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Solving Jita overcrowding, a matter of slots

Author
Dristan Evrard
Federal Navy Academy
Gallente Federation
#1 - 2013-06-22 07:33:53 UTC
Jita is forever hitting its player limit cap, and there have been a number of solutions to the problem posted in the past, here, here, here, and here. CCP themselves have said that they want to distribute the trade volume and not have such a crowded superhub.

Some say that Jita is so popular because of its strategic location, or simply because it has become so established. But look at things from the point of view of the producer rather than the buyer, and one of the major contributing factors to Jita popularity becomes obvious.

Manufacturers like plenty of open slots, and like to be close to the market they buy their raw materials from and sell their products to. Here is a list of systems with 4 or more stations with factories within 5 jumps of Jita, with the number of factory stations in brackets:
Airkio (6), Annaro (7), Ansila (5), Anttiri (6), Autaris (4), Dantumi (7), Eskunen (4), Haatomo (9), Hageken (5), Hirtamon (4), Inaro (4), Irjunen (6), Isaziwa (7), Isenairos (5), Isikemi (5), Isseras (4), Itamo (11), Jita (6), Juunigaishi (4), Kaimon (6), Kakakela (8), Korama (7), Kubinen (4), Kusomonmon (6), Muvolailen (6), Niyabainen (4), Nonni (15), Nourvukaiken (7), Paara (6), Pakkonen (6), Piekura (6), Poinen (5), Saatuban (4), Saiso (4), Sirppala (6), Sobaseki (5), Suroken (9), Tuuriainas (5), Uemisaisen (4), Umokka (6), Veisto (4).
The majority of these slots are in fact in use. Apologies if I have missed your home system.

Let's compare this with Dodixie for example, with a list systems with 4 or more factory stations within 5 jumps:
Diaderi (4), Luminaire (4), Nausschie (4), Oursulaert (6), Scolluzer (5)

Although I haven't done the analysis for Minmatar and Amarr space, in general, Minmatar is as poor in factories as Gallente, and Amarr is somewhat rich in factories, though not to the extent of Caldari space. For any manufacturer, it's just common sense to choose a long term base in a system with lots of manufacturing slots, because moving minerals and blueprint collections is simply a pain. There is just no rational reason to choose Gallente space over Caldari space. It's no surprise then that Caldari space is number one for trade, followed by Amarr. Jita simply has the slots to back up its incredible volume. In contrast, the factories near the Gallente and Minmatar hubs are quite full, and the number of slots is nowhere near enough to satisfy local demand for goods. Just for the nitpickers, using Oursulaert as the central Gallente hub instead actually returns a smaller number of systems, I believe.

This overwhelming imbalance in factory slots cannot be helping with Jita overcrowding. I think that even if Eve were to start from a clean slate again tomorrow, one of the systems in Caldari space such as New Caldari or Jita would once again become the game's megahub. I propose levelling the playing field. The generous and easy to implement solution is to give many more factories to Gallente and Minmatar systems, and a few more to Amarr systems. Eglennaert for example, has 10 stations, but just 3 factories. The "correct", but hard to implement solution is probably to take away those slots from Caldari space, and redistribute them to areas that currently don't have them.

I know this won't fix the problem of Jita overcrowding entirely, as many will still ship their goods to Jita no matter what. But I think it'll be a very good step in the right direction. What's more, it will provide gameplay balance, so that Gallente and Minmatar industrialists get the same opportunities as their Caldari counterparts.
Goti fase
Faulcon de Lazy
#2 - 2013-06-22 09:48:39 UTC  |  Edited by: Goti fase
Dristan Evrard wrote:
Jita is forever hitting its player limit cap, and there have been a number of solutions to the problem posted in the past, here, here, here, and here. CCP themselves have said that they want to distribute the trade volume and not have such a crowded superhub.

Some say that Jita is so popular because of its strategic location, or simply because it has become so established. But look at things from the point of view of the producer rather than the buyer, and one of the major contributing factors to Jita popularity becomes obvious.

Manufacturers like plenty of open slots, and like to be close to the market they buy their raw materials from and sell their products to. Here is a list of systems with 4 or more stations with factories within 5 jumps of Jita, with the number of factory stations in brackets:
Airkio (6), Annaro (7), Ansila (5), Anttiri (6), Autaris (4), Dantumi (7), Eskunen (4), Haatomo (9), Hageken (5), Hirtamon (4), Inaro (4), Irjunen (6), Isaziwa (7), Isenairos (5), Isikemi (5), Isseras (4), Itamo (11), Jita (6), Juunigaishi (4), Kaimon (6), Kakakela (8), Korama (7), Kubinen (4), Kusomonmon (6), Muvolailen (6), Niyabainen (4), Nonni (15), Nourvukaiken (7), Paara (6), Pakkonen (6), Piekura (6), Poinen (5), Saatuban (4), Saiso (4), Sirppala (6), Sobaseki (5), Suroken (9), Tuuriainas (5), Uemisaisen (4), Umokka (6), Veisto (4).
The majority of these slots are in fact in use. Apologies if I have missed your home system.

Let's compare this with Dodixie for example, with a list systems with 4 or more factory stations within 5 jumps:
Diaderi (4), Luminaire (4), Nausschie (4), Oursulaert (6), Scolluzer (5)

Although I haven't done the analysis for Minmatar and Amarr space, in general, Minmatar is as poor in factories as Gallente, and Amarr is somewhat rich in factories, though not to the extent of Caldari space. For any manufacturer, it's just common sense to choose a long term base in a system with lots of manufacturing slots, because moving minerals and blueprint collections is simply a pain. There is just no rational reason to choose Gallente space over Caldari space. It's no surprise then that Caldari space is number one for trade, followed by Amarr. Jita simply has the slots to back up its incredible volume. In contrast, the factories near the Gallente and Minmatar hubs are quite full, and the number of slots is nowhere near enough to satisfy local demand for goods. Just for the nitpickers, using Oursulaert as the central Gallente hub instead actually returns a smaller number of systems, I believe.

This overwhelming imbalance in factory slots cannot be helping with Jita overcrowding. I think that even if Eve were to start from a clean slate again tomorrow, one of the systems in Caldari space such as New Caldari or Jita would once again become the game's megahub. I propose levelling the playing field. The generous and easy to implement solution is to give many more factories to Gallente and Minmatar systems, and a few more to Amarr systems. Eglennaert for example, has 10 stations, but just 3 factories. The "correct", but hard to implement solution is probably to take away those slots from Caldari space, and redistribute them to areas that currently don't have them.

I know this won't fix the problem of Jita overcrowding entirely, as many will still ship their goods to Jita no matter what. But I think it'll be a very good step in the right direction. What's more, it will provide gameplay balance, so that Gallente and Minmatar industrialists get the same opportunities as their Caldari counterparts.


I really like your take on this issue, never realised that Gall space was so lacking in factories. I have to agree that over time there would be a shift in trade that would lead to Jita becoming less of a super trade hub. +1 from me.
Little Dragon Khamez
Guardians of the Underworld
#3 - 2013-06-22 09:53:48 UTC  |  Edited by: Little Dragon Khamez
Thing is though, people go there because it's there. I remember a time when Jita had asteroid belts and agents offering missions. CCP removed those to encourage people to leave the system and take the load of the server. It didn't make any difference. I also remember when Oursulaert was the Gallente Trade hub, but that soon shifted to Dodixie as good L4 agents operated in Dodixie and lots of mission runners operated out of that system.

In short people sell their stuff where they expect people to buy it. I think it's too late to do anything about Jita and to be fair I don't think there's any need to do so.


Also I'm not interested in any gameplay balance that makes all empires the same. A balanced universe is a boring universe that makes travel to other places pointless if all empires are the same in slots, R&D, agent mission types and minerals etc. Just look and see how balancing ships has made them all bland.

Dumbing down of Eve Online will result in it's destruction...

Dristan Evrard
Federal Navy Academy
Gallente Federation
#4 - 2013-06-22 11:18:37 UTC
Little Dragon Khamez wrote:
Thing is though, people go there because it's there. I remember a time when Jita had asteroid belts and agents offering missions. CCP removed those to encourage people to leave the system and take the load of the server. It didn't make any difference. I also remember when Oursulaert was the Gallente Trade hub, but that soon shifted to Dodixie as good L4 agents operated in Dodixie and lots of mission runners operated out of that system.

In short people sell their stuff where they expect people to buy it. I think it's too late to do anything about Jita and to be fair I don't think there's any need to do so.


I guess we simply have a different attitude towards this issue. I am not so willing to throw my hands up in the air. Of course a large part of the issue is player habit, which we can't change. But it's a bit head in the sand to not acknowledge that there are structural factors at play, which we can change. Even you admit that the status of trade hubs can fluctuate due to these factors. The changes made by CCP may not have been effective in the past, but I believe they can still make the right changes, and in a non heavy handed way. Addressing this slot issue should be high on the list in my opinion.

Let me ask you this, what purpose is served by having such a large fundamental imbalance of slots in favor of Jita/Caldari space, or is it simply the status quo that you've come to accept? It only serves to make possible the tangled mess that is Jita. Unless you find the existence of a megahub desirable, along with all the server related annoyances, you have to be open to solutions.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-06-22 11:33:50 UTC  |  Edited by: Alvatore DiMarco
It seems that the "Jita Problem" has existed almost ever since Jita "began": Core Empire Systems Straining From Traffic

Anyway..

Once upon a time, Yulai was a trade hub even bigger than Jita. CCP solved that problem by having the NPC entities re-route the stargates in that area. Something about combating smuggling. Here's the bulletin: Yulai in Decay

Now Yulai isn't even a backwater system. It's bare, empty, completely derelict and forgotten by most. The drifting wreckage of the Elder Fleet and the smashed bits of the CONCORD Bureau station glimmer in the cold, silent light - a ghostly reminder that once upon a time, things used to happen there.
Zan Shiro
Doomheim
#6 - 2013-06-22 15:23:17 UTC
removing adjacent slots won't "fix "jita.

clear out a radius of 6 systems of slots...people will just move shop to system 7. 7 jumps to jita is still better than going to other spaces when they have support built up for current production lines. .


You have 3 main issues here:

1) they have pos' there. If jsut pure research its much easier from the closest .7 or lower to jita to hop over 6 systems to build then the way more hops to say gallente space. Also have to factor in many of these pos owners probably don't have multi-race standing to move the pos' out of caldari space.

If the extra few hops still a pita, they will jsut throw in some assembly arrays to make whatever.


2) the mystique of jita is its one stop shopping. Lots of the stuff sold there is not even makeable. In jita I can buy my all faction ammos and mods as I can fly all 4 races. All this stuff is flown in for non CN stuff. Time means more than isk to me....40+ jumps to hit rens, dodidixie and amarr or spend a few extra mil at jita....jita wins most times.

I can be doing something else better with my time rather than save a whopping 2 million doing 30 jumps round trip for a gallente only bp.


3) the masters of the moon goo like jita. Those by amarr could sell their moon goo in full at amarr. But they know full well someone will buy it up, take to jita and then resell it for higher. So the masters of the moon goo play it smart and cut out the middle man. They have the haulers go to jita and THEY make the isk from the added per system hop mark up they put in place.


Want to "fix" jita the outlying empires need to fix their prices. Make it so I and others will go why yes it is worth it to fly to dodixie to buy my FN mag stabs and ammo.
Shereza
Center for Advanced Studies
Gallente Federation
#7 - 2013-06-22 17:20:55 UTC
Another thing you could do to help lessen the amount of trade in Jita is to raise NPC taxes on sales in Jita or implement a scaling tax rate. It would also have the secondary benefit of helping to remove more isk from the economy. If the taxes go high enough, a distinct possibility if tax rates scaled up and down according to a system's/station's trade volume and isk flow, people will shift their trade to other systems just to lose less money on them.
Zircon Dasher
#8 - 2013-06-22 17:43:15 UTC
As EVE grows the "over population problem" fixes itself in a way that does not require CCP to fiddle with station services.

If the pain is high enough, for long enough, players will provide their own solutions via where they choose to sell/buy. If CCP does things to ease the pain @Jita then they are only prolonging the inevitable. If they add services to places that do not wind up being where players want to sell/buy, then it was a wasted effort-- or straight out manipulation depending on your feelings about CCP involvement in the market.

tl;dr- leave it alone and it will fix itself.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Maximus Aerelius
PROPHET OF ENIGMA
#9 - 2013-06-22 18:56:25 UTC
I like that you found the search button and the research put into this is fantastic. I don't see any down sides to increasing the spread of slots through out the empires. Whether or not that would be enough to encourage trade hubs to open in other regions more so than Jita remains to be seen.
DrysonBennington
Eagle's Talon's
#10 - 2013-06-22 20:49:18 UTC
To solve the problem in Jita is simple.

A fleet of 200 uber tanked t1 BS would arrive and begin a pwn fest. Problem solved.
Alundil
Rolled Out
#11 - 2013-06-22 21:15:57 UTC
Or instead CCP could simply implement a block/kick on the market & spam & and bogus contract "BOTS" that probably make up a decent portion of the population.

Either way, removing them would make local a lot more useful place to converse as opposed to the "nothing but spam" content presently filling that channel.

It's a win win either way

I'm right behind you

Little Dragon Khamez
Guardians of the Underworld
#12 - 2013-06-22 22:09:45 UTC
I like the spam though, even though I don't pay any attention to it, I also like seeing freighters waiting at the gates and stationary just of the station. It makes the place feel dynamic, like there's stuff happening there, and were all richer for the immersion.

I don't visit very often, but it's always worth the trip.

Dumbing down of Eve Online will result in it's destruction...

Eija-Riitta Veitonen
State War Academy
Caldari State
#13 - 2013-06-22 22:52:31 UTC  |  Edited by: Eija-Riitta Veitonen
CCP just needs to throw more serverpower at Jita <3

p.s. yes, i'm a Jita-dweller, and yes i like it the way it is, Jita is the perfect spot for one-stop shopping (or selling).
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2013-06-22 22:53:41 UTC  |  Edited by: Alvatore DiMarco
Eija-Riitta Veitonen wrote:
CCP just needs to throw more serverpower at Jita <3


Even if CCP threw the same amount of server power at Jita as they're currently running the entire cluster on, Jita would still be overcrowded. People need to start thinking a little bit and use other systems too instead of just setting their freighters and industrials on Auto-Lemming.
Dristan Evrard
Federal Navy Academy
Gallente Federation
#15 - 2013-06-22 23:59:35 UTC
Zan Shiro wrote:
removing adjacent slots won't "fix "jita.

clear out a radius of 6 systems of slots...people will just move shop to system 7. 7 jumps to jita is still better than going to other spaces when they have support built up for current production lines. .


I think you're missing the point slightly. The secondary hubs like Dodixie, Hek, and Rens are so poor in surrounding manufacturing slots that these are nothing but import hubs. No substantial volume of goods actually gets made in Gallente and Minmatar space. So long as the slot imbalance exists, these will always be inferior, and Jita can never have any real competition. Fixing the problem is not really about nerfing Jita, it's more about allowing the other hubs to actually operate as hubs in their own right.

All your other points are valid. Jita has become the main hub for everything and anything. But that's only because Jita does the bread and butter trades so well that all of the higher trading becomes possible.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2013-06-23 00:03:06 UTC
Even if the other hubs are boosted to be competitive with Jita, I wonder if that necessarily means people will move to them. On the one hand, people are lazy and like sticking to habits. They're in the habit of going to Jita, even when it's clearly a ridiculous thing to do. On the other hand, people are lazy and don't like moving things around more than they have to. Why take something to Jita when they can just manufacture it in Oursulaert and sell it there?
Zircon Dasher
#17 - 2013-06-23 00:08:21 UTC
Dristan Evrard wrote:
I think you're missing the point slightly. The secondary hubs like Dodixie, Hek, and Rens are so poor in surrounding manufacturing slots that these are nothing but import hubs. No substantial volume of goods actually gets made in Gallente and Minmatar space. So long as the slot imbalance exists, these will always be inferior, and Jita can never have any real competition. Fixing the problem is not really about nerfing Jita, it's more about allowing the other hubs to actually operate as hubs in their own right.

All your other points are valid. Jita has become the main hub for everything and anything. But that's only because Jita does the bread and butter trades so well that all of the higher trading becomes possible.


When did Dod, Hek and Rens become import hubs?! Its been a couple years since I have been there, but they were export hubs for ages.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Dristan Evrard
Federal Navy Academy
Gallente Federation
#18 - 2013-06-23 00:15:45 UTC
Zircon Dasher wrote:
As EVE grows the "over population problem" fixes itself in a way that does not require CCP to fiddle with station services.


CCP has already fiddled with the slots. Just take a peek at the number of good manufacturing systems I've posted. There's 45 in Caldari space, against just 5 in Gallente space. I'm calling on CCP to unfiddle with station services.

These things have worked in the past. Changing refining efficiencies has spread the miners around, and changing agents has spread the missioners around too.

Eija-Riitta Veitonen wrote:
CCP just needs to throw more serverpower at Jita <3

p.s. yes, i'm a Jita-dweller, and yes i like it the way it is, Jita is the perfect spot for one-stop shopping (or selling).


Technical solutions won't fix the problem so long as Jita enjoys a fundamental advantage in slots. In fact, they will make it "worse". Give Jita a larger population cap, and see even more people flock to Jita. Eventually, we'll all be playing Jita Online, rather than Eve Online. I strongly suspect CCP already realizes this, and is resisting any server side changes to Jita, even if it possible technologically.
Dristan Evrard
Federal Navy Academy
Gallente Federation
#19 - 2013-06-23 00:52:57 UTC
Alvatore DiMarco wrote:
Even if the other hubs are boosted to be competitive with Jita, I wonder if that necessarily means people will move to them. On the one hand, people are lazy and like sticking to habits. They're in the habit of going to Jita, even when it's clearly a ridiculous thing to do. On the other hand, people are lazy and don't like moving things around more than they have to. Why take something to Jita when they can just manufacture it in Oursulaert and sell it there?


Absolutely, no one can know the answer to that. But distributing the slots at least removes one of the barriers to other hubs being competitive. Currently, it's just impossible for them to be anything but secondary hubs.

I suspect it will in fact help quite a bit, depending on exactly how CCP decides to make changes. What's more, I see no real gameplay reason for Caldari space to receive such a large slot imbalance, though a smaller bias might be justified for lore reasons.