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Player Features and Ideas Discussion

 
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Can dispersal after hacking, & why it should be removed.

Author
Maldiro Selkurk
Radiation Sickness
#1 - 2013-06-16 15:52:01 UTC
You (CCP) have always designed exploration as a solo persons form of game play, it is that still today. Grabbing for cans after you hack something isnt fun, it isnt profitable enough on a ISK / Person basis to bring 2 friends with you exploring to get all the cans so just remove this feature and return it to the old style, you get everything that is present form of looting.


Change exploration and fully support it as a multi-player activity as you have for group mining where more people make more ISK/hour then bring back this feature but as for now it is annoying and ulitmately pointless.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Oldgrimeyass
Downloaded Bears
#2 - 2013-06-16 15:53:05 UTC
Its not that bad. If you ask me most of the cans are junk besides the data cans
Rovinia
Exotic Dancers Union
#3 - 2013-06-16 16:30:15 UTC
You can increase your chances a bit when fitting a cargo scanner. Scan the site first, sometimes you get a hint in which cans the good stuff is.
Little Dragon Khamez
Guardians of the Underworld
#4 - 2013-06-16 22:43:29 UTC
Actually the hacking mini game needs to go too, you, ve either got the skills to open it or not.

Dumbing down of Eve Online will result in it's destruction...

Ilyashen
Deep Core Mining Inc.
Caldari State
#5 - 2013-06-16 23:58:32 UTC
I personally like the new system, it makes hacking more fun and engaging. So what if one person can't grab all of the cans? Scan the container first and grab what you want. I also think the mini-game is great, although I wish it were more complicated at times. The last thing this game needs is another "lock, activate mod, wait for cycle to finish, move on" mechanic.