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Highsec war and remote repairs

Author
SilverDolphin
70th Blue Lion's
#1 - 2013-06-20 22:03:32 UTC
With the crimewatch 2.0, highsec get bit better. When you can attack the neutral repper or can/wreck stealer. Didint have any complains about until i assisted on a wardec. We get small group togetter and went to hunt our enemys and we hade on scimi with us. We found them and where outnumberd a bit but still started fighting. After our scimi started repairing, we didint relise that our scimi got suspect timer even to it was a legit wartarget, not a remote repper like in most highsec wars. Thanks for this, we lost the scimi for 3th party capsuleer, and the fight as well.

This brings me to my question, why do you get suspect timer for repairing allies in a same wardec?

I support crimewatch on neutral reps and sutch, but why you get ST on you when enemy can lattack you freely?
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-06-20 22:07:16 UTC
If you're going to participate in the fight, then participate in the fight. Register your corporation as an ally.

Either risk your necks all the way or stay out of the combat.
Robert Caldera
Caldera Trading and Investment
#3 - 2013-06-20 22:07:54 UTC
because high sec sucks, thats why.
SilverDolphin
70th Blue Lion's
#4 - 2013-06-20 22:08:50 UTC
Alvatore DiMarco wrote:
If you're going to participate in the fight, then participate in the fight. Register your corporation as an ally.

Either risk your necks all the way or stay out of the combat.


We where legit wartargets for the enemy. We shooted them and they shooted us. Like normal war.
Vincent Athena
Photosynth
#5 - 2013-06-20 22:19:44 UTC
Im not sure I understand. You were repping a ship in your corp and got a suspect flag? Or was the repper in a different corp than the ship being repped?

If your corp decs someone, and some other corp decs that same someone, then that is two separate wars. Your interfering with a another war is an offense and gains you a suspect flag.

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SilverDolphin
70th Blue Lion's
#6 - 2013-06-20 22:33:17 UTC
Vincent Athena wrote:
Im not sure I understand. You were repping a ship in your corp and got a suspect flag? Or was the repper in a different corp than the ship being repped?

If your corp decs someone, and some other corp decs that same someone, then that is two separate wars. Your interfering with a another war is an offense and gains you a suspect flag.


My friends alliance was wardected and my corp was giving assistance for that alliance in the war. I repaird both party's on this matter.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#7 - 2013-06-20 22:58:44 UTC
So you're upset that you can't cheat war decs directly with no consequence of any kind?
Arkenai Wyrnspire
Incorruptibles
#8 - 2013-06-20 23:09:28 UTC
HiddenPorpoise wrote:
So you're upset that you can't cheat war decs directly with no consequence of any kind?

No. What he is saying is that his corp was an ally of the corp that he was supporting.

Someone.

SilverDolphin
70th Blue Lion's
#9 - 2013-06-20 23:17:51 UTC
HiddenPorpoise wrote:
So you're upset that you can't cheat war decs directly with no consequence of any kind?

Not angry, just pointing that this could be chanced or at least rethinked.
Ehcks Argentus
X LLC
#10 - 2013-06-21 01:10:36 UTC
So you were an ally of your rep targets, such that you were also at war with the other side, and still got a suspect timer?
Erutpar Ambient
The Scope
Gallente Federation
#11 - 2013-06-21 02:35:05 UTC
This is a known issue. If you rep someone of a different corp that has a weapons timer, you become a suspect. Doesn't matter if you're in the same alliance, if the war is the alliance's war or the corp's war. It really does need fixing.