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New hacking / magsites and serious price drop!

Author
kenxi
The Green Dollar
#1 - 2013-06-18 04:28:17 UTC
I'm loving the new system. However it appears everyone does as well...... The prices are in a free fall. Soon there won't be a point to doing this it isn't hard enough anyone with half a brain and over 2m sp can do the sites in null for god sake!

The % of morons is always greater than what you would expect it to be unless you always assume 100% of people are morons

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2013-06-18 04:44:50 UTC
This needed a thread why exactly?
RubyPorto
RubysRhymes
#3 - 2013-06-18 07:51:11 UTC
When lots of people do something, the reward falls.

See: Caldari Navy LP store.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nindata Mangeri
Sebiestor Tribe
Minmatar Republic
#4 - 2013-06-18 08:43:20 UTC
So what?

Everybody keeps whining about how it's easier now and how everybody's doing it... But all I hear is "Oh no! I need to work harder now :("

Every frackin' MMO I've ever played. There are the people who deal with the changes, put on their big-boy boots, and get to work. And then there are the crybabies who make threads like this.
Haulie Berry
#5 - 2013-06-18 15:13:25 UTC  |  Edited by: Haulie Berry
Really? No ****?

What did you think would happen? If an activity provides grossly out-of-proportion rewards to other activities of comparable difficulty, people are going to start doing that activity. What else would happen? Everyone else keeps running missions and lets you run around farming relic sites for 200m per hour? Roll

Prices will eventually stabilize at a point that makes exploration a reasonable income source for the amount of skill and effort involved.

What's really significant about this is that the reduction in T2 salvage prices may actually make it practical to fit T2 rigs on non-blingmobiles, making T2 rig production a more attractive prospect than it has traditionally been (for people who don't like waiting ages to move product, anyway). It will be interesting to see how it shakes out with the increased material requirements for capital rigs.
Ginger Barbarella
#6 - 2013-06-18 16:54:40 UTC
Nindata Mangeri wrote:
So what?

Everybody keeps whining about how it's easier now and how everybody's doing it... But all I hear is "Oh no! I need to work harder now :("

Every frackin' MMO I've ever played. There are the people who deal with the changes, put on their big-boy boots, and get to work. And then there are the crybabies who make threads like this.


Tell us where the bad man touched you... P

"Blow it all on Quafe and strippers." --- Sorlac

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-18 21:42:13 UTC  |  Edited by: Stigman Zuwadza
I think you're a little late with your observation about salvage prices dropping.

Most seem to have bottomed out now and are remaining stable, a number of them are now on the increase, the same applies to decryptors.

I did read somewhere that the uptake in exploration was a factor of like 5-6 which means a glut of cheap materials was inevitable, however I'm assuming we're at the beginning of the tampering off period now so expect salvage to slowly but surely rise in price.

I'd say prices will find a position somewhere between pre-Odyssey prices and now.

Well, that's my viewpoint anyway. Big smile

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

S Byerley
The Manhattan Engineer District
#8 - 2013-06-18 22:14:45 UTC
Since this was posted in S&I, can someone explain why manufacture/research aren't absorbing the component influx well and/or why it hasn't effected end product prices (that I've seen at least)? I assume it can be partially attributed to turnaround time and partially to the other patch changes?
Victoria Sin
Doomheim
#9 - 2013-06-18 22:29:41 UTC
S Byerley wrote:
Since this was posted in S&I, can someone explain why manufacture/research aren't absorbing the component influx well and/or why it hasn't effected end product prices (that I've seen at least)? I assume it can be partially attributed to turnaround time and partially to the other patch changes?


The Spatial Attunement Units are expensive, still, and the market volumes are low. There's also a lot of competition, with early adopters building stuff in a cluster **** to sell, which has caused the price to crash to near production cost. It's pretty much not worth building some things at the moment. Give it a few months and everything will settle down again.
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#10 - 2013-06-18 22:33:02 UTC
I'd say first off the sheer volume of materials that made it to market far exceeded demand which probably attributed to the price crash as well ...just too much shiz.

As for (rig) prices not dropping, there may of been a number of people with pre-Odyssey materials and they weren't going to be in a rush to sell lower otherwise their losses would of been incredible. Also, if you had the opportunity to maintain an over inflated price, wouldn't you? Big smile

I was surprised prices remained as high as they did for as long as they did, some margins were pushing 80%+ on some rigs. It was a nice windfall all around for rig manufacturers.

Prices (and margins) are slowly returning to normal, give it another week and margins might be back to pre-Odyssey numbers and rig prices will be at a new low.

As to turnaround time, providing manufacturing didn't have a bottleneck on their inventing they would of been producing stock daily, maybe even twice a day for the eager.

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.