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A touch of motion sickness...?

First post
Author
Sister Sophia
Doomheim
#141 - 2013-06-06 03:52:37 UTC
Brek Blood wrote:
If roller coasters make you sick, do you petition the company to make them easier to handle?


Nope. It's simpler than that. I stop buying tickets. Seems like the common sense approach.
Robert Saint
The Grumpy Dogs
#142 - 2013-06-06 04:11:01 UTC
I suppose we all have to throw our opinions in the mix or CCP won't know what it's client base is feeling, or not feeling.

I have to + 1

the option for turning off or making a motion that is so repetitive a static image.... it's like watching "Back to the future" over and over again..... it's not the jumps so much as the "Matrix Spin" when you click an object in space........ dizzy!!
Meytal
Doomheim
#143 - 2013-06-06 12:08:28 UTC
Brek Blood wrote:
The QQ'rs

If roller coasters make you sick, do you petition the company to make them easier to handle?

You analogy would be appropriate if, instead of being optional, you had to take a roller coaster ride to each place in the amusement park. I live and primarily move about in W-space, so my interaction with Hisec is minimal, but I do still have trade and industry characters that need to navigate through empire.

Guess what? For better or worse, we're all different. Those of you who have absolutely no problems with motion sickness, I envy you. But some of us do have problems with it. I'm not colorblind and neither are most people, but I think CCP should make accommodations for those who are. This is a similar situation, except people will soon associate the game with nausea and vomiting ... not a good impression to leave with customers, or friends of potential customers.

"Hey Bob, how was that new scifi game you tried... EVE, was it?"
"Yeah, every time I played it, I felt sick to my stomach and even threw up a couple times. I had to stop playing it."
"Oh wow, guess I'd better stay away from it."
Lara Dantreb
Reisende des Schwarzschild Grenze
#144 - 2013-06-06 12:17:14 UTC
I'm not sick with motion but with colors : there are too many different shades of colors on my screen.

16 colors are enough, 16Mil makes me sick Shocked

---   Buying T2 ship bpos since 2005  ---

Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#145 - 2013-06-06 13:31:30 UTC
Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.

Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.

Closing your eyes or moving further away from your screen will help stop this as a quick workaround.

But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...

Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :)
Gallowmere Rorschach
The Scope
Gallente Federation
#146 - 2013-06-06 13:40:48 UTC
Heimdallofasgard wrote:
Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.

Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.

Closing your eyes or moving further away from your screen will help stop this as a quick workaround.

But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...

Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :)

That last part makes me wonder how many slosh-ops will now end with a bit of slosh on the keyboard. FC: "jump jump ju...oh fu...hold your cloBLAAAAARGGHH!"
Lasernuts
Deep Core Mining Inc.
Caldari State
#147 - 2013-06-06 13:49:23 UTC
All of these idea's are great. I personally like the jump animation tho it needs to be like a true worm-holey feel instead of a static image feel.

Maybe have some degree of colors depending on the gates and location jumping to. And have more of a curve in the animation instead of being straight it kinda has a curvey feel to it. And doesnt mean have camera move around but the actual portal moves around.

Maybe have Capital jumpdrive jumps different from jumpbridge jumps, and gate jumps could reflect the gate ambient color in the portal. Cov-ops jumps could be like a iridescent blue type.

But yall(CCP) should always include an option to disable something.

Also why does my ship auto-target one target back when its set to AutoTarget Back : 0 Targets
LittleTerror
Stygian Systems
#148 - 2013-06-06 14:25:19 UTC
Heimdallofasgard wrote:
Heh, The only time I've ever had motion sickness from a computer game was minecraft for some obscure reason, something to do with the camera bobbing about when moving combined with strafing and looking around whilst moving.

Basically it's your brain recieving conflicting information between what your eyes are telling your brain about your movement in space, and what your ear is telling your brain your body is experiencing in terms of balance.

Closing your eyes or moving further away from your screen will help stop this as a quick workaround.

But yeah, CCP should definitely tweak the jump animations, make the camera transitions a little less harsh etc...

Another option would be to leave the animation on by default but add another optional jump sequence which fades to black on clicking jump... briefly fades in the target system name and region, then fade back in once the jump is completed, this would help keep the cinematic feel of travelling through space, without annoying people or causing nausea for those susceptable to motion sickness... or those players who've had a little too much to drink :)


Exactly, which is why some people have been asking/begging for them to allow us to turn off that stupid bobbing motion when your sat stationary in space for years...
Goran Konjich
Krompany
#149 - 2013-06-15 09:01:11 UTC
Goran Konjich wrote:
BLUUEEERRRRRRGGGHHHHH !!!


OK, i stopped jumping.

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Mildew Wolf
#150 - 2013-06-15 11:45:24 UTC
ive had a similar experience. the stargate animation looks fine to me but after 5-10 jumps ive noticed myself feeling increasingly nauseous. logging off or staying in one system for a while clears it up but if i continue to roam i feel worse and worse until i eventually just quit. ive played eve for over 5 years and never had a problem like this before. i dont like to complain about game changes etc but i wont be able to continue playing if these problems persist
Geralden
Imperial Academy
Amarr Empire
#151 - 2013-06-15 11:58:46 UTC
Sub's running out, I've started to like my free facebook games better than EVE now. At least, they dont make me sick.

Cya in a years time or whatever, why play a game that makes you vomit...
Kyle Valentine
Aliastra
Gallente Federation
#152 - 2013-06-15 12:46:24 UTC
50 jumps in an industrial + this + scanner animation (indus are too slow for skipping it) at arrival, make me nauseous for the first time in all my long gamer's (no)life. In fact, only full galaxy trips in freelancer can compete with this.
Deacon Abox
Black Eagle5
#153 - 2013-06-27 17:37:46 UTC
I'm going to use this quote because what I want to say will not be polite -

"Can I ask we have the option to turn off the warp tunnel effect when going through gates - I don't often suffer nausea playing eve - except when having my Machariel hot dropped - but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.

Also the ability to disable the new system scan - although I have the option clicked to 'hide overlay' it seems to reset after jumping into a new system."

Actually the tunnel does not bother me as much as the forced camera pan before you enter the warp tunnel. That is what is stomach turning. There was nothing wrong with the old jump visuals. Why are you devoting so much worker resource to fixing things that don't need to be fixed. Meanwhile the top 4 ships are Caldari. Put more people into ship balancing and they may have the ability to revisit some of those changes more frequently. If all your new characters become Caldari and crowd into Caldari space that will threaten the health of the game. Your new jump animation threatens the health of your players.Ugh

Also, the forced scanning animations after every jump and the forced display of the green diamonds around anomalies is a royal pita. Again, how was this identified as a needed new feature? Even if someone may want it it should be an optional feature. It is damn annoying that I have to see this tron wave over-lay my view of space.

Aw **** it, I'm not going to be polite. YOU ARE ******* UP THE GAME with this ****. How is your subscriber retention going to benefit from making your players physically sick to their stomachs QuestionAttention or annoyed to hell with mandatory tron visuals every time they enter a new system??

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Blasharga
Names are actually really hard
#154 - 2013-06-28 16:17:46 UTC
I don't care much for the new gate effect, with me the graphical part of eve was never really a big thing.


However, what i and many other duking it out in Fountain right now could all agree. Sitting in a never ending tunnel for 1 to 3 minutes with every single fleet that goes out really makes the game induce some motion sickness. I might be a bit faint of hearth, but i would really understand if some people got tunnel vision or other annoying side effects of the tunnel thing. For massive fleet action i would prefer a button to turn off the jump effect.