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PvE to the next level...

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-06-17 14:23:39 UTC
FoxFire Ayderan wrote:

Finding New Eden would have to be nearly impossible if they hadn't been able to do it at the time.

Chances are it's in a galaxy several billion light years away. Being able to determine the star cluster we are in among 100's of billions of galaxies, each with 100's of billions of stars, at a few billion light years away would be a monumental task. For all we know we're outside the visible reaches of Earth.

Of coure that's not written in stone, so I suppose they could make it concievable for renewed contact with Earth and its colony systems in the Milky Way.

It's a fictional story, just like everything in EVE.
That means it is completely arbitrary too.

Just be glad the devs have not thrown "Space Orcs" into the game. /shudder
Nikk Narrel
Moonlit Bonsai
#22 - 2013-06-17 14:25:36 UTC
To mare wrote:
tldr: CCP i wanna PVE with no risk at all with some of the most profitable rats.

not sure if serious tbh

No risk?

Surely your imagination has failed you, to assume such a wild thing.

The risk will be overwhelming to solo play, and manageable to group effort, IF they have the skills to work together successfully.

The risk is there, it just comes from a direction you are not used to.
Commander Ash McCloud
The New Eden People's Front
#23 - 2013-06-17 16:19:17 UTC
Npcs are scripted, which means you can learn their behaviour. Once that is done you can just pimp your ships to sillyness since there is no risk at getting ganked. After that its just free farm.
Nikk Narrel
Moonlit Bonsai
#24 - 2013-06-17 16:34:23 UTC
Commander Ash McCloud wrote:
Npcs are scripted, which means you can learn their behaviour. Once that is done you can just pimp your ships to sillyness since there is no risk at getting ganked. After that its just free farm.

NPCs are scripted to a degree, and the AI is often simple.

To balance this, add more to their forces, so that it requires teamwork and planning around known weaknesses as REQUIREMENTS to succeed and profit.

Otherwise, stay in high sec and farm L4s to death.
ExAstra
Echoes of Silence
#25 - 2013-06-17 18:09:39 UTC  |  Edited by: ExAstra
Nikk Narrel wrote:
ExAstra wrote:
Lorewise, how exactly do the empires find out about earth?

The Jovians have the best records on this topic, but do not like to share the information.

With the discovery of the stable wormhole series, recognizing the resonant sub frequency the WH energy possessed, and learning about the hostile population inside....
They grudgingly decided it was necessary to share the details of our origins, in order to prevent an invasion by these other descendants of our forefathers.

So, where did the Jovians get the records of ancestry? As far as I'm aware races such as the Jovian or Talocan weren't "unaffected" by the EVEgate collapse, they just fared better. After 20k+ years and such I think anything that may have been even remotely related to earth would be lost or have remained an undecipherable mystery (a 20k year old long lost legend) to the people of New Eden.

I am very, very iffy on the subject of truly bringing Earth and our ancestry into EVE. I find it nicer to have the dark, melancholy aspect that we don't know where we came from or why as opposed to "Oh, okay, we just kinda got screwed? Oh well." Plus, our technology is probably only now approaching what the Earth Colonists had been capable of.

I like the idea that New Eden is lost and hidden, and that the EVE gate was far and beyond your typical wormhole. It adds gravity to what happened, and it reinforces just why we were so keen on colonize the galaxy. A world of vast richness to explore and command, a new place we had never seen or even dreamt of. Something that was, ultimately, too good to be true.

For EVE's sake, I think it's best we not dwell on the past, but look to the future. Earth is a non-entity to New Eden, they should remain a complete mystery to New Eden, and for us players, that mystery that never gets completely solved.

Save the drones!

Nikk Narrel
Moonlit Bonsai
#26 - 2013-06-17 18:34:41 UTC
There are no claims of complete records being present. There are gaps and missing segments, but for the most part record keeping had been automated and fairly reliable.

This is not guessing what a cave painting means, but going back into archives of well recorded history.

Now, noone is actually suggesting a complete connection back to Earth itself.
Rather, it is the perception of a threat from Earth coming to us, or possibly just those descendents of the fleets that had been in transit at the time of the disaster. There is not even clarification on this detail, as the hostiles are not inclined to explain themselves.

It is a perpetual war front, instead. It can be evolved or left as is, as the devs and players choose.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#27 - 2013-06-17 19:32:52 UTC
WoW is that way >>>>>
Nikk Narrel
Moonlit Bonsai
#28 - 2013-06-17 19:42:52 UTC
Axloth Okiah wrote:
WoW is that way >>>>>

Errr, I hope you enjoy Azeroth?

Frankly this could never work in that game, on this level. It is easy and such to say war, but that really dumbs down the genre.

Now, think a moment on what could happen when pure teamwork by ALL players involved was pitted against a well designed and balanced artificial opponent.
It would be like an all star team from everywhere in EVE...

Noone has to play nice, but the option to play in this area requires strictly defined teamwork.
Noone has to play without Local, unless you live in a wormhole.
Noone has to play without Concord's support, unless you leave high sec.

We already define areas of the game with specific limiting elements. This is no different.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#29 - 2013-06-17 21:30:34 UTC
What you basically want is incursions, but even safer. The ultimate farmville, with no risks whatsoever. Infinitely exploitable.

Cooperative PVE is already in the game.
If you want proper teamwork, do PVP.
If you want safe environment to farm with your friends against NPCs, without any inteference from other players, go play WoW.
Nikk Narrel
Moonlit Bonsai
#30 - 2013-06-17 21:35:24 UTC
Axloth Okiah wrote:
What you basically want is incursions, but even safer. The ultimate farmville, with no risks whatsoever. Infinitely exploitable.

Cooperative PVE is already in the game.
If you want proper teamwork, do PVP.
If you want safe environment to farm with your friends against NPCs, without any inteference from other players, go play WoW.

Safer how?

Why would you assume survival to be such a given consideration, in this concept?

I am suggesting unprecedented levels of risk, where you can do everything correctly, and still be mowed over like a lawn under a grass cutter.

Think instead about fleet fights...
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2013-06-17 22:03:47 UTC
Nikk Narrel wrote:
Axloth Okiah wrote:
What you basically want is incursions, but even safer. The ultimate farmville, with no risks whatsoever. Infinitely exploitable.

Cooperative PVE is already in the game.
If you want proper teamwork, do PVP.
If you want safe environment to farm with your friends against NPCs, without any inteference from other players, go play WoW.

Safer how?

Why would you assume survival to be such a given consideration, in this concept?

I am suggesting unprecedented levels of risk, where you can do everything correctly, and still be mowed over like a lawn under a grass cutter.

Think instead about fleet fights...



No PVP in any way shape or form means much, much less risk than something like a wormhole. AI is predictable, as has already been pointed out. A couple of weeks after this hits, people will have figured out how to farm it best and will do so endlessly with near-zero risk.

Just like incursions, but without the PVP, and thus much safer.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#32 - 2013-06-17 22:33:16 UTC
Whatever kind of pve you can devise, eve players will devise a way maximize efficiency and safety within a week. And then you will just have organized farming fleets, shoveling piles of isk into their wallets with virtually zero risk.

Yeah, sounds like a great idea and a prefect time investment by CCP...
Nikk Narrel
Moonlit Bonsai
#33 - 2013-06-18 00:20:34 UTC
And my point is that it can be staged to force an average 50% failure rate. This can be forgiving of smart efforts to only minor losses, but the same strategy will have rapidly diminishing returns if used repetitively.
Dumb efforts should result in total wipes, like a one sided fleet fight.

For every farming attempt, there can be a simple counter. They have years of player generated examples to draw from.
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-06-18 01:04:35 UTC
Nikk Narrel wrote:
And my point is that it can be staged to force an average 50% failure rate. This can be forgiving of smart efforts to only minor losses, but the same strategy will have rapidly diminishing returns if used repetitively.
Dumb efforts should result in total wipes, like a one sided fleet fight.

For every farming attempt, there can be a simple counter. They have years of player generated examples to draw from.



But a forced 50% failure rate regardless of what you do has no place in any game you want people to actually enjoy.

Do not underestimate how good EVE players are at figuring out ways to game a system. If you bring this in, people will farm it. If you add a forced 50% failure rate, no-one will bother.

if you outright remove all forms of PVP from the area, you are not even playing the same game as the rest of us.
Nikk Narrel
Moonlit Bonsai
#35 - 2013-06-18 02:11:07 UTC
Danika Princip wrote:
Nikk Narrel wrote:
And my point is that it can be staged to force an average 50% failure rate. This can be forgiving of smart efforts to only minor losses, but the same strategy will have rapidly diminishing returns if used repetitively.
Dumb efforts should result in total wipes, like a one sided fleet fight.

For every farming attempt, there can be a simple counter. They have years of player generated examples to draw from.



But a forced 50% failure rate regardless of what you do has no place in any game you want people to actually enjoy.

Do not underestimate how good EVE players are at figuring out ways to game a system. If you bring this in, people will farm it. If you add a forced 50% failure rate, no-one will bother.

if you outright remove all forms of PVP from the area, you are not even playing the same game as the rest of us.

No, I said an average 50% failure rate.
And it could be forced as a reflection of matching difficulty, not a mindless lotto of failure.

This would not be a rollover experience, just feeding ISK and loot into accounts.

The value of this is the fight, not the loot. It is not worth doing unless it is a challenge.

L4's are for farming, these will be difficult and worth bragging over.
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2013-06-18 02:14:08 UTC
Nikk Narrel wrote:
Danika Princip wrote:
Nikk Narrel wrote:
And my point is that it can be staged to force an average 50% failure rate. This can be forgiving of smart efforts to only minor losses, but the same strategy will have rapidly diminishing returns if used repetitively.
Dumb efforts should result in total wipes, like a one sided fleet fight.

For every farming attempt, there can be a simple counter. They have years of player generated examples to draw from.



But a forced 50% failure rate regardless of what you do has no place in any game you want people to actually enjoy.

Do not underestimate how good EVE players are at figuring out ways to game a system. If you bring this in, people will farm it. If you add a forced 50% failure rate, no-one will bother.

if you outright remove all forms of PVP from the area, you are not even playing the same game as the rest of us.

No, I said an average 50% failure rate.
And it could be forced as a reflection of matching difficulty, not a mindless lotto of failure.

This would not be a rollover experience, just feeding ISK and loot into accounts.

The value of this is the fight, not the loot. It is not worth doing unless it is a challenge.

L4's are for farming, these will be difficult and worth bragging over.



But the fight is against rats. Where is the achievement in beating a rat? This is not world of warcraft, where beating the dungeon boss is a big thing, this is EVE, where beating the opposing player is a big thing. In your PVP free area, you are not playing EVE, you are playing world of warcraft. That's bad.

these will not be difficult, they are against rats. In two weeks, fits and strategies will be developed to counter everything the sites can throw at you.

And what the hell does 'it could be forced as a reflection of matching difficulty, not a mindless lotto of failure.' even mean?
Nikk Narrel
Moonlit Bonsai
#37 - 2013-06-18 02:49:00 UTC
Danika Princip wrote:
But the fight is against rats. Where is the achievement in beating a rat? This is not world of warcraft, where beating the dungeon boss is a big thing, this is EVE, where beating the opposing player is a big thing. In your PVP free area, you are not playing EVE, you are playing world of warcraft. That's bad.

these will not be difficult, they are against rats. In two weeks, fits and strategies will be developed to counter everything the sites can throw at you.

And what the hell does 'it could be forced as a reflection of matching difficulty, not a mindless lotto of failure.' even mean?

No, these will not be belts with rats spawning.

This will be minimum requirement of X ships, scaling upwards to a couple hundred or more as needed.

You are basing expectations off of existing in game AI and encounters. This is not transplanting those, it is taking AI encounters above and beyond.

The flaw in your logic is the assumption that major fleet events cannot be duplicated. That they will be repetitive and so predictable that farming techniques will quickly spring up to take advantage of them.

Between scaling to adaptive AI, this can be the PvE that duplicates the PvP tactical and strategic experience.

Ranging from a roam at the small end, to a major fleet on the other, this can be a new experience for many, and familiar to those used to fleet actions.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#38 - 2013-06-18 07:07:33 UTC
I see... so it would demand inventing unparalleled AI technology in order to replicate pvp-like experience without the actual pvp...

Nope, still stupid. The AI this would require doesnt exist, anywhere. Just a tiny minor flaw in your otherwise briliant plan...
0racle
Galactic Rangers
#39 - 2013-06-18 08:18:30 UTC
PvE to the next level? Yeah, it's called PvP.
To mare
Advanced Technology
#40 - 2013-06-18 10:40:46 UTC
Nikk Narrel wrote:
To mare wrote:
tldr: CCP i wanna PVE with no risk at all with some of the most profitable rats.

not sure if serious tbh

No risk?

Surely your imagination has failed you, to assume such a wild thing.

The risk will be overwhelming to solo play, and manageable to group effort, IF they have the skills to work together successfully.

The risk is there, it just comes from a direction you are not used to.

Being popped popped by a npc its not a risk, it just mean you are being stupid
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