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[Design] Racial Philosophies T2 and Pirate Ships

Author
Nike Andedare
Diamond Command
#1 - 2013-06-22 03:15:33 UTC  |  Edited by: Nike Andedare
Racial Philosophies from this year's FanFest can be seen here . So I wanted to see what the community, and CCP, think about the weapon systems for our T2 and pirates. From the sounds of things they might be next on the drawing board, so this may already be too late to figure into “the plans.” I did not put down hull bonuses because that would be even more information to sift through and, each corporation or pirate faction normally only has one pair weapon bonuses, one tanking preference (if any at all), and one type of E-War;

I like this idea since I believe that is what CCP wants to do with T2, specialize each corporation or pirate faction into a specific and unique mix of Offense/Defense/E-War different from the Empires however as it stands some of the pirates are not all that ‘unique.’ I am looking for the community’s feedback to encourage changing to following ideology, or adding your own suggested Offense/Defense/E-War combos.

In some cases some ships are just using the wrong "colour scheme" at the moment, IE the Zealot should be made by the Carthum Conglomerate, not Viziam.

Empire/Corporation/Pirate Faction – Primary Offense[Secondary]/Defense/E-War

Amarr - Lasers[Drones](Missiles)/Armour/TD – Great other than that they put Energy N/V on the Armageddon, oh well.
Carthum Conglomerate = Lasers[Drones]/Armour - They should be the pure laser bonus corporation with drones as their secondary weapon group.
Khanid Innovation = Missiles[Drones]/Armour – Missile and armour bonuses, drones as secondary weapon group.
Viziam(E-War/Stealth) = Drones[Lasers]/Armour/TD[Energy N/V] – Drone and E-War bonuses, also the corporation to make the stealth ships
(IE Anathema loses the launchers/turret and get a drone bay and is made by Viziam since its stealth, Sentinel is already the perfect Viziam philosophy)

Caldari – Hybrids(Rail guns)[Missiles](Drones)/Shields/ECM
Ishukone = Hybrids(Rail guns)[Drones]/Shields/No-Ewar – Rail gun and shield bonuses
Lai Dai = Missiles[Drones]/Shields – Pure missile bonuses
Kaalakiota(E-War/Stealth) = Missile[Hybrid]/Shields/ECM – Missile and E-War bonuses

Gallente – Hybrids(Blasters)[Drones]/Armour/SD
Duvolle Labs = Hybrids(Blasters)[Drones]/Armour – Straight up Blaster bonuses and if they get a combat ship an armour repair bonus
Roden Shipyards = Hybrids[Missiles]/Armour – Hybrid and armour bonuses and absolutely no drone bays, launchers for secondary weapons
CreoDron(E-War/Stealth) = Drones[Hybrids]/Armour/SD – Drone and SD bonuses

Minmatar – Projectiles[Missiles]/Shields[Armour]/TP – What did you expect it’s Minmatar
Boundless Creation = Projectile/Shields/No E-War
Core Complexion Inc.(E-War) = Missiles/Shields/TP
Thukker Mix(Stealth/E-War) = Projectile/Armour[Shields]/No E-War

Pirate Factions – I don’t know what needs to change personally with pirate faction ships other than it would be nice to have a full line (IE Frigate, Destroyer, Cruiser, Battlecruiser and Battleship) for all the factions with appropriate bonuses and colour schemes. But here is what I think…

Sansha – Lasers[Drones]/Shields – Good as is?

Gurista – Missiles[Hybrids]/Shields – This could be the Missile bonus pirate faction some people could be looking for, the idea follows through with Blood Raiders; CCP wants to get rid of the split damage bonuses, however this may overlap into the main Caldari philosophy since they are the Caldari/Gallente maybe give them hybrids as secondary instead?

Angel Cartel – Projectiles[Drones]/Shields – Good as is?

Serpentis – Hybrids[Drones]/Armour – Good, would be nice to see more ships from them though.

Blood Raiders – Drones[Turrets/Missiles]/Energy N/V – Make them pure Drone and Energy N/V bonus, that would allow the Gurista to focus on being the missile Pirate Faction, I put Turrets/Missiles as secondary because you could fit whatever you wanted as there would be no bonuses to them.

EDITED: Changed OP for the Bonuses that should be given by each Corporation/Faction
Shereza
Center for Advanced Studies
Gallente Federation
#2 - 2013-06-22 03:40:12 UTC  |  Edited by: Shereza
Nike Andedare
Amarr - Lasers[Drones wrote:
/Armour/TD – Great other than that they put Energy N/V on the Armageddon, oh well.


And the dragoon. Cap warfare has been something of an unofficial "thing" for Amarr ships for quite some time now even if the only ships bonused for it were T2. CCP more or less just made it official with the T1 hulls with cap warfare bonuses.

Nike Andedare wrote:

Sansha – Lasers[Drones]/Armour/No E-War
Gurista – Missiles[Drones]/Shields/ECM
Angel Cartel – Projectiles[Drones]/Shields/Stasis Webs
Serpentis – Hybrids(Blasters)[Drones]/Armour/SD[Stasis Webs]
Blood Raiders – Lasers[Drones]/Armour/Energy N/V
Minmatar Pirates??? - ???/???/TP


Angel Cartel are the "minmatar pirates" AFAIK. Angel NPCs make frequent use of target painters as well. Also, Sansha ships, at least the player ships if not the NPCs, are shield tankers, not armor tankers, and the NPCs use tracking disruptors for EW.
Nike Andedare
Diamond Command
#3 - 2013-06-22 03:46:01 UTC
Angel Cartel use unique hull designs, I am talking about making a pirate faction that uses Minmatar hulls. Corrected the Sansha.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-06-22 04:39:01 UTC
How do you explain having both the Amarr CovOps and the Amarr Stealth Bomber both being made by Viziam? Would you remove the Purifier's missiles and give it drones instead, or would you make it Khanid? How would you then explain it being Khanid, since the only qualification for making the Anathema go to Viziam is its cloaking ability? Give the Anathema to Viziam and then make the Purifier Khanid. If the Redeemer becomes a torpedo boat to match the missile-spewing Armageddon, then it would switch to Khanid as well.

Changing Kaalakiota from being the missile-heavy manufacturer to drone-heavy? You either don't read ingame descriptions at all or you must have hit your head on something when you were writing. Kaalakiota is missiles. That's it, done, finished, all they do is missiles. If a Kaalakiota ship has anything other than missiles, it's on there as a secondary weapon. Caldari shouldn't even have a drone-heavy manufacturer in the first place (neither should Amarr, as their T2 splits into lasers and short-range missiles) but if they did have one, it would be Lai Dai before it would ever be Ishukone or Kaalakiota. Ishukone and Kaalakiota handle railguns/shields and missiles/shields, respectively. Lai Dai handles either/or and is the primary manufacturer of Caldari EWAR. Yes, this means the Scorpion is mis-categorized.

Roden providing missile-centric shield tanking? Caldari ships do exist, you know. You may have also noticed how there are no T1 Gallente missile boats, as well as how they recently were re-slotting and re-statting Gallente ships left, right and center in order to discourage shield-tanking an armor-focused race, trying to change it from "optimal" to "you can if you really want to". Where other gallente ships provide drones as a secondary weapon, Roden provides missiles.

Use Duvolle for blaster-centric ships with drones as secondary weapons. If there are questions about where to put active tanking bonuses, they go to Duvolle. CreoDron for drone ships with hybrids as secondary weapons or ridiculous drone bonuses with no secondary weapons. Roden for ships with hybrid bonuses that could be equally useful on blasters or rails, with missiles as secondary weapons. Roden ships get any %-per-level armor resistance bonuses. No shield tanks here; we're talking about Gallente ships.


I notice that you say Minmatar ships would be shield or armor at the T1 level, but at the T2 level they'd all be 100% shield. What's the point then of having armor at the T1? Boundless Creation ships would be more likely to armor tank, as they relegate electronics and defense systems to second-place. Core Complexion being shield sounds right although I wouldn't pigeonhole them into missiles, and Thukker ships would be projectiles with missiles secondary. While all their ships should be centered around speed- and signature-tanking, they should be capable of a secondary shield/armor tank. Some ships would go one way, some would go the other.


As for pirates, Angel Cartel is the "Minmatar Pirate Faction". In line with the "True Minmatar Way", all their ships are scavenged. They just happen to be scavenged from old Jovian data. I'm not sure why there ought to be a second pirate faction that operates the same way the Angels do, unless we also introduce a second pirate group for Gallente and Caldari.
Little Dragon Khamez
Guardians of the Underworld
#5 - 2013-06-22 10:12:27 UTC
I looked at the video and laughed out loud when I saw the Gallente defense system descrived as 'armour'. Sure in an ideal world that's what they would like, but before we look at T2 and pirate ships they need fix armour tanking first as almost every gallente ship I've run into lately has been shield tanking.

I am amarr and I like armour, but I've got to be honest here it's so unattractive of late that I find it hard to justify my own racial style and like a good Khanid I've gone and trained up Caldari in order to be genuinely useful to my alliance...

Dumbing down of Eve Online will result in it's destruction...

Nike Andedare
Diamond Command
#6 - 2013-06-23 01:50:50 UTC  |  Edited by: Nike Andedare
Alvatore DiMarco wrote:
Clipped
Nike Andedare
Diamond Command
#7 - 2013-06-23 02:20:53 UTC  |  Edited by: Nike Andedare
Alvatore DiMarco wrote:
Clipped


Bombers don't use their corporation's weapon bonuses, Covert Ops Scouts weapons would be changed to match the corporation but again would not be that big of a deal because damage is not their main function and do not get a huge weapon bonus. As I said the Anathema would get a drone bay and lose the launcher points/bonus.

I see now that my design philosophy outlook was skewed and flawed with the idea of giving each race a T2 line with a different weapon group; The Amarr and the Minmatar are unique in this. Amarr use all three weapon groups, but don't give bonuses to missiles until T2.

As seen in CCPs philosophy's, the Minmatar have slot layouts to allow for shield or armour tanking in T1 and, can allow both again in T2 but do not give amour bonuses, which is fine in my opinion, but if they do create more ships for T2, it would make sense for the "combat" line to have an armour bonus (+Armour HP maybe?)

As for the Gallente and Caldari I see I was flawed with trying to "mix up" the weapon and tanking styles. Caldari should have one Rail gun and one Missile focused corporation, with their E-War/Stealth corporation picking bonuses for either (but again in a perfect EVE all these corporations would have full ship lines.) Of course, all Caldari shield based slot layout.

Roden just has in their text about picking missiles over drones, so I thought about switching it up, but it makes much more sense to put some launcher points and remove all drone bays from Roden ships (IE Lachesis), and I do dream to see a Hyperion made from Roden Shipyard with Rail gun/Missiles. Again, all Gallente should be slotted to focus on armour if not bonused.

I concur, Angel Cartel are the Minmatar faction, I just remember hearing a few questions about making another pirate faction and it came up as an idea for being the "Pure Missile" focused pirate faction, but now I see it makes more sense to just make another ship line for the Angel Cartel, also the Guristas combine drone and missile bonuses, it would be nice to see them split those up into two different ship lines... although that would be taken hard by the players to use them.

I will change my OP to better fit this clearer ideology.
Nike Andedare
Diamond Command
#8 - 2013-06-23 02:31:41 UTC  |  Edited by: Nike Andedare
Little Dragon Khamez wrote:
I looked at the video and laughed out loud when I saw the Gallente defense system descrived as 'armour'. Sure in an ideal world that's what they would like, but before we look at T2 and pirate ships they need fix armour tanking first as almost every gallente ship I've run into lately has been shield tanking.

I am amarr and I like armour, but I've got to be honest here it's so unattractive of late that I find it hard to justify my own racial style and like a good Khanid I've gone and trained up Caldari in order to be genuinely useful to my alliance...


True you will see Gallente ships using shield layouts, and CCP is fine with that it's a sandbox and the slots are there to fit as you want, and it makes sense to tank shield and then add weapon bonuses to the low slots. But this thread is about the bonuses that the Empire Corporations and Pirate Factions and how they should be sorted so to speak. And as said

Alvatore DiMarco wrote:
...as well as how they recently were re-slotting and re-statting Gallente ships left, right and center in order to discourage shield-tanking an armor-focused race, trying to change it from "optimal" to "you can if you really want to"


So don't stop fitting shields on Gallente cause we're showing armour as the main tank style, besides with fleet boosting and proper fitting, literally all T1 cruisers can have a very decent shield or armour omni tank.