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Player Features and Ideas Discussion

 
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Jita CourierBot by CCP

Author
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#1 - 2013-06-17 03:09:51 UTC
The population cap in Jita is frustrating, with ships and assets often "trapped" inside for no reason other than the server architecture not being able to handle any more pilots.

My suggestion is that CCP should step in and artificially reduce the need to go to Jita, where most people have their stocks of ships and assets, due to their ease of use.

The Idea:

* CCP could create a CourierBot Agent, to which any courier contracts assigned from Jita, to a given station in any of the surrounding systems (1 jump) would be instantly completed without any need to ever undock a ship. Contracts which did not meet this requirement would be instantly rejected.

* This would be accomplished using devhax.

* A nominal ISK fee for using this service could be applied. Maybe 500,000 ISK per contract.

* This could also work in reverse, where CourierBot contracts from Sobaseki, New Caldari etc can be moved into Jita instantly.

Why:

* It would remove as much of the need for entering Jita to collect ships and assets, and would distribute the load to other local nodes.

* It would encourage leeching of assets from Jita, and them being placed in surrounding systems, again promoting another, local trade hub, granted it would be one jump away from Jita, but it would be on a different node.

* The frogs, blessed be their freighters, would not be put out of business.
Zan Shiro
Doomheim
#2 - 2013-06-17 03:47:10 UTC
Sentient Blade wrote:
It would encourage leeching of assets from Jita, and them being placed in surrounding systems, again promoting another, local trade hub, granted it would be one jump away from Jita, but it would be on a different node.

.



what is stopping you from putting stuff 1 system out from jita now?

Some people do this now. I have gotten some good deals in the adjacent systems.

the only people who ruin this system are the players themselves. If you gouge the price because of some imaginary payscale of x systems out from jita has to be marked up this high...lack of sales should not be a surprise.


this is what kills the other areas of the game. Amarr region I remember not so fondly. Had a 0.0 home out in its border space. Went oh crap forget a few items I need to drop off at the station for the alliance JF courier service quite a few times. Saw local prices. And went for the isk involved i may as well wake up the transport flying alt, haul ass to jita and haul ass to the amarr area drop off. the 20 or so minutes for this was a less of a pita than paying 10's of millions of isk the local sellers would have cost me. Moral of the story...charge jita price away from jita and less people would have to go there.

Cyrus Alabel
Azure Wrath
#3 - 2013-06-17 04:29:28 UTC
Posting in a Jita carebear tear thread.


Honestly. How hard is it to go to one of the other hubs?
Voith
Republic Military School
Minmatar Republic
#4 - 2013-06-17 04:47:01 UTC
Cyrus Alabel wrote:
Posting in a Jita carebear tear thread.


Honestly. How hard is it to go to one of the other hubs?

How hard can it be not to be a terrible poster?

Obviously too hard for you.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#5 - 2013-06-17 04:48:07 UTC  |  Edited by: Sentient Blade
Zan Shiro wrote:
charge jita price away from jita and less people would have to go there.


From a trade perspective, it's more about the velocity of sales. If you move assets into the outer regions, but charge Jita prices, then you make the same profit as Jita, but you sell less of it. So you end up making less over time as your assets are tied up.

As for Amarr, an 18 jump round trip when reshipping when fighting around the Tribute / Vale is not what I'd consider engaging gameplay. What I'm proposing is a technical hack to lessen the burden of another technical hack.
Malik Atild
Republic University
Minmatar Republic
#6 - 2013-06-17 06:52:44 UTC
Would it be possible to place the station (I can't remember it's name atm) on a seperate server/node? This would reduce stress on the system by a few hundred pilots. I'm not very computer savvy so I wouldn't know the drawbacks so much. Just wanted to throw that out there.
Bubanni
Center for Advanced Studies
Gallente Federation
#7 - 2013-06-17 07:00:59 UTC
If it was done, it should make NPC couriers that could be suicided by players, as they leave the station to travel where you want them.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

seth Hendar
I love you miners
#8 - 2013-06-17 12:55:39 UTC
Malik Atild wrote:
Would it be possible to place the station (I can't remember it's name atm) on a seperate server/node? This would reduce stress on the system by a few hundred pilots. I'm not very computer savvy so I wouldn't know the drawbacks so much. Just wanted to throw that out there.

the thing is that i'm pretty sure 90% or more of the population in jita is either in the main station, or transiting to / from it, so this wouldn't save anything, ppl that are just traveling will not go throught jita, either because they know they should avoid it because of congestion, or they are new players, relying on the autopilot to make their way, and jita is in the avoidance list.

so really, all the ppl in jita are there for the hub (or have an activity related to the fact that it is a hub, like camping WT / reds etc... because it's a hub).

tbh, there is no real solution to the jita hardcap problem but to increase the node power , any other solution would impact some users.

let's remember that jita was not design to be a trade hub, it became because of it's location wich is the most advantageous for the majority of the player, a true result of the sandbox if you want.

it is the same for amarr / rens and dodi.

fun fact, on the china server, jita is also the main hub, but the 3 other ones are in different systems!

imao, CCP need to raise the cap, this is a recurrent issue for mmos, more player -> need more servers, the jita cap being hit mre often is one symptom, the increased lag is another.

i think the servers are actually reaching their limit, with tidi kicking in more and more often, even in empty regions, but it seems that tidi somehow manage to hide this fact a bit, because unless you are aware of the whole region status, you would assume that if tidi kicks in you system, it's because a few system around something big might be happening, well not always.

a few weeks ago for example, our region was under tidi every 5 minutes, from DT to DT, and most o the time (thx to scouts) the total pocket was between 50 to 70ppl, really not much i would say.

it's time for CCP to upgrade servers, especially since they count on having more players, wich is happening since last summer at least, but since last summer, lag increase slowly but surely, as does the amount of time jita cap is reached....
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#9 - 2013-06-17 13:02:33 UTC
Just purge/ban all the spambots and Jita population will suddenly be halved...
Razor Jax
Federal Defense Union
Gallente Federation
#10 - 2013-06-17 13:12:17 UTC
Im not overly opposed to NPC haulers for player contracts, but they need to be attackable to balace things out.
Ager Agemo
Rainbow Ponies Incorporated
#11 - 2013-06-17 13:23:50 UTC
Axloth Okiah wrote:
Just purge/ban all the spambots and Jita population will suddenly be halved...


this!
Wedieyounge Antilles
The Scope
Gallente Federation
#12 - 2013-06-17 13:36:13 UTC
Find a new home system to put your most important assets. Use Jita only as a trade hub.

¬ Wedge Antilles _ [SDOGS]_

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#13 - 2013-06-17 14:00:10 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Well if CCP puts docked players in Jita on separate node from those in Jita space, that would help to reduce lags a bit for the extra maintenance cost for new server cluster. Docking/undocking mechanic is no different from gate jumps, so its not hard to implement. Separated locals might be a side effect but it adds a bit of "unknown" variable as you dont know what awaits you outside of station.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#14 - 2013-06-17 14:01:23 UTC
My thought would be it would be instant, and it would therefore not be possible to attack them, but there's a better reason why they couldn't be attacked: collateral.

Right now, if things are moved in and out of Jita, via, say, Red Frog, then for the people having their items moved at least, their ISK is fully secured by the collateral of the contract. If the freighter explodes, then the courier loses out, both their ship and the collateral of the cargo.

If it were a devhaxed agent doing the transporting then the money would have to be appear out of thin air to pay out any collaterals, and it would introduce an other ISK faucet. Gankers and such would move out towards the neighbouring systems instead.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-06-17 14:03:48 UTC
"How hard is it to go to one of the other hubs?"

To hell with the other hubs! How hard is it to stop in Perimeter, which 95% of Jita traffic passes through anyway?