These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Allows CEOs to expel members in space - Ideas for solving the previous abuses

Author
Amizo Hamma
Imperial Shipment
Amarr Empire
#1 - 2013-06-19 23:22:30 UTC
Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here.

Solution: A new Crimewatch flag to keep war targets, war targets, even when no longer in a corporation at war. (read on)

AWOXing seems to be endorsed, supported, and protected by game code. Should corpmates be able to shoot each other? Yes. Should there be spies, intrigue, and politics in eve leading to sabotage? Yes. Should non-corp capsuleers be permitted to remote repair a player participating in a member vs. member engagement? That's a complex issue I don't like, but we're not getting into that.

However, instead of addressing the exact AWOX scenario with game code, lets address why CEOs and Directors aren't permitted to expel a member while in space. To my knowledge, I'm always looking for more information, the reason the owner of a corporation cannot expel a member while they are in space is simply due to past abuse. CEOs and Directors are subject to hellish headaches because of someone else's game abuse in the past.

Abusive situations:

  • You're at war with another corp/alliance. You have a bait ship waiting. Opponents attack. You expel the member in the bait ship. Instantly the opponents are flagged and attacked (by CONCORD and/or empire guns) provided you're in high sec or low sec near empire guns.
  • You're sparring with a corpmate in high sec, they begin to fire on you, as a CEO or Director, you could expel them and watch as CONCORD rips their ship apart.
  • Other potential abuses by CEO/Director.


The number one reason I'm aware of is the first list item above. So, how can we address that so they can re-enable expelling members in space and addressing AWOXing?Simple, add a new limited war engagement flag to Crimewatch.

This flag should be at least 15 minutes, maybe even 60 minutes in the event a chase or capital ship is involved, and when applied it treats ANY member of a corp that is at war with another corp as "suspect" and always a valid target as long as the flag is active. The flag is only removed by time expiration like all other Crimewatch flags.

This has two obvious results. The first is it addresses member kicking abuse during war time, and doesn't affect other Crimewatch flags. The second is a side effect, if you happen to be engaging war targets during the last minutes of a war then you would be a valid target after the war is over but the flag would no longer be getting refreshed. Obviously, more code could fix this, but it seems like an acceptable side effect and even encouragement to fight the war down to the last second.

If the other abusive situations related to CEOs and Directors are a concern... I don't see why, a member can simply leave the corp if they feel abused, but if the developers wanted a solution for this, I believe that's just as easy. If you engage a corpmate, enable the limited engagement flag with that member. Sounds dumb, but isn't that what that flag is for? In that situation if the CEO/Director kicks said member, the limited engagement flag would protect them from CONCORD for a short duration. Yes, this would also positively affect AWOXers, giving them time to destroy a target, but in the least we wouldn't have to endure them staying in corp and the engagement is effectively limited.

Please discuss and upvote/like if you agree. I'm also looking for improvement, suggestions, and thoughts on possible unintended consequences.

--Amizo
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-06-19 23:28:16 UTC
Rather than adding a new flag, it's possible to just use the Limited Engagement flag we already have.

I still see how being able to willy-nilly expel corp members left and right while in space can be a Very Bad Thing™, but using the things we already have rather than proposing to add new ones might help your cause a little.
Rented
Hunter Heavy Industries
#3 - 2013-06-19 23:45:16 UTC
There's little reason such archaic mechanics such as 'Wait until they logout, disconnect, and/or you log in faster than them after downtime' should still be around for removing someone from your corporation.

The only potential abuse left over if a limited engagement system were in place that I can think of at the moment would probably be along the lines of getting a POS tower to throw a 'former' corpmate out of the forcefield and commence firing on them.... I'm too lazy to check at the moment but I think you might be able to do that with 'current' corpmates anyways.
Draconus Lofwyr
The Scope
Gallente Federation
#4 - 2013-06-20 00:01:38 UTC
simple fix, set a remove from corp flag for next time they log out/dock in station, problem solved, but no, that would be too easy to provide, everything else can be queued up, why not that?
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#5 - 2013-06-20 00:20:07 UTC
Some sort of clock time countdown timer on the kick + apply the limited engagement flag in a sensible way where an expelled pilot is in combat fixes all of the possible issues. Even if that doesn't cover it all, how it works now is just dead stupid and needs to be fixed. If it causes other issues, then address them rather than hiding them under the skirt of a plainly idiotic mechanic that causes more problems than it ever fixed.

EvE is supposed to suck.  Wait . . . what was the question?

Amizo Hamma
Imperial Shipment
Amarr Empire
#6 - 2013-06-20 00:39:09 UTC
First of all, my goal is find a way to address the abuse that lead to CEO/Directors not being able to kick members in space.

Secondly, using an existing Crimewatch flag might not be a good idea. For example, in the corporate warfare scene and using my previous example: the bait ship is attacked by a 10-man fleet from their war oppontents, but only 5 are in range and taking action on the bait ship. CEO expels the member flying bait, and due to the limited engagement flag mechanics only 5 of the 10 man fleet are protected, the rest get CONCORDed if they don't react quickly enough to the member being expelled.

Code-wise, I would imagine that a corp or alliance level flag would be easier to implement and more difficult to have issues with and would solve the above contingency.

TL;DR: If you're at war when shots are fired, you should stay at war for a specified duration even if you're no longer in a corporation or alliance that is at war. Then, we can have some more of our kicking rights back as CEOs and Directors.

-- I'd also like to see a dev response regarding if there's any other ways instant corp member expulsion could be abused outside of top-down abuse. Like someone said above, this is archaic code and also very non-intuitive. It also has potential to bring corporate operations to a halt. --
ShahFluffers
Ice Fire Warriors
#7 - 2013-06-20 01:16:35 UTC
Amizo Hamma wrote:

  • You're at war with another corp/alliance. You have a bait ship waiting. Opponents attack. You expel the member in the bait ship. Instantly the opponents are flagged and attacked (by CONCORD and/or empire guns) provided you're in high sec or low sec near empire guns.
  • You're sparring with a corpmate in high sec, they begin to fire on you, as a CEO or Director, you could expel them and watch as CONCORD rips their ship apart.
The current flagging system would already be able to do this... the problem is that the abuse was kicking people out right before an engagement (and thus, before any "flags" could be generated).

Sorry OP... try again.
Mara Rinn
Cosmic Goo Convertor
#8 - 2013-06-20 02:42:36 UTC  |  Edited by: Mara Rinn
Draconus Lofwyr wrote:
simple fix, set a remove from corp flag for next time they log out/dock in station, problem solved, but no, that would be too easy to provide, everything else can be queued up, why not that?


This option is simple and elegant. No timer exploits, no edge cases for people kicked from corp in the middle of combat.

It could be abused by staying logged in"forever" (which is an issue to consider when CCP finally removes downtime), but I am sure there could be a ruling that GMs are allowed to forcibly log out a character who has been expelled from corp and is sitting in space for 24+ hrs.

This option could also be extended to any session change, such as jumping through star gates, using a wormhole, or boarding a new ship. It would be very hard to continue awoxing if the corp all moves to the next system over when you are kicked.
Hesod Adee
Perkone
Caldari State
#9 - 2013-06-20 03:06:51 UTC
Draconus Lofwyr wrote:
simple fix, set a remove from corp flag for next time they log out/dock in station, problem solved, but no, that would be too easy to provide, everything else can be queued up, why not that?


Very simple.

Currently the only way to kick an AWOXer who wants to stay in the corp is to login before he does after downtime. For a lot of us, this simply isn't possibly because of sleep and/or work. Queue it up and that ceases to be a problem.

If CCP ever removes downtime, then that might cause a bit of a hitch. But that is solvable.
Amizo Hamma
Imperial Shipment
Amarr Empire
#10 - 2013-06-20 03:07:10 UTC
ShahFluffers wrote:
Amizo Hamma wrote:

  • You're at war with another corp/alliance. You have a bait ship waiting. Opponents attack. You expel the member in the bait ship. Instantly the opponents are flagged and attacked (by CONCORD and/or empire guns) provided you're in high sec or low sec near empire guns.
  • You're sparring with a corpmate in high sec, they begin to fire on you, as a CEO or Director, you could expel them and watch as CONCORD rips their ship apart.
The current flagging system would already be able to do this... the problem is that the abuse was kicking people out right before an engagement (and thus, before any "flags" could be generated).

Sorry OP... try again.


Very well. My mistake. Lets amend my flag suggestion.

-- Add a new Crimewatch flag that is applied if you leave or get expelled from a corp or alliance while in space that was at war keeping you a valid war target for X minutes --

Better? Remember, my goal is get some anti-awox and anti-griefer control back in the hands of corp owners by allowing expulsion of members while in space. Thanks for the correction and information.
Amizo Hamma
Imperial Shipment
Amarr Empire
#11 - 2013-06-20 03:12:05 UTC
Hesod Adee wrote:
Draconus Lofwyr wrote:
simple fix, set a remove from corp flag for next time they log out/dock in station, problem solved, but no, that would be too easy to provide, everything else can be queued up, why not that?


Very simple.

Currently the only way to kick an AWOXer who wants to stay in the corp is to login before he does after downtime. For a lot of us, this simply isn't possibly because of sleep and/or work. Queue it up and that ceases to be a problem.

If CCP ever removes downtime, then that might cause a bit of a hitch. But that is solvable.


I'd prefer something that works quicker such as actually just expelling them while they're in space, but yes, this would work and I could settle with that if they're not willing to do more.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#12 - 2013-06-20 04:15:13 UTC
No. Your poor recruitment screening has consequences.
Amizo Hamma
Imperial Shipment
Amarr Empire
#13 - 2013-06-20 04:17:43 UTC
Aliventi wrote:
No. Your poor recruitment screening has consequences.


I figured someone would say this eventually. The typical "helpful" eve player.

Do enlighten us. How can you stay newbie friendly without adding excessive risk to your current members?
ShahFluffers
Ice Fire Warriors
#14 - 2013-06-20 04:59:38 UTC  |  Edited by: ShahFluffers
Amizo Hamma wrote:
Aliventi wrote:
No. Your poor recruitment screening has consequences.


I figured someone would say this eventually. The typical "helpful" eve player.

Do enlighten us. How can you stay newbie friendly without adding excessive risk to your current members?

By showing that you (and other core members) are capable of and willing to blow up anyone in corp who looks at you funny?

Being "newbie friendly" does not necessarily mean you have to be "friendly." By being a little paranoid and taking precautions you can mitigate most of the threat that AWOXers present. Those that do manage to wreak havoc you can write off as a "bit of fun" to break up the monotony of normal operations.

A good example was my first corp.
The Directors didn't let anyone except the "core group" of the corp have access to anything or know about any "vital" structures (to prevent theft)... and the one AWOXer that did come along quickly found himself facing lots of newbies doing missions together in sizable gangs led by a veteran or two in a pure PvP ship... or mining gangs supported by a logistics ship, interceptor, and lots of combat drones.
TheGunslinger42
All Web Investigations
#15 - 2013-06-20 08:46:03 UTC
No broken, doesn't require a 'fix'.

Be more careful when letting trash into your corp next time.

hope this helps m8
07
StoneCold
Decadence.
RAZOR Alliance
#16 - 2013-06-20 08:58:55 UTC
Quote:
[...]

Very simple.

Currently the only way to kick an AWOXer who wants to stay in the corp is to login before he does after downtime. For a lot of us, this simply isn't possibly because of sleep and/or work. Queue it up and that ceases to be a problem. [...]



That´s not true. Podkill the AWOXer, then remove him quickly.
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2013-06-20 09:00:49 UTC
Quote:
Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here


So, you have a player created problem, but you want a CCP created solution?

Yeah, PVP happened, sorry to tell ya (actually, I'm not), but the GMs are not, and should not help you out in that situation.

Next time get his API key before you let him in.

Also, moar tears plz.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2013-06-20 09:31:40 UTC
Correct me if I'm mistaken, but isn't AWOXing one of those things that CCP is completely okay with and uses as part of its various ad campaigns?

"Join up with a corp, work your way up the ranks, earn money and power and trust and then pull everything out from under them - or don't. The choice is yours. What will you do?."

Syreniac
Garoun Investment Bank
Gallente Federation
#19 - 2013-06-20 09:36:53 UTC
Alvatore DiMarco wrote:
Correct me if I'm mistaken, but isn't AWOXing one of those things that CCP is completely okay with and uses as part of its various ad campaigns?

"Join up with a corp, work your way up the ranks, earn money and power and trust and then pull everything out from under them - or don't. The choice is yours. What will you do?."



This is true, but it's more 'destroy them in one massive burst of treachery' than 'lurk around and make sure you're around at 11 am every day'
Alpha Taredi
Multispace Technologies Inc
#20 - 2013-06-20 09:37:15 UTC
I suppose doing proper api & background checks is too much work?
123Next page