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Just a quick thought on the minigames

Author
Kaimberent Smith
Floating Goats in Space
#1 - 2013-06-19 21:53:40 UTC
I wanted to throw this out about the minigames.

I've been exploring and hacking for a while and I'm working on Lvl5 Archaeology now. I've had decent success with the minigame but I have two complaints:


  1. It isn't fun. At all.
  2. After we train our skills, we still have to roll the dice twice to get any loot at all. A dice roll that is totally independent of our trained skills.


So personally I think the minigame isn't any fun. Its frustrating at times, and at other times totally easy and pointless. That however is just my personal opinion. Certainly room for disagreement there.

My chief complaint is that once we spend our time training the skills then we have to roll the dice twice to get at our loot.
The minigame is mostly luck based. Sometimes you get no defensive nodes, sometimes you get five restoration nodes in a row with three more virus supressors afterwards. So even with level 5 skills I can get a container that simply cannot be hacked no matter what amount of skill I have at the game. Its just luck.

The second dice roll is with the scatter containers. I have successfully hacked my container with my single item in it. Say a mindflood reaction, BPC or cap console. I now have to *hope* I've clicked that single container with the loot in it. For data, its not such a huge deal because BPCs, reactions etc are all in Data containers. For cap consoles and other T2 salvage, its either parts or materials. The chances of getting the loot are low. Yet another luck based encounter.

So instead of my skills providing me access to the container and perhaps a game based on skill, I just hope I get lucky.
I'm aware that the loot is double under the assumption that you'll get about half but that just adds more frustration. This assumption I'm sure holds steady over the long term, but it leaves an incredibly bad taste in ones mouth to lose the one high value item in the container but get all of the total crap.

I don't except CCP to scrap the whole thing or something dopey like that, but I'd like to see some fine tuning in this area to bring the game down from pure luck and into a more strategic realm. If I lose, I want it to be because I screwed up. Not because the loot fairy didn't smile on me.

Cheers,
Kaimberent

Srensis
Orange Powers
The Chicken Coop
#2 - 2013-06-20 00:27:08 UTC
It would be cool if it was the same set-up of the game per can, so it was slightly less luck based. So the second time around you have a better shot at it. I've had to resort to sitting another character in site to help with the cans, easily done with two characters. Which means you either need and alt, or somebody to split the loot with...
Gambit 306
Wandering Anoikis
#3 - 2013-06-20 01:11:29 UTC
Know what you mean but personally thought it was an interesting concept, just need to add on to it. maybe some upgrades to your virus?
Lipbite
Express Hauler
#4 - 2013-06-20 09:56:05 UTC  |  Edited by: Lipbite
I could understand loot spill if exploration was easy but when you have to fly through like 10+ low-sec system during hour(s) to find a single decent item - adding lottery on top of that does not make sense and does not add any interest.

Loot bukkake is stupid. Non-player generated twitch element - it's against EVE spirit. Though not-too-smart mechanics is exactly what I expect from CCP.
Oosel
Imperial Shipment
Amarr Empire
#5 - 2013-06-20 11:00:32 UTC
i cant help but feel they missed a trick on both modules not having scripts that you find through the hacking itself. its good to know im not the only one that finds it highly annoying that with some of the games its stacked so heavily against you that its impossible to hack through some of them
Ylariana
School of Applied Knowledge
Caldari State
#6 - 2013-06-20 11:08:51 UTC
I havent bothered with the low/null side yet, I got bored with the new Data/Relic site system within 3 days of release, too repetitive, too much NOT like the entire rest of the game. If I wanted to play facebook games I'd be logged into facebook for free instead of paying CCP to play with internet spaceships.

I've already removed the Analysers from all of my projected exploration fits as while the occasional jackpot loot item may make it worth the time spent doing it, the utter crapness of the loot spew has left me so sickened with the sites that I just cant face running them.

Interesting idea, crippled by god-awful execution and too much RNG.

I'm even considering making my only use of the Date/Relic sites being to park a cloaky frigate-killer in one to see who I can jump on (yes, I have no PVP experience on this toon).
Sipphakta en Gravonere
Aliastra
Gallente Federation
#7 - 2013-06-20 11:10:19 UTC
Kaimberent Smith wrote:

The second dice roll is with the scatter containers. I have successfully hacked my container with my single item in it. Say a mindflood reaction, BPC or cap console. I now have to *hope* I've clicked that single container with the loot in it. For data, its not such a huge deal because BPCs, reactions etc are all in Data containers. For cap consoles and other T2 salvage, its either parts or materials. The chances of getting the loot are low.


The rapid crashing of the market price for exploration related loot would suggest otherwise.
Kaimberent Smith
Floating Goats in Space
#8 - 2013-06-20 20:02:09 UTC
The crash on T2 salvage is pure volume related. On a per-can basis, the chances of getting the single high-value item are low. But when 10k pilots are doing it, there will still be significant volume. I'm not really looking to get rich on every single can, but its too much of a lottery right now.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#9 - 2013-06-20 21:38:25 UTC
Kaimberent Smith wrote:
The crash on T2 salvage is pure volume related. On a per-can basis, the chances of getting the single high-value item are low. But when 10k pilots are doing it, there will still be significant volume. I'm not really looking to get rich on every single can, but its too much of a lottery right now.


Well, I usually catch all valuable loot in a site when following http://neural-boost.com/minicontainer-loot-distribution . Sure, there's occasionally a can that I miss and don't get all the (for example) T2 Salvage, but I certainly won't complain because there's just so much valuable loot to get.

What I find helpful: Stay roughly 1k away, look at the hack-able container, that way your camera won't move with your ship, gradually zoom out when the cans get farther away, don't double-click cans when they are still in range (Your ship may move away from other cans) and collect cans in the order they spawned.
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2013-06-21 02:44:17 UTC
I have to agree with the OP.

This is not exploration, it's a click fest. The fact that any ship can see all signatures now without even dropping a probe is immersion breaking, not to mention a great big slap in the face to highly skilled explorers.

I could go on but quite frankly, I highly doubt CCP will change since they obviously don't even listen to feedback from the test server.



DMC