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group pvp tengu

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-19 14:27:03 UTC
[Tengu, tengu2]
Ballistic Control System II
Co-Processor II
Reactor Control Unit II
Reactor Control Unit II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
100MN Afterburner II
Faint Warp Disruptor I
X-Large Ancillary Shield Booster, Cap Booster 400

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router II
Medium Ancillary Current Router I
Medium Core Defense Operational Solidifier II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

implants
Genolution ca1, ca2
low grade nomad beta, gamma, epsilon (agility boosts)
shaqil's speed enhancer (velocity boost)
zors custom navigation hyper-link (velocity boost)
zainou AM-703, TN-903, FR-1003 (turret fire rate boost, damage boost, explosion radius reduction)

2172 shield EHP repair per second BUT low total EHP of 39000

1655 m/s velocity agility of 20.3. Signature of 158

DPS of 533

cab stable at 58%

Anything glaringly wrong? Would lack of target painter hurt too much? Should a decent group pvp ship have neuts?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-19 14:27:58 UTC
if it needs more than 1 fitting mod/rig to work

its wrong.
Ciyrine
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-19 14:31:23 UTC
maybe its wrong. I wont say that your wrong and Im right since Im very inexperienced. But the way i see it is your trading power/cpu modules for more powerful module somewhere else

Like i could drop the xlarge ancilarry booster to just a large and free up the power/cpu. Then use those module spots for DPS but having a giant EHP repair per second seemed awesome
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-06-19 14:34:50 UTC
The point of a 100mn fit is that you are supposing to be kiting and not taking damage. You're using 5 fitting mods/rigs.

That is the definition of doing it wrong.
Ciyrine
Deep Core Mining Inc.
Caldari State
#5 - 2013-06-19 14:44:15 UTC  |  Edited by: Ciyrine
Thats a very dogmatic approach...more than 1 fitting mod = bad. You can run 100mn and pretend never to take damage. yet those ships do die. Wouldnt incredible speed 1600ish, small sig + incredible shield boost be awesome?

getting the power/cpu modules down to 1 means I can increase dps from 560 to 710 so 150 more dps. Thats 26% more damage....not bad. But i lose most of the tank....or to keep a little more tank I lose more of that 710 dps. Your just trading one thing for another. DPS, tank, speed these things get shifted around and fitting modules allow you to shift more of one thing to another. In this case fitting modules allowed me to drop DPS by 25% in return for much more in terms of speed and tank.

560dps seemed pretty good considering the speed and shield tanking capabilities of this ship. Getting past the dogmatic more than 1 fitting module = bad what kind of stats can you get out of a tengu that you think are better? As if the modules were a black box and we just compared stats for tank/speed/dps how would you rather these values pan out compared to what Ive put together?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2013-06-19 14:53:40 UTC  |  Edited by: Riot Girl
Why do you need a shield booster if you are in a gang? Get some logi and go with a buffer tank because that ASB isn't really going to help you survive at all. It might help to soften incoming DPS for 30 seconds, but after that, you'll pop. Also that AB isn't going to work well with HAMs as you'll struggle to keep anything within weapon range unless you can approach it in a straight line.
Ciyrine
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-19 15:19:11 UTC  |  Edited by: Ciyrine
you just blew my mind. Why would a 1600m/s ship have trouble keeping things in range of the hams?

you think the speed + asb + small sig still means I pop in 30 seconds? When is ASB worth it to increase survivability if not under those circumstances?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-06-19 15:32:49 UTC
Ciyrine wrote:
you just blew my mind. Why would a 1600m/s ship have trouble keeping things in range of the hams?

you think the speed + asb + small sig still means I pop in 30 seconds? When is ASB worth it to increase survivability if not under those circumstances?


lets just say there is a reason no1 fits their tengu like that.
Dato Koppla
Spaghetti Militia
#9 - 2013-06-19 15:34:43 UTC
This is not how you fit a 100MN Tengu, you need a regular shield booster (deadspace large is what I usually see) as an ancillary shield booster is more of a giant shield extender, once it runs out of charges you'll probably die. T1 meta disruptor is also fail, you really need T2 at the very least or go faction or something. You also want a cap booster as even though it's cap stable neuts are everywhere in PvP. I don't actually fly 100MN Tengus but these things are pretty glaring to me.

If you're flying in a group with Logi you should go for a high resist buffer fit, even if you're flying without Logi I would still go the same route as it's cheaper and easier, you can still have your 100MN AB in a fit with almost the exact effective hit points you get from 1 magazine of XL Ancillary boosts, with better resists, agility, speed, dps, doesn't require genolutions to fit etc.

Something like this:
[Tengu, 100MN HAM Buffer]

Reactor Control Unit II
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Shadow Serpentis 100MN Afterburner
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Warp Disruptor II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router I
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Engineering - Capacitor Regeneration Matrix
Tengu Defensive - Supplemental Screening
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - Dissolution Sequencer

Although more seriously in a gang there's no real reason to use a 100MN AB, you have to make quite a few sacrifices to fit it, but it's main use is to run away from unfavourable engagements as it can't be scrammed, in a gang fit scenario when you get primaried you'll have so much tackle on you that you won't be able to run away anyway.

Actually I just noticed that you're using regular cap boosters in your ASB (you always want faction cap boosters), and you listed a FOF explosion radius implant. Seems that you're really lacking some basic fitting knowledge that you should know before jumping into a Tengu.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#10 - 2013-06-19 15:36:32 UTC  |  Edited by: Riot Girl
Well it depends how much damage you're taking. If it's just a 1v1 fight or something, ASB will rep you up quite well but if you're getting primaried by a gang of 6 people, the ASB can only do so much. In a small gang, you should really have logi support with you and take a larger buffer tank.

Also, you'll have trouble keeping stuff in range because you have a very slow alignment. If you're using your AB to sig tank, your alignment is going to be so slow that any small ships that want to get out of your weapon range can just fly away from you as you turn (unless you're using long range ammo, rigs or implants, which isn't mentioned in your fit).
Swordfingers
The Swollen Horse Society
#11 - 2013-06-19 16:06:46 UTC
You go at the speed of a nano drake, do about as much damage, have less buffer and cost 10x more. All for the 'U can't scram me!' gimmick. And the problem with asb is, that most times people just need to shoot you and then shoot some more, once you need to reload.
Ciyrine
Deep Core Mining Inc.
Caldari State
#12 - 2013-06-19 19:46:06 UTC
Dato Koppla wrote:
This is not how you fit a 100MN Tengu, you need a regular shield booster (deadspace large is what I usually see) as an ancillary shield booster is more of a giant shield extender, once it runs out of charges you'll probably die. T1 meta disruptor is also fail, you really need T2 at the very least or go faction or something. You also want a cap booster as even though it's cap stable neuts are everywhere in PvP. I don't actually fly 100MN Tengus but these things are pretty glaring to me.

If you're flying in a group with Logi you should go for a high resist buffer fit, even if you're flying without Logi I would still go the same route as it's cheaper and easier, you can still have your 100MN AB in a fit with almost the exact effective hit points you get from 1 magazine of XL Ancillary boosts, with better resists, agility, speed, dps, doesn't require genolutions to fit etc.

Something like this:
[Tengu, 100MN HAM Buffer]

Reactor Control Unit II
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Shadow Serpentis 100MN Afterburner
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Warp Disruptor II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router I
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Engineering - Capacitor Regeneration Matrix
Tengu Defensive - Supplemental Screening
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - Dissolution Sequencer

Although more seriously in a gang there's no real reason to use a 100MN AB, you have to make quite a few sacrifices to fit it, but it's main use is to run away from unfavourable engagements as it can't be scrammed, in a gang fit scenario when you get primaried you'll have so much tackle on you that you won't be able to run away anyway.

Actually I just noticed that you're using regular cap boosters in your ASB (you always want faction cap boosters), and you listed a FOF explosion radius implant. Seems that you're really lacking some basic fitting knowledge that you should know before jumping into a Tengu.


1) if the asb is effectively an extender its the best in the game. by the time it runs out of ammo it will have given an enormous amount of EHP

2) its interesting peoples views of cap stability. most builds I see posted that get forum thumbs up have like 2-3 minutes of capacitor before running out. Im all for cap stability and boosters as I see them as the heart/bloodstream of the ship. When they run out you die and its why many fights last 1-3 minutes(about as long as people have cap). I didnt want to go overboard with capacitor but your saying on top of the cap stability go with a booster? because that will hurt either speed/tank/dps and get flamed even more right?

3) the build you posted pretty much replaces ASB with extender(larger sig size, less total EHP given) and upgrades some modules to faction versions. Im cool with what you posted because in my view its pretty much same as what i posted. But is the extender vs ASB(better in my newb view) change really the difference between good and bad build for you?

you said if Im flying with logi ship that i should go with extender because its easier to fit and gives me bigger shield until logi can start healing me. How longs it take for the logi to start repping me? Because if it starts repping me early enough and Im using ASB then total we should be able to heal more than they DPS me making the ASB more stable over the course of the fight. Now of course in truly large groups the DPS would be too high to matter but I was thinking like 4-6 man groups here. 2100 EHP fix from my asb + log ship is gonna absorbe a lot of DPS

What i gain by going with the ASB is much smaller sig sizer which means missiles which are extremely popular offense are gonna do very little damage to me negating a significant portion of the damage incoming(based on EFT experimentation whcih is all i can do with my low skills). Small sig + speed + asb/logi seems like it could do some unexpected things in pvp that maybe vets arent fully appreciating....or Im totally off base here

4) you mentioned using the ASB to get away from bad encounters. Ok thats cool but i was mostly thinking speed to minimize damage and controlling range to the target. Your saying that a primaried tengu = webbed = slow speed = no ability to control range

ham tengus are very popular so is the idea that whoever gets primaried is out for the fight because their too slow to get within range of their HAM weapons. So then their job is to survive. And to survive extenders are the way to go because youll be dead before the ASB can provide enough EHP compared to what you start with using extenders. I can understand all of that but then the question becomes

what makes a weak tank kiting frigate with high speed ok but the ham tengu with high speed and much better tank/resists not ok?

Quote:
You go at the speed of a nano drake, do about as much damage, have less buffer and cost 10x more. All for the 'U can't scram me!' gimmick. And the problem with asb is, that most times people just need to shoot you and then shoot some more, once you need to reload.


so your saying im slower than drake, less dps than drake, less buffer. Yet tengu is very popular for pvp, more than drake. so lets see this drake that does everything better than that tengu. because i think your combinging several different types of drakes in your head...ran out of space
Ciyrine
Deep Core Mining Inc.
Caldari State
#13 - 2013-06-19 19:47:28 UTC  |  Edited by: Ciyrine
continued...I think your combining several specialized drake builds in your head and coming up with a super drake that doesnt actually exist. So lets see a drake fit that does all you say and Ill just fly that


*edit* as for the FOF implant. I probably looked at the wrong one in EFT but in the same implant spot theres one that does the explosion radius reduction so lets just pretend I posted that one
Swordfingers
The Swollen Horse Society
#14 - 2013-06-19 20:26:52 UTC  |  Edited by: Swordfingers
[Drake, ham]

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Small Energy Neutralizer II

Medium Polycarbon Engine Housing I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

I just copy-pasted the second gen podla drake with hams. With the implants it would probably beat your tengu at dps, buffer tank, speed and agility (some by smaller margin, others by huge) and it sports a dual web and longer range point. The only thing you have going for you is the mentioned unscramability and missile range (which can be remedied by using the navy drake, which becomes even cap stable, if that's your thing).

The gimmick of 100mn tengu was its damage application and speed tanking at relatively long ranges, which allowed you to wear down your targets faster (albeit still slowly) than them wearing you. By using the asb you're forcing yourself in a time envelope where plenty of ships would outlive and outdamage you.

If you're in a fleet/gang with logi (which should be able to rep you a second or two after you taking damage, if not, then all of you need switch to T1 cruisers to get the hang of things) and want a tengu, fit it with buffer/resists, T2 point and damage mods and you have a nice little 700-800 dps machine.

TL;DR:Use proper tools for different situations. A badly fit 100mn tengu isn't a proper tool for gang PvP.
Ciyrine
Deep Core Mining Inc.
Caldari State
#15 - 2013-06-19 21:34:54 UTC
At work so cant throw that fit into eft but im going to assume u posted a faster better tank higher dps drake than the tengu. So im assuming theres a tengu fit that putperforms that drake. Whats that look like?

And to recap. My 100mn fit fails compared to other 100mn fits because of asb vs extender?
Maqari Kinraysuwa
Oruze Cruise
White Stag Exit Bag
#16 - 2013-06-19 21:52:45 UTC
Ciyrine wrote:
At work so cant throw that fit into eft but im going to assume u posted a faster better tank higher dps drake than the tengu. So im assuming theres a tengu fit that putperforms that drake. Whats that look like?

And to recap. My 100mn fit fails compared to other 100mn fits because of asb vs extender?


It fails for a number of reasons.

1. You fit it like a cheapass. You should be looking to spend, at minimum, 1.2b on a 100MN tengu, if you want any real performance. Navy tackle, deadspace AB, and CN BCSs are a given.

2. You have a billion fitting mods on it. You shouldn't need a co-pro. You shouldn't need two RCUs. Either your skills are abysmal, or you just can't fit properly.

3. You are considering buying a Shaqil's implant, but won't put out for snakes.

4. You are using rage HAMs, when the most important benefit of a HAMgu over a HAM legion is projection.

I have seen your other posts, you should probably get some experience in cheap ships before you try to PvP in a tengu or rat in a carrier. If not, let me know where you fly it, so I can uninstall one of your subsystems.
Sycotic Deninard
Basgerin Pirate
#17 - 2013-06-19 22:24:10 UTC
This fit lacks range and thus forces you to be right on top of your targets. Yes it has a 100mn on it however you will quickly realize that it is slow in acceleration and turns like an overloaded truck when at top speed. Since you have very little range, you will need better tank than what you have. If you want a T3 missile brawler, I would recommend the 100mn Legion, its much better in that role. Tengus are kiters, not brawlers.

If you want to be lethal in a 100mn Tengu, you better have perfect, missile support skills, engineering, navigation and Tengu subsystem skills along with a high grade snake set and a very shiny fit. Having Loki boosts just makes it pure win. This is the price you pay for it.

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

Ciyrine
Deep Core Mining Inc.
Caldari State
#18 - 2013-06-20 01:01:51 UTC
Maqari Kinraysuwa wrote:


It fails for a number of reasons.

1. You fit it like a cheapass. You should be looking to spend, at minimum, 1.2b on a 100MN tengu, if you want any real performance. Navy tackle, deadspace AB, and CN BCSs are a given.

2. You have a billion fitting mods on it. You shouldn't need a co-pro. You shouldn't need two RCUs. Either your skills are abysmal, or you just can't fit properly.

3. You are considering buying a Shaqil's implant, but won't put out for snakes.

4. You are using rage HAMs, when the most important benefit of a HAMgu over a HAM legion is projection.

I have seen your other posts, you should probably get some experience in cheap ships before you try to PvP in a tengu or rat in a carrier. If not, let me know where you fly it, so I can uninstall one of your subsystems.


this was a great response. Good info and finish off with some humour. Fear not, i have the skills to fly a caracal and currently mining my way to be space rich while I learn about the game and skill up for the ships I want to fly.

1) if 100mn tengu requires the shiniest modules to work then its not for me.

2) nope its not that, the skills in eft are at lvl5. Its the cheap mods which have higher cpu/power requirements

3) shaqils implant is cheap

4) so get longer range hams got it
Dato Koppla
Spaghetti Militia
#19 - 2013-06-20 01:42:01 UTC
Your responses to my fit really makes me feel that you're lacking the knowledge and experience to be flying an expensive specialist ship like a 100MN Tengu.

You seem pretty determined to fly your ship as it is, since nobody here is going to change your mind, my advice to you is that you should go out and do it, the best way to learn is from experiencing it for yourself.
Ciyrine
Deep Core Mining Inc.
Caldari State
#20 - 2013-06-20 01:47:30 UTC
Dato Koppla wrote:
Your responses to my fit really makes me feel that you're lacking the knowledge and experience to be flying an expensive specialist ship like a 100MN Tengu.

You seem pretty determined to fly your ship as it is, since nobody here is going to change your mind, my advice to you is that you should go out and do it, the best way to learn is from experiencing it for yourself.


yours was one of the better responses. If my comments came of wrong I apologize I been getting a lot of harassment on the forums so my attitude was getting a bit rough I think.

I think im going to stay away from the 100mn fit if it requires such bling modules to make work
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