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Abolish the Gate Network

Author
Vana Ibis
Imperial Vision
#1 - 2013-06-17 22:49:00 UTC
Eve no longer feels like the huge five thousand star system game it was back in the mid to late 2000’s; everywhere is easily accessible giving the so-called sandbox a claustrophobic feel. To compound this, there is no ‘true’ exploration… only dead end wormholes and ‘sites’ to appease the masses.

We are now in the second decade of our beloved game and it is time for radical new changes; and I believe that the abolishing of the EvE Gate Network is the first step and the answer to a lot of problems faced in EvE.

With the Gate Network gone, true exploration would surface as to travel from one star system to another, a pilot would need the coordinates to either warp to or jump to that star system unless he is provided with the coordinates by another pilot. Your ship’s warp factor/speed would be important now as it would determine how fast it would take you to actually arrive at your destination. However, ships (classes from Frigate to Battlecruiser) should be able to install a “Micro Jump Drive” as an alternative to warping for long periods. With jump coordinates, there would no longer be a need for a cynosural field (cyno beacon), for ships to lock onto for jumping. For example: I am in Amarr and I need to get to Jita. Currently it is about nine jumps, so, all I do is open the jump interface and enter the coordinates for Jita. Or, I can activate the warp drive and wait for a period of time to arrive (unless you fly into a warp bubble or an Onyx’s bubble).

Gate camps would be a thing of the past as pirates and idle pilots would actually have to hunt for their prey, as the method or the coordinates of a ship jumping into a star system would be unknown. Also there would be no need for “High sec” or “Low sec” or “Null sec” as it would be one huge gaming galaxy! However Concord would still protect noob star systems to give new pilots a fighting chance.

I really hope that this or something similar is given consideration as it would open a new era of EvE.




Please note: No trolling or bashing.... just constructive responses...



Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-06-17 23:12:23 UTC
Just so you know, it would take literal weeks to cross the galaxy that way, unless you buff every ship's warp speed by thousands of times.

And the co-ordinates of every system would be online within days.

And since you've made it impossible to keep people out, it suddenly gets a lot harder to actually make any money in nullsec. But since you removed highsec, the game won't last much longer as every currently highsec system would just become a bloodbath.
Rovinia
Exotic Dancers Union
#3 - 2013-06-18 00:03:33 UTC  |  Edited by: Rovinia
Vana Ibis wrote:

Gate camps would be a thing of the past as pirates and idle pilots would actually have to hunt for their prey, as the method or the coordinates of a ship jumping into a star system would be unknown.


Sorry, but i think that would completly kill eve pvp. It's allready hard sometimes to get fights and if you take the bottlenecks (Gates) away, it would decrease that chances for another 95%. And the need for a good intelnetwork would end up pretty useless.

Vana Ibis wrote:
Or, I can activate the warp drive and wait for a period of time to arrive (unless you fly into a warp bubble or an Onyx’s bubble)


That wouldn't work either because to catch someone in a bubble, you have to know where he comes from and place the bubble accordingly to his estimated flightpath. You can't do that if coordinates of a ship jumping into a star system would be unknown as you propose.

Vana Ibis wrote:
everywhere is easily accessible giving the so-called sandbox a claustrophobic feel


No, it isn't, because some alliances defend their territory and the ressources in it pretty vigorous.... Among other things with gatecamps Blink As Danika allready said, the coordinates of the systems could be found in the internet within a week... And then REALLY everything would be easily accessible ;)

Gatecamps may be annoying sometimes, but there are ships / tactics to avoid them pretty good.
Melek D'Ivri
Illuminated Overwatch Group
#4 - 2013-06-18 00:26:30 UTC
I applaud the creativity, but no. Straight
Lilliana Stelles
#5 - 2013-06-18 00:34:17 UTC
Realistically? Sure. It'd only take an interceptor 3-5 minutes to warp between stars based on my quick AUtoLY math.

Gameplay wise this is a terrible idea. The lack of gatecamps would kill pvp. If I wanted to live in a wormhole, I would. Perhaps you should check out W-space.

Not a forum alt. 

Vana Ibis
Imperial Vision
#6 - 2013-06-18 00:53:23 UTC
thanks all

really appreciate the feed back... but it was just a thought...

but I wish somehow some part of my idea could come to life.....
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-06-18 01:00:19 UTC
Lilliana Stelles wrote:
Realistically? Sure. It'd only take an interceptor 3-5 minutes to warp between stars based on my quick AUtoLY math.

Gameplay wise this is a terrible idea. The lack of gatecamps would kill pvp. If I wanted to live in a wormhole, I would. Perhaps you should check out W-space.




But it takes 3-5 minutes to warp across a solar system...

It'd actually take that interceptor about five DAYS to warp from Jita to the closest lowsec system.
Silivar Karkun
Doomheim
#8 - 2013-06-18 01:44:52 UTC  |  Edited by: Silivar Karkun
simple, give jumpdrives to each and every ship in the game, of course there would be small, medium, large and capital jumpdrives. problem solved for that case. but then jumpdrives would have to be nerfed to work for jumping one system at a time.

and the prices of fuels would increase also, so its good for the economy.

but being realistic, it would kill an important part of both the economy and PvP, the stargate network serves as the commerce highway, and what would happen with the gate campers?, well, all freighters would jump and warp to the stations directly, so all campers would move from the gates to the stations.

we would have versions of burn jita scattered in several systems across the cluster...
Adunh Slavy
#9 - 2013-06-18 02:12:51 UTC
Rovinia wrote:

Sorry, but i think that would completly kill eve pvp. It's allready hard sometimes to get fights and if you take the bottlenecks (Gates) away, it would decrease that chances for another 95%. And the need for a good intelnetwork would end up pretty useless.


Nope. Just need to find another means of finding other players. Better scanners, methods of entering into another players warp bubble, new types of bubbles and what not.

Rovinia wrote:

That wouldn't work either because to catch someone in a bubble, you have to know where he comes from and place the bubble accordingly to his estimated flightpath. You can't do that if coordinates of a ship jumping into a star system would be unknown as you propose.


Nope. Assume just for a moment that a player could "warp" direct from one system to another, but there is a new type of bubble available. This bubble covers a 1 AU sphere. Anything that flies through it drops out of warp and the stopped player can not warp for 90 seconds.

To set a trap, you plop down your bubble, probe at 1 AU around your trap area and wait.

See, this is not rocket science.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#10 - 2013-06-18 02:14:53 UTC
Danika Princip wrote:

And the co-ordinates of every system would be online within days.



They are already known.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nexus Day
Lustrevik Trade and Travel Bureau
#11 - 2013-06-18 03:14:21 UTC
Vana Ibis wrote:
thanks all

really appreciate the feed back... but it was just a thought...

but I wish somehow some part of my idea could come to life.....

Same responses when I suggested that every ship should get a jump drive so we could abolish gates. Glad to see more of this line of thought being voiced.

Answer to the lore: technology advances over time

Answer to the "we need bottlenecks": try scanning and moving around. In the wild the gazelle doesn't walk up to the lion. The lion has to hunt.
Adunh Slavy
#12 - 2013-06-18 03:16:56 UTC
Here's an idea I had some years ago on a gateless system. It's a bit dated but most of it is still valid.

http://dl.eve-files.com/media/corp/AdunhSlavy/RSIV611.htm

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nexus Day
Lustrevik Trade and Travel Bureau
#13 - 2013-06-18 03:25:22 UTC
Adunh Slavy wrote:
Here's an idea I had some years ago on a gateless system. It's a bit dated but most of it is still valid.

http://dl.eve-files.com/media/corp/AdunhSlavy/RSIV611.htm

Right on. I independently had the same ideas. Jump drives with recharge timers similiar to the MJD. Similiar to the OP you could invigorate the economy with fuel.

One drawback though is travel time. Right now I can get 4 jumps away in a couple minutes. Putting a spool up time would slow things down. Giving the drives ranges would help but also require the most balancing.
Silivar Karkun
Doomheim
#14 - 2013-06-18 15:45:47 UTC  |  Edited by: Silivar Karkun
how about defining the distance you can jump depending on skills?, say for example, 1 system per lvl. i dunno mucho about jump drives anyways.

so for example freighter players would be able to save time skipping 5 star systems at maximum, of course, jump freighters would have the double of distance range, you know, so they dont become useless or something
De'Veldrin
Republic University
Minmatar Republic
#15 - 2013-06-18 16:12:36 UTC
Lilliana Stelles wrote:
Realistically? Sure. It'd only take an interceptor 3-5 minutes to warp between stars based on my quick AUtoLY math.

Gameplay wise this is a terrible idea. The lack of gatecamps would kill pvp. If I wanted to live in a wormhole, I would. Perhaps you should check out W-space.



You might want to check your math. I think you have a wandering decimal place somewhere.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

De'Veldrin
Republic University
Minmatar Republic
#16 - 2013-06-18 16:22:50 UTC
Danika Princip wrote:
Lilliana Stelles wrote:
Realistically? Sure. It'd only take an interceptor 3-5 minutes to warp between stars based on my quick AUtoLY math.

Gameplay wise this is a terrible idea. The lack of gatecamps would kill pvp. If I wanted to live in a wormhole, I would. Perhaps you should check out W-space.




But it takes 3-5 minutes to warp across a solar system...

It'd actually take that interceptor about five DAYS to warp from Jita to the closest lowsec system.


While I don't know about Jita to lowsec, let's use a practical example.

There are 63,115 AU in 1 LY.
An Interceptor warps 13.5 AU a second.

This means it takes (63114/13.5)/3600 ~= 1.3 hours for an interceptor to warp 1 light year.

Which means that an interceptor could cover the distance to Alpha Centauri in a little over 5 hours. Which is slightly less than the amount of time it takes to drive from New York City to Pittsburgh, PA (discounting traffic)

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Hopelesshobo
Hoboland
#17 - 2013-06-18 16:35:36 UTC  |  Edited by: Hopelesshobo
Danika Princip wrote:
Just so you know, it would take literal weeks to cross the galaxy that way, unless you buff every ship's warp speed by thousands of times.

And the co-ordinates of every system would be online within days.

And since you've made it impossible to keep people out, it suddenly gets a lot harder to actually make any money in nullsec. But since you removed highsec, the game won't last much longer as every currently highsec system would just become a bloodbath.


However, by increasing the travel time to go from place to place, you effectively make the universe larger. Therefore you now have more room for people and by making specifically nulsec larger in this way, it makes either ninja ratting or raiding someone's sov space more viable because it takes longer for the sov holders to respond. This would either force them to hold a smaller amount of space, thus increasing the various alliances/corporations in nulsec, or increase their size to be able to hold their space.

Whether this is a good thing or bad thing, I have no opinion of. What the OP is suggesting though would be a HUGE change in the game. Some good changes I'm sure would come with it, but bad things will come as well. It just depends on your point of view.

EDIT: I should note that the level that the OP has suggested is probably a bit overkill, but the general idea should have some weight.

Lowering the average to make you look better since 2012.

Gareth Burns
GeoCorp.
The Initiative.
#18 - 2013-06-18 17:34:40 UTC
I like the idea, but here's my two cents.

Keep the gates, just because a technology becomes old doesn't mean we immediately destroy it. The gate system is important in many ways (pod / shuttle travel).

Say the the technology of jump drives has been advanced to to the point of most ships in the game now could equip a module allowing them to jump from one system to another. Basically this would allow most ships to jump to allies or beacons or cyno fields. Like Silivar wrote this would take fuel for the distance traveled and the mass of the ship. Higher end modules / skills would reduce cool-down and/or spool time for the jump drive activation.

This could in theory lead to much larger PVP battles however due to the increased ease of getting around.

Because I live in wormholes I would also like this:

WH systems to have actual coordinates so in theory if you found one close enough to another you could jump the gap.

Noblesse Oblige ► Gareth Burns

Nikk Narrel
Moonlit Bonsai
#19 - 2013-06-18 17:54:54 UTC
The gate system does not necessarily enhance PvP as much as it acts as a deterrent.

Without gates, no gate camps. This is true.
Before you decide losing these is a bad thing, consider instead how they might actually be obstacles to PvP.

Many people do not travel between certain systems, since these give great leverage to those seeking to limit passage or harvest kill mails.
Kill mails they obviously agree that would not be had if hunting was required.

Now, what if ships had jump drives that had limited range instead? People would hunt at and defend locations where the prey was likely to be located.

Have a hidden mining spot? Hunters pay good ISK for the location.

Popular outpost? It is effectively a target location for hunters.

Change is possible, with overall positive results, IF done carefully.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#20 - 2013-06-18 18:01:02 UTC
I expect something similar might happen when we get closer to this "space colonization" that we were teased with during FanFest this year. They basically said we'd be building stargates, stations, etc. I imagine new systems will need to be opened up (Jovian ones.. perhaps..) or current stargates will be destroyed in some cataclysmic event (I'm going to pre-emptively blame the Gallente for this catastrophe). I think the gate system works. EVE already has a cliff-side learning curve, adding more complicated travel seems like a bad direction in regards to the New Player Experience.

And all this talk of the Micro Jump Drive.

http://wiki.eveonline.com/en/wiki/Inferno_%28Chronicle%29

I suggest everyone brush up on their lore.

TL:DR: The MJD is a prototype module, it was created at extreme cost and even those who produce it don't fully understand how it works or the math that drives it. While the Inferno Chronicle does prove that MJDs can go farther than 100km and be fitted to smaller vessels than a battleship.. jumping between stars? I don't see it happening from a scientific standpoint. The technology exists in New Eden but we don't really know how to create it. Better find some more IN-06 to feed to the Gallente if this is to come to fruition. +1 for effort and thinking outside the box, though.
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