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A Radical Proposal: Remove Blasters (a New Gallente)

Author
Hungry Eyes
Imperial Academy
Amarr Empire
#1 - 2011-11-07 21:05:24 UTC  |  Edited by: Hungry Eyes
Let's give this a go. I'm not trying to troll here, I just recognize the hardships the devs and the community are going through balancing this weird weapon system. Below is an amalgamation of ideas I've picked up from others players reading the forums over the last week or two, and a few of my own.

The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well. Instead of mucking around trying to change each blaster boat, or nerfing the other three weapon systems, try this.


Rail Changes

- Rails become an energy pulse "autocannon": high rof, high tracking, high range; extremely low close-range damage, low fall-off, adjustable optimals via ammo
- Rail damage evens out with other weapon systems as the range increases (for example, 500dps at 80km or something)
- Low fall-off supports an existing mechanic: kiting in order to maintain the ideal optimal range, maybe like arties and lasers? (instead of wildly spraying the space in front of you like AC boats do)
- Rail range and damage ratios are adjusted through hybrid ammo: 80/20 kin/therm, 50/50, etc.
- Blasters are removed. Completely. **** them in the ass.


Drone Changes

- Drones do the blastingTwisted. give drones some love, add/modify mods and rigs to give players the freedom to customize drone tracking, damage and speed; Gallente ships innately have the space to use them
- Only the combat drone range of operation is drastically reduced; they are only to be released to supplement the rail damage up close. As the distance increases (i.e. the Gall ship is being kited), rail boats will gain gun dps, and will never receive drone damage bonuses or be able to use combat drones over longer distances. players can choose to load sentry drones instead to increase damage at longer distances, or medium range (20-30km)
- if someone tries to kite the drones, rail boats will gain an increase in gun damage as distance increases, and drone boats can use bonused sentries
- i dont know what the dps formula would be for these rails


Specialized Ships

- Eos, Domi, Ishtar unique bonus: Sentry drones move at 20/40/60/80/100% of ship speed per command ship/BS/HAC level.
- the above ships will never be able to fit a full rack of rails, or even come close to it. nerf PG if needed.
- things like drone bandwidth would need to be buffed for the Eos


Conclusion

- you dont have to muck around nerfing AC's, pulse lasers, etc.
- you dont have to muck around trying to make the baster philosophy and its boats viable
- you dont have to introduce new weapons(maybe some drone rigs, and change the mods)
- you dont have to mess around with webs!
- you'll revitalize a dead race



TLDR:

- Rails become versatile turrets that are extremely precise, but have low alpha; they would require micromanagement of ammo and/or distance to maintain optimal range; disadvantage: rails only do a portion of their damage up close (adjusted by optimal range);

- combat drones become mobile blasters modifiable by tracking and speed mods/rigs that only have enough dps to supplement rail damage once the opponent commits; turret-based boats can choose to load up sentry drones to maximize ranged dps

- specialized drone boats gain mobile sentry drones and drone damage, while having less PG and less turret slots
Satav
Aliastra
Gallente Federation
#2 - 2011-11-07 21:13:58 UTC
Yay!!!!! i get the first troll.............


to OP,

So you're saying you want to nerf the gallente even more........

Your proposed change would reduce gallente validity in pvp even further...........

___________________________________________________________________________________

"Your Erebus is docked? How the hell did that happen?" "It took a lot of grease and pushing........:"
Hungry Eyes
Imperial Academy
Amarr Empire
#3 - 2011-11-07 21:16:25 UTC
nope, this covers all the bases pretty much. care to elaborate?
Lord Ryan
True Xero
#4 - 2011-11-07 21:18:07 UTC
Replace all weapon system with AutoCannons!

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Hungry Eyes
Imperial Academy
Amarr Empire
#5 - 2011-11-07 21:19:52 UTC  |  Edited by: Hungry Eyes
Lord Ryan wrote:
Replace all weapon system with AutoCannons!


okay, decrease ROF, increase damage modifier. it's a rail gun again. no problem.

fall off is low, so it's not really like an AC. a cross between laser and AC, or laser and artillery; whichever.
gopher33
Brutor Tribe
Minmatar Republic
#6 - 2011-11-07 21:26:19 UTC
So you want to make gallente have no short range except drones and rails only work at extreme ranges?

that's the worst idea i have ever seen. please biomass yourself ASAP
David Grogan
University of Caille
Gallente Federation
#7 - 2011-11-07 21:27:52 UTC  |  Edited by: David Grogan
cant we just nerf Hungry Eyes instead?

it would take less effort.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Cpt Fina
Perkone
Caldari State
#8 - 2011-11-07 21:31:25 UTC
Hungry Eyes wrote:


The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well. Instead of mucking around trying to change each blaster boat, or nerfing the other three weapon systems, try this.



And this is true because you tell us it is true?

You do realize that hybrids used to be the most overpowered weaponsystem back in the days?
Thomas Orca
Broski is ded
#9 - 2011-11-07 21:44:14 UTC  |  Edited by: Thomas Orca
Hungry Eyes wrote:

The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well.

Neither of your statements here are true.
Hungry Eyes wrote:

Rail Changes

- Rails become an energy pulse "autocannon": high rof, high tracking, high range; extremely low close-range damage, low fall-off, adjustable optimals via ammo
- Rail damage evens out with other weapon systems as the range increases (for example, 500dps at 80km or something)
- Low fall-off supports an existing mechanic: kiting in order to maintain the ideal optimal range, maybe like arties and lasers? (instead of wildly spraying the space in front of you like AC boats do)
- Rail range and damage ratios are adjusted through hybrid ammo: 80/20 kin/therm, 50/50, etc.
- Blasters are removed. Completely. **** them in the ass.

So blaster theory is broken, because they can't catch ****, so instead you want to take the slowest race and have them kite?

Hungry Eyes wrote:

Drone Changes

- Drones do the blastingTwisted. give drones some love, add/modify mods and rigs to give players the freedom to customize drone tracking, damage and speed; Gallente ships innately have the space to use them
- Only the combat drone range of operation is drastically reduced; they are only to be released to supplement the rail damage up close. As the distance increases, rail boats will gain gun dps, and will never receive drone damage bonuses or be able to use combat drones over longer distances.
- if someone tries to kite the drones, rail boats will gain an increase in gun damage as distance increases, and drone boats can use sentries

What happens when they are just faster than the drones that have any chance at killing them?

Hungry Eyes wrote:

Specialized Ships

- Eos, Domi, Ishtar unique bonus: Sentry drones move at 20/40/60/80/100% of ship speed per command ship/BS/HAC level.
- the above ships will never be able to fit a full rack of rails, or even come close to it. nerf PG if needed.

The Eos doesn't have the bandwidth for a full set of sentries, it would stay useless. Domi needs its grid, **** off.

Hungry Eyes wrote:

Conclusion
- you dont have to muck around nerfing AC's, pulse lasers, etc.
- you dont have to muck around trying to make the baster philosophy and its boats viable
- you dont have to introduce new things (maybe some drone rigs, and change the mods)
- you dont have to mess around with webs!
- you'll revitalize a dead race

You don't have to muck around nerfing ACs or pulses to fix blasters, you just need to do that to balance blasters without homogenizing the weapons.
Yeah, you have to muck around trying to make an entire race viable instead. Happy days.
Don't have to introduce more stuff to balance blasters.
Don't have to much about with webs to fix blasters.
Hungry Eyes
Imperial Academy
Amarr Empire
#10 - 2011-11-07 22:28:53 UTC  |  Edited by: Hungry Eyes
Thomas Orca wrote:


Neither of your statements here are true.


They absolutely are. You will never be able to out-dps a pulse laser or AC boat given the current blaster dogma. You have no way of closing the distance to your target, and youre essentially pigeon-holing yourself into being viable at sub 10km ranges.


Thomas Orca wrote:

So blaster theory is broken, because they can't catch ****, so instead you want to take the slowest race and have them kite?


Gall ships are receiving agility and speed buffs. besides, you wouldnt need to kite anything. give the current proposal, Gall ships would be able to deal damage to the kiters.


Thomas Orca wrote:


What happens when they are just faster than the drones that have any chance at killing them?


Combat drones are used for close ranges when the opponent commits. When the opponent tries to gain distance beyond combat drone control range, rails will pick up the slack. It balances itself this way.


Thomas Orca wrote:

The Eos doesn't have the bandwidth for a full set of sentries, it would stay useless. Domi needs its grid, **** off.


everything proposed is hypothetical if you havent noticed. im proposing a general direction. these ships would need to be adjusted accordingly to fit the dogma

Thomas Orca wrote:

You don't have to muck around nerfing ACs or pulses to fix blasters, you just need to do that to balance blasters without homogenizing the weapons.
Yeah, you have to muck around trying to make an entire race viable instead. Happy days.
Don't have to introduce more stuff to balance blasters.
Don't have to much about with webs to fix blasters.


- blasters are already homogenized; theyre subpar AC's. increasing their damage and tracking still does not fix the problem of having to close in on ranged or faster ships
- ugh the rest of your message doesnt really make any sense to me. i tried.


so far just trolls. anyone wanna have a discussion? if not, let it die Smile
Hungry Eyes
Imperial Academy
Amarr Empire
#11 - 2011-11-07 22:34:22 UTC
Cpt Fina wrote:
Hungry Eyes wrote:


The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well. Instead of mucking around trying to change each blaster boat, or nerfing the other three weapon systems, try this.



And this is true because you tell us it is true?

You do realize that hybrids used to be the most overpowered weaponsystem back in the days?


yeah, thats when i flew my maxed out mega. what were u doing then? were u here when lasers, AC's and missiles got buffed beyond recognition, beyond what was conceivable back then? when agility was nerfed? Roll

this is 5 years later. i assume we dont wanna go BACK, so the new iteration of blasters and rails needs to be done according to what we're presently facing.
Jenshae Chiroptera
#12 - 2011-11-07 22:39:58 UTC  |  Edited by: Jenshae Chiroptera
Yeah, get rid of hybrids and a bunch of their ships too.

Just give them the "Gallente universal guide to < frigates / cruisers / battleships>" so that they can pick the good ships from the other races. We can keep the industrials those are pretty good.

Then get rid of the other races as everyone will be playing Gallente. P


(More seriously, just give them time to work them out, I prefer that we have more variety.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hungry Eyes
Imperial Academy
Amarr Empire
#13 - 2011-11-07 22:41:12 UTC
Jenshae Chiroptera wrote:
Yeah, get rid of hybrids and a bunch of their ships too.

Just give them the "Gallente universal guide to < frigates / cruisers / battleships>" so that they can pick the good ships from the other races. We can keep the industrials those are pretty good.

Then get rid of the other races as everyone will be playing Gallente. P


Big smile
Cpt Fina
Perkone
Caldari State
#14 - 2011-11-07 22:58:45 UTC
Hungry Eyes wrote:

yeah, thats when i flew my maxed out mega. what were u doing then? were u here when lasers, AC's and missiles got buffed beyond recognition, beyond what was conceivable back then? when agility was nerfed? Roll


Yes I was here and that's why I can confidently say that the concept of having short ranged high damage weaponsystems isn't inherently flawed. Gallente hulls once reigned supreme in PvP, they were the crème de la crème of small gang warfare. There's no reason why CCP can't revisit some of the old changes or modify existing conditions to hit a good balanced sweetspot for blasters again. This latest patch IS a step in the right direction. Is it enough – nobody can tell, we'll have to wait a while untill everything settles before we can make any qualified statements of balance.

Hungry Eyes wrote:

this is 5 years later. i assume we dont wanna go BACK, so the new iteration of blasters and rails needs to be done according to what we're presently facing.


There are plenty of sugesstions on the forums on how to fix blasters and blasterhulls on the forums without homogenizing the races' weaponsystems. Why don't you list some of the most popular ones and contest their viability rather than posting blatant statements without much to back it up?
Hungry Eyes
Imperial Academy
Amarr Empire
#15 - 2011-11-07 23:05:01 UTC  |  Edited by: Hungry Eyes
Cpt Fina wrote:


There are plenty of sugesstions on the forums on how to fix blasters and blasterhulls on the forums without homogenizing the races' weaponsystems.


i actually felt this was not the case, which is why i posted yet another suggestion. the best proposal ive seen on these forums is the adjustment to hybrid ammo (different kin/therm damage ratios and range), and i actually included that in my summary. this does not resolve the issue of homogenization in any way though.

while my proposal for the rail turret does involve some homogenization, used in combination with highly modifiable drones, I feel Gall would gain a unique flavour to them.

but as i mentioned, if you dont like it (and dont wanna discuss it), just let it die. stop posting troll-like statements and bumping a thread you dont support.
Jace Errata
Caldari Provisions
Caldari State
#16 - 2011-11-07 23:09:27 UTC
IMO everyone should STFU about hybrids until at least one month after the upcoming rebalance is deployed.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Cpt Fina
Perkone
Caldari State
#17 - 2011-11-07 23:22:13 UTC  |  Edited by: Cpt Fina
Hungry Eyes wrote:


i actually felt this was not the case, which is why i posted yet another suggestion. the best proposal ive seen on these forums is the adjustment to hybrid ammo (different kin/therm damage ratios and range), and i actually included that in my summary. this does not resolve the issue of homogenization in any way though.


There are plenty of good sugesstions that have been made of not only how to fix blasters but also the intertwined problem with gallente hulls – some of these sugesstions are even coming from people who fly these ships on a regular basis Shocked

To take one of many: The removal of the speedreduction side effect when armor rigs are fitted.
This one would in itself alleviate some of the problem blasterboats face by letting them getting in range much faster and easier. Now granted this change would not be a guarantee for gallente hulls to actually get within tackling range of faster ships (and there shouldn't be such a guarantee) – but it would make easier and gallente pilots would not heavily penalize their ships by fitting a proper armor tank.

This is one of many sugesstions that have been made. Why dont you either respond to them in the myriad of blaster/gallente balance threads out there OR list the most supported ones here and explain to us why they can't be implemented.


Hungry Eyes wrote:

but as i mentioned, if you dont like it (and dont wanna discuss it), just let it die. stop posting troll-like statements and bumping a thread you dont support.



Troll-like statements as in disagreing with your thesis and asking for arguments to back up your claims?
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#18 - 2011-11-07 23:31:12 UTC
Hungry Eyes wrote:

The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well. Instead of mucking around trying to change each blaster boat, or nerfing the other three weapon systems, try this.


Demonstrably untrue. For instance, make blasters deal one million points of damage with all damage types and track 1 rad per second and have an optimal of 50KM.

I stopped reading after that.
Thomas Orca
Broski is ded
#19 - 2011-11-07 23:49:21 UTC  |  Edited by: Thomas Orca
Hungry Eyes wrote:

They absolutely are. You will never be able to out-dps a pulse laser or AC boat given the current blaster dogma. You have no way of closing the distance to your target, and youre essentially pigeon-holing yourself into being viable at sub 10km ranges.

Its ridiculously easy to close the distance between ships bigger than cruisers, takes a little bit of pre-thinking and about 5 seconds. And if you think 800mm AC and torps are anywhere near the same level...
Hungry Eyes wrote:

Gall ships are receiving agility and speed buffs. besides, you wouldnt need to kite anything. give the current proposal, Gall ships would be able to deal damage to the kiters.

They're still significantly slower than Minmatar, and a bit slower than Amarr, and you specifically said "they would be kiting ships"(paraphrasing of course)



Hungry Eyes wrote:

Combat drones are used for close ranges when the opponent commits. When the opponent tries to gain distance beyond combat drone control range, rails will pick up the slack. It balances itself this way.

Obviously Cynabals never fit autocannons and will totally be caught by drones other than Lights.
Hungry Eyes
Imperial Academy
Amarr Empire
#20 - 2011-11-07 23:54:16 UTC
Nemesis Factor wrote:
Hungry Eyes wrote:

The Blaster Predicament

No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well. Instead of mucking around trying to change each blaster boat, or nerfing the other three weapon systems, try this.


Demonstrably untrue. For instance, make blasters deal one million points of damage with all damage types and track 1 rad per second and have an optimal of 50KM.

I stopped reading after that.


sheer brilliance. thanks for the bump.
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