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Need some indication ship is damaged while docked

Author
FoxFire Ayderan
#21 - 2013-06-15 20:42:25 UTC  |  Edited by: FoxFire Ayderan
What hmskrecik said.

Tchulen, I'd like you to have the courage of your convictions right now, knowing that the Devs read this forum... tell them that you think it was a TERRIBLE idea to make the EVE Mail icon blink.

Afterall if you miss the notification that your 5-man corp is now under a War Dec by the largest Alliance in EVE and lose your 300 million ISK ship, because you didn't check your mail and notifications (despite almost never getting any, so you aren't in the habit of checking), then those are the consequences of not going through a 10-page pre-launch check list, 99% of which items will not need to be addressed, prior to every undock.

You can tell them the same for the blinking HUD damage indicators and audio notifications, and even the smoking fire once your hull is breached. I mean EVE is supposed to be hard core! While in a dogfight, you really should not even have damage indicators on the HUD. You should have to hit Ctrl-Alt-Numpad_Enter every second or two to bring up a 2 second long display of your ship's health. Why dumb the game down for the incompetent with damage indicators right on the main screen?

Again, only a true idiot is continuing on their journey with a severely damaged armour and hull. The problem isn't the "incompetent" getting blown out of the water by the on-the-ball Tchulen just waiting for those guys who forget to repair to undock and travel across the galaxy into his waiting hands. It's that it's aggravating and time-consuming to undock and then have to redock (or worse warp back to station if you warped away) to repair, when you realize you forgot because the damage indicators you have on your HUD don't exist while in station.



Alvatore DiMarco wrote:
Someone give Tchulen a prize for winning EVE Game Design.

So true Alvator. For instance, when you are focused on the action in the middle of your screen, if you can't be bothered to regularly look down at your damage indicators on the HUD, and get blown up, that's your own damn fault. Those CCP pansies making the damage indicators blink and even give off audio alerts don't know the first thing about EVE Game Design. As I understand it, most EVE players hate those features. Roll
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2013-06-15 22:08:03 UTC  |  Edited by: Reaver Glitterstim
If being able to tell that your ship is damaged is hand-holding, then stations refilling your capacitor for free is borderline matrimonial, and not banning players from high-sec after they reach 1 month of age is straight-up orgy.

I suggest that the players who have commented here are right, it is hand-holding. The same holds true for being able to tell if your ship is damaged while in space. The shield/armor/hull/capacitor icon on the HUD should be removed, and all indicators you are being shot at or targeted should be taken away. You'll know you were dying when you pop. Being surrounded by red players should have been an indication. HTFU

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tchulen
Trumpets and Bookmarks
#23 - 2013-06-16 22:26:30 UTC
@hmskrecik - Some good points although I find your comment about being sick of choices and consequences a little bizarre. This is predominantly a game built around those two things. You have, however, clearly understood what I was trying to get at and not completely ignored it like FoxFire and Reaver. Yes, I am concerned by the dumbing down of the game. I'll speak out against it just like those who speak out for it. CCP will decide how the game develops in the end. We can only voice opinion. This change only verges on dumbing down which is why I explained my position on it.

@FoxFire - Calm down. I have the courage of my convictions. If I didn't I wouldn't post on the forums with my main. Please reread my previous post as you've either misunderstood or ignored the bit where I explain that I'm not against your specific idea per se.

Your analogy regarding mail doesn't work. If the mail icon didn't blink when you got mail you'd never know you had mail without actively opening the mail window. However, when your ship is damaged you know it's damaged because you're there, fighting. Not remembering to repair your ship is a function of you forgetting to do it whilst you were aware it was needed whereas you would never have known you had new mail if the mail icon didn't blink. The mail side isn't the same thing at all. I agree with you however, only an idiot would continue their journey with damaged armour and hull after the first couple of times they did it.

@Reaver - Whilst your analogies are amusing (and your comment about being banned from high sec is just totally off topic and more than a little silly) you are missing the point. You know that your ship is damaged if you're not playing afk. You know because you were there when it happened. Therefore, unlike blinking mail and blinking wallet and blinking chats you already had the information and so the issue is with the players memory, not with the game.

All that said, I don't overly care about whether this is implimented or not. I, like most players, only ever undocked damaged a few times before I learned to remember whether my ship was damaged or not. I've said my piece about dumbing the game down and hand-holding creep so I'll leave you chaps to it.
Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2013-06-16 22:44:58 UTC
So, then CCP should make the HUD pop up briefly after you take damage or use/lose capacitor, and then become hidden from view again. It's up to you, the player, to remember what your status is with those things. You should also be calculating your capacitor regen all the time, and thus should know what it's at at any given time as long as you are updated with how much it goes down.

Maybe all you should get is a slurry of numbers that tell you how much capacitor or hit points you lose, and only from external actions. You should know how much capacitor your modules cost, or how much your armor repairer grants you. And then lets take out the hit point and resistance indicators in the ship equipment screen and the HUD, you should be able to calculate those figures easily based on your fit and skills, and the initial values listed in the ship's info page.

I'm not ignoring your point at all. I'm showing you that your point holds no merit because there is no fine line. There's no boundary between what you're suggesting and what I'm suggesting. Indicators are not hand-holding when they give you information you're supposed to have access to. If CCP has a reason that people should not be able to know their ship's damage status in station (and why would they?) then they would remove the ability to check this via the repair service, and force you to discover the cost of repairs after accepting. They might give you a readout of the price per hit point or however it's calculated, but nothing more. You'll have to undock to get anything else, or remember it of course.

But that's not the case at all. CCP wants us to be able to see what state our ships are in at any time we want to know. They'd like to give us a way to see the hit point status of assembled ships in other stations away from us I bet, but it's a bit of a programming challenge and not worth the tiny gain. But rendering a HUD in station as well as the hull damage smoke/fire would not be much of a programming challenge as it would not conflict with other systems, and it would be rather useful. It's not hand-holding. It's not even borderline hand-holding. It's not hand-holding at all, not even related in the slightest way. Why not? Because the indicator would only give us information that CCP already wants us to have.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ShahFluffers
Ice Fire Warriors
#25 - 2013-06-16 23:27:28 UTC  |  Edited by: ShahFluffers
OP...

- Log in
- Select the repair icon
- Ctrl-A
- Repair
- Wait (if you have a lot of ships like me, it sometimes takes a minute or so to load up)
- Repair All
- Done


I often compare this issue to forgetting expensive loot in one of my ships' cargohold... except it's WAY easier to deal with. Two minutes of inconvenience is basically what you are complaining about.
Bakuhz
Banana-Republic.
Shadow Cartel
#26 - 2013-06-17 00:56:25 UTC
stop beign lazy.

as soon as you dock you repair first thing i do really.
my ships have to be in tip top shape 100% everytime i undock.

never ever have i forgotten to repair my ship
check check double check checked!!!

https://zkillboard.com/character/584042527/

Alvatore DiMarco
Capricious Endeavours Ltd
#27 - 2013-06-17 01:02:03 UTC
FoxFire Ayderan wrote:

Stuff


I'm terrible at identifying logical fallacies and even I can tell your whole post is one gigantic straw man of epic proportions.
Reaver Glitterstim
The Scope
Gallente Federation
#28 - 2013-06-17 01:33:19 UTC
Alvatore DiMarco wrote:
FoxFire Ayderan wrote:

Stuff


I'm terrible at identifying logical fallacies and even I can tell your whole post is one gigantic straw man of epic proportions.
That's the point. He's showing those in disagreement with the idea why it is absurd to suggest that giving such an indicator is "hand-holding".

ShahFluffers and Bakuhz: You apparently have missed the multiple posts here already pointing out that it is unreasonable to expect players to go through an hour-long pre-flight checklist which includes things that almost always do not need to be checked.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ehcks Argentus
X LLC
#29 - 2013-06-17 01:46:20 UTC
I'd like to be able to set my overview settings while docked by default, and having that also include the HP bars and module buttons would be just fine. Seeing my HP would let me know if I need to repair.
Luc Chastot
#30 - 2013-06-17 01:50:48 UTC  |  Edited by: Luc Chastot
I wouldn't mind the ship showing the damage it has sustained, it would make the game a bit more immersive, which is a good thing; what's more, it's not hard to think of a few cases where it would be both impossible to repair your ship right away and also forget at some point it has been damaged, and none of them have anything to do with ineptitude.

Edit: To the people saying that you should make a habit of checking for damage after docking or before undocking, doing so takes time, likely affecting the efficiency with which you do other things and probably even causing loses greater than your own.

Make it idiot-proof and someone will make a better idiot.

Klymer
Hedion University
Amarr Empire
#31 - 2013-06-17 01:52:59 UTC
Arthur Aihaken wrote:
Maybe it could be on fire, with various drones frantically swarming it with fire extinguishers in an attempt to put it out...


This, or spin the dam thing faster so the wind blows out the flames Lol
Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2013-06-17 01:55:44 UTC
Klymer wrote:
Arthur Aihaken wrote:
Maybe it could be on fire, with various drones frantically swarming it with fire extinguishers in an attempt to put it out...


This, or spin the dam thing faster so the wind blows out the flames Lol
I saw a ship in station with fire coming out of a hull breach. There were camera drones spinning wildly around it.

The blonde capsuleer inside claims she was "trying to put the fire out"
XD

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cekle Skyscales
The Scope
Gallente Federation
#33 - 2013-06-17 05:12:12 UTC
CCP has already stated that armor/hull damage is going to be displayed on textures Soon™
FoxFire Ayderan
#34 - 2013-06-17 05:59:03 UTC  |  Edited by: FoxFire Ayderan
Luc Chastot wrote:
I wouldn't mind the ship showing the damage it has sustained, it would make the game a bit more immersive, which is a good thing; what's more, it's not hard to think of a few cases where it would be both impossible to repair your ship right away and also forget at some point it has been damaged, and none of them have anything to do with ineptitude.

Edit: To the people saying that you should make a habit of checking for damage after docking or before undocking, doing so takes time, likely affecting the efficiency with which you do other things and probably even causing loses greater than your own.


Indeed, you'd think people who expect you to go through a lengthy pre-flight checklist prior to every undock, would be so incredibly patient that they would read the thread before commenting. Lol

Had Bakuhz done so he'd have seen I had already mentioned that while I almost never AFK travel (being under near constant War Dec), that I will sometimes hit the Dock button when I jump into a system (after checking local) and then go AFK, which could be anywhere from 1 minute to 1/2 an hour. Not difficult to forget you were damaged by the time you return.

Although to be honest I've forgotten to repair damage after docking, taking care of some quick business I docked for, and then undocking. Since I rarely have hull/armour damage (1 in 20 docks), it's not something I'm in the habit of doing, and if I'm docking with just armour damage I won't even see any smoke/fire prior to docking as an in-your-face reminder.
DSpite Culhach
#35 - 2013-06-17 06:17:40 UTC
I cant believe some of you people.

The mechanics, UI and interfaces in this game STILL feel like they are 10 years old, because they ARE We own multiple toons, have multiple ships, have RL things that happen, we sometimes forget when something isn't in plain view when we log back on.

The data - such as damage to a ship - is RIGHT THERE but not showing, you should be able to call ANY info for ships - and lets not talk about drones - whose status CANNOT be looked at without launching, cause yea when I'm carrying 40 of the buggers, it would be nice to know that the one I'm launching isn't already on 10% armour or hull, and not from another fight, I mean just from that combat, as I want a fresh one out.

The information is simply missing because CCP didn't add it as they didn't think anyone cared.

Pretty sure that when enough people ask nicely, they can pop more data in the UI.

I don't have a problem remembering my ship is damaged, the drones however, I frequently fly out with one flight slightly damaged.

Its NOT a big deal, but would it be nice to get a better status report on our ships? Hell yea.

I apparently have no idea what I'm doing.

hmskrecik
TransMine Group
Gluten Free Cartel
#36 - 2013-06-17 12:45:01 UTC  |  Edited by: hmskrecik
Tchulen wrote:
@hmskrecik - Some good points although I find your comment about being sick of choices and consequences a little bizarre. This is predominantly a game built around those two things. You have, however, clearly understood what I was trying to get at and not completely ignored it like FoxFire and Reaver. Yes, I am concerned by the dumbing down of the game. I'll speak out against it just like those who speak out for it. CCP will decide how the game develops in the end. We can only voice opinion. This change only verges on dumbing down which is why I explained my position on it.

I'm not sick of choices and consequences, well, sometimes I am, but it's not the point. I'm sick of argument "because EVE is game of choices and consequences". Every other game is too. There are choices and consequences in WoW and so there are in Hello Kitty Online. Hell, even playing tic-tac-toe you're making choices and you're facing their consequences.

And yes, I understand this phrase and its meaning and that this is one of characteristics making EVE unique but we shouldn't forget that what makes EVE unique is what kind of choices there are and what kind of consequences there are, not their mere existence. We absolutely cannot forget this distinction when those choices and consequences are subject of a discussion.

Speaking of which, the point I'm trying to put through is that we should try to make distinction between UI and game mechanics, even if quite often they are interwoven and the border is blurred at best. Simplifying mechanics is what I regard as true dumbing down and I repeat, in itself it is not always bad, but whether it is or not, it is not what has been proposed here. The choices remain (I still can choose to undock in damaged ship) and so remain all consequences.

On the other hand the UI is responsible for presenting information and carrying actions and in both regards making things here simple and easy is almost always good(*). So effort should be made to make available information more available and more comprehensible and to make allowed actions to be executed as easily as it's reasonable. If it's dumbing down, then I'm all for it. I understand that you may oppose this part but if you want, UI wise, the act of playing the game to be pain in the ass, say it aloud please. You will not get my support nor sympathy but at least you'll earn my respect for being honest.

(*) Not always. If the ease is done at the cost of overall efficiency then it's bad. But it's a subject to another discussion. Here it's a matter of convenience only, functionality is not reduced.

DSpite Culhach wrote:
Its NOT a big deal, but would it be nice to get a better status report on our ships? Hell yea.

This pretty much sums it.

Reaver Glitterstim wrote:
Klymer wrote:
Arthur Aihaken wrote:
Maybe it could be on fire, with various drones frantically swarming it with fire extinguishers in an attempt to put it out...


This, or spin the dam thing faster so the wind blows out the flames Lol
I saw a ship in station with fire coming out of a hull breach. There were camera drones spinning wildly around it.

The blonde capsuleer inside claims she was "trying to put the fire out"
XD

I had a bit different vision:
This is ships in space game. See? This is my ship. See where gun port used to be? Now here's SPAAAAAACE!
Rowells
Pator Tech School
Minmatar Republic
#37 - 2013-06-17 12:56:39 UTC
I simply think it would be easier to tell if your ship/modules were damaged if the station repair window didn't show all your assembled modules and ships. I end up having to scroll through all my junk to find my stuff or just highlight everything and repair them all.
Bakuhz
Banana-Republic.
Shadow Cartel
#38 - 2013-06-17 14:04:23 UTC
Reaver Glitterstim wrote:
Alvatore DiMarco wrote:
FoxFire Ayderan wrote:

Stuff


I'm terrible at identifying logical fallacies and even I can tell your whole post is one gigantic straw man of epic proportions.
That's the point. He's showing those in disagreement with the idea why it is absurd to suggest that giving such an indicator is "hand-holding".

ShahFluffers and Bakuhz: You apparently have missed the multiple posts here already pointing out that it is unreasonable to expect players to go through an hour-long pre-flight checklist which includes things that almost always do not need to be checked.


hour long check list its like you have a real cokcpit in your room out there ''exaggerate'' is the word here
but please if you have a cockpit link a picture.

but you dont have to impress me but CCP, wich from icelandic nature in general are more stubborn then i am so good luck with the lazy functions and indicator topic.

i rather see CCP fix the curent issues of the expansion that are really gamebreaking

https://zkillboard.com/character/584042527/

hmskrecik
TransMine Group
Gluten Free Cartel
#39 - 2013-06-17 15:15:42 UTC
@Bakuhz. As far as I know, CCP has long tradition of not fixing game breaking issues and so I wouldn't hold my breath if I were you.

As to the being lazy. I'd say that both yes and no.

No, because we're talking about accessing information which is already available, only buried beneath. I see no reason why not to make this information more easily available(*). And it's not always possible to repair ship, like you and ShahFluffers suggested. Case in point, for reasons beyond this discussion I'm doing missions for agent located in station without repair facilities, I cannot always dock to the station which has them and during the course of mission sometimes I take hits at hull. All this together means I have to maintain good awareness of the state of my ship.

Yes, because as unique game EVE is, it is still a computer program. And natural evolution of computer programs is to simplify those things which can be simplified. If some vital information is buried or obscured, it should be make available and comprehensible. Simple as that.

(*) Actually there is good reason. CCP has also tradition of giving with one hand and taking away with another. What I'd afraid most is that they implement it in such way as to break some other things, or at least make them hard to bear.
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