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Boosters on field?

Author
Falkwen
Caldari Navy Operations
#1 - 2013-06-20 10:45:31 UTC
Thought it was coming in the last patch?

ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2013-06-20 11:32:51 UTC
nope ccp cant get new code to work with old code to bring them on grid so it would have to be a total rewrite which could break multiple other things.. Im guessing ccp dont have the time or resources atm
Falkwen
Caldari Navy Operations
#3 - 2013-06-20 11:40:38 UTC
Cheers mate. If you can't beat them, join them then Big smile
Froggy Storm
KarmaFleet
Goonswarm Federation
#4 - 2013-06-20 12:24:34 UTC
At present I wouldn't hold my breath for on grid boosting any time in the near future. And even then it is still easy enough to have your "on grid" boosts so far away from a fight that they might as well be off grid for all intents.

You also have to contend with what happens when a big fleet battle takes place and grids start to shear and bonus checking gets all wonky.
Cyberin
Native Freshfood
Minmatar Republic
#5 - 2013-06-20 12:32:50 UTC
Falkwen wrote:
Cheers mate. If you can't beat them, join them then Big smile


pretty much :)
Diesel47
Deep Core Mining Inc.
Caldari State
#6 - 2013-06-20 13:21:49 UTC
Won't ever happen. They only talk about it to keep the whiners happy.


Apparently its very hard to do and OGB alts generate income for them.
Princess Nexxala
Zero Syndicate
#7 - 2013-06-20 15:04:16 UTC
This will not happen, most you will see is a T3 boosting nerf and possibly something that lowers their effectiveness while off grid.

They will never remove off grid boosting entirely as it would cost them too many paying accounts.

nom nom

Falkwen
Caldari Navy Operations
#8 - 2013-06-20 15:06:08 UTC
Princess Nexxala wrote:
This will not happen, most you will see is a T3 boosting nerf and possibly something that lowers their effectiveness while off grid.

They will never remove off grid boosting entirely as it would cost them too many paying accounts.



How this remind's me of Dark Age of Camelot..... buff buff buff and sit your buffer by the frontier gate..... Oh well
RavenPaine
RaVeN Alliance
#9 - 2013-06-20 16:27:10 UTC
Princess Nexxala wrote:
This will not happen, most you will see is a T3 boosting nerf and possibly something that lowers their effectiveness while off grid.

They will never remove off grid boosting entirely as it would cost them too many paying accounts.



Pretty much this^

Who in their right mind is going to sit in a board meeting and say "We need to nerf 10 or 15%% of our gross income by making those accounts useless."
Tinu Moorhsum
Random Events
#10 - 2013-06-20 17:00:32 UTC
Princess Nexxala wrote:
This will not happen, most you will see is a T3 boosting nerf and possibly something that lowers their effectiveness while off grid.

They will never remove off grid boosting entirely as it would cost them too many paying accounts.


Yeah. that would be enough. Just make them probable and perhaps non-functional inside a pos shield. A sig radius amplifier when links are turned on is good enough to create the possibility of harassing them and therefore the need to protect them. That's the same function that forcing them onto the grid would serve.

And frankly, I don't really understand all the noise..... Where I live they have a saying, "the ball is round", referring to soccer. No matter how the ball bounces, everyone plays with the same ball (and on the same field) .....

Taoist Dragon
School of Applied Knowledge
#11 - 2013-06-20 21:04:00 UTC
ALUCARD 1208 wrote:
nope ccp cant get new code to work with old code to bring them on grid so it would have to be a total rewrite which could break multiple other things.. Im guessing ccp dont have the time or resources atm


The coding argument is a load s of crap tbh. The coding for on grid use only is already there with the fleet watch lists - the ship stats only appear if you are 'on-grid'

This is purely a comercial decision and anyone who thinks otherwise is deluding themselves.

At best the off grid (T3) boosts will be nerfed down a bit and other boosts (command ship) will be buffed a little.

That is the Way, the Tao.

Balance is everything.

chatgris
Quantum Cats Syndicate
Of Essence
#12 - 2013-06-20 21:36:28 UTC
Taoist Dragon wrote:
ALUCARD 1208 wrote:
nope ccp cant get new code to work with old code to bring them on grid so it would have to be a total rewrite which could break multiple other things.. Im guessing ccp dont have the time or resources atm


The coding argument is a load s of crap tbh. The coding for on grid use only is already there with the fleet watch lists - the ship stats only appear if you are 'on-grid'

This is purely a comercial decision and anyone who thinks otherwise is deluding themselves.

At best the off grid (T3) boosts will be nerfed down a bit and other boosts (command ship) will be buffed a little.


Fozzie had a post saying that they already tried making them range based like bubbles, but that the server load was too high (Every module activation had to check if it was in range of an active booster). He went on to say that another dev was working on greatly improving one of the remaining performance bottlenecks in eve, and when that was done then boosters could be significantly changed.

I still maintain that OGB is broken, and CCP are going to fix it so at least the booster has to be on grid. Soon(TM).
Taoist Dragon
School of Applied Knowledge
#13 - 2013-06-20 21:44:42 UTC
chatgris wrote:
Taoist Dragon wrote:
ALUCARD 1208 wrote:
nope ccp cant get new code to work with old code to bring them on grid so it would have to be a total rewrite which could break multiple other things.. Im guessing ccp dont have the time or resources atm


The coding argument is a load s of crap tbh. The coding for on grid use only is already there with the fleet watch lists - the ship stats only appear if you are 'on-grid'

This is purely a comercial decision and anyone who thinks otherwise is deluding themselves.

At best the off grid (T3) boosts will be nerfed down a bit and other boosts (command ship) will be buffed a little.


Fozzie had a post saying that they already tried making them range based like bubbles, but that the server load was too high (Every module activation had to check if it was in range of an active booster). He went on to say that another dev was working on greatly improving one of the remaining performance bottlenecks in eve, and when that was done then boosters could be significantly changed.

I still maintain that OGB is broken, and CCP are going to fix it so at least the booster has to be on grid. Soon(TM).


While I also hope they make boosts on grid I don't think they ar eputting a great deal of effort into this.

As for the code. Bah! every module does not need to check jack squat. Link it to the same code that show ship stats in fleet watchlist to see if you are under boosts. These boosts then allpy a flag modifier to the player. The modules then activate and apply modifiers from the player as per normal. So you can drop the 'checking for boosts' code to one action that affects everything for whatever the player is flying at once.

I for one don't think the programers at CCP who are arguably some of the best database coders out there (after all eve is basically a dynamics database that gets graphically represented by the client code) couldn't do this pretty easily. Hell I'm about 10 years behind the SOTA when it come to coding and this is a simple optimise code that really wouldn't take up much % of the computing power/time that eve runs on.

PS. one creveat I add to this post is that I'm currently at work and bashing my head against the management for some very simple optimisation here so I may be a teeny little bit wound up right now. Twisted

That is the Way, the Tao.

Balance is everything.

Major Killz
inglorious bastards.
#14 - 2013-06-20 22:41:09 UTC
There's actually not that many off grid boosting alts. So CCP would not be nerfing their income really and those same people will just use them for other purposes like COV OPS, scouting, probing and or Falcon.

CCP will be removing OFF GRID BOOSTING. Count on it.

[u]Ich bin ein Pirat ![/u]

Deen Wispa
Sheriff.
United Caldari Space Command.
#15 - 2013-06-20 22:52:23 UTC
Major Killz wrote:
There's actually not that many off grid boosting alts. So CCP would not be nerfing their income really and those same people will just use them for other purposes like COV OPS, scouting, probing and or Falcon.

CCP will be removing OFF GRID BOOSTING. Count on it.


Not sure if serious or trolling....

High Five. Yeah! C'est La Eve .

Trinkets friend
Sudden Buggery
Sending Thots And Players
#16 - 2013-06-20 23:26:05 UTC
I wish the playerbase would make up their mind what CCP is going to do about this. I'm faced with a decision on whether to go down the route of turning my alt into a POS-molesting mouthbreather T3 alt or just train for dual alpha nags. All this flip-flopping on the forums makes my head hurt.
Cearain
Plus 10 NV
#17 - 2013-06-22 04:51:56 UTC
Princess Nexxala wrote:
This will not happen, most you will see is a T3 boosting nerf and possibly something that lowers their effectiveness while off grid.

They will never remove off grid boosting entirely as it would cost them too many paying accounts.


Its hard to know how many accounts they are losing due to the utter stupidity of ogbs.

As more and more people realize how important paying for 2 accounts becomes (so you can sit one in a safe spot while you pvp with the other account) I think eve will become much harder to sell. Would you have installed eve if someone told you that?


This sort of reputation takes time to build. But once a game has a black mark like that, it's hard to shake. I think the best and brightest at ccp realize this, and will end ogbs before the game completely goes to ****.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zen Guerrilla
CTRL-Q
#18 - 2013-06-22 05:51:55 UTC
ALUCARD 1208 wrote:
nope ccp cant get new code to work with old code to bring them on grid so it would have to be a total rewrite which could break multiple other things.. Im guessing ccp dont have the time or resources atm

[tinfoil]I'd say it has to do with the huge number of alt accounts that are only kept active for those precious offgrid boosts. CCP loves them monies.[/tinfoil]

pew pew

Ohishi
Apocalypse Reign
#19 - 2013-06-22 06:13:42 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=250493&find=unread

More OGB alts trying to stop the removal of OGB completely. I say just completely remove the command sub system at this point, and I am a booster character with defensive systems 5 trained.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Tinu Moorhsum
Random Events
#20 - 2013-06-22 09:57:37 UTC
Trinkets friend wrote:
I wish the playerbase would make up their mind what CCP is going to do about this. I'm faced with a decision on whether to go down the route of turning my alt into a POS-molesting mouthbreather T3 alt or just train for dual alpha nags. All this flip-flopping on the forums makes my head hurt.


I ended up doing both. The leadership alt may eventually need to fly a command ship on field instead of parking him somewhere but the time spent on leadership isn't wasted and the time spent training the naga isn't wasted.

TBH I think this idea won't affect most players at all. FC's and/or people who support fleets with a 2nd character in fleet are going to have more task loading. Personally I find FCing to be *ample* mental gymnastics as it is with having to worry about moving the fleet around, findind targets, out smarting the enemy to fight on level or favorable terms, listening to chit chat from multiple chat boxes and command channels, micro managing fleet position in a fight, locking and calling targets and keeping track of who is winning to know when it's "time to hold them and time to fold them"

If I had to add to that "dual boxing" during a fleet fight with one of my characters in a billion isk boner loki (for example) because CCP decided that off grid bonuses are unfair than one of two things would happen.

- I'd lose a lot of lokis
- I'd have to delegate this task

To fleet members they don't really give a ****. Either they're getting bonuses or they're not. It's that simple. WHERE the bonus ship is doesn't matter to them at all.

Ergo, the only people to be disadvantaged by this are people who fly bonus ships (almost always dual/multi boxing) and the "nerf" is to create more task loading for the FEW people who are already under substantial task loading as it is.

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