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Player Features and Ideas Discussion

 
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What about return of gun mining?

Author
hmskrecik
TransMine Group
Gluten Free Cartel
#1 - 2013-06-16 13:19:53 UTC
Though in slightly different shape.

This idea is result of thought train regarding quite different thing but at certain moment it occured to me that mining is one of the most boring activities in the game (big discovery, yeah). With its grind inducing repeatability it's also the main cause of botting. On the other hand it's also quite important as it's the source of raw materials from which our toys are being built. And while many people enjoy this way of spending time, they are quite often regarded as bottom feeders and receive only despise from hardcore part of community as those who can't and won't play "real" game.

THE PROPOSAL

Delegate mining to NPCs. Yes, you read it right. All the mining modules and ships are removed or repurposed (I'll go back to skills shortly).

But there's a catch: NPCs dig it out for their own use only and they won't sell ore/minerals on capsuleers' market. You have to take it away from them. Forcibly.

In game terms, it would mean there is more, much more, events like hauler spawn (it's just reference, it doesn't have to look exactly this way) but they are the only way of obtaining raw materials. Some features and other thoughts, in no particular order

  • The main idea is and main effort should be made to make it like PVP fight. E.g. hauler can warp away, forcing attacker to fit warp disruptor.

  • Hauler can have few hard hitting bodyguards which could be further used to make engagement more like PVP, and unlike PVE. Having losses is expected.

  • For practical reasons, there should not be CONCORD intervention.

  • Attacking hauler causes corp standing loss, and possibly also faction standing loss. It would naturally limit how long it could be practiced in hisec.

  • Ugh! I can't "mine" in hisec anymore and I need minerals and thus I'm forced to go to lowsec and there are those ugly peerates there and... And you are sitting in PVP-fitted ship.

  • After successful ganking, you need your own hauler. Have alts or have friends.

  • Somebody is stealing my loot...! Uh, wait, you are already sitting in PVP-fitted ship.

  • I'm mostly thinking about hitting on hauler transporting refined minerals but the game could also be extended to NPC miners in belts and industrials hauling raw ores. Personally I don't think it would add much more depth to the game but I'm also not dead opposed to it.

  • I have no idea how in RP terms to explain situation that capsuleers are somehow tolerated for killing NPC industrials and yet at the same time CONCORD launches like bag of bricks on a capsuleer attacking other capsuleer. Though I firmly believe someone from CCP story writing department would come up with some plausible bullshit.


Now, there's matter of skills. Because of such dramatic, revolutional change I see no other way as to reimburse all related skills to former miners. There are many who invested only in those areas and giving them such boost should ease pain of getting into happy pew-vs-pew. (disclaimer: I have only marginally trained those skills so my personal gain would be negligible).

Discuss. Or flame.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-06-16 13:48:34 UTC
Not everyone like to fly combat-fitted ships. Dont force your type of gameplay on all other players.
You'll be the 1st one to whine about prices on modules and ships rising as soon as mineral surplus is depleted.

Bad idea.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

hmskrecik
TransMine Group
Gluten Free Cartel
#3 - 2013-06-16 14:15:27 UTC
Kirimeena D'Zbrkesbris wrote:
Not everyone like to fly combat-fitted ships. Dont force your type of gameplay on all other players.

I agree, this is valid argument and I too don't like being forced to do anything.

In general, I'm thinking about bridging this proverbial PVE-PVP gap. If the game is supposed to be mainly PVP, or so I was told, in-game activities should promote it and help prepare to it.

Quote:
You'll be the 1st one to whine about prices on modules and ships rising as soon as mineral surplus is depleted.

...and this is not. It's a matter of balance. Before mission loot nerf (retribution? crucible?) it has been quite significant part of minerals supply. I mention it to point that number and quality of spawnd can be balanced in such way that markets don't collapse.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-06-17 00:14:20 UTC  |  Edited by: Alvatore DiMarco
"Mining should be done only with mining ships," said Soundwave.

Nevermind that I hate mining with a passion, but I like building things and he took it upon himself to make sure missions are low on mineral yield and aren't really profitable unless you grind them for four hours like a bot.

CCP Soundwave, I don't drink but I'd like to buy you a beer. A really cheap, watery beer.
Little Dragon Khamez
Guardians of the Underworld
#5 - 2013-06-17 00:31:43 UTC
Everybody has been fed the lie that eve is all about pvp when actually pvp is a tiny part of it all. 90% of my time is spent grinding to actually afford PvP lol.

Dumbing down of Eve Online will result in it's destruction...

Klymer
Hedion University
Amarr Empire
#6 - 2013-06-17 01:49:19 UTC
If you had moar moon income you wouldn't need to grind as much, just say'in.
Rayzilla Zaraki
Yin Jian Enterprises
#7 - 2013-06-17 01:55:40 UTC
Bad idea.

Bad.

Very bad.

I have nothing against PvP or PvE at all. I like mining the way it is because I don't always want to log in to the game to blow crap up, sometimes I just want do something easy that still supports my other activities in the game. Mining is perfect for that.

Leave it alone. Go find your own PvP, run missions, bravely camp a gate, explore, hack and analyze all you want.

If you want to be able to shoot rocks with your cannons without a logical mechanism to get the ore to your hold (you know, like how a strip miner does it) then Battlestar Galactica Online is that way ------------->>

Gate campers are just Carebears with anger issues.

hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2013-06-17 16:39:31 UTC
Rayzilla Zaraki wrote:
If you want to be able to shoot rocks with your cannons without a logical mechanism to get the ore to your hold (you know, like how a strip miner does it) then Battlestar Galactica Online is that way ------------->>

Honestly, I see little difference between shooting gun and activating miner... And if you had something different in mind, you've lost me here.

Alvatore DiMarco wrote:
"Mining should be done only with mining ships," said Soundwave.

Really, Soundwave has of course much more to say than I but even his words aren't carved in stone.

@Everyone.
I admit that I didn't expect that this idea gathers much support (and even in wildest fantasies I didn't dream it to be implemented in any foreseable future) though I hoped the discussion to be a little less one sided. Let me explain something. I failed but at least I tried to solve two issues:

- Mining as it is and because how it works is extremely prone to botting. It's basically an invitation, as if every ship had PLEASE CONNECT ME TO A BOT painted on the hull. From every side.

- None of PVE activities prepare for PVP. This is actually bigger topic. Incursions were supposed to do it and honestly I don't know how it plays out.

But point is taken. You don't like it, okay. Before killing this thread let's properly shoot it down.

CHANGE OF THE RULES

I've won really big lottery jackpot and I've bought CCP with cash. I fired Soundwave to spare him dishonor of having to eat his own words and the rest of team is put to implement this feature. There are player riots but at the end of the day fires in Jita subsided, some minority emoragequitted but majority adapted and went back to business as usual.

I have Big Lever with which I control the number of spawns, so markets don't suffer. Mining missions are redesigned as haul intercept mission against competing corporations/factions (read: a way for noobs/carebears to get into the game).

Fill any missing details as you like but be careful, it's easy to get into strawman rhetoric this way.

YOUR TASK

Find all ways it can break the game. All unexpected consequences I missed. To seed the discussion I have two:

Problem #1: miners are pissed.

Problem #2: they are sitting in PVP ships.

Go.
Bakuhz
Banana-Republic.
Shadow Cartel
#9 - 2013-06-17 17:16:15 UTC
this is to carebear for my likes
more way's to get resources always good.

but npc miner's you can also allow botmining again then has the exact same impact.
if ccp ever get resources back again it should be the drone alloy's to some degree.
that was nice.

now i just pull my nose up if i found another drone site with exploration.

https://zkillboard.com/character/584042527/

Nikk Narrel
Moonlit Bonsai
#10 - 2013-06-17 17:25:59 UTC
hmskrecik
TransMine Group
Gluten Free Cartel
#11 - 2013-06-17 18:23:31 UTC  |  Edited by: hmskrecik
Bakuhz wrote:
this is to carebear for my likes
more way's to get resources always good.

but npc miner's you can also allow botmining again then has the exact same impact.

I'm sorry to admit but either you did not understand me or I did not understand you. In simplest terms, my idea goes like this:

There is a hauler with minerals. You have to find it. You have to catch it. You have to kill it. You have to haul the loot. You can do it in hisec for some time and after that, you are kicked to lowsec.

What's too carebear about it?

And NPC bot mining is expected. You can gank them and get their ores.

Nikk Narrel wrote:
You may wish to consider this beekeeper idea.
https://forums.eveonline.com/default.aspx?g=posts&t=150723&find=unread

It makes mining much more interesting, in my opinion.

Just glanced over the thread and I think the concept, in structure, it's quite similar. The main difference I see is that I proposed violent retrieval. :)
Nikk Narrel
Moonlit Bonsai
#12 - 2013-06-17 18:43:09 UTC
hmskrecik wrote:
Nikk Narrel wrote:
You may wish to consider this beekeeper idea.
https://forums.eveonline.com/default.aspx?g=posts&t=150723&find=unread

It makes mining much more interesting, in my opinion.

Just glanced over the thread and I think the concept, in structure, it's quite similar. The main difference I see is that I proposed violent retrieval. :)

That is one difference, the other seems to be a non sustainable security penalty. At some point they have to repair that security status, which can often mean the same style of mindless grinding I think you want to avoid.

Another one of my points was that mining should be very dangerous to non miners. Heck, miners not in a properly fitted ship could find themselves warping into an infested nightmare rather than an anticipated leisurely grind fest.

These are supposed to be tough professionals doing a task both too difficult and too dangerous for those not properly skilled or equipped.

Not ballerinas delicately pirouetting between dancing space rocks, delicately sniffing with mining lasers and avoiding those nasty and dangerous PvP ogres...
hmskrecik
TransMine Group
Gluten Free Cartel
#13 - 2013-06-17 19:18:57 UTC
Nikk Narrel wrote:
hmskrecik wrote:
Nikk Narrel wrote:
You may wish to consider this beekeeper idea.
https://forums.eveonline.com/default.aspx?g=posts&t=150723&find=unread

It makes mining much more interesting, in my opinion.

Just glanced over the thread and I think the concept, in structure, it's quite similar. The main difference I see is that I proposed violent retrieval. :)

That is one difference, the other seems to be a non sustainable security penalty. At some point they have to repair that security status, which can often mean the same style of mindless grinding I think you want to avoid.

Another one of my points was that mining should be very dangerous to non miners. Heck, miners not in a properly fitted ship could find themselves warping into an infested nightmare rather than an anticipated leisurely grind fest.

These are supposed to be tough professionals doing a task both too difficult and too dangerous for those not properly skilled or equipped.

Not ballerinas delicately pirouetting between dancing space rocks, delicately sniffing with mining lasers and avoiding those nasty and dangerous PvP ogres...

Okay, got ya. So after all we made quite different proposals. :)

Actually I didn't think about security penalty. Only corp/faction so my words should have rather been "kicked out of empire", being harassed by police, not by CONCORD. And speaking of kick, again, I was rather thinking about it being rather nudge. In such discussions I deliberately avoid talking about balance details, too little data, but I reckon this grace period should be counted in months, while providing normally expected minerals output. Those ex-mining missions could provide only opposed corp standing hit, or opposing faction (with much lower yield though). And of course all standing repair plans are still valid (again, at the price of lowered output).

And referencing your remark, one of my points was to make miners dangerous. ;)

Actually, in ideal case the transition from "shooting at hauler and his bodyguards" to "shooting at another dude and his friends (e.g. because they tried to steal my loot)" should be maybe not totally smooth but otherwise be helped by the fact that former required quite similar fits, tactics and general mindset(*).

But you proposal is interesting too, esp. regarding this drone harvesting and intercepting.

(*) Which I'm afraid is impossible in practice. What makes proper PVP ship and its proper use now is very susceptible to current game balance and it would be hard, and resource consuming, to fine tune those NPCs to reflect contemporary PVP figthing doctrine(s).
Nikk Narrel
Moonlit Bonsai
#14 - 2013-06-17 19:32:42 UTC
hmskrecik wrote:
(*) Which I'm afraid is impossible in practice. What makes proper PVP ship and its proper use now is very susceptible to current game balance and it would be hard, and resource consuming, to fine tune those NPCs to reflect contemporary PVP figthing doctrine(s).

Actually, the trick to this is looking at what they wanted to achieve in gameplay.

For PvP, they needed to make things happen quickly, or any fight would snowball into every ally and buddy showing up. Fights would be determined by whoever had the bigger social network.
(Imagine how long a PvE fight lasts by comparison)
A roam into hostile territory would take several hours, which is too difficult for multiple players who only have limited amounts of time where everyone is actually available together.

Now, PvE: this is almost always consensual in nature, like opening a book.
For missions, you go to the agent, storyline follows.
For ratting, you camp out in a belt or spawn area.
For mining, you have a slow but steady amount of ore gathered over time.
In each of these activities, the key element is a massive time sink in order to make any significant progress.
This is a game where instant gratification defeats the design purpose, and makes it into a vending machine with no sense of accomplishment.

Barring RMT incidents, the payoff to play EVE is the sense of accomplishment.
Whether this is by social interaction as the glue sticking you to the game, or a lengthy effort resulting in PvE successes over time, the result is an interest in coming back to see what happens next.

If you want PvE to more resemble PvP, it should be limited more to areas where PvP is a consistent presence threatening PvE, so it addresses a need rather than creating one.