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What Exploration Still Needs

First post
Author
XmonkTad
Viziam
Amarr Empire
#21 - 2013-06-20 05:56:07 UTC
Meridin Velasces wrote:
*sneaksin* As it fits the title. A keyboard shortcut to start a scan would be nice, too. :)


Little things like this are nice.

I don't see any problem with the current spawn rate of sites. I have made quite a bit of isk off of what is out there right now. It is a lot easier/faster to run these now that I don't have to use my guns for anything.

Really, this is just a nice expansion. I've been putting in a lot more hours since it came out. A lot more worried about ganks though, I see a lot of probes in local now.
Cthulhu Fthagn
Yaxchilan
#22 - 2013-06-20 05:58:13 UTC
XmonkTad wrote:
[quote=Meridin Velasces]
I don't see any problem with the current spawn rate of sites.


So you have no problem finding incomplete sites?
XmonkTad
Viziam
Amarr Empire
#23 - 2013-06-20 06:06:52 UTC
Cthulhu Fthagn wrote:


So you have no problem finding incomplete sites?


I haven't run into any, no. Is this something you see a lot of? Where are you exploring?
Cthulhu Fthagn
Yaxchilan
#24 - 2013-06-20 06:16:26 UTC
XmonkTad wrote:
Cthulhu Fthagn wrote:


So you have no problem finding incomplete sites?


I haven't run into any, no. Is this something you see a lot of? Where are you exploring?


Nullsec.
I cover three regions on my exploring roams.
More than half the sites I find are incomplete.
Johan Toralen
IIIJIIIITIIII
#25 - 2013-06-20 10:28:58 UTC  |  Edited by: Johan Toralen
Yea ther's lots of unfinished sites in nullsec now. People are just so lazy. In pipes i can understand. You don't wanna hang around there longer then necessary. Makes you feel like kid playing ball on the highway. But even in far out dead end systems thers plenty sites with only 1-2 cans hacked.

Either way i hope CCP addresses some of the other issues first before fixing the spawn rates. Even tho it's annoying, at this point it gives the markets at least some slack.
Cthulhu Fthagn
Yaxchilan
#26 - 2013-06-20 11:05:47 UTC
Johan Toralen wrote:
Even tho it's annoying, at this point it gives the markets at least some slack.


Yeah this.
Anyway... another patch, still no fix.
CCP RedDawn
C C P
C C P Alliance
#27 - 2013-06-20 13:27:27 UTC
We are aware of the decryptor market crash and the amount of trash items within the containers.

This is something we are currently looking into.

Team Genesis

Vile Belief
Scarlet Trading
#28 - 2013-06-20 14:03:50 UTC
CCP RedDawn wrote:
We are aware of the decryptor market crash and the amount of trash items within the containers.

This is something we are currently looking into.


Awesome, thanks!

Personally, I've been using my decryptors for production. I know most of my hacker corp mates are selling theirs though. But for me, they are working out great for rig production.
Soul-Crashing Lag
Aliastra
Gallente Federation
#29 - 2013-06-20 14:20:03 UTC
CCP RedDawn wrote:
We are aware of the decryptor market crash and the amount of trash items within the containers.

This is something we are currently looking into.



Any estimate on the fix you mentioned for the sites not despawning?
Gilbaron
The Scope
Gallente Federation
#30 - 2013-06-20 14:36:41 UTC
exploration in drone space is basically worthless :(
Moth Eisig
#31 - 2013-06-20 14:40:11 UTC  |  Edited by: Moth Eisig
MissBee wrote:
Diablo Aeglaeca wrote:
MissBee wrote:
My only real grip with exploration at the moment is the sheer number of relic and data sites. I'm aware that people will stop doing the sites when a) the prices hit rock bottom, and b) the fad wears off, but this will still leave us with loads of signatures cluttering up systems. Also, why oh why should T2 rig prices go down so low purely due to an obscene amount of relic sigs - they were priced fine before.



spent 4 hours in null last night, could not find 1 data/relic site. spoke to a goon around NW venal, he said he had only found a couple in a few hours.

also, you say signatures are cluttering up systems? use of the word "cluttering" assumes that these signatures are getting in your way or something? got something else better to use that space for or is this content in your way? lol

signatures = game content

so many people keep saying just put the rats back in the sites, I prefer them back in null because I enjoyed the sites the way they were. I have no problems with the hacking mini-game. Not a fan of loot scattering either. However, if they cannot change anything else, can I please have my rats back in Null?!


I would imagine in the constellation I reside in (11 systems in Stain) there are at least 15 Data or Relic sites at any one time.

As for your assumption that they're rare, why do you think T2 salvage materials have gone down in price so much if there wasn't more T2 salvage being collected? This is is even more apparent considering the new Capital rigs being introduced and requiring far more materials.

Personally I'd rather see more far combat sites rather than exploration sites (even though I'be made billions from these new sites)


From what I've experienced, the density of sites is very region dependent. I've flown through Fade, Outer Ring, Cloud Ring, Pure Blind, and Syndicate in the last couple of weeks. In some of those regions data/relic sites show up every 2-5 systems at worse, while in a couple of the other regions (especially Syndicate) it's been more like every 10-20 systems at best. I think at one point I had gone through over 30 systems in Syndicate and Outer Ring without finding a site.

At first I thought it was because the pipes get cleaned out and the sites collect in less traveled pockets, but checking those systems didn't seem to help much either. I have no idea if it's just chance or something purposeful in the game, but I can see how someone would think the sites are rare if they've gone through one of those empty pockets.
CCP RedDawn
C C P
C C P Alliance
#32 - 2013-06-20 14:52:48 UTC
Soul-Crashing Lag wrote:
CCP RedDawn wrote:
We are aware of the decryptor market crash and the amount of trash items within the containers.

This is something we are currently looking into.



Any estimate on the fix you mentioned for the sites not despawning?


As soon as we possibly can.
Might be tomorrow, the weekend or very early next week. No later than that.

Team Genesis

Soul-Crashing Lag
Aliastra
Gallente Federation
#33 - 2013-06-20 15:00:02 UTC
CCP RedDawn wrote:

As soon as we possibly can.
Might be tomorrow, the weekend or very early next week. No later than that.


Best news since Odyssey launched.
Many thanks.
Hrian d'Chick
Hrian Trading
#34 - 2013-06-20 15:24:27 UTC
What exploration sites still need?

One word: balancing.


The Summary

- nerf relic sites by removing all BPC drops from them, preferably moving them to data sites.
- nerf both relic and data sites significantly by adding defenders to the more lucrative sites. (low sec should be on par with average high sec combat sites, null sec should be on par with average low sec combat)
- make w-space data/relic sites worth the time of clearing out, considering the PITA defenders they tend to have.
- change loot drop mechanic for data and relic sites to be: more user friendly, sensible and to give an advantage to the player who also brings friends.
- beef up low sec combat sites a little, so that they actually feel like a step up in comparison to high sec, especially when you also consider the added risk of running them.
- tweak high sec combat sites to give more ISK rewards and less (or no faction / deadspace loot). Getting 400m ISK modules from 15 minute runs is a joke, when the rest of the bounty from the site stays below 10 mil.
- fix escalations, because they are pretty much pointless at the moment, as they tend to end well before they reach the end, if they start at all. Ensure that the end boss of an escalation drops at least something decent. When the faction frig at the end of an escalation chain (the only one I managed to get to the end out of 6-7 some escalations) drops two meta t1 modules, then you seriously start to question the validity of its existence.


The explanation

Since exploration is so popular, the price of loot specific to data and relic sites has plummeted.. now since data sites mostly just drop specific stuff with a very limited demand, it has fallen in value in mere days. Relic site value stays high as the influx of rig components from those sites is not significant compared to the total trade volume.

On top of that, relic sites give you BPCs for T2 rig components and faction stuff, while data sites give you tons of tuner BPCs.. again, something rather specific, with very little variety and as such mostly useless as there are large quantities of it floating around. I got dozens of tuner BPCs myself, and i did data sites for maybe a week. Solution? Remove BPC drops from relic sites. Have them drop faction modules, if you really want them to be "relic", at least the equipment category of cans would see some use. Reserve BPC drops for data sites, giving them a much higher variety of possible BPCs and as such increasing their value.

Balancing vs other activities.. A good lv4 mission runner can do what? 40-50m ISK an hour? That with a rather expensive mission running ship, tens of millions of skill points invested into his trade and possibly also the use of an alt for extra salvage and loot income. An explorer can make way more than that with just a piece of junkyard trash bolted to an engine and barely enough skill points to fit a cloak and a scan probe launcher. Oh sure, there are days when you find nothing, but the next day you will go home with 750 million isk worth of rig components in your cargo, not to mention the other billion isk in blueprint copies. Hell, on my lucky days, I can make 1bil+ isk just running the sites in high sec.

Talking about high sec: Reward for those combat sites should be bounty based, with a somewhat increased bounty payout imo. So little more ISK from bounty, but no fancy faction loot, generally giving the same level of loot than before. Even then, with combat sites, you at least need an investment before you can run them properly, safely and fast enough, so let's just assume that they are fine for now. I dont think its ok, that every other combat high sec DED site drops deadspace modules worth 10s if not 100s of millions of ISK. Rewar should be in line with effort, having the isk come from killing would not only make it more in line with other activities, but also prevent people from just ninjaing the final boss after someone has spent 20 minutes clearing the site, taking 95% of the rewards with them.

High sec, vs low sec, vs null sec, vs w-space. Let's consider high sec the baseline for now.
- Low sec.. why are low sec data and relic sites undefended? Also low sec combat sites should be beefed up a little (max level of ded complexes appearing in low sec increased by 1 or 2), considering how its more dangerous to run them than null sec sites in most cases.
- null sec is similar to low sec in that data and relic sites should not be undefended. It is a joke right now.. go to any part of null sec, and you will see covops ships roam the area, with the occasional "MC Hammer fitted" strategic cruiser doing virtually the same with even less of a risk.
- w-space: data and relic sites are protected, quite heavily in some cases.. yet hacking those sites is virtually worthless.. at least i did not find anything of value in the data site we cleared, which is especially lame, considering how it took two people to clear the site in the first place. Im happy that those sites got their little protectors, but with risk, there should come rewards, and from what I learned, hacking those sites is not really worth the time right now.
Hrian d'Chick
Hrian Trading
#35 - 2013-06-20 15:25:06 UTC  |  Edited by: Hrian d'Chick

Continued

Loot pickup mechanics:
scooping up cans quickly gets boring. Its pointless as unless you are suffering from parkinson's there is no challenge in clicking the type of can you want to pick up. So having all those "Scrap" cans is merely a waste of server resources. Also having cans for item types not present in the hacked container is pointless as these days everybody (sensible) will be using a cargo scanner before or during hacking, so they know what they should pick up. I would instead change the loot distribution, so that instead of one stack per item type, there would be multiple stacks, but with different quantities. So say you want that stack of 12 armor platings you found in the can? Cool, but its split over 4 material cans, two containing 1 each, one having 3 and the other having 7 in it. Junk should be excluded from the game.. each can you pick up should be meaningful.. so instead of having 2 stack of 10 valuables in a container, and 15 useless cans floating around, have 10 cans float around, each containing a piece of the two stacks you wanted to drop. This would coincidentally promote team play, which the current system does not.

Even better, drop the whole can scooping thing, and instead create a loot pickup minigame. You get a number of containers labeled pretty much like they are now, and can open X of them, where X is a base amount modified by your skills. Once you opened a container, you can move its contents to your cargo if you want it, saving people the need of jettisoning junk they never not wanted, though if you follow my first suggestion, that will never be the case.
Narjack
CragCO
#36 - 2013-06-20 15:43:50 UTC
- So very torn about all this, the drop in salvage is a real kick in the jimmy to pvp'rs that salvage wrecks after fights to go buy their next batch of ships. I guess perhaps this will drop T2 rigs on the other hand and you might see a slight increase in their use.

- Exploration is too easy. Put the rats back in. This flying around null in interdicted nullified/cloaky T3's is just too easy, almost no risk at all. Hard rats forces you to fly ships that can handle the rats, the risk/reward balance has been completely jacked and it needs to be brought back in line. You want big isk? You need to risk big for it. That simple. That will solve the price drop issue.
Din Chao
#37 - 2013-06-20 18:14:59 UTC
Gilbaron wrote:
drone space is basically worthless :(

Fixed.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#38 - 2013-06-20 20:28:41 UTC
Soulpirate
Caldari Provisions
Caldari State
#39 - 2013-06-21 05:38:34 UTC
You would think this "Expansion" would be a great opportunity to finally add some
worth while loot to drone DED sites.

Just OPE 99.8% of the time is beyond frustrating.
Narwz
The Scope
Gallente Federation
#40 - 2013-06-21 09:43:22 UTC
CCP RedDawn wrote:
Soul-Crashing Lag wrote:
CCP RedDawn wrote:
We are aware of the decryptor market crash and the amount of trash items within the containers.

This is something we are currently looking into.



Any estimate on the fix you mentioned for the sites not despawning?


As soon as we possibly can.
Might be tomorrow, the weekend or very early next week. No later than that.


You guys understand that this is more like adressing the symphtoms more than fixing the problem? Real fix would be something in lines of evenly distributing the loot between all the cans with blueprints being the only thing to cherry pick. That would solve the problems with picking only valuable cans to hack in relic sites. What to do with data sites i have no idea, couse they seem totally broken right now.
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