment to try to read the labels. In addition, I now have to get closer than 2000m to the data/archeology container before I kill the core if I plan on getting any significant portion of the loot. being in hostile space, the only defense I have on my cov-ops frig is to cloak. this range difference puts me at an even more significant disadvantage. Even when I'm under the cloak perimeter I still cannot get 1/2 the cans. Of course I haven't tried randomly clicking on the closest cans...

In it's current iteration I can not believe that this scattering dynamic keeps the solo hacker/archeologist anywhere close to the pre-expansion income level. let alone anywhere close to June 5th-9th.

My thoughts, as to steer this away from a FLAME post:

Perhaps the containers could scatter from a single random point in the quadrant the player is hacking from, seeing it in print, it seems like that was the way it was before.

Perhaps fewer containers could appear, without labels, with mixed/randomized contents.

Perhaps increasing the range of the looting beam to help mitigate some of the difficulty due to the new/wider spread.

Perhaps the cans could last a little longer, and keep the new spread spawning.

Perhaps the cans could spawn in clusters of type so we could concentrate on a specific type, 'chasing' then down so to speak, to limit the overall types of loot a single player could receive from a single spawn container.

IDK, I'm frustrated after spending a few hours searching under populated nullsec for data/relic sites and the first one I come across being unable to loot any significant portion of the cans. I did learn something today, there don't seem to be any data/relic sites in drone space. I personally would love to see the kind of drone relics I might be able to come across, and a massive drone communications network might produce some strange/interesting loot.

Lil
Michael Loney
Skullspace Industries
#2 - 2013-06-14 14:09:44 UTC
+1

I love exploring and finding sites to analyze / hack but it leaves a bad taste in the mouth when I cant scoop more than 1/3 to 1/2 the containers before they expire.

Add a skill to allow us to drag in more containers at once, or a custom module that is like 4x tiny tractors to keep the cans close.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-19 07:44:23 UTC
If you get less cans and less loot won't that loot increase in price on the market as everyone can salvage the same amount of it?

Burn the land and boil the sea You can't take the sky from me

Zel0s
24th Imperial Crusade
Amarr Empire
#4 - 2013-06-20 15:12:28 UTC
I think the complain here is not that we not get enough money out of exploration (which is the case since odyssey but ok i will get over it...somhow..) the problem is that we cant get all containers and that it feels realy realy bad to loose those containers that u just wone from the mini game.
To make it feel better they could just reduce the number of containers so that u could grap them all of cause that would destroy the 2 person exploring idea but in the end exploration was always a solo activity and ccp should not make the solo expirience feel bad just because they want to make it a coop activity they should find a way to make it fun for both options.
Dersen Lowery
The Scope
#5 - 2013-06-20 17:31:39 UTC
Chitsa Jason wrote:
If you get less cans and less loot won't that loot increase in price on the market as everyone can salvage the same amount of it?


How much would the price of Carbon have to increase for it to be worth grabbing?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Michael Loney
Skullspace Industries
#6 - 2013-06-20 17:37:02 UTC
Chitsa Jason wrote:
If you get less cans and less loot won't that loot increase in price on the market as everyone can salvage the same amount of it?


Yes and no, If all the loot was worth something, then yes but currently the loot is ~80% low value salvage. If I only get half the containers and a 8 mil decryptor goes 'poof', what happens to the seeding algorithm? Does it add it to the next container to keep the average value the same or re-seed it in a another place?

With option 'A' where it is gone, the value of that item may well increase. Many would stockpile, then crack the core but not loot, driving up the prices.

With option 'B' whee it is re-seeded elsewhere, you will have a whole constellation / region of people beating the hacking game and not scooping any loot to force it all into one system because it must drop to keep it's value the same.

I really hope the drop rates are not in anyway determined by the 'Market value' in-game. That would be too easy to price fix.

There are better ways to make exploration a co-op activity.

- 2 normal cans and a dual can that needs to be hacked by two people
- Time out on the hack module so you need to wait 3-5 mutes to start again ( so you take turns )
- System cores that cannot be cracked with one player alone

Then again, who wouldn't fly the 'Power of two' anyways?
Paul Uter
Doomheim
#7 - 2013-06-23 10:47:25 UTC
Chitsa Jason wrote:
If you get less cans and less loot won't that loot increase in price on the market as everyone can salvage the same amount of it?


NO
pmchem
Brutor Tribe
Minmatar Republic
#8 - 2013-06-29 17:43:45 UTC
anything to lessen this game being a mad clickfest

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Atacdad
KarmaFleet
Goonswarm Federation
#9 - 2013-06-30 05:53:46 UTC
Chitsa Jason wrote:
If you get less cans and less loot won't that loot increase in price on the market as everyone can salvage the same amount of it?


sure, I guess, but data sheets, carbon, hydrogen batteries, and electronic parts...just a waste of time. I like the puzzle change to the mini professions, but the scattering thing just kills it for me. Lets face it, "bring a friend" is a fail scheme. The mini professions were never much of a social thing...seemingly more suited for the lone explorer type. The scattering cans ruined that, and the paltry reward makes for a total waste of time for one, let alone two or three.

I would like to see the scattering cans done away with...the rest of the changes I can live with (and slightly enjoy).