These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

8/10 Sansha prison Camp (stain)

Author
Dedal Dadalos
Bromania
#1 - 2013-06-18 13:53:53 UTC
After odyssey expansion ,we joined to 8/10 ,we wanted to tank with an stilleto (speed tank),and after we joined first room ,they changed the targets,i remember the rats never change the target in 8/10 why ccp changed it?why i don`t see these changes in note patches?
imbaRabbit
Caldari Provisions
Caldari State
#2 - 2013-06-18 15:06:47 UTC  |  Edited by: imbaRabbit
I think you've missed the expansion (read the Retribution patch notes).

EDIT: link on the dev-blog: http://community.eveonline.com/news/dev-blogs/73413
Jonas Staal
Republic Military School
Minmatar Republic
#3 - 2013-06-19 07:41:13 UTC
Dedal Dadalos wrote:
After odyssey expansion ,we joined to 8/10 ,we wanted to tank with an stilleto (speed tank),and after we joined first room ,they changed the targets,i remember the rats never change the target in 8/10 why ccp changed it?why i don`t see these changes in note patches?


They probably changed it because it didn't make any sense.
S Byerley
The Manhattan Engineer District
#4 - 2013-06-19 08:03:59 UTC  |  Edited by: S Byerley
Jonas Staal wrote:
Dedal Dadalos wrote:
After odyssey expansion ,we joined to 8/10 ,we wanted to tank with an stilleto (speed tank),and after we joined first room ,they changed the targets,i remember the rats never change the target in 8/10 why ccp changed it?why i don`t see these changes in note patches?


They probably changed it because it didn't make any sense.


If they were going for NPC realism, they didn't really make a dent. More likely they felt the need to address how abusable range/speed tanking were, but the result made group pve tactics extremely shallow and non-sentry drone management bloody annoying (at least we have hotkeys now I guess). I didn't mind solo'ing against the sleeper AI so much because there were maybe half a dozen NPC's in a wave, but having to deal with 6+ tracking disrupters with near-infinite range or a wave so large that your drones get insta-targeted, ect. because the original encounter just wasn't designed with that AI in mind seems ill-conceived.

TL;DR - bear whining about oldish pve changes even though he can't think of a better solution