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The Bounty System

First post
Author
Linna Baresi
#21 - 2013-06-18 09:41:46 UTC
I, completely new to EVE, have had a bounty on me since my 7th day of play, just for asking a question when people were talking about bounties in chat. Fortunately, an experienced player was kind enough to explain what (not) to expect. A good thing too, because a few days later I ran into another new player, 1 day old, who'd completely freaked out because he had a 100K bounty placed on him, and I was able to relay what I'd been told and (I hope) calm him down.

That this could even happen, baffles me. However harsh a PVP game may be - and I've played plenty - generally, new people are given a chance to get their feet wet before being dragged into the deep. It kinda helps if you don't scare them off right away.

So yeah, I think the bounty system in EVE needs work. I could understand it if flying specific types of ship or participating in specific activities automatically made you a legitimate kill with a bounty - new character or not. I'm not so sure I understand the logic of allowing anyone to place a bounty on anyone, with or without reason, and then having a bounty payout system that sounds like a bit of a bad joke.




Member of since 2003 fated.europefreeforum.com

Lady Areola Fappington
#22 - 2013-06-18 09:48:19 UTC
Linna Baresi wrote:
I, completely new to EVE, have had a bounty on me since my 7th day of play, just for asking a question when people were talking about bounties in chat. Fortunately, an experienced player was kind enough to explain what (not) to expect. A good thing too, because a few days later I ran into another new player, 1 day old, who'd completely freaked out because he had a 100K bounty placed on him, and I was able to relay what I'd been told and (I hope) calm him down.

That this could even happen, baffles me. However harsh a PVP game may be - and I've played plenty - generally, new people are given a chance to get their feet wet before being dragged into the deep. It kinda helps if you don't scare them off right away.

So yeah, I think the bounty system in EVE needs work. I could understand it if flying specific types of ship or participating in specific activities automatically made you a legitimate kill with a bounty - new character or not. I'm not so sure I understand the logic of allowing anyone to place a bounty on anyone, with or without reason, and then having a bounty payout system that sounds like a bit of a bad joke.







Simply, the bounty system isn't dependant on morals, good vs. bad, anything. It's just a public statement that someone is offering ISK to take you out.

Might be a bounty on a "bad guy" for revenge.
Might be a bounty on a "Good guy" for messing with the bad dudes work
Might just be a psycho who wants to make the world burn.


All the above are valid reasons. Welcome to EVE.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Inxentas Ultramar
Ultramar Independent Contracting
#23 - 2013-06-18 10:02:22 UTC
The "fix" is simple OP:

1. Take pride in your bounty and amass as much as possible. Be sad when you lose in PVP.
2. Blow up ships controllably to lower it's value. Be happy when you lose in PVP.

See? Just lose in PVP if you want to get rid of the bounty.
Arduemont
Rotten Legion
#24 - 2013-06-18 11:43:25 UTC
Bounty system works fine as far as I'm concerned.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Maldiro Selkurk
Radiation Sickness
#25 - 2013-06-18 17:07:48 UTC
Malcanis wrote:
Maldiro Selkurk wrote:
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.

I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.

The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility.


Please do explain



Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink"

Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles"

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Logan Brewster
Personal Future Confectioners
#26 - 2013-06-18 17:20:23 UTC
Bounty system
Sov
War Decs
[...]

System ok, players turn system into travesty = not CCPs fault

Damn funny, though.

CCP can change the game, but not the players.
Cipher7
Sebiestor Tribe
Minmatar Republic
#27 - 2013-06-18 17:27:53 UTC
Linna Baresi wrote:
I, completely new to EVE, have had a bounty on me since my 7th day of play, just for asking a question when people were talking about bounties in chat. Fortunately, an experienced player was kind enough to explain what (not) to expect. A good thing too, because a few days later I ran into another new player, 1 day old, who'd completely freaked out because he had a 100K bounty placed on him, and I was able to relay what I'd been told and (I hope) calm him down.

That this could even happen, baffles me. However harsh a PVP game may be - and I've played plenty - generally, new people are given a chance to get their feet wet before being dragged into the deep. It kinda helps if you don't scare them off right away.

So yeah, I think the bounty system in EVE needs work. I could understand it if flying specific types of ship or participating in specific activities automatically made you a legitimate kill with a bounty - new character or not. I'm not so sure I understand the logic of allowing anyone to place a bounty on anyone, with or without reason, and then having a bounty payout system that sounds like a bit of a bad joke.



You have nothing to worry about, play the game normally.
Mike Azariah
The Scope
Gallente Federation
#28 - 2013-06-18 20:27:18 UTC
Play the game normally, yup. Best advice you can give to someone with a bounty. If they were gonna kill you, the bounty is just a bonus, not the reason they will use to shoot.

I should know.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2013-06-18 20:42:01 UTC
Maldiro Selkurk wrote:
Malcanis wrote:
Maldiro Selkurk wrote:
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.

I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.

The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility.


Please do explain



Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink"

Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles"

The payout is not necessarily low, it depends on the size of the bounty and what they are flying at the time. However it does make it quite likely that the bounty will be able to be collected many times.

Combine that with the kill right (which you can sell or give away freely), and you can certainly make life more interesting for the target. Some do bring out those characters only to suicide gank, and they likely won't be overly affected, but others make the mistake of trying to do other things with those characters.

By the way, spreading discord via indiscriminate bounty placing is a perfectly good reason to do so. The only thing we need to bring a bit more balance to the system is for Incarna to be developed to the point where you can put a bullet in the brain of those that do so from the safety of a station and never leave. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Super spikinator
Hegemonous Conscripts
#30 - 2013-06-18 21:08:51 UTC
The bounty system is made to let off some steam and pay for ammunition. The only thing they need to do is remove the kill right system or make kill rights cost nothing. There are far too many killrights being put up by greedy "victims" who are generally making people pay for targets that are killable anyway because of sec status.
Malcanis
Vanishing Point.
The Initiative.
#31 - 2013-06-18 21:45:11 UTC
Maldiro Selkurk wrote:
Malcanis wrote:
Maldiro Selkurk wrote:
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.

I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.

The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility.


Please do explain



Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink"

Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles"


Force the guy you put a bounty on to only ever fly trash ships...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Doc Spectre
Doomheim
#32 - 2013-06-18 22:38:49 UTC
I only have 1 problem... Do we have to have such a huge red WANTED splashed across our name? Make it smaller please...
Shock
Interim Industries
#33 - 2013-06-18 22:51:19 UTC
Doc Spectre wrote:
I only have 1 problem... Do we have to have such a huge red WANTED splashed across our name? Make it smaller please...


Or make it's visibility depend on the size of the bounty?

Anyway, this new 'wanted' is not an improvement visually over the old style.
Malcolm Shinhwa
The Scope
Gallente Federation
#34 - 2013-06-18 23:18:01 UTC  |  Edited by: Malcolm Shinhwa
Malcanis wrote:
Maldiro Selkurk wrote:
Malcanis wrote:
Maldiro Selkurk wrote:
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.

I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.

The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility.


Please do explain



Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink"

Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles"


Force the guy you put a bounty on to only ever fly trash ships...


Who would do that? In hisec the guy could have a billion isk bounty and undock in almost anything and it wouldn't be profitable to shoot him because CONCORDOKEN and the payouts suck. In lowsec, people will shoot him anyway because, its lowsec, they shoot everything. In nullsec if he's not blue, people are shooting him anyway, because why not thats why.

The bounty system is for making carebears feel like they are making a difference and striking back hard at their enemies. The people with the bounties LOL, paste the msgs in corp chat, and like Erotica 1, fly whatever they want because the payouts don't justify the cost if it is hisec, and any where else they'd shoot you anyway.

EDIT: I just checked. You have a 170mil bounty. Has that changed the way you fly in any way?

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

keld Alduin
Doomheim
#35 - 2013-06-19 00:00:25 UTC
remove the concord from the game,

it's EvE Blink
Sex Slave Girl
Absolute Order XVIII
Absolute Will
#36 - 2013-06-19 06:06:27 UTC
Malcanis wrote:
Maldiro Selkurk wrote:
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.

I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.

The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility.


Please do explain


It's very easy explain.

There over 9000 freighter pilots here with 100.000 isk bounty. They will never get blown up or podded. So that's already 900.000.000 isk gone.

Now take all those other pilots with billions on their head, I am sure CCP hopes that they will quit so that's already another isk part out of the game(sort off)
Linna Baresi
#37 - 2013-06-19 06:11:58 UTC
Cipher7 wrote:
Linna Baresi wrote:
I, completely new to EVE, have had a bounty on me since my 7th day of play, just for asking a question when people were talking about bounties in chat. Fortunately, an experienced player was kind enough to explain what (not) to expect. A good thing too, because a few days later I ran into another new player, 1 day old, who'd completely freaked out because he had a 100K bounty placed on him, and I was able to relay what I'd been told and (I hope) calm him down.

That this could even happen, baffles me. However harsh a PVP game may be - and I've played plenty - generally, new people are given a chance to get their feet wet before being dragged into the deep. It kinda helps if you don't scare them off right away.

So yeah, I think the bounty system in EVE needs work. I could understand it if flying specific types of ship or participating in specific activities automatically made you a legitimate kill with a bounty - new character or not. I'm not so sure I understand the logic of allowing anyone to place a bounty on anyone, with or without reason, and then having a bounty payout system that sounds like a bit of a bad joke.



You have nothing to worry about, play the game normally.


Not as much worried about myself... the vast majority of the MMOs I've played are PVP games. Being 'red' is normal to me. I do, however, know for a fact that starting off with too much too soon is a rather big deterrent to new players in general, especially those who are new to MMOs. I've seen it happen all too often. People whom you could have wooed into PVP by a more gradual introduction, leave in frustration. In most games, this ends up with the veteran players complaining there's no PVP to be had and that you only see the same old faces (until those too quit in boredom).

Other than that, the system just strikes me as silly and too random. If you want to go for some sense of realism, then posting a bounty on a player in good standing should result in YOUR standings plummeting, for one. And having bounty payout depend on actual financial loss for the victim... well, I understand where it comes from, but it doesn't strike me as particularly fun, either for the bounty hunter or for the target.

Member of since 2003 fated.europefreeforum.com

Riot Girl
You'll Cowards Don't Even Smoke Crack
#38 - 2013-06-19 06:24:14 UTC
Linna Baresi wrote:
I do, however, know for a fact that starting off with too much too soon is a rather big deterrent to new players

If they can't handle having a bounty placed on them, they aren't going to handle being docked up for a month while a mercenary corp camps their station, making sure every player who passes through local knows how helpless and pathetic they are.
Turelus
Utassi Security
#39 - 2013-06-19 06:57:58 UTC
CCP said they wanted to expand on it and make people in the top ten more worth hunting (bigger pay outs) but as always this awesome feature they spend months working on and based a whole expansion on will now be left to die with no iteration or love. However we get some nice new shiny stuff which will need iteration and love and not get it! Roll

Turelus CEO Utassi Security

Maldiro Selkurk
Radiation Sickness
#40 - 2013-06-19 14:22:23 UTC
Quote:
The payout is not necessarily low, it depends on the size of the bounty and what they are flying at the time. However it does make it quite likely that the bounty will be able to be collected many times.


20% payouts are too low, even at say 60% payouts people still dont have a strong incentive to erase their own bounties but bounty hunters now have a reason to hunt.

Quote:

Combine that with the kill right (which you can sell or give away freely), and you can certainly make life more interesting for the target. Some do bring out those characters only to suicide gank, and they likely won't be overly affected, but others make the mistake of trying to do other things with those characters.


I didnt complain about the kill Rights system, it seems to work fine.

Quote:

By the way, spreading discord via indiscriminate bounty placing is a perfectly good reason to do so. The only thing we need to bring a bit more balance to the system is for Incarna to be developed to the point where you can put a bullet in the brain of those that do so from the safety of a station and never leave. Smile


The word 'bounty' is not some nebulous word that EVE made up it is a word that has had an accepted definition for a very long time, and randomly placing a price on someones head because you saw them fly by you in space and thought i'd be funny isnt even close to that definition.

If the bounty system is to be left as it is, then rename it something more accurate, if it is to be a bounty system then perhaps it is time to make placing bounties restricted to victims placing bounties on people that have committed crimes against them.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

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