These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Jump Clone Timers

Author
Tenchi Sal
White Knights of Equestria
#1 - 2013-06-20 16:45:33 UTC
How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today.
Robert Caldera
Caldera Trading and Investment
#2 - 2013-06-20 16:54:47 UTC
no, JC times should be raised by a multiple, not lowered by anything.
Constance Skye
Federal Navy Academy
Gallente Federation
#3 - 2013-06-20 19:06:45 UTC
Just remove the timer once and for all. Same with med clone cost, just remove it.
Gorgoth24
Aliastra
Gallente Federation
#4 - 2013-06-20 20:00:32 UTC
6hr or 12hr timers make more sense to me. +1
Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2013-06-20 20:23:57 UTC
Tenchi Sal wrote:
How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today.


Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all?

It's all about force projection and the need for JC Timers.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#6 - 2013-06-20 20:35:52 UTC
Yes please, just remove it or give us skill that makes it 75% faster at lvl5

the thing is.. I aint just playin eve If I cant do it as I want, I'm not going to fck around with super expensive clone to do pvp nor I'm going to get my ass out of deep 0.0 just to do smth else.
Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-06-20 20:39:40 UTC
CanI haveyourstuff wrote:
Yes please, just remove it or give us skill that makes it 75% faster at lvl5

the thing is.. I aint just playin eve If I cant do it as I want, I'm not going to fck around with super expensive clone to do pvp nor I'm going to get my ass out of deep 0.0 just to do smth else.


No. You have no idea on force projection I take it...
Tenchi Sal
White Knights of Equestria
#8 - 2013-06-20 20:56:46 UTC
Maximus Aerelius wrote:
Tenchi Sal wrote:
How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today.


Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all?

It's all about force projection and the need for JC Timers.



i can only assume you don't have a full time job if you don't understand the need to reduce the timer on jump clones.
Luc Chastot
#9 - 2013-06-20 21:15:54 UTC
I'm sure a compromise could be achieved. Force projection is meaningless when the game puts so many people off (lack of targets).

Make it idiot-proof and someone will make a better idiot.

BlakPhoenix
Load Up Blast Everything
DARKNESS.
#10 - 2013-06-21 05:09:26 UTC
Tenchi Sal wrote:
Maximus Aerelius wrote:
Tenchi Sal wrote:
How about a skill that reduces the jump clone time by 10% or something? kind of tired having to work my jumping around what i wanna do tomorrow instead of what i want to do today.


Did you read the other arguments for and against this before posting? Did you find the SEARCH button at all?

It's all about force projection and the need for JC Timers.



i can only assume you don't have a full time job if you don't understand the need to reduce the timer on jump clones.



Check out this idea: https://forums.eveonline.com/default.aspx?g=posts&m=2947146#post2947146

It needs to be a balance, yes allow people to not be ruined for 24 hours, but trust me, you don't want to give large alliances MORE power than they already have.
Mr Doctor
Therapy.
The Initiative.
#11 - 2013-06-21 14:00:10 UTC
I'd like jump clone timers to be longer but on a per clone basis. Jump from A->B clone A goes on a 2-3 day cooldown and cant be jumped back into till that finishes however you can jump at any time into clone C. Makes for more tactical positioning of clones and still has the limitation of one clone per station making the mechanic a little troublesome for Sov entities.