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Make implants cheaper and/or clone jumps more frequent.

First post
Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2013-06-19 20:25:07 UTC
You don't want to PvP because you have an expensive implant.
You need to PvP because it's an essential part of enjoying the game.
You can't enjoy the game because you have an expensive implant.

Hmm... What a dilemma. Well if you can't enjoy the game, you might as well quit but if you're going to quit over an implant... well you might as well just destroy it anyway because it means nothing.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2013-06-19 20:28:39 UTC
I use cheap hardwires and cheap +3s. Simple easy solution. Never used jump clones but I do travel by pod death. Solves all my problems.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

GreenSeed
#23 - 2013-06-19 20:47:48 UTC
move the implants from the clone to the pod. allow players to have multiple pods. remove medical clones. make jump-clone timer 7 days, allow it to be lowered via isk. make isk reduction costs exponential. allow players to jump-clone to any station they have medical clone rights on.

result, implants are as they are now, and we get rid of the longest living single worst design idea in the history of eve, the dreadful isk sink on medical clones. moving it to a million times better isk sink in the form of "instant travel" at the cost of a fortune.


Dheeradj Nurgle wrote:
Oh, let me go back after actually reading this.

Victoria Sin wrote:
OR I could switch clones whenever I wanted instead of having to wait 24 hours...




Sure, lets crush the market for Implants.....



burrowing from the one and only O'Reilly "DON'T BE A PINHEAD!"

nothing is set in stone, if they change one thing having something else be affected by it can simply be changed and rebalanced.
Victoria Sin
Doomheim
#24 - 2013-06-19 20:48:58 UTC  |  Edited by: Victoria Sin
Shizuken wrote:
Avon wrote:
"I'm risk-averse"

Well PvP won't be for you anyway and I doubt changing the game would change your attitude.

Train an alt.




Or get a real job and PLEX the new implants if you get podded.


You're all thinking up alternatives, like PLEX. I've got a real job. I've never bought a PLEX. PLEX is for girls. Real men women earn their isk in game. Big smile

Also, I think some of you might have Asperger's Syndrome.
Lilliana Stelles
#25 - 2013-06-19 20:52:10 UTC
Kitty Bear wrote:
player controlled market

clone jumping time delay .. well that's just old news, like 9/10 yr old news ....



ahhhhahhaa

no.

Implant cost is pretty much fixed by the amount of ISK you have to trade in at the LP store, which is close to 50% of what they sell for. They'll never drop below that unless the hard-coded LP store price is fixed... or if they make implants producible.

Not a forum alt. 

JamnOne
Viziam
Amarr Empire
#26 - 2013-06-19 21:44:55 UTC
Live life dangerously or be a "Carebear"???

If I life dangerously that would mean I would be more into PVP. There is a higher chance of losing ships, cargo, implants, and if using wrong clone - skill points.

Carebearing - chances of all that drop drastically. I may still lose them but nowhere near as fast and NPCs don't pop eggs.

Now what happens if I lose:
Dangerously:
Ship: I have insurance. Sure it usually isn't enough to pay for my ship let alone the equipment, but hey - it was fun.
Cargo: Hopefully it wasn't needed for a mission or I could lose standing. Everything else is replaceable.
Implants: If I have LP - they cheap. If not, thank goodness I fly with cheap implants and will be out no more than 115M.
Clone: Wow - I really suck at spamming the warp button. Buy new clone (right now 70M sp) and implants - again. Retrain skills lost.

Carebear
Ship: See Above
Cargo - See Above
Implants - NPCs don't blow up eggs.
Clone - NPCs don't blow up eggs.

My point is - don't whine about the implants. Old saying I learned when I first started playing Eve many many years ago - don't fly what you can't afford to lose. I would put implants in this same category. If you don't want to lose them don't play dangerously.
Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2013-06-20 00:10:18 UTC
Here's an idea:

Make pods indestructible!


Pinnacle of carebearism?

OK
- pods have no overview beyond gates and stations (no more intel)
- can still be SD'ed (means using your hangar like a MW player using a respawn point is going to cost you)
- Loss of a ship will damage and/or destroy implants randomly and to what extent may depend whatever mechanics. (yes EVERYBODY loses implants or has to pay to fix them, everywhere, any time, making stupid ship loss costly)



Don't like the ideas? Fine. Then don't act like your KB is worthy of bragging about it in RL. Admit you like easy mode.

Bring back DEEEEP Space!

Victoria Sin
Doomheim
#28 - 2013-06-20 08:22:39 UTC
Herzog Wolfhammer wrote:

Don't like the ideas? Fine. Then don't act like your KB is worthy of bragging about it in RL. Admit you like easy mode.


Easy mode? It's not a sliding scale from easy to hard. It's a binary choice. It's a binary choice because of game mechanics. Game mechanics were designed years ago and make little sense, expect insofar as they're just telling you to get an alt to PvP with.
Cyrus Alabel
Azure Wrath
#29 - 2013-06-20 09:20:40 UTC
What about a middle ground? You can switch clones as often as you like but only when you are in the same station as the clone; otherwise the usual limits apply.
Lipbite
Express Hauler
#30 - 2013-06-20 09:34:04 UTC  |  Edited by: Lipbite
CCP is interesting in

1) people destroying stuff because it's good for economy (and set of implants is very expensive stuff) and

2) people gain skills slowly because they'll have to subscribe for more time (no implants or cheap implants = better).

Making implants switching mechanics fast and suitable is against CCP's interests. And probably is against players' long-term interest as well. However after Incarna dear CCP is trying to be popular via pleasing player base and I expect clone jumping will be amended soon (there "soon" = CCP's meaning of this word = in this decade)
Neuntausend
Republic Military School
Minmatar Republic
#31 - 2013-06-20 11:38:27 UTC
Just don't get podded.
Membaris Grim
hirr
Pandemic Horde
#32 - 2013-06-20 11:46:08 UTC
Play the damn game and stop listning to the voices in your head.

And why can't it be the otehr way around? You can't mine becuase your in a PvP clone, cheap bastered.
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#33 - 2013-06-20 11:51:38 UTC
You realise it's almost impossible to lose your pod in high and lowsec if you know what you're doing? Just learn how to warp your pod properly and you're fine.

Also out of interest, what implant is it that rose to 1.3bn now, but was 50m when you bought it ?
Slade Trillgon
Brutor Force Federated
#34 - 2013-06-20 11:57:59 UTC  |  Edited by: Slade Trillgon
I have never had more than +3 in my head, but that may be due to the fact that I was never good at grinding isk as I always sat in station waiting for undock orders and when they finally came through it was time for me to log off Ugh

/note to self change your stinking play style you silly man
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#35 - 2013-06-20 12:23:02 UTC
Victoria Sin wrote:
Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl.

If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours...

Cool



While clone cost IS an important factor preventing pvp, Implants is not one.

While jump clone delay is an important factor preventing pvp, implants is still not one.

Clone cost was reduced lately, not enough imho, a bigger effort has to be done and transfer the clone cost to market trading fees by a little %, volume of trading is so huge the mount of isk taken everyday by this little % is way way higher than precedent clone cost.

Implants however are not a factor preventing from pvp, those are used in pvp and it's a players choice to use them or not, it's not an intended mechanic you have no solution for like clone cost or jump timer.

So in the end I'd say, no. Leave implants as they are, eventually add some to higher end data/relique sites so prices are driven a bit lower but the implants mechanic is fine as it is.

removed inappropriate ASCII art signature - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#36 - 2013-06-20 13:02:51 UTC
Victoria Sin wrote:
Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl.

If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours...

Cool


If that implant is stopping you having fun then it's a burden, not a bonus.

Fly with it in anyway and rejoice when it's gone and you're freed from it.




"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Muad 'dib
State War Academy
Caldari State
#37 - 2013-06-20 13:23:04 UTC
I dont see why i cant change my clones as often as i change ship.

just twice a day would be a huge improvement. (like remaps, jump available today 2)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

flakeys
Doomheim
#38 - 2013-06-20 13:38:15 UTC
Victoria Sin wrote:
baltec1 wrote:
You could always just not use said implants or just not worry about them.


That's one option, yes. Roll




Nah better to change the game as a whole .

God forbid you'd have to be mining for 3 hours without the imp bonus the next day.



We are all born ignorant, but one must work hard to remain stupid.

De'Veldrin
Republic University
Minmatar Republic
#39 - 2013-06-20 14:03:53 UTC
Victoria Sin wrote:
De'Veldrin wrote:
Victoria Sin wrote:
Yea.

I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?



No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game.


Really? The mechanic for reducing power projection of large alliances is to time-sink their gameplay with a 24 hour timer?

Unfortunately, yes, it is one of them mechanics that falls into this category. I didn't say it was a good mechanic, but it does serve a purpose besides just making your life difficult for no apparent reason.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Victoria Sin
Doomheim
#40 - 2013-06-20 16:33:00 UTC
To those who say that it's hard to lose your pod in low and high sec, I say yes, it is. But I'm not talking about low and high sec, I'm talking about null, where bubbles mysteriously appear and disappear in alarmingly random places, or a fast locker and a bit of lag can make you bend over if you're unlucky.

To those who say lose the implants, I agree, but then I wouldn't be a very good mining director when I'm in that role, which is why I don't want to lose them. And of course the reason I like being a mining director is so I can give max boosts to my comrades in local. They don't pay me for the Heavy Water, btw (and by comrades, I don't mean alts!).

To those who say the idea is to sink ISK through the destruction of things like implants, I say to you, how much ISK is being lost to my stuff being destroyed at the moment, when I'm risk averse and not losing anything at all? I think that over time, my losses/kills in PvP would be far greater than zero.

Now, would it have mattered when the original implant was a poxy 50m? No, not really. OK, I get podded and lose a set of +4 and a Mining Foreman, so that's 150m. Not too bad. And I can live with +3s, because I'm not going to win the SP race. But now it's inflated to 1.3b + the +4's, so that's 1.5b. It takes quite a few hours of gameplay to earn that given that I'm not running 23/7 plexing at 10/10s in a Mom. So I'm not going to risk it. The grind to pay back the loss is not worth the fun of the fight.

Seems the only thing to do is train up an alt for PvP. And that seems to be what most of you do too. I'm just wishing the game didnt make me choose which role I want to play for 24 hours straight. 4 hours would be OK I think.
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