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Bad new player experience

Author
Kali Maat
PVP FAST
#1 - 2013-06-15 19:06:30 UTC
Hi,
I am a long time player and just recruited 2 of my friend and we want to have fun today with eve online.
each have went trough being well introduced to the game for some weeks now and today we want start something meaningful.

I suggest to them we join our Gallente militia to fight for our origin empire. (like you would start with in any MMORPG)
but what they face when they make this decision "ok i am ready"
Eve say's NOPE
24 delay

well that destroyed our hype pretty quicky.

do you have to wait 24 to JOIN a player group in other successful game out there?
this delay gonna make us join only Sunday afternoon..

I am just mentioning that this shattered how 2 new player experienced this game.

I know you can pvp without being in the militia
I know there is probably a good reason for this 24h delay
but put perspective on this.
relatively new players belong in the millitia (not trial but 1-4 months old)
nope 24h
well this really *#%$%#
I welcome anny suggestions to discus how this behavior of the game could be improved
Sentamon
Imperial Academy
Amarr Empire
#2 - 2013-06-15 19:08:42 UTC
Why did you bold today and twice? It's freaking me out.

~ Professional Forum Alt  ~

Erotica 1
Krypteia Operations
#3 - 2013-06-15 19:10:07 UTC

Oh no... 24 hours not that! Perhaps they can do some missions while they wait and learn how to operate internet spaceships. Or you could fly them to Jita to see the wonders of the biggest trading hub.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Kali Maat
PVP FAST
#4 - 2013-06-15 19:11:41 UTC
Erotica 1 wrote:

Oh no... 24 hours not that! Perhaps they can do some missions while they wait and learn how to operate internet spaceships. Or you could fly them to Jita to see the wonders of the biggest trading hub.


the point is that we did that already

2-3 weeks
now.
we want to hop into the ride.
and what we find is a weird 24h delay.
why?
Lors Dornick
Kallisti Industries
#5 - 2013-06-15 19:13:27 UTC
Kali Maat wrote:

nope 24h

Erh?

A normal plan/scheme/plot in Eve runs at something between 6 months and 3-4 years.

If 24h is an issue then you're playing the wrong game.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

NightCrawler 85
Phoibe Enterprises
#6 - 2013-06-15 19:14:16 UTC
In EVE it takes 24 hours to join any alliance and for the millita i think you will be a member when one downtime has passed.
I dont know why it is like this, sorry Sad
Darth Khasei
Wavestar Business Ventures Inc.
#7 - 2013-06-15 19:16:01 UTC
Respect. Cool

I didn't know about this delay or why it is there? I can understand your frustration. I will keep this in mind for the future.

Worstluck
Viziam
Amarr Empire
#8 - 2013-06-15 19:18:49 UTC
It doesn't need to be improved. It's that way for a reason.

You could have, you know, looked into it first, asked anyone about it, or even gone to the wiki and read something. Here you go, was tough to find:

http://wiki.eveonline.com/en/wiki/How_To_Join_Factional_Warfare
flakeys
Doomheim
#9 - 2013-06-15 19:33:46 UTC
OH MY GOD ... they had to wait one FULL DAY ..



Man this game let's people suffer in ways unhuman.

We are all born ignorant, but one must work hard to remain stupid.

Erotica 1
Krypteia Operations
#10 - 2013-06-15 19:34:51 UTC
I'm waiting for a couple of new threads where the new guys quit Eve over this.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Liam Mirren
#11 - 2013-06-15 19:42:11 UTC
Erotica 1 wrote:
I'm waiting for a couple of new threads where the new guys quit Eve over this.


Make sure to start a whine thread if it takes them longer than 24h.

Excellence is not a skill, it's an attitude.

Jason Novork
Novafox Union
#12 - 2013-06-15 19:46:07 UTC
Once you get past the forumites, who seems to add absolutely nothing to every thread there is, its a fair question.
Most games have something in place to prevent abuse of certain game mechanics, but I agree with this one, why add a 24 hour period before the event? rather than doing what almost every other game does, and add it after an event?

It create issues with accessibility which for any game should be fluid.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#13 - 2013-06-15 19:47:19 UTC
My friend subscribed to the game 3 months ago and he hasn't even finished the training missions. I told him he wouldn't like it.
Paul Leonard Kersey
Doomheim
#14 - 2013-06-15 19:51:31 UTC
Learn to research
NightCrawler 85
Phoibe Enterprises
#15 - 2013-06-15 20:17:09 UTC
Jason Novork wrote:
Once you get past the forumites, who seems to add absolutely nothing to every thread there is, its a fair question.
Most games have something in place to prevent abuse of certain game mechanics, but I agree with this one, why add a 24 hour period before the event? rather than doing what almost every other game does, and add it after an event?

It create issues with accessibility which for any game should be fluid.


This is a pure guess, and based more on alliances then FW.

As it stands now you can war dec a corp and have members join instantly after the war dec is officially started, thus catching your opponents off guard. Lets be honest, a one man corp war deccing you will make a lot of people laugh and not do any preparation, but a 50 man corp will cause the war decced corp to do their best to prepare and be as ready as they can be.

With alliances it could work the same way but on a much larger scale. Instead of the alliance growing with a few members, it grows with a few corps and suddenly they are a much larger threat, and finding all the new members fast can be challenging (not to mention who is actually active) and there is a higher chance for ships to be lost due to people not paying attention, or knowing who to look for (yes most would notice the red star in local and such, but some wont).

But on the other hand, it does not make much difference if they join just as the war starts, or 24 hours after the war started. The war decced corp will not get any notifications (as far as i know) about a new corp joining the alliance so the 24 hour wait timer will not give the war decced corp a chance for more preparation.

But its also possible its simply just a part of the game mechanics for reasons that are related to the programming it self, but me being a complete idiot when it comes to computers would not be able to even begin to guess on reasons for this.
Austin McLaren
Sebiestor Tribe
Minmatar Republic
#16 - 2013-06-15 20:22:50 UTC
Obviously a bug but today I enlisted a corp a couple hours before downtime and it gave me the same 24hours notice, right after downtime the corp was enlisted, this was today.
Jake Warbird
Republic Military School
Minmatar Republic
#17 - 2013-06-15 20:28:42 UTC
Did someone tell him about skill-queues yet?
Erotica 1
Krypteia Operations
#18 - 2013-06-15 20:32:19 UTC
Jake Warbird wrote:
Did someone tell him about skill-queues yet?


shh, don't tell them for a year.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Mara Pahrdi
The Order of Anoyia
#19 - 2013-06-15 20:34:32 UTC
Kali Maat wrote:
Hi

o/

EVE is full of timers. Some exist for obvious reasons, some are questionable. If you'd like a mechanic to change, features & ideas is a good place to post.

On the other side, you easily could have made this experience an enjoyable one for your friends by either knowing about this as a long time player or at least knowing in time where to find the relevant Information.

Remove standings and insurance.

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#20 - 2013-06-15 20:38:11 UTC
I don't like to discourage new people but PLEASE tell your friends to save their money. They will never survive this game.

You're lucky to get a recruiter to talk to you in 24 hours and sometimes it takes A WHOLE WEEK to get an app approved.
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