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PvE to the next level...

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-06-16 02:44:35 UTC
I am considering the potential of adding a core set of new systems to the empires high security region.

Like the New Eden system, but in a new way.

The security levels of these internal systems would be above 1.0, to reflect a modification to the rules applying to them uniquely.

STORY BACKGROUND:
These represent a combined effort from the empires to reach back to Earth. They believe the home worlds have somehow collapsed, or else they would have technologically surpassed the Jovians exponentially, and would have reestablished contact otherwise.
Whether they would be helping the current empires, or conquering them to reestablish control over this entire area, is not definable.

The concern is that whatever prevented this reunion might have been only a temporary setback, and they could be rebuilding in order to invade.
Enough records survived to determine this as the most likely direction their interests would take, if the opportunity presented to them.

This is not Schrodinger's cat... this box has a power hungry empire behind it, and at some point will come looking for us as a means to advance their goals, at our expense in all probability.

WHAT does this all mean?

A set of wormholes were discovered that had a sub resonant signature like that of the legendary New Eden wormhole. Believing that these could be fragments linking together between our space and the Earth systems, all the empires forged a pact of mutual alliance to explore and investigate what they eventually lead to.

They established a mutual non aggression agreement, to have the pilots work together and not hamper progress by non productive conflicts with each other.
All ships permitted entry are automatically modified to deny targeting weapons on friendly forces. And all forces from our space are considered friendly.

Teamwork, and this unprecedented level of trust supporting it, are the keys to how this gameplay will be different in this space.

They will need it. It seems the sleepers can be found out there too... and worse....
Mole Guy
Bob's Bait and Tackle
#2 - 2013-06-16 03:09:31 UTC
and worse?

im interested.

are you talking about new worm hole systems or new systems? or just declaring xxx systems to be 1.1 systems and no one can fire except at bad guys?
what about can flipping?

i am down with 1.1 systems where we all have to work towards a common goal.

what would be kewl would be the idea that was posted the other day about distress calls.

tell me more or i will break out my forum-fu on u..=)
Siobhan MacLeary
Doomheim
#3 - 2013-06-16 04:09:38 UTC
You do realize it's been at least thirty thousand years since the EVE Gate closed, right? I assume you also realize that the technology capsuleers currently have is far, far behind that of the colonists from Earth - Sleepers, Talocan, and Jove are all but confirmed as only a few generations removed from the baseline Terran colonists.

This is also more or less an attempt to stealthily buff highsec in an unreasonable and PvE-centric manner, when CCP has stated many times that EVE is about PvP first and foremost. Just like every other idea that centers around NPCs being the enemy rather than other players, this will probably never be implemented.

And if it is, I'll eat my shoe.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Nikk Narrel
Moonlit Bonsai
#4 - 2013-06-16 14:28:45 UTC
Mole Guy wrote:
and worse?

im interested.

are you talking about new worm hole systems or new systems? or just declaring xxx systems to be 1.1 systems and no one can fire except at bad guys?
what about can flipping?

i am down with 1.1 systems where we all have to work towards a common goal.

what would be kewl would be the idea that was posted the other day about distress calls.

tell me more or i will break out my forum-fu on u..=)

New worm hole systems, but with different access mechanics.

These are all stable. They are not in parallel to the empire systems, there is only one entry, and a series chain of these extends into the distance.

As part of the modifications to ships, they all transmit a friendly IFF transponder code. ( Effectively like a local chat, it IS a sub set of your Alliance chat, but don't expect sleepers and others to be seen in it)

This is a clever transmission, not possible to use by hostile forces, since the encoded signal has the location of the ship sending it.
The signal is automatically transmitted by the same sympathetic network used for instant FTL transmssions, so has no source direction that can be traced back.

Can flipping is handled by trust. No flagging, everyone is effectively in the same corp for rules about cans and wrecks.
Don't put something in a can unless you want others to have access to it.
No wreck belongs to anyone, all can loot it.

This is a massive team effort, not a passive aggressive competition.
Nikk Narrel
Moonlit Bonsai
#5 - 2013-06-16 14:38:49 UTC
Siobhan MacLeary wrote:
You do realize it's been at least thirty thousand years since the EVE Gate closed, right? I assume you also realize that the technology capsuleers currently have is far, far behind that of the colonists from Earth - Sleepers, Talocan, and Jove are all but confirmed as only a few generations removed from the baseline Terran colonists.

This is also more or less an attempt to stealthily buff highsec in an unreasonable and PvE-centric manner, when CCP has stated many times that EVE is about PvP first and foremost. Just like every other idea that centers around NPCs being the enemy rather than other players, this will probably never be implemented.

And if it is, I'll eat my shoe.

Ok, quick explanation since you misunderstood.

It is an accepted concept that technology does not stagnate, it evolves.
The exception is what happened in EVE space, where a collapse of supporting social and economic systems threw a few groups back to the dark ages, and killed the rest.

Thirty thousand years with no contact means one of two things. Either technology can never bridge the distance, or some form of setback also affected the Earth systems.
Noone knows how or why the EVE gate closed, or what effects happened at the other end.

We survived, and we were far less spread apart and self sufficient than they were.
Conjecture as to whether this implies a disaster, or war, on the Terran side is yet unresolved. Evidence of records recovered suggest either as equally probable.

As to this being a stealthy buff to high sec, read it again.

This has nothing to do with high sec itself, the single connection being a wormhole entrance most likely placed in a new or repurposed system.
Like existing WH space, it would be distinct and separate.
Mole Guy
Bob's Bait and Tackle
#6 - 2013-06-16 16:23:04 UTC
i can see a new profession arising, looting others stuff.
unless everything in these new wh are instances where no one else can interfere, then there will be peeps running from wreck to wreck, can to can taking.
have you seen 1/2 of eve? they are too lazy to make an honest living. they have to take other peoples stuff for the feeling of power and whatever else they get out of it.

you would have a core group of friends and then those waitin outside the wh for us to leave it, or flying with us pretending to help, but robbing the fleet blind.

"its just a game.." ive heard. not when i am paying $45 usd a month for my toon and alts.
war is war, but things like high sec ganking where u have to wait for them to strike when its favorable is for the birds...and now with tags dropping in low sec, pirates are everywhere doing the same thing just more.

i cant see it working with eve the way it is.
ExAstra
Echoes of Silence
#7 - 2013-06-16 16:52:31 UTC
Lorewise, how exactly do the empires find out about earth?

Save the drones!

Nikk Narrel
Moonlit Bonsai
#8 - 2013-06-16 18:15:18 UTC
Mole Guy wrote:
i can see a new profession arising, looting others stuff.
unless everything in these new wh are instances where no one else can interfere, then there will be peeps running from wreck to wreck, can to can taking.
have you seen 1/2 of eve? they are too lazy to make an honest living. they have to take other peoples stuff for the feeling of power and whatever else they get out of it.

you would have a core group of friends and then those waitin outside the wh for us to leave it, or flying with us pretending to help, but robbing the fleet blind.

"its just a game.." ive heard. not when i am paying $45 usd a month for my toon and alts.
war is war, but things like high sec ganking where u have to wait for them to strike when its favorable is for the birds...and now with tags dropping in low sec, pirates are everywhere doing the same thing just more.

i cant see it working with eve the way it is.

Passive can grabbing will be difficult with the pressure being applied by hostile activities.

Let me explain by suggesting how this could work, and why can flippers won't be as big of an issue.
First system in: Outpost and general staging area.
Kept clean of hostile activity by Concord's defense fleet.

Next wormhole in, (until claimed and paved), moderate activity centered around hostile groups scanning down and attacking allied forces. Composition approximates 2 BS with support vessels, or cruiser group of equal overall power.
This system is considered just behind our side of the front lines.
No enemy capitals present.
Friendly capitals can be present, but advise caution.

The hole beyond that will not be accessible to anything above BS in mass, until stabilizer upgrades are established in the above system, (slang phrase for this being "System is paved"). Once that happens, capitals can begin entering cautiously.
Supercaps and titans may never be able to go beyond the first staging system, dev judgement determining.
This system is considered the front lines.
No enemy capitals present, no friendly capitals present.
Fleet level action.

The hole beyond this front line, is the enemies' side of the front lines. The enemy capital ships can provide support here.
Sneaky or fast guerilla style assaults possible, large fleet activity will be hampered by the presence of enemy capitals providing support.
Covert Cyno use possible, need to destroy enemy hub structures so their capitals lose access.
Access to hole beyond this is blocked by the hub structures which also enable the presence of the enemy caps.

This string of systems represents the progress of this fight, with advancements transferring the qualities of the systems outward.
Nikk Narrel
Moonlit Bonsai
#9 - 2013-06-16 18:31:50 UTC
ExAstra wrote:
Lorewise, how exactly do the empires find out about earth?

The Jovians have the best records on this topic, but do not like to share the information.

With the discovery of the stable wormhole series, recognizing the resonant sub frequency the WH energy possessed, and learning about the hostile population inside....
They grudgingly decided it was necessary to share the details of our origins, in order to prevent an invasion by these other descendants of our forefathers.

They directed the empires with research information, allowing the few remaining puzzle pieces needing confirmation to be brought to light. Long dead colonies which never survived the cataclysmic failure of the EVE wormhole, were located, and their data harvested to reveal disturbing details.

Fleets moving in both directions had been common, bringing in support and taking out profitable resources and discoveries.
At least one fleet in each direction had been in transit, with their survival after the collapse now considered possible.
It is theorized that they were dropped at some point, (or points), between the two original WH entry points.
Having the actual needed supplies with them to create and establish new outposts and colonies, it is expected the fleet coming towards EVE space had more than what was needed to survive and likely rebuild.
The outgoing fleet, while less equipped for independent survival than the other fleet, still would have had very good probability of recovering and surviving.

One or both of them together would account for the presence in the newly discovered wormhole.
Whether their hostile attitude is due to historical causes, or simply how their survival changed them, is academic.
They are dangerous.
DrysonBennington
Eagle's Talon's
#10 - 2013-06-16 20:38:33 UTC
I'm with Nikk.

The ancestors of New Eden would not have given up on us so easily. If you watch the opening movie you can see that the ancestors did in fact have the use of warp drive on their ships just like our ships do to move around solar systems.

I am certain that such technology would have been created where warp drive units on the same scale as the Jump Gates would also have eventually been developed by the ancestors of New Eden.

I seriously doubt that the Old Empire of Earth would have forgotten about those in New Eden because it was the largest single disaster in the history of humanity.

History books would have been written regarding attempts to find New Eden based off of the solar systems surrounding the collapsed Eve Gate where I am certain were a buzz with activity as they would have been stepping off points for colonists crossing through the Eve Gate.

There would be those who would embrace finding New Eden again along with those like that which was mentioned above would want to invade New Eden for their own gain.

Eventually the ancestors of Earth will find New Eden because if it had been 30k years since the gate collapsed then 30k years have taken place along their time line as well which means they would have progressed technologically along the same lines that New Eden did.

....so somewhere out there right now Old Earth Corporations are still surveying the backdrop of the Universe to find us. They will find us eventually.

Commander Ash McCloud
The New Eden People's Front
#11 - 2013-06-16 20:57:38 UTC
LF9M Raidfinder? Shocked
Nikk Narrel wrote:
They established a mutual non aggression agreement, to have the pilots work together and not hamper progress by non productive conflicts with each other.
All ships permitted entry are automatically modified to deny targeting weapons on friendly forces. And all forces from our space are considered friendly.


Don't like that its instanced. I'm assuming this is high reward stuff that would be farmable without anyone able to interfere from the outside.
Bakuhz
Banana-Republic.
Shadow Cartel
#12 - 2013-06-16 20:58:25 UTC
Mole Guy wrote:
and worse?

im interested.

are you talking about new worm hole systems or new systems? or just declaring xxx systems to be 1.1 systems and no one can fire except at bad guys?
what about can flipping?

i am down with 1.1 systems where we all have to work towards a common goal.

what would be kewl would be the idea that was posted the other day about distress calls.

tell me more or i will break out my forum-fu on u..=)


making systems unable to do criminal acts uless someone is flashy well weird combination but als obreaking eve of its true spirit.
this is not WOW.

so no to this whole sugesstion.

new systems with new game mechanics sure especially with ccp future idea of making destructable stargates etc.
holds my interest.

https://zkillboard.com/character/584042527/

Nikk Narrel
Moonlit Bonsai
#13 - 2013-06-16 21:40:08 UTC
Commander Ash McCloud wrote:
LF9M Raidfinder? Shocked
Nikk Narrel wrote:
They established a mutual non aggression agreement, to have the pilots work together and not hamper progress by non productive conflicts with each other.
All ships permitted entry are automatically modified to deny targeting weapons on friendly forces. And all forces from our space are considered friendly.


Don't like that its instanced. I'm assuming this is high reward stuff that would be farmable without anyone able to interfere from the outside.

Not instanced at all.

Go into a system that doesn't scale below a certain level, and solo content can be risky to attempt.

You are welcome to try, but they won't pull punches.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-06-16 21:44:30 UTC
Bakuhz wrote:
Mole Guy wrote:
and worse?

im interested.

are you talking about new worm hole systems or new systems? or just declaring xxx systems to be 1.1 systems and no one can fire except at bad guys?
what about can flipping?

i am down with 1.1 systems where we all have to work towards a common goal.

what would be kewl would be the idea that was posted the other day about distress calls.

tell me more or i will break out my forum-fu on u..=)


making systems unable to do criminal acts uless someone is flashy well weird combination but als obreaking eve of its true spirit.
this is not WOW.

so no to this whole sugesstion.

new systems with new game mechanics sure especially with ccp future idea of making destructable stargates etc.
holds my interest.

Noone would be required to enter this section. Strictly voluntary.

EVE has defined this concept quite neatly already.
Don't expect to be able to attack in high sec without being concordokkened,
don't expect safety in null without the numbers to back it up,
and don't expect requests for permission to fight from others in a WH.

Different areas, different play styles.

The sandbox, it has many areas.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-06-17 00:27:50 UTC
Bakuhz wrote:


new systems with new game mechanics sure especially with ccp future idea of making destructable stargates etc.
holds my interest.


If I could go back in time and stop CCP Seagull from saying anything about building stargates, I WOULD. That shouldn't have been mentioned or even breathed about until we were within a year from it, not approximately five years as we are now.

They never said "destructible stargates". They simply said "building stargates". Please don't get more stupid rumors started, we have ten thousand of them already.
Commander Ash McCloud
The New Eden People's Front
#16 - 2013-06-17 06:04:19 UTC
If there is no way to attack eachother in these new systems its pretty much the same as it would be instanced. Perhaps if you make the rewards pretty much useless something like this could be implemented but I highly doubt it. There is good reasons the rewards from PvE content is limited in high sec. This also don't fit in a game where everything you do can be affected by others.
FoxFire Ayderan
#17 - 2013-06-17 09:24:44 UTC

Finding New Eden would have to be nearly impossible if they hadn't been able to do it at the time.

Chances are it's in a galaxy several billion light years away. Being able to determine the star cluster we are in among 100's of billions of galaxies, each with 100's of billions of stars, at a few billion light years away would be a monumental task. For all we know we're outside the visible reaches of Earth.

Of coure that's not written in stone, so I suppose they could make it concievable for renewed contact with Earth and its colony systems in the Milky Way.

To mare
Advanced Technology
#18 - 2013-06-17 11:49:59 UTC
tldr: CCP i wanna PVE with no risk at all with some of the most profitable rats.

not sure if serious tbh
Grarr Dexx
Now Look What You've Made Me Do
#19 - 2013-06-17 12:45:45 UTC
terrible
Nikk Narrel
Moonlit Bonsai
#20 - 2013-06-17 14:22:10 UTC
Commander Ash McCloud wrote:
If there is no way to attack eachother in these new systems its pretty much the same as it would be instanced. Perhaps if you make the rewards pretty much useless something like this could be implemented but I highly doubt it. There is good reasons the rewards from PvE content is limited in high sec. This also don't fit in a game where everything you do can be affected by others.

This comparison to instancing is sounding desperate.

You can freely enter this team play aspect.
Think of it as choosing to enlist in an empire's navy on a limited basis... you follow their rules for the duration.
Unlike real enlisted service, you can end it by leaving the area. They won't hunt you down for being AWOL.

You can choose to help other pilots in a fight, or you can ignore them.
By default you are all in the same fleet, so warping to them is always an option.

But the fights don't resett. If you want to start another fight in a different part of the system, that's your choice, the presence of enemies will scan you down eventually, if you are not making an effort to avoid them.

Your only limit is that you are forced into the same effective fleet, and your weapons won't harm other fleet members.

If you want to loot other's cans and try to be passive aggressive, they can ignore you when you need help.
And in a group content area, those operating solo eventually will unless they are hiding from everything.
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