These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Free To Play Idea

First post First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2013-06-23 01:01:33 UTC
Trial accounts are time-limited and using them as scouts is a bannable breach of TOS. They specifically have a rule against using trial accounts to further the ingame activities of your main account.

Your idea would mean permanent free scouts for everyone forever. As well as masses of multiboxed alts flying masses of super-disposable rookie ships.

I'll tell you who else loves free-to-play. Botters and RMT companies. Zero investment to start making buckets of ISK.
Gnord
Super Mining Bros - 3D
#22 - 2013-06-23 01:02:09 UTC
Robert Caldera wrote:
Gnord wrote:

Uhm... how is that any different than trial accounts now?


you cant run a trial client together with non-trials in the same time logged in.


Hnmmm, interesting...
Honestly, by KEEPING that restriction... you are satisfied, and that brings all the more incentive for people to pay.
Robert Caldera
Caldera Trading and Investment
#23 - 2013-06-23 01:05:09 UTC  |  Edited by: Robert Caldera
Gnord wrote:
Robert Caldera wrote:
Gnord wrote:

Uhm... how is that any different than trial accounts now?


you cant run a trial client together with non-trials in the same time logged in.


Hnmmm, interesting...
Honestly, by KEEPING that restriction... you are satisfied, and that brings all the more incentive for people to pay.


so you would play a game with a single trial character forever, which cant do this and that and all fun things - a pretty limited eve experience IMO, what ingame activities would YOU personally wish such F2P version for?
Gnord
Super Mining Bros - 3D
#24 - 2013-06-23 01:05:27 UTC
Alvatore DiMarco wrote:
Trial accounts are time-limited and using them as scouts is a bannable breach of TOS. They specifically have a rule against using trial accounts to further the ingame activities of your main account.

Your idea would mean permanent free scouts for everyone forever. As well as masses of multiboxed alts flying masses of super-disposable rookie ships.

I'll tell you who else loves free-to-play. Botters and RMT companies. Zero investment to start making buckets of ISK.


As Robert Caldera pointed out, you CURRENTLY cannot connect a trial account if there is another connection. I didn't know about that restriction, but since it's already there... It also addresses your concern. You CAN'T have unlimited scouts, or bots, or massive fleets of disposable alts, because you'd only be able to connect with one unpaid account if no other accounts are logged in from your location.
Gnord
Super Mining Bros - 3D
#25 - 2013-06-23 01:12:39 UTC  |  Edited by: Gnord
Robert Caldera wrote:

so you would play a game with a single trial character forever, which cant do this and that and all fun things - a pretty limited eve experience IMO, what ingame activities would YOU personally wish such F2P version for?


You might be right. It may be that this is TOO restrictive for the experienced player, and they will want to pay for EVERY account.

If that is true, then it seems like that is a good thing. The game can still be marketed as Free-to-play. You can technically do anything, and everything that a paying player can do, without paying, forever. But, in practice, it's cumbersome and time-consuming, and you're better off paying.

Isn't that the IDEAL description of a Free-to-play game? You play as long as you want, for free, until you get hooked, and pay for the conveniences available by paying for the game?

And, again, for somebody who is willing to live within the restrictions, or must... They can still play, for as long as they want.

That fits the ideal description of free-to-play games as described by the best and most accomplished designers out there.
Robert Caldera
Caldera Trading and Investment
#26 - 2013-06-23 01:15:22 UTC  |  Edited by: Robert Caldera
Gnord wrote:

If that is true, then it seems like that is a good thing. The game can still be marketed as Free-to-play. You can TECHNICALLY do anything, and everything that a paying player can do, without paying. But, in practice, it's cumbersome and time-consuming, and you're better off paying.

this is already this way. If you invest enough time into earning ISK, you can buy 30d PLEX (ingame time) for ISK and dont need to spend any real money on that.

Gnord wrote:

And, again, for somebody who is willing to live within the restrictions, or must... They can still play, for as long as they want.

and yet again, tell some certain ingame activity a F2P player would be able to perform? Just to show you the abuse possibilities of such a game model.
Gnord
Super Mining Bros - 3D
#27 - 2013-06-23 01:19:36 UTC
Robert Caldera wrote:

this is already this way. If you invest enough time into earning ISK, you can buy 30d PLEX (ingame time) for ISK and dont need to spend any real money on that.


As I mentioned though, that's geared towards players with a LOT of time to devote to the game, and in particular, their activities have to be profit-oriented. This is a F2P model that lets people play in alliance warfare, or other ways that aren't so devoted to earning isk.

It's better for the casual player, who only logs on once a week, it's better for alliance warfare, it's better for almost everything, EXCEPT those super-profit activites like mining and missioning. And, they already have thieir F2P model: Plex. Let's focus on some people we WANT in the game, not the ones who have already got a free ride.
Omnathious Deninard
University of Caille
Gallente Federation
#28 - 2013-06-23 01:20:53 UTC
Just make it skill point based, it is free to play for the first 659,874 skill points. After that you have to pay.

If you don't follow the rules, neither will I.

Gnord
Super Mining Bros - 3D
#29 - 2013-06-23 01:23:28 UTC
Robert Caldera wrote:
Gnord wrote:

Uhm... how is that any different than trial accounts now?


you cant run a trial client together with non-trials in the same time logged in.


Yep. We just discussed that a few posts back. Let's keep that.
Problem solved.
Robert Caldera
Caldera Trading and Investment
#30 - 2013-06-23 01:25:45 UTC
but you still ignored my question for an example for what a F2P player should be able to do in your view.
Gnord
Super Mining Bros - 3D
#31 - 2013-06-23 01:28:47 UTC  |  Edited by: Gnord
Robert Caldera wrote:
Gnord wrote:

If that is true, then it seems like that is a good thing. The game can still be marketed as Free-to-play. You can TECHNICALLY do anything, and everything that a paying player can do, without paying. But, in practice, it's cumbersome and time-consuming, and you're better off paying.

this is already this way. If you invest enough time into earning ISK, you can buy 30d PLEX (ingame time) for ISK and dont need to spend any real money on that.

Gnord wrote:

And, again, for somebody who is willing to live within the restrictions, or must... They can still play, for as long as they want.

and yet again, tell some certain ingame activity a F2P player would be able to perform? Just to show you the abuse possibilities of such a game model.


A F2P player could pilot a titan/mothership. Actually, that'd be somewhat ideal for a super pilot, since they can't dock anyway and are already highly trained. But, a super pilot almost CERTAINLY has an alt that they use for all their non-super activities.

A F2P player could run deadspace complex, or assist their friends with missions in a Marauder (if their friend accepts the missions, and they never dock), or run with the Incursion crowd in a marauder (Admittedly, they'd have to be good, never die, and never dock).

The definition of F2P is that you can do everything you can do by paying, it's just less convenient. This is EXACTLY that, with the added bonus: You need a friend to "release" you from a station if you're free, and piloting a restricted ship. Meaning... if you want to be F2P, you better have friends. :D

Robert Caldera wrote:

but you still ignored my question for an example for what a F2P player should be able to do in your view.

This is it. Give me some time to reply dude. :D

Basically, if you can work around the undock problem yourself, then you can do whatever you want. CCP should monitor HOW people exploit around the restriction, and possibly add more rules (as simple and un-restricting as possible), but in general, it should be known that it is INTENDED that you should exploit your way around that, and it's just there for the convenience factor of paying.
max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#32 - 2013-06-23 01:34:34 UTC
I don't think I can even look at these forums anymore... Can we PLEASE stop this thread forever? EVE will die if it was ever turned in to your god awful idea. Please please please PLEASE no more of this silliness. Ugh

Lost in space

Robert Caldera
Caldera Trading and Investment
#33 - 2013-06-23 01:38:16 UTC
yeah sounds pretty broken and pain in the ass to implement.
Gnord
Super Mining Bros - 3D
#34 - 2013-06-23 01:39:25 UTC  |  Edited by: Gnord
Omnathious Deninard wrote:
Just make it skill point based, it is free to play for the first 659,874 skill points. After that you have to pay.


There's several reasons why my idea is different.

First, luring back old players. They have already trained the skills. But we want them to come back and play. If they can come back, using their own character, playing with their old friends, they're more likely to get back into the game. If we tell them they have to start over every 6 million skillpoints, that's equivalent to what we have now.

Second, there will be the "perfect 6m point build". Or close enough. That kindof already exists in trial accounts, since I'm sure somebody has figured out exactly how much they can get out of a trial, legally or semi-legally. So, it's really not DIFFERENT from trials, other than it lets you continue from that very limited point.

Lastly, it violates the very idea of the F2P model. F2P shouldn't be limited in power, it should be limited in convenience. Being able to play for free, if you stay under 6m skillpoints is the definition of "pay to win". You must pay in order to have enough skillpoints to be competitive. That is the very definition of what everybody is (rightly) afraid of when discussing F2P.
Gnord
Super Mining Bros - 3D
#35 - 2013-06-23 01:42:21 UTC  |  Edited by: Gnord
Robert Caldera wrote:
yeah sounds pretty broken and pain in the ass to implement.


Implementation:
Part of my idea is that it's simple to implement.
You put an inventory check on undocking. That's it.
Gnord
Super Mining Bros - 3D
#36 - 2013-06-23 01:45:12 UTC  |  Edited by: Gnord
If you break it down, Undocking is a great location for a convenience restriction. It's not the only way to get a ship into space, but working around it constantly will be a bother.

And of course, you can still undock with an un-restricted ship class. You can fly a restricted ship, as long as you don't dock it. We already have the idea of docking/undocking being a restricted action, with supers.

Profit-heavy activities will be pretty restricted by this limitation, which will push them towards plex options, or regular payment.

The ones who greatly benefit will be SKILLED players, who can thrive in the lower ship categories, and players with (paying) friends, to provide them with the support they need to live without docking.
Kay Ahn
Science and Trade Institute
Caldari State
#37 - 2013-06-23 02:05:52 UTC
EVE Forums could really use some sort of "Dislike" or "Hate" button... If nothing else, it would be nice to see how unpopular certain posts or topics really are.
Mr Doctor
Therapy.
Brave Collective
#38 - 2013-06-23 04:53:32 UTC
Gnord wrote:
Mr Doctor wrote:
F2P is a poison making games that have promise into jokes. I hope it's a fad that dies soon.


Examples? Research? Random angry internet news-post?

Even if you don't agree that it improves the game (Read my earlier links), the other argument is that, if done correctly, it earns MORE money for the makers of the game. As long as that's true, it's not a fad. Game development is expensive, and people like money.

The only reason it will go away is if another, better money-making strategy is devised.

Its bad for the gamer. You cant pay £30 and get the game, £30 only gets you access to some features and usually for a limited time. I'm fine with subs for things like Eve and I'm fine with F2P if there is also an option for a full unlock for £30-40 but I'm not fine with the current model that rapes the people who love your game. F2P is build on a facade of "its so good!" while they stick a hoover on your bank account if you want anything near a full experience.
Omnathious Deninard
University of Caille
Gallente Federation
#39 - 2013-06-23 07:15:39 UTC
Gnord wrote:
Omnathious Deninard wrote:
Just make it skill point based, it is free to play for the first 659,874 skill points. After that you have to pay.


There's several reasons why my idea is different.

First, luring back old players. They have already trained the skills. But we want them to come back and play. If they can come back, using their own character, playing with their old friends, they're more likely to get back into the game. If we tell them they have to start over every 6 million skillpoints, that's equivalent to what we have now.

Second, there will be the "perfect 6m point build". Or close enough. That kindof already exists in trial accounts, since I'm sure somebody has figured out exactly how much they can get out of a trial, legally or semi-legally. So, it's really not DIFFERENT from trials, other than it lets you continue from that very limited point.

Lastly, it violates the very idea of the F2P model. F2P shouldn't be limited in power, it should be limited in convenience. Being able to play for free, if you stay under 6m skillpoints is the definition of "pay to win". You must pay in order to have enough skillpoints to be competitive. That is the very definition of what everybody is (rightly) afraid of when discussing F2P.

The SP post was a troll :/ that is the amount of SP you can get during a 2 week trial.
Free to play is bad for a game and a short term F2P is usually a last ditch effort to get subs.
Now to debunk your thread, I currently have 44m SP, 160 skill injected and only 17 of those cant be trained on trial accounts most of which are only to level 4 at most, some are still untrained and only 3 are to level 5.

If you don't follow the rules, neither will I.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#40 - 2013-06-23 07:30:52 UTC  |  Edited by: Kirimeena D'Zbrkesbris
There should be only 1 restriction:

Gnord wrote:

  • You cannot connect with an unpaid account.


  • /thread

    Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.