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Is dual-boxing combat + logi for L4s worth it?

Author
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-18 16:53:12 UTC
I have a reasonably well skilled mission runner, and another toon that I just finished training up to Core Competency Elite, who I am now looking to find an application for. I am leaning toward making the new toon a maxed out logi and booster alt, and training the logi skills up first. My first thought was it would be a good Incursion runner, but I also wonder if it's worth bringing a logi alt along for L4s.

It seems like with logi support you can forget active tanking on the combat ship and just fit for buffer and resists, leaving all those slots normally dedicated to cap and reps for utility, mobility, and damage instead.

My question to anyone who has done this is, does it actually work?

Can one logi cruiser provide enough reps to keep up with incoming DPS and keep itself alive? Is it possible to keep aggro on the combat hull, or do all the rats just shoot at the logi nonstop? Is it more trouble than it's worth managing two ships rather than one?

EvE is supposed to suck.  Wait . . . what was the question?

Goldiiee
Bureau of Astronomical Anomalies
#2 - 2013-06-18 17:06:51 UTC
Before the aggro switch mechanic was instituted I used a guardian to keep a completely un-tanked Armeggedon alive in 'Smash the supplier' with full room aggro. With his poor gunnery skills this took awhile, but he never showed armor damage. With the new mechanic the aggro will certainly switch and make short work of an un-tanked Logi so of course the logi would need it's own local reps as well.

You would probably be better off with the new toon in a DPS ship and reducing the tank of both ships by half while doubling the DPS. Essentially this allows you to remove the DPS from the field before tank ever becomes an issue.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Morrigan LeSante
Perkone
Caldari State
#3 - 2013-06-18 17:16:31 UTC
Not much use, but when I dual box, I just skimp tank on both and go max DPS. Works well.

Appreciate not exactly your question but perhaps useful data.
Lugalzagezi666
#4 - 2013-06-18 17:27:05 UTC
Not worth it, you would get better isk/h by giving your alt noctis.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#5 - 2013-06-18 20:33:45 UTC
I found nurse domi with a full flight of sentries was easy for micromanagment, and then you could loose most of the tank slots on you main for DPS/utility.

It would probably not be much faster with a full blown logi alt.

internet spaceships

are serious business sir.

and don't forget it

The Djego
Hellequin Inc.
#6 - 2013-06-18 21:00:59 UTC
Doable sure. but not very effective. You don't really need a tank or buffer, single EANM or Invu works just fine. Agro switch isn't that often, they generally ignore the logi if you don't over rep a lot(just keep the BS not at full HP all the time and add a bit more rep if it drops to 50%). While you can fit a active tank on the logi, putting a RR on your BS to keep the logi alive, is easier most of the time since you don't need to manage cap on the logi as well and a proper tanked logi, orbiting the BS takes very little damage so it isn't much work or requires good reflexes.

If you didn't overtank your BS before and can drop a lot of tank slots, it isn't really worth it. Even if you can buff your kill speed with 4 tracking links a bit, it isn't as much as if you add a 2. ship for dps.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Tamiya Sarossa
Resistance is Character Forming
#7 - 2013-06-19 03:15:38 UTC
With an AB, don't need much in the way of tank on the Logi, and running with tracking links on a bonused ship can boost your effective DPS and range a noticeable amount. It's certainly slower than two DPS ships, but much more relaxed - pretty much set the logi to orbit at 50 and forget about it until it's time to move to the next room.

Primary pro for me was in low/null sec mission running - logi lets your main run with a standard PvP fit, can net you some opportunity kills in system without refitting and kills on overconfident mission busters as well.
Stetson Eagle
Paird Technology
#8 - 2013-06-19 05:32:47 UTC  |  Edited by: Stetson Eagle
Lugalzagezi666 wrote:
Not worth it, you would get better isk/h by giving your alt noctis.


qft

The scenario where logistics would be most useful is a dual weapon system ship using 8 damage mods and 4 application mods with damage rigs thanks to dropping tank. The ships that can do similiar are vindicator, navy domi, navy typhoon, navy armageddon and machariel. These ships can in all practises do the same with a 2 slot tank so a logistics is not required for the dps.

Noctis is good but painful to fly. An alternative to your original plan would be to train a fleet booster alt that provides the same untouchability by tank boosts system wide, while also boosting agility.
Chainsaw Plankton
FaDoyToy
#9 - 2013-06-19 08:27:31 UTC
I've done a few missions with gank boat (nightmare, vindi, or mach so far) + domi (4 drone damage amps, 3 omnis, 3 drone scope rigs for 800dps 110km optimal on garde IIs, with 2 energy transfers) , just assign drones and gank gank gank! nearly all agro goes to the gank boat, some goes on the domi, but it usually switches off before it can even get through the shields. if not there is a wee bit of tank on the domi that seems to hold just fine.

using a logi that only does reps seems like a waste imo. I really can't add much more gank on my gank boats (one more mag stab on the vindi, or maybe some omnis in the mids) with two higher damage ships in the same mission you can mostly get away with 3 slot tanks.

@ChainsawPlankto on twitter

Lord Snapcase
Republic Military School
Minmatar Republic
#10 - 2013-06-19 08:44:20 UTC
Now using Nightmare and Rattlesnake combo, both have 2 cap transfer in highs and this way both can just about permarun x-large boosters, rattle also has 2 med shield transfers to get agro (but so far seems that even both running NM gets agro rather fast) since rattle has huge tank.

In this setup both ships can put almost max dps on blobs while tank is more than enuff for any lvl 4 mission. Also drones melt those pesky frigs and close orbiting cruisers faster than any bs could target them :)
Chi'Nane T'Kal
Interminatus
#11 - 2013-06-19 09:28:00 UTC  |  Edited by: Chi'Nane T'Kal
Freighdee Katt wrote:

(1) Can one logi cruiser provide enough reps to keep up with incoming DPS and keep itself alive?
(2) Is it possible to keep aggro on the combat hull, or do all the rats just shoot at the logi nonstop?
(3) Is it more trouble than it's worth managing two ships rather than one?


I've been running a Gila+Osprey setup out of necessity for quite a while now (skills problem due to the necessity to react to first the AI patch and then the summer skill patch) and only recently switched to spider domis.

1:
Yes, provided the mission allows you to build up your speed+distance tank. My Osprey ran with about 120 hp/s@600m/s and was mostly fine. It provided about 1000 hp/s to the Gila while not targeted or 600 hp/s while self repping.

Webs are obviously a problem, it's pretty much Tengu light.

2:
Neither, nor. My logi sometimes pulled stage and also lost it, without me being able to reproduce a definite pattern (i.e. no clean rules as with WoW's sophisticated thread management).

If your DPS is not a drone boat you may even have less aggro switching to the logi.

3:
It's definitely worth it, if you can't run L4 solo otherwise ;).
It MAY be worth it, if your DPS increase significantly or it allows switching to a more agile ship.

The trouble is certainly overrated, in a lot of missions it's simply a matter of burning away from enemies, enter 50km orbit, run reps. I usually avoided WC, though ;).


That said, if your mission ship doesn't sacrifice a lot of DPS to tank, a salvage alt is probably better.
Oska Rus
Free Ice Cream People
#12 - 2013-06-19 10:32:07 UTC
two rr domies are better than any logi combo. Unless you need more than 800 dps tank which is needed only for some complexes and wormhole sites C4+.
Bugsy VanHalen
Society of lost Souls
#13 - 2013-06-19 14:40:30 UTC
I dual box missions a lot, but not with logi, not needed,. I use a BC for the second ship set up to tkae out frigates and cruisers fast. If I need tank I often use a drake/raven or Drake/Phoon combo. Drake goes in first, starts with frigates and works its way up. Tank has never been an issue for the drake, Raven/typhoon goes in and starts hammering the BS's, rooms clear very fast, almost never even launch drones anymore. 3rd account follows in a Noctis, 4th account, when I bother to log it in is in a drone boat or HAC for a little extra DPS.

I make about the same isk/hr missioning as I do mining, about 100M. Much more if I get the right missions with large numbers of pirate BS's
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#14 - 2013-06-19 15:23:16 UTC
Tamiya Sarossa wrote:
Primary pro for me was in low/null sec mission running - logi lets your main run with a standard PvP fit, can net you some opportunity kills in system without refitting and kills on overconfident mission busters as well.

That's an interesting upside. Running missions reasonably well in a PvP fit might be enough to make it worthwhile.

EvE is supposed to suck.  Wait . . . what was the question?

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#15 - 2013-06-19 15:31:03 UTC
Lord Snapcase wrote:
Now using Nightmare and Rattlesnake combo, both have 2 cap transfer in highs and this way both can just about permarun x-large boosters, rattle also has 2 med shield transfers to get agro (but so far seems that even both running NM gets agro rather fast) since rattle has huge tank.

This makes me wonder about another option: just bringing a second throwaway ship along to serve as a flying cap battery for the combat ship. Since you get more incoming that outgoing with the cap transfers, it seems like a cruiser hull that did nothing but run a mini-cap chain with your DPS ship could let you recover a lot of slots normally dedicated to cap management (or, if you run with boosters, get a longer run time without the boosting). Most projectile and missile fits don't have big cap issues anyway, but I wonder how much this might help the hulls that are usually short on cap, like laser and hybrid boats.

Do you pretty much need two battleship hulls to make the two-ship cap chain work out, or could one battleship with a smaller ship along just to serve as a battery also do?

EvE is supposed to suck.  Wait . . . what was the question?

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#16 - 2013-06-19 15:34:38 UTC
Bugsy VanHalen wrote:
I dual box missions a lot, but not with logi, not needed,. I use a BC for the second ship set up to tkae out frigates and cruisers fast. If I need tank I often use a drake/raven or Drake/Phoon combo. Drake goes in first, starts with frigates and works its way up. Tank has never been an issue for the drake, Raven/typhoon goes in and starts hammering the BS's, rooms clear very fast, almost never even launch drones anymore. 3rd account follows in a Noctis, 4th account, when I bother to log it in is in a drone boat or HAC for a little extra DPS.

I can see the appeal of this. The Drake is a stupidly boring hull to fly on its own, but with a brick tank fit and a rack full of Rapid Light Missile Launchers, it sure would make plowing through those elite frigates a lot faster. And you don't have to worry about it getting one-shotted like a Caracal might.

EvE is supposed to suck.  Wait . . . what was the question?

Ginger Barbarella
#17 - 2013-06-19 17:36:23 UTC
Just to see whether it's viable or not I fit a remote repper and cap booster on a Noctis that I use for clean-up, and tried it on a per-room basis. I only really needed the remote repping for the DPS ship a couple times, so the salvaging speed reduction from my Noctis wasn't worth the repping changes. Just really haven't been in a "holy crap!" situation in L4's in a long time to warrant a dedicated logi, T2 or otherwise.

"Blow it all on Quafe and strippers." --- Sorlac

Lord Snapcase
Republic Military School
Minmatar Republic
#18 - 2013-06-20 08:42:29 UTC
Freighdee Katt wrote:
Lord Snapcase wrote:
Now using Nightmare and Rattlesnake combo, both have 2 cap transfer in highs and this way both can just about permarun x-large boosters, rattle also has 2 med shield transfers to get agro (but so far seems that even both running NM gets agro rather fast) since rattle has huge tank.

This makes me wonder about another option: just bringing a second throwaway ship along to serve as a flying cap battery for the combat ship. Since you get more incoming that outgoing with the cap transfers, it seems like a cruiser hull that did nothing but run a mini-cap chain with your DPS ship could let you recover a lot of slots normally dedicated to cap management (or, if you run with boosters, get a longer run time without the boosting). Most projectile and missile fits don't have big cap issues anyway, but I wonder how much this might help the hulls that are usually short on cap, like laser and hybrid boats.

Do you pretty much need two battleship hulls to make the two-ship cap chain work out, or could one battleship with a smaller ship along just to serve as a battery also do?


I guess cruiser or BC would work as well, CPU and grid for cap transfers is not that bad. But Rattle gives out very nice DPS, at least around 700 or so (don't have eft on this comp) that you really don't even need to manage: if rattle has agro drones auto-engage, if NM has agro then just set drones to guard it. So you get max dps from both ships.
But off course NM / Rattle combo is not the ISK friendly option, just about any BS with utility highs paired with domi would do virtually same dps with less cost. And domi could be replaced with BC like Myrmidon or some cruiser (off course not getting full setup of sentries with myrm though).
GreenSeed
#19 - 2013-06-20 09:10:12 UTC
Lugalzagezi666 wrote:
Not worth it, you would get better isk/h by giving your alt noctis.

8 tractors on highs, and salvage drones.

prioritizing looting over salvaging always.

in a few minutes you can loot the room, and tab back to main to clean second room while drones chew trough wrecks.