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Player Features and Ideas Discussion

 
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new t2 bc role: capital escort ship

Author
Mole Guy
Bob's Bait and Tackle
#1 - 2013-06-15 02:28:45 UTC  |  Edited by: Mole Guy
i started this as a 2ndary role for marauders, but it developed into this after i read danika's post.

after thinking about it, this could be a new role of a command ship / hac style bc.
purpose: to jump with the cap ships and provide escort. sort of a mini-marauder.

no links (this is a combat ship)
6 turrets
7.5% tracking bonus per level
10% bonus to gun range per lev (optimal or fall off as dictated by race but mostly for close range)
regular bc tank
reduction in cyno cycle time to 5 minutes (as per reconn)
reduction in cyno fuel as per recon
web speed bonus 10% per level (like paladin and kronos)
carrier jump drive range
lower cap needed for jump (so it can fight on the other end)
higher fuel cost to justify the lack of cap drain (within reason its only a bc))
25Mbit drone bandwidth (with maybe 10% boost to drone mwd speed?)

again, the purpose is to jump with the fleet and provide protection against tackle. the fleet moves and requires escorts, but we only have cap ships that can jump or black ops. where is the escort there?

would require bc V, jump drive V, jump cal IV, JFC IV, and escort ship I

power of a typical smaller bc. just damn good tracking and range for their weapons.
it would prolly be 200m-250m.
Mole Guy
Bob's Bait and Tackle
#2 - 2013-06-16 02:48:25 UTC
wow, no one has anything good or bad to say?

gives new meaning to "riding shotgun"
ShahFluffers
Ice Fire Warriors
#3 - 2013-06-16 03:11:27 UTC  |  Edited by: ShahFluffers
Since you asked nicely...


- Unless you make cynos generators only able to be fitted to this ship... noob ships, frigates, and overtanked Tech 1 cruisers will be preferred due to their cheapness (and disposability).

- The DEVs are trying to dig Command ships out of the "hole" they are in... this won't help.

- I've always wanted an overtanked gank Brutix. It totally wouldn't make battleships less desirable (especially with their new price tags).

- It makes power projection worse. There should be efforts to discourage dozens of carriers from being dropped on people's heads from the other side of the map and make logistics harder.

- Extra fuel costs for farther jump range isn't a concern. Ice prices have been dropping as of late. And large alliances with tens of billions of ISK in their wallets won't care about an extra hundred thousand ISK cost per carrier jump (especially if it means less jumps made overall).
Mole Guy
Bob's Bait and Tackle
#4 - 2013-06-16 03:15:07 UTC  |  Edited by: Mole Guy
the purpose isnt to "only light cynos". the purpose of this ship is to fly with the fleet. to jump with the fleet and help defend it when tackled.
again, they would have less dps than a navy brutix or astarte (since you brhought up this bc).
they would just be able to hit smaller, faster targets and get the fleet moving again. once the fleet clears out, they jump the the cyno beacon.

if fleets are moving across the map, these guys go with them.

you will not find a carrier from any nation that travels alone. they all have fleets with them for protection.
anti-missile defense, and sub defense, everything..
Grandma Squirel
#5 - 2013-06-16 04:21:08 UTC
Hot drops, this would seriously compete with BLOPS when not operating under a cyno jammer. Blops have good damage, but generally weak tanks, and cost 1b+ as fitted. This will have a much stronger tank, and pretty good dps, especially against tackle, likely for a lot less then a BLOPS battleship. Would also make an exceptional hotdrop bait/tackle due to the tackle bonus and reduced cyno duration. With all the bonuses, it seems to just asking for people to come up with other ways to use it that are way over powered.

This would make a solid choice as a slowcat drone assign, but other then that, in what circumstance would this be superior to bringing a slowcat in its place, other then cost, and I guess locking speed? Not really seeing it.
Mole Guy
Bob's Bait and Tackle
#6 - 2013-06-16 16:07:46 UTC
there are tons of perversions of ships.
battle rorqual for one
fleets of mining frigs roaming null sec used in pvp due to fast lock, GTFO ability and warp core bonus
bait skiffs
hellcats
dinercats
any amarr ship with artillery

after thinking about it last night, it doesnt need t2 resists. all it needs is to be mobile and have great tracking.
so standard ship resistance will due.

us smaller groups do not have massive amounts of people who can be waitin at every jump point to defend the carriers or dreads. thats why this lil baby needs to come into play.
PavlikX
Scan Stakan
HOLD MY PROBS
#7 - 2013-06-17 07:19:11 UTC  |  Edited by: PavlikX
Single question - what for 100% damage bonus needed? Probably 6-7 turrets is enough?
Mole Guy
Bob's Bait and Tackle
#8 - 2013-06-17 07:22:42 UTC  |  Edited by: Mole Guy
PavlikX wrote:
Single question - what for 100% damage bonus needed? Probably 6-7 turrets is enough?

agreed, i like "escort ship"

wow, what a bait and switch question. i hit quote to your post about the name, and it quoted this question.
where did it come from?

first off, this started as a "new marauder" secondary role. then i dropped it down to a new command ship role based off of marauders. i guess it never got changed back..

this can be a normal bc with jump capabilities and higher tracking/range. a 6 gun based ship would be great.
PavlikX
Scan Stakan
HOLD MY PROBS
#9 - 2013-06-17 07:43:48 UTC
First time it was my mistake, later i've noticed that you've made such sugestion allready, and posted another idea. Smile
Mooer
Band of Builders Inc.
Intaki-Business Logistics Union
#10 - 2013-06-19 21:35:36 UTC
Mole Guy wrote:
there are tons of perversions of ships.
battle rorqual for one
fleets of mining frigs roaming null sec used in pvp due to fast lock, GTFO ability and warp core bonus
bait skiffs
hellcats
dinercats
any amarr ship with artillery

after thinking about it last night, it doesnt need t2 resists. all it needs is to be mobile and have great tracking.
so standard ship resistance will due.

us smaller groups do not have massive amounts of people who can be waitin at every jump point to defend the carriers or dreads. thats why this lil baby needs to come into play.

this
PinkKnife
The Cuddlefish
Ethereal Dawn
#11 - 2013-06-19 22:37:33 UTC
Mooer wrote:
Mole Guy wrote:
there are tons of perversions of ships.
battle rorqual for one
fleets of mining frigs roaming null sec used in pvp due to fast lock, GTFO ability and warp core bonus
bait skiffs
hellcats
dinercats
any amarr ship with artillery

after thinking about it last night, it doesnt need t2 resists. all it needs is to be mobile and have great tracking.
so standard ship resistance will due.

us smaller groups do not have massive amounts of people who can be waitin at every jump point to defend the carriers or dreads. thats why this lil baby needs to come into play.

this



Except it will be exploited by the huge alliances who do, to field giant supported cap fleets at any chance they get. Who needs gates for your support fleet anymore, or jump/titan bridges when you can just carry your protection with you.

The idea being that capital ships should be vulnerable, not omnipotent godly tanking dps logi machines that they are now. This, only makes carrier spam more attractive.
Mole Guy
Bob's Bait and Tackle
#12 - 2013-06-19 22:41:38 UTC
dont blame this idea on carrier hang ups now.
if carrier are too powerful, then nerf em.

but this is a kewl idea. its only a bc, so it isnt TOO powerful. a couple bombs would wax a fleet of them.