These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

MJD and Heavy Interdictors

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#21 - 2013-06-17 04:21:54 UTC
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.
RubyPorto
RubysRhymes
#22 - 2013-06-17 04:23:20 UTC
Jake Warbird wrote:
Doctor! We have rising levels of 'madbro' in this thread!


I'll write a prescription for Nomad®

Warning: Side effects may include Jawas.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Darth Gustav
Sith Interstellar Tech Harvesting
#23 - 2013-06-17 04:27:37 UTC  |  Edited by: Darth Gustav
Onictus wrote:
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.


First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.

Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).

But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.

That's definitely not good for Eve.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

SmilingVagrant
Doomheim
#24 - 2013-06-17 04:29:06 UTC
Darth Fett wrote:
Sergeant Acht Scultz wrote:
And why would this be a problem?

Supercapitals can be tackledwith interdictor bubbles, HD bubbles, HD beam; (3)
T3 with nullifier can be tackled with disruptor, srcambler, HD beam; (3)
Warp stabbed ship can be tackled with proper amount of disruptors/scrambler or any bubble or HD beam. (all)
MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why?


Having had a few MJD ships try and get away from me, I can tell you a good interceptor pilot can be right on top of him in fairly short order. Especially if the MJD is the only prop mod on the ship.
Onictus
Federal Navy Academy
Gallente Federation
#25 - 2013-06-17 04:31:37 UTC
Darth Gustav wrote:
Onictus wrote:
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.


First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.

Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).

But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.

That's definitely not good for Eve.




You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to.

without the three extra paragraphs of bullshit.
Darth Gustav
Sith Interstellar Tech Harvesting
#26 - 2013-06-17 04:34:20 UTC
Onictus wrote:
Darth Gustav wrote:
Onictus wrote:
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.


First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.

Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).

But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.

That's definitely not good for Eve.




You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to.

without the three extra paragraphs of bullshit.

If scrams stop MWD's scripted WDFG's damn well should too.

Your logic is astonishing. You said this.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Onictus
Federal Navy Academy
Gallente Federation
#27 - 2013-06-17 04:49:31 UTC
Darth Gustav wrote:
Onictus wrote:
Darth Gustav wrote:
Onictus wrote:
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.


First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.

Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).

But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.

That's definitely not good for Eve.




You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to.

without the three extra paragraphs of bullshit.

If scrams stop MWD's scripted WDFG's damn well should too.

Your logic is astonishing. You said this.


You should go back and read what you quoted. Carefully.
Onictus
Federal Navy Academy
Gallente Federation
#28 - 2013-06-17 04:51:18 UTC
SmilingVagrant wrote:
Darth Fett wrote:
Sergeant Acht Scultz wrote:
And why would this be a problem?

Supercapitals can be tackledwith interdictor bubbles, HD bubbles, HD beam; (3)
T3 with nullifier can be tackled with disruptor, srcambler, HD beam; (3)
Warp stabbed ship can be tackled with proper amount of disruptors/scrambler or any bubble or HD beam. (all)
MJD ship can be tackled only with scramblers. (1) MJD >>> all other, why?


Having had a few MJD ships try and get away from me, I can tell you a good interceptor pilot can be right on top of him in fairly short order. Especially if the MJD is the only prop mod on the ship.




Yeah if you are ahead of their align, I don't relish trying to run down a MJD fleet from behind though, that is a lot of burning to a lot of DPS.
Darth Gustav
Sith Interstellar Tech Harvesting
#29 - 2013-06-17 04:51:53 UTC
Look, the same line of pseudo-scientific role-playing justification reasoning arrives at two very unrealistic expectations:

If scrams stop MJD, scripted WDFG should too.

That is the same exact logic as:

If scrams stop MWD, scripted WDFG should too.

Which is clearly wrong. Therefore, so are you. Flawed logic is flawed.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Onictus
Federal Navy Academy
Gallente Federation
#30 - 2013-06-17 04:55:15 UTC
Darth Gustav wrote:
Look, the same line of pseudo-scientific role-playing justification reasoning arrives at two very unrealistic expectations:

If scrams stop MJD, scripted WDFG should too.

That is the same exact logic as:

If scrams stop MWD, scripted WDFG should too.

Which is clearly wrong. Therefore, so are you. Flawed logic is flawed.



For real? You came up with this all by yourself? Color me impressed.
Darth Gustav
Sith Interstellar Tech Harvesting
#31 - 2013-06-17 05:02:27 UTC
Half of it I admittedly had to copy from you.

You know, the wrong parts.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mud Pandemonium
Brutor Tribe
Minmatar Republic
#32 - 2013-06-17 06:12:33 UTC
Darth Gustav wrote:
Half of it I admittedly had to copy from you.

You know, the wrong parts.



https://www.youtube.com/watch?v=liRjmPgF1K4
Zagdul
Federal Navy Academy
Gallente Federation
#33 - 2013-06-17 06:14:38 UTC
Darth Gustav wrote:
Onictus wrote:
Darth Gustav wrote:
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.

Nevermind the comedy. Evil



Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive.

If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD.

So laugh away.


First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.

Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).

But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.

That's definitely not good for Eve.



I'd follow you to the creepiest dark places good sir.

Dual Pane idea: Click!

CCP Please Implement

Destoya
Habitual Euthanasia
Pandemic Legion
#34 - 2013-06-17 06:23:45 UTC
Giving an underused ship class a (very niche) role for normal subcap combat is never a bad thing, taking away that role is
Darth Fett
Iris Covenant
The Gorgon Empire
#35 - 2013-06-17 07:16:33 UTC
Darth Gustav wrote:
That is the same exact logic as:

If scrams stop MWD, scripted WDFG should too.

NOT correct. You not need to turn off MWD for kill MWDed ship. If you have enough speed you can keep him at proper distance. You can web him to reduce speed.
But currently you need scrambler for kill MJD ship, as after jump it appear at 100km away from you, outside any your tackling modules range. Align - MJD - insta warp after - you cannot prevent it without scrambler if it done good. Even if you have your own MJD you cannot keep him tackled. You cannot decrease their jump distance with webs. No scrambler=no kill (blobs, that insta shoting BS not count).
Currently MJD is not prop module. It infinite warpstab without penalties.
RubyPorto
RubysRhymes
#36 - 2013-06-17 07:45:23 UTC  |  Edited by: RubyPorto
Darth Fett wrote:
Darth Gustav wrote:
That is the same exact logic as:

If scrams stop MWD, scripted WDFG should too.

NOT correct. You not need to turn off MWD for kill MWDed ship. If you have enough speed you can keep him at proper distance. You can web him to reduce speed.
But currently you need scrambler for kill MJD ship, as after jump it appear at 100km away from you, outside any your tackling modules range. Align - MJD - insta warp after - you cannot prevent it without scrambler if it done good. Even if you have your own MJD you cannot keep him tackled. You cannot decrease their jump distance with webs. No scrambler=no kill (blobs, that insta shoting BS not count).
Currently MJD is not prop module. It infinite warpstab without penalties.



It is aligning to it's uncancelable MJD destination for several seconds before it jumps. Then once it lands, it'll have to align out.

Once you see them spooling up, head to where they will be in 10 seconds and tackle them again there. Then work on killing them for another 2 minutes before they can do it again.

No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius (OH T2 point. You really should be using an interceptor for this) around your ship to intersect the endpoint of a 100km line with > 10 seconds notice.

If they're trying to align to a planet before hitting the MJD, bump them once they've spooled up, then go to the endpoint of that line.

Or... you know... fit a scram. Or fly a semi-competant Arazu (~100km point meet 100km MJD trip).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Darth Fett
Iris Covenant
The Gorgon Empire
#37 - 2013-06-17 08:15:36 UTC  |  Edited by: Darth Fett
RubyPorto wrote:
No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius

Ok lets do a deal. Duel at spot in hisec, i will be in MJD BS, you will be in interceptor with warp disruptor (scramblers not allowed, no other aggression allowed except warp disrupting from you to me. garant - Chribba). We in one fleet. If you can hold me at this spot during 10 munutes you win and i will pay 1000mil to you. If i warp off - you fail and you will pay 1000mil to me. OK?
Liam Mirren
#38 - 2013-06-17 08:35:02 UTC
Here's how I'm reading this thread:

OP: "MJD are a bit silly and completely "out of character" within EVE, making engagements hilariously ********".

replies: "NOOO DON'T TAKE MY NEW FAD STRATEGY AWAY FROM MEEEEEEE (ps: I'm still crying over all the nano nerfs, never should have been removed because it wasn't dumb at all). I'll go troll you with fallacies and dumb logic, using smoke and mirrors to try and keep any factual discussion from happening. Because if I don't people might pick up on that idea and we wouldn't want that as that might affect CCP's stance on the whole situation and I'm too scared to deal with that since MJD allows me to run away a lot, I LOVE running away".




Excellence is not a skill, it's an attitude.

Alyssa Yotosala
School of Applied Knowledge
Caldari State
#39 - 2013-06-17 08:45:35 UTC
Liam Mirren wrote:
Here's how I'm reading this thread:

OP: "MJD are a bit silly and completely "out of character" within EVE, making engagements hilariously ********".

replies: "NOOO DON'T TAKE MY NEW FAD STRATEGY AWAY FROM MEEEEEEE (ps: I'm still crying over all the nano nerfs, never should have been removed because it wasn't dumb at all). I'll go troll you with fallacies and dumb logic, using smoke and mirrors to try and keep any factual discussion from happening. Because if I don't people might pick up on that idea and we wouldn't want that as that might affect CCP's stance on the whole situation and I'm too scared to deal with that since MJD allows me to run away a lot, I LOVE running away".







Can a mod please close this thread, the quoted post above perfectly explains and answers everything that is mentioned in this thread.

/thread
Rual Storge
Caldari Provisions
Caldari State
#40 - 2013-06-17 10:00:37 UTC
First: hi onictus,
Second: hic bubbles should stop them, what else are hic's gud for anyways these days
Previous page123Next page