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EVE New Citizens Q&A

 
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How do I open this door?

First post
Author
Fawk Inqueerna
State War Academy
Caldari State
#1 - 2011-09-07 12:03:50 UTC
I clicked on it like 50 times as well as hit the space bar and it still wont open. Cry
GipS Narbutas
HC - inswineity
#2 - 2011-09-07 12:15:23 UTC
Its not awailable yet =] maby ccp will open it up with the next update...
Jaiimez Skor
The Infamous.
#3 - 2011-09-07 16:18:19 UTC
Currently the rest of the stations have not been released yet, the Incarna patch is still a work in progress the Minmatar Captains Quarters (CQ) is the first of the CQ's to be released a near future update will release the CQ for the other 3 races then sometime in the future we'll be able to explore the entire station via that door, until now it is locked and unable to be opened.
Dracoliche
Fried Plantains
#4 - 2011-09-07 16:32:12 UTC
Replies... really?
CCP Navigator
C C P
C C P Alliance
#5 - 2011-09-07 17:21:49 UTC
Yes, the door is currently locked for now but we expect that will change in the future when Capsuleers are able to explore station environments fully. Currently i am unable to tell you when that will be but Incarna will be more than just your captain's Quarters.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#6 - 2011-09-07 20:57:18 UTC
CCP Navigator wrote:
Yes, the door is currently locked for now but we expect that will change in the future when Capsuleers are able to explore station environments fully. Currently i am unable to tell you when that will be but Incarna will be more than just your captain's Quarters.


Well it will be this winter.... right? Fallout specifically said later this year, and that plan hasn't changed as far as I know.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2355
Mara Rinn
Cosmic Goo Convertor
#7 - 2011-09-08 04:09:38 UTC
Dracoliche wrote:
Replies... really?


This is the forum for players on their trial to ask questions, after all. I would expect trolling in this forum to be countered with a polite suggestion from CCP to sit back and relax for three days.

In the meantime, station environments are full of nasty bugs which capsuleers really don't want to be exposed to. So the door remains shut.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#8 - 2011-09-08 05:10:11 UTC
CCP Navigator wrote:
Yes, the door is currently locked for now but we expect that will change in the future when Capsuleers are able to explore station environments fully. Currently i am unable to tell you when that will be but Incarna will be more than just your captain's Quarters.


Can't wait to talk in a bar with my friends and set up corpses in my trophy room. Lol
Darkness Assasin
Boa Innovations
Brothers of Tangra
#9 - 2011-09-08 10:08:16 UTC  |  Edited by: Darkness Assasin
I am still trying to figure out how this will work exactly.
We all know that every player has the same room in stations.Even if we don't see the players next to us in our rooms.
So if for example 2 players meet inside the station,and they eventually want to go back to their rooms,will they follow the same direction ?
So when they are right outside their room,and click open door to get in,each player will magically be transported to their room ?
Well that makes more sense anyway.
Any ideas on that ?

PS:
Well i have some ideas on how the system could be done better (It is going to need some years though.A lot of them) but since it is going to require ISK or...AUROM from players,i already know how you'll react so...i'll just not tell you about it.
Rek Seven
Probe Patrol
#10 - 2011-09-08 10:19:20 UTC
when you want to go from the public area to your CQ, all players will probably enter the same lift/elevator that transports them to their individual CQ.
Rek Seven
Probe Patrol
#11 - 2011-09-08 10:21:36 UTC
CCP Navigator wrote:
Yes, the door is currently locked for now but we expect that will change in the future when Capsuleers are able to explore station environments fully. Currently i am unable to tell you when that will be but Incarna will be more than just your captain's Quarters.


You expect? So your not sure if incarna is coming out at all?
Dracoliche
Fried Plantains
#12 - 2011-09-08 12:14:40 UTC
Darkness Assasin wrote:
I am still trying to figure out how this will work exactly.
We all know that every player has the same room in stations.Even if we don't see the players next to us in our rooms.
So if for example 2 players meet inside the station,and they eventually want to go back to their rooms,will they follow the same direction ?
So when they are right outside their room,and click open door to get in,each player will magically be transported to their room ?
Well that makes more sense anyway.
Any ideas on that ?


Elevator, transport pod.
Plenty of ways to think about it.

Let's assume CCP will apply real world scenarios to the game like always.
Zanziba'ar
Capitalist Army
Templis CALSF
#13 - 2011-09-08 14:23:45 UTC
You need to use the magic word.... DUH
  • Mulzvich "Zanziba'ar" Gorath
Rohnann Varr
Pator Tech School
Minmatar Republic
#14 - 2011-09-08 14:40:08 UTC  |  Edited by: CCP Zymurgist
I've talked to someone ingame who reported, that a suitable way of opening the door was to align in a very specific way outside the station and fire in a specific angle. The projectile/beam must strike through an opening or through a transparent surface. Use the camera to your advantage to find the perfect angle, you might have to try it multiple times.

Also, the bigger the weapon, the more likely it is to penetrate the door, so it might be necessary to use a bigger ship, that can fit a higher caliber.

Off topic comments removed. Zymurgist

"No really, I have virtually NO idea what I am doing here" _ -Me, at any given time i'm asked what I want to do in EVE_

CCP Zymurgist
C C P
C C P Alliance
#15 - 2011-09-09 15:10:09 UTC
Off topic posts removed. Please try to remain on topic and help out our new players in this forum.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Armtoe
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#16 - 2011-09-14 13:16:55 UTC
Darkness Assasin wrote:

So when they are right outside their room,and click open door to get in,each player will magically be transported to their room ?
Well that makes more sense anyway.
Any ideas on that ?
.


Thats exactly how it is in eq2. So it is not unheard of.
Raneru
Contemplate
#17 - 2011-09-19 12:27:12 UTC
In these cyberpunk games there is usually a vent to crawl through if the door won't open. Search around for one Cool
Soldarius
Dreddit
Test Alliance Please Ignore
#18 - 2011-09-21 03:36:51 UTC
Trolls getting trolled, I love it.

http://youtu.be/YVkUvmDQ3HY

Smurfling Blue
Caldari Provisions
Caldari State
#19 - 2011-11-27 11:22:44 UTC
Darkness Assasin wrote:
I am still trying to figure out how this will work exactly.
We all know that every player has the same room in stations.Even if we don't see the players next to us in our rooms.
So if for example 2 players meet inside the station,and they eventually want to go back to their rooms,will they follow the same direction ?
So when they are right outside their room,and click open door to get in,each player will magically be transported to their room ?
Well that makes more sense anyway.
Any ideas on that ?



In short, yes they will walk in the same direction.

It's a programming term called instancing. In CQ you will walk through the door and then the server will load up the live station environment where you can interact with other players... From the station to your CQ you will walk through a door called something like 'Captians Quaters'. Everyone will walk though the same door.

When you walk through the door a loading screen will come up while the server figures out which room is yours and then loads it, so no need to look for your own door just use the generic one :)

A good upgrade to this would be to right click on someones name and then 'enter captians quaters'; an invite will be sent to the person asking if you would like them to view your CQ with you. Like private chat.