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'Local' is a problem? Why is that? (further study on AFK cloaking subject)

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2013-06-17 22:51:42 UTC
Cyprus Black wrote:
Can you distinguish between a cloaked player gathering intel from a player who's afk?
Sure. If he moves, he's not AFK.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#62 - 2013-06-17 22:55:29 UTC
Cyprus Black wrote:
Can you distinguish between a cloaked player gathering intel from a player who's afk?

So far no one has been able to.



Your not supposed to be able to. That is the beauty of cloaking.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

WhipDiddyWhip
Vanishing Point.
The Initiative.
#63 - 2013-06-17 22:58:53 UTC
local takes away from exploring dangerous space

instantly knowing how many ppl are in the solar system due to a chat channel is just ******** to me

Jayrendo Karr
Caldari Provisions
Caldari State
#64 - 2013-06-17 23:11:58 UTC
Cloaks shouldnt show up in local, for all you know it could say 0 and then 30 mantis decloak and murderlize you
gaijiin pok
The Scope
Gallente Federation
#65 - 2013-06-17 23:31:54 UTC
Azami Nevinyrall wrote:
If you cloak, you should be removed from local. Just like WH space.



wouldn't this be nice, a stealth ship could actually be .... stealthy


Pok
Endeavour Starfleet
#66 - 2013-06-18 01:24:47 UTC  |  Edited by: Endeavour Starfleet
gaijiin pok wrote:
Azami Nevinyrall wrote:
If you cloak, you should be removed from local. Just like WH space.



wouldn't this be nice, a stealth ship could actually be .... stealthy


Pok



Tell me how many free ganks would it take to satisfy you?

WhipDiddyWhip wrote:
local takes away from exploring dangerous space

instantly knowing how many ppl are in the solar system due to a chat channel is just ******** to me




The current system gives defenders a chance and helps prevent easy ganks. It is not bullcrap and CCP made Wormhole space for those who want to operate without local. That is why in my opinion the continued calls for local to be nerfed or removed is about getting easy ganks. This is evidenced by those who admit to even going AFK while cloaked in wormhole space. You are not getting big solo kills or easy hotdrops right?
Black Dranzer
#67 - 2013-06-18 01:35:13 UTC  |  Edited by: Black Dranzer
Endeavour Starfleet wrote:
gaijiin pok wrote:
Azami Nevinyrall wrote:
If you cloak, you should be removed from local. Just like WH space.

wouldn't this be nice, a stealth ship could actually be .... stealthy
Pok

Tell me how many free ganks would it take to satisfy you?

This entire argument (Not just yours, Endeavour, the entire sequence) is starting to bore me.

Nobody wants to risk their ****. Nullsec dwellers don't want to be hunted by untouchable ghosts. Cloakers don't want to be rendered useless by probes or advanced scanning techniques. Nobody wants to see obscure special case anti-afk measures implemented.

Here's a tip: There is not going to be a change that's going to make everybody happy. Somewhere, somebody's going to have to be pissed off at this change. Most likely everybody.

Instead of proposing changes that would merely fix your problem, people need to start accepting proposals which have compromises. Stop trying to buff and nerf in one direction. It won't work.

The only way this is getting fixed is if all involved parties agree to take a hit.

Unless, of course, you're not really interested in improving the game, and you're only interested in your own personal well being.

Ask yourself, what do you want, and what would you be prepared to give up in order to get it?

Me? I want stealth. I want to be removed from local and all visibility at all times.

What would I be prepared to give up in order to get it? Let combat probes hunt me down.

This is a trade I, personally, would accept.
Endeavour Starfleet
#68 - 2013-06-18 01:56:03 UTC
Issue is you have a place where you don't show up in local. Your problem has already been fixed. Not going into wormhole space to experience your no local PVP leads me to believe you want free big ganks in my opinion.

Also I don't want combat probes to be able to uncloak an active player. One of the primary goals of my proposed system was to not punish those who are active at their clients while cloaked. It was that discussion that I confirmed my suspicion that going AFK while cloaked is just as effective and used in wormholes as it is anywhere else. Shooting down that argument that "I afk cloak to defeat local"

CCP won't comment about cloaking other than merging topics and saying "It is not an exploit" I would honestly rather them come out and say where they stand on this. Even if it is not in my favor as someone who believes the current cloaking abilities encourage one to be away from the client for long periods of time.
James Amril-Kesh
Viziam
Amarr Empire
#69 - 2013-06-18 03:08:34 UTC  |  Edited by: James Amril-Kesh
I'm sure all these people ratting in nullsec are still going to rat in nullsec just to be your easy prey when local is removed. There's no way they'd move to other areas of the game where they wouldn't have to put up with bullshit mechanics that make it impossible to prevent or defend themselves against attacks that render them unable to make any isk at all.

If solo and small gang players want more PVP, removing local intel is the last thing they'll want.

Enjoying the rain today? ;)

PantrashMoFo
Bruggen Raiders
#70 - 2013-06-18 06:15:22 UTC
If they did remove local, I would hope that they would make the d-scan inoperative while cloaked and also the scanning operation of probes. Seems a bit odd that my cloaked ship can either receive signals given off by other ships or returns from my own pulses but yet not show up on others.

Would be more balanced if when you couldn't see me, i cant look for you. If i do want to look for you then i am going to show on your d-scan for the 10 seconds i am decloaked for.
Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#71 - 2013-06-18 06:20:38 UTC
Let's sum up this ******* thread because I see this all the time:

"Let's get rid of local! Option A. Completely remove. Option B. Some sort of stupid cloaking mechanic!"

Option A: Endless ganking.
Option B: Endless Ganking.

Whooo! We've fixed local! Not only do the ~gudfites~ that were the whole point of removing local in the first place not materalize, but people who are already risk-averse, become more risk-averse. Local is only a problem when pilots are so bad that they think of neutrals as a deterrent and not an opportunity, and is only an obstacle when you don't understand how to properly tackle.

therefore, stop making these threads because this chicken has been banged so many times that it's starting to resemble the dead horse that these threads beat into dust.
Alavaria Fera
GoonWaffe
#72 - 2013-06-18 06:41:14 UTC
Tippia wrote:
Cyprus Black wrote:
Can you distinguish between a cloaked player gathering intel from a player who's afk?
Sure. If he moves, he's not AFK.

I actually have my ship moving when afking.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kirkwood Ross
Golden Profession
#73 - 2013-06-18 07:33:26 UTC
Afk cloaking and just cloaking in general is very one-side and great when you're the one doing it.
Complex Potential
Caldari Provisions
Caldari State
#74 - 2013-06-18 07:47:24 UTC
WH space has the right balance IMHO. Removing local would only be balanced if hot dropping and Titan bridging were also removed (just like WH space). The only major difference then between WHs and null would be static jump gates but sitting a scout alt cloaked on a gate isn't exactly hard.

Local, hot drops and Titan bridging are poison to this game which is why I stay in W space.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#75 - 2013-06-18 08:42:59 UTC
Tippia wrote:
Local is a problem because people treat it as an intel tool and get horribly upset when its otherwise 100% accurate information does not translate into 100% certain intel, and then get horribly scared by the uncertainty this creates.


this is a ******* excellent post
Carlito Grey
Industrial Mining and Mayhem
Sigma Grindset
#76 - 2013-06-18 11:59:35 UTC
I think the first post gives some interesting ideas. I don't mind local, I use it for intel, as someone whose a noobie, it's a godsend.

I like the idea that local is a comms hub, supporting the market, station locations etc. So why not introduce a new type of cloak which hides you from local... but you lose the comms hub. No planet, station locations etc, and you can only warp to what you can find with probes. No market or other comms either, literally a silent running mode.

Having a new type of cloaks adds the option of having that cloak being able to be tracked down with probes, or even by larger industrial ships etc.

Malcanis
Vanishing Point.
The Initiative.
#77 - 2013-06-18 12:07:54 UTC
James Amril-Kesh wrote:
I'm sure all these people ratting in nullsec are still going to rat in nullsec just to be your easy prey when local is removed. There's no way they'd move to other areas of the game where they wouldn't have to put up with bullshit mechanics that make it impossible to prevent or defend themselves against attacks that render them unable to make any isk at all.



Like W-space?

OK, that was a cheap shot, but it makes the point that local isn't essential to being able to make ISK.

The reason instant local needs to go isn't because it's an intel tool, but because it's a horrible intel tool

(1) The interface is horrible: an unsorted, unflitered vertical list?
(2) It's completely uninteractive and unintuitive
(3) It's ugly and anti-immersive
(4) It gobbles far too much screen space
(5) It provides the wrong kind of intel (who is in system, rather than what is in system
(6) It makes every system feel the same
(7) It makes EVE space feel small. And flat.

We do need a real time intel tool, but local isn't that tool. It's just what we're stuck with until we can get CCP to make something better that will actually add to gameplay instead of replacing it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ramona McCandless
Silent Vale
LinkNet
#78 - 2013-06-18 12:18:52 UTC  |  Edited by: Ramona McCandless
Malcanis wrote:
James Amril-Kesh wrote:
I'm sure all these people ratting in nullsec are still going to rat in nullsec just to be your easy prey when local is removed. There's no way they'd move to other areas of the game where they wouldn't have to put up with bullshit mechanics that make it impossible to prevent or defend themselves against attacks that render them unable to make any isk at all.



Like W-space?

OK, that was a cheap shot, but it makes the point that local isn't essential to being able to make ISK.

The reason instant local needs to go isn't because it's an intel tool, but because it's a horrible intel tool

(1) The interface is horrible: an unsorted, unflitered vertical list?
(2) It's completely uninteractive and unintuitive
(3) It's ugly and anti-immersive
(4) It gobbles far too much screen space
(5) It provides the wrong kind of intel (who is in system, rather than what is in system
(6) It makes every system feel the same
(7) It makes EVE space feel small. And flat.

We do need a real time intel tool, but local isn't that tool. It's just what we're stuck with until we can get CCP to make something better that will actually add to gameplay instead of replacing it.



You know, I was about to converse (at best) or argue (at worst) about it but then something a friend of mine said


Local is a chatroom, EvE is a game in that chatroom





No Sci Fi background I have ever heard of is based on the concept of a chatroom



Edit: Except The Matrix and it sucks

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Riot Girl
You'll Cowards Don't Even Smoke Crack
#79 - 2013-06-18 12:19:11 UTC
Remove local, introduce auto-D-Scan with results displayed on the hud like the system scan when entering a system.
Xen Solarus
Furious Destruction and Salvage
#80 - 2013-06-18 12:22:59 UTC
In my opinion, local should only show in system players in highsec. Everywhere else, it shouldn't work. The wormhole community has adapted to it well enough, and i personally think it would be a good thing for PvP everywhere.

Dunno if we'd ever see that happen though! Shocked

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.