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New Players left out. Drones V is unfair.

First post
Author
Skill Training Online
Doomheim
#1 - 2013-06-21 00:53:15 UTC
CCP should change the way the "Drones" skill works.

Set the base number of drones controllable to 5.

Have the skill just increase the damage by 20% per level.

It really feels bad to be a low SP player in a fleet with older players and only being able to launch two drones.


This is an emotional crisis for many new players.

Thank You Obama!

Setaceous
Nexus Prima
#2 - 2013-06-21 00:55:28 UTC
Skill Training Online wrote:
CCP should change the way the "Drones" skill works.

Set the base number of drones controllable to 5.

Have the skill just increase the damage by 20% per level.

It really feels bad to be a low SP player in a fleet with older players and only being able to launch two drones.


This is an emotional crisis for many new players.

Wat? It only takes a couple of days (a week?) to get five drones.
Regan Rotineque
The Scope
Gallente Federation
#3 - 2013-06-21 00:55:38 UTC
ummmmm

show me on the dolly where the bad drone pilot touched you......


wait till you fly with a carrier and its wing of frigate sized bad boys.....then we can talk about feeling inadequate....


Tuttomenui II
Aliastra
Gallente Federation
#4 - 2013-06-21 00:57:39 UTC
Regan Rotineque wrote:
ummmmm

show me on the dolly where the bad drone pilot touched you......


wait till you fly with a carrier and its wing of frigate sized bad boys.....then we can talk about feeling inadequate....




Frigate sized with the EHP of a cruiser =)
Ari Laveran
The Scope
Gallente Federation
#5 - 2013-06-21 00:59:32 UTC
OP I see what you did there. The posters above me seem to have missed it.
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2013-06-21 01:01:16 UTC
Skill Training Online wrote:
CCP should change the way the "Drones" skill works.

Set the base number of drones controllable to 5.

Have the skill just increase the damage by 20% per level.

It really feels bad to be a low SP player in a fleet with older players and only being able to launch two drones.


This is an emotional crisis for many new players.


No. If you can't be bothered to take the week or so it takes to train Drones V, to hell with your emotional crisis.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gallowmere Rorschach
The Scope
Gallente Federation
#7 - 2013-06-21 01:02:39 UTC
Posting in a stealth "bitching about scan skill changes" thread.
Setaceous
Nexus Prima
#8 - 2013-06-21 01:05:11 UTC
Ari Laveran wrote:
OP I see what you did there. The posters above me seem to have missed it.

I didn't miss it. I simply don't care for people that can't come right out and say what they mean. The OP has a great future as a politician or a lawyer though.
Invisusira
Escalated.
OnlyFleets.
#9 - 2013-06-21 01:07:49 UTC
5 days of training is literally nothing.
Tauranon
Weeesearch
CAStabouts
#10 - 2013-06-21 01:18:08 UTC
Skill Training Online wrote:
CCP should change the way the "Drones" skill works.

Set the base number of drones controllable to 5.

Have the skill just increase the damage by 20% per level.

It really feels bad to be a low SP player in a fleet with older players and only being able to launch two drones.


This is an emotional crisis for many new players.


The sentry drone is a primary weapon system for cruisers, navy cruisers, pirate cruisers, pirate battleships, navy battleships, recons, hac, battleships, battlecruisers, blops, and all 4 races carriers, and most navy gunboats do pretty dull damage without adding in drone damage.

ie you can complain about many things for drones, but return on investment for training them aint one of them.
GreenSeed
#11 - 2013-06-21 01:21:55 UTC
obvious troll is obvious.

anyway, i will bite and say that the drones need another r balance pass, from 5 max drones down to 3 max, so the drones skill would do
lvl1 +1 drone +15% damage to drones
lvl2 +15% damage to drones
lvl3 +1 drone +15%damage to drones
lvl4 +15% damage to drones
lvl5 +1 drone +15% damage to drones

or maybe add the 3 drones to the first 3 skill levels, then just damage, so the op stops being hurt, or w/e.

having +5 targets instantaneously on the overview when you already have targets up can be a ***** to lock up on anything bigger than a frig, +3 makes more sense, and sounds a LOT easier to balance when it comes to EWAR. nerfing chance based effects such as jams, and buffing up TP, Webs, etc.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#12 - 2013-06-21 01:24:48 UTC
Stop trolling bro

Something clever

Edah Puss
Deep Core Mining Inc.
Caldari State
#13 - 2013-06-21 01:36:00 UTC
Woohoo! another flamebait troll thread!

Nice work OP, I give you a 8/10 Troll Rating ( its my best troll rating to date )
Black Dranzer
#14 - 2013-06-21 01:48:16 UTC
Invisusira wrote:
5 days of training is literally nothing.

No, 5 days of training is literally 5 days of training.
SpoonRECKLESS
Beach Boys
The Minions.
#15 - 2013-06-21 01:52:38 UTC
Stop this now! You guys got your dueling crime watch (which I love really much) and now they did the skills changes to cruisers and bc.No learn the skill like we all did or go away. I'm all for helping new players understand and get into eve but I don't want any hand holding. We all must feel the torture of skills training slowlyyyyyyieeeee.I died many times my first month in eve trail and error is the only way you learn and get better.The skill is only lvl 5 talk to me when your training a skill 30 days +.Deal with itCool

Blue

Zircon Dasher
#16 - 2013-06-21 02:02:37 UTC
2nd best thread of the day!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2013-06-21 02:03:00 UTC
Train it to 5.
Problem solved.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jita Djinn
State War Academy
Caldari State
#18 - 2013-06-21 02:06:53 UTC
Skill Training Online wrote:
CCP should change the way the "Drones" skill works.

Set the base number of drones controllable to 5.

Have the skill just increase the damage by 20% per level.

It really feels bad to be a low SP player in a fleet with older players and only being able to launch two drones.


This is an emotional crisis for many new players.


This is what they did with Drone interfacing? You used to be able to control 10 at a time with anyship with the bandwidth to do so with that skill at 5. they changed it to 20% because it caused a lot of lag though.. i miss those days.
Ave Kathrina
My Ass Is On Fire
#19 - 2013-06-21 02:20:25 UTC
The obvious fix to all drone problems is that there should be a hacking\jamming\disruption module so i can hack into someone else's drone bandwidth and hijack thier drones......

Herp derp
I've done some really stupid shit in this game.
Sex Slave Girl
Absolute Order XVIII
Absolute Will
#20 - 2013-06-21 02:21:20 UTC
Try drone interfacing lvl 5 for 35 days.
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