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Tristan PVP fit, could use some feedback

Author
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#1 - 2013-06-20 13:15:03 UTC
My plan is to go into 0.0 and try and get the 20 Tristans I bought blown up, preferably while taking others down with me. I've been looking for different fits and had help with the first fit a while ago but it seems that guy stopped playing, so I'm looking for others to comment and give feedback. I have fairly low SP and don't have maxed out capacitor skills so please, keep it realistic :)

This is the first fit, I didn't make this myself but it seems to focus on applying damage at 20ish km while orbiting the target. It can't fit T2 guns due to CPU issues.

[Tristan, Kite]
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

150mm Prototype Gauss Gun, Antimatter Charge S
150mm Prototype Gauss Gun, Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Warrior II x5
Warrior II x3



Then I had a chat with someone who effectively went "needs a nanofiber" but the only way to make that happen is to drop the 150mm rails and fit 75mm ones, albeit T2. So I gain speed but I lose damage at orbiting range and I'm not sure what's just "better".

[Tristan, Kite2]
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

75mm Gatling Rail II, Antimatter Charge S
75mm Gatling Rail II, Antimatter Charge S
[empty high slot]

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Warrior II x5
Warrior II x3




I really could use some feedback on this or, if you have any, different/better Tristan fits. Thanks.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-20 13:16:45 UTC
you don't need those cccs, frigate fights rarely last more than 1 minute. Change them up for polycarbons for more speed and agility
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#3 - 2013-06-20 13:19:46 UTC
Tsukino Stareine wrote:
you don't need those cccs, frigate fights rarely last more than 1 minute. Change them up for polycarbons for more speed and agility


With them I last 90 seconds and without it's just 55 which seems very much on the edge, also if I run into a bigger target or assault frigate I'll need more time?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-06-20 13:37:46 UTC
Thing is with mwds is that you kind of have to run them perma if you are in a kiting ship (which you are)

In this kind of fit you will have to very careful against missile based ships and most likely will have to run away from such ships as you cannot tracking disrupt them either.

[Tristan, kity]
Nanofiber Internal Structure II
Drone Damage Amplifier II
F85 Peripheral Damage System I

Limited 1MN Microwarpdrive I
Warp Disruptor II
DDO Photometry Tracking Disruptor I, Optimal Range Disruption Script

75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Polycarbon Engine Housing I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Hobgoblin II x5

This is the kind of thing I would run.
Uppsy Daisy
State War Academy
Caldari State
#5 - 2013-06-20 14:40:13 UTC
Always fit a Damage Control in Gallente ships, its most of their tank.

You might want to consider an Armor repper. In 0.0 it is unlikely you will have any docking rights to repair damage, so you will need a repper if you want to win more than one fight.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2013-06-20 14:40:43 UTC
Kiting with drones works a LOT better in theory..

In practice you will just end up with a LOT of dead drones.

BYDI recruitment closed-ish

Kyra Quinn
Garoun Investment Bank
Gallente Federation
#7 - 2013-06-20 20:51:42 UTC
Garviel Tarrant wrote:
Kiting with drones works a LOT better in theory..

In practice you will just end up with a LOT of dead drones.


Doesn't the tracking disruptor help with that?
Denuo Secus
#8 - 2013-06-20 22:12:36 UTC  |  Edited by: Denuo Secus
Kyra Quinn wrote:
Garviel Tarrant wrote:
Kiting with drones works a LOT better in theory..

In practice you will just end up with a LOT of dead drones.


Doesn't the tracking disruptor help with that?


I tried this a while ago. I really wanted to make drone kiting work, because I like kiting, I like drones and green is my favourite color Big smile

Problem is: if you're good at kiting your opponent has no choice other than shooting your drones. The TD could help, depending on the ship/weapons. Missiles and drones are unaffected by TDing. And even with turrets...all your opponent has to do is to fly in a straight line with MWD so your drones will following him (assuming he's a frig as well and he uses a MWD), load longer range ammo and blap your drones.

I don't say the tactic won't work at all. For instance I read something about using drone HP mods - so your drones get quite beefy. Hammers can get HPs of a t1 frig I guess. Or increasing drone speed even more so they're harder to track. Also when fighting against frigs: if the fight is fast, your opponent won't have enough time to pop your drones. But with bigger classes or tanky targets it becomes more difficult.


EDIT: maybe a damp + res script helps in some cases. A single damp won't help as 'tank' for your ship (like a TD), but locking your drones takes longer - scooping and re-deploying would have much more effect. Without TD you're limited to short range ships but your drones could be more safe.
ShahFluffers
Ice Fire Warriors
#9 - 2013-06-21 02:27:51 UTC  |  Edited by: ShahFluffers
I'm a personal fan of dual-proping my frigates for better range control. It has its weaknesses (specifically against AB-webbing ships), but it performs well in most brawling situations. Try to avoid destroyers and some cruisers if you can.

[Tristan - Madman]

[Lows]
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core II

[Mids]
Limited 1MN Microwarpdrive I
Experimental 1MN Afterburner I
Warp Scrambler II

[Highs]
Light Electron Blasters (Void)
Light Electron Blasters (Void)
Small Diminishing Power System Drain I

[Rigs]
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Hybrid Burst Aerator I

[Drones]
5x Hobgoblin IIs
3x (your choice)

Stats:
- burns @ ~2400 m/sec with MWD (~850 m/sec with AB)
- deals ~170 dps @ ~ 1km optimal + 0.7km falloff (~185 dps overloaded)
- has ~5000 ehp
- is completely cap stable @ 50% (the Nosferatu is there for anti-neut defense)
- tracking on the Electrons with Void is ~0.55+

Notes:
- this is a tight fit... you need near perfect fitting skills to make everything fit (use meta Warp Scrams and/or Tech 1 Micro Aux Power Core to free up CPU)
- if you drop the Nosferatu you can comfortably fit Light Ion Blasters or even Neutron Blasters (which, using Navy Antimatter, have better range with little change to gun DPS)
- tactics are pretty simple; use the MWD to get in range... switch to the AB... get into a 500m orbit... deploy drones... overload the guns... and pray.


If you want to kite...

[Tristan - Drone Slicer?]

[Lows]
Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier

[Mids]
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

[Highs]
75mm Gatling Rail II (Spike)
75mm Gatling Rail II (Spike)
(empty)

[Rigs]
Small Anti-EM Screen Reinforcer I
Small Core Defense Shield Extender I
Small Ancillary Current Router I

[Drones]
5x Warrior IIs
3x (your choice)

Stats:
- burns @ ~3100 m/sec with MWD (~4400 m/sec overloaded)
- deals ~120 dps @ ~ 16km optimal + 3km falloff
- has ~6000 ehp
- capacitor life is ~2.5 minutes

Notes:
- this is a VERY tight fit... you need near perfect fitting skills to make everything fit (you can trade the Nanofiber for a Co-Processor or the Shield Extender for a meta one to free up CPU)
- standard kiting tactics... get in range and try to stay within Warp Disruptor range (which is ~20km)... pound away with drones and rails.
- the 75mm rails track surprisingly good. You do need Tech 2 rails to make this fit really work though (you want to use Spike ammo).
- If something manages to grab you, switch to Javelin ammo if you can... it deals more damage and boosts your tracking a bit (though, to be honest, anything that catches you will kill you).
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#10 - 2013-06-21 08:03:29 UTC
Your short range fit is something I had a look at but I'm really trying to go the kiting route. Your kiting fit has a shield extender while mine uses the tracking disruptor, as I see it there are 4 scenarios;

- the target doesn't have the range to hit you anyway so you don't need the tank (or tracking disrupting for that matter)
- the target has the range (cruiser or BC for instance or a ranged other frigate), the tracking disruptor may render them useless or at the very least lower incoming damage
- the target starts shooting your drones, so your tracking disruptor may help countering that
- the target is missile based, so you'll want the shield


To me it seems that the tracking disruptor is more useful more of the time, or am I seeing that wrong somehow?




Shereza
Center for Advanced Studies
Gallente Federation
#11 - 2013-06-21 08:23:12 UTC
If you're wanting to keep people from shooting your drones, or you for that matter, it might be worth considering using a remote sensor dampener with a scan resolution script to make it take longer to lock them as you scoop them up and redeploy them. It might, but probably won't, be worth it to toss in an ECM drone or two with your combat drones to further screw with their locking ability.

Electronic warfare on unbonused ships is rather anemic, especially it seems for ECM and RSDs, and reducing your drone damage can all too easily cause issues on a ship like the tristan, but it seems to me like something worth considering even if only "for the lulz."