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Skill / Ship Set - L4 Missions

Author
Rampant Vigor
Imperial Academy
Amarr Empire
#1 - 2013-06-07 06:15:05 UTC
Hello,

I've had a bit of a rocky first few months of training. I started out wanting to go specialised Amarr but due to a stint in 0.0 forcing me to change my pve skill set to caldari and my pvp to minmatar my skill points are all over the place. As it stands I'm doing level 4's in a sentry drone/cruise missile geddon in Amarr space but I'm looking to the future.

As it stands my skills are sitting in this sort of area. A total of 12 mil skill points.

Gunnery - Level 4
Lasers - Level 4
Missiles - Level 4
Fitting skills - Level 5
Capacitor skills - Level 5
Drone skills - Level 4
Armour Tanking - Level 5
Shield Tanking - Level 4
--
Amarr BS - 4
Caldari BS - 4
--
Amarr Cruiser - 5 (intention to fly Logi)
Minmatar Cruiser - 5 (intention to fly Logi)
--

I'm now left looking at some major skill blocks that need consideration for training - The ships I'm looking at is Nightmare, Paladin, CNR since from what I can see they have the highest potential performance for L4's and are in my skill set. I will be looking to do incursions in the future but probably as logistics.

Sentry Drone Interfacing 5 - Tech2 Sentry Drones - big improvement on tech1 I gather, unfortunately not used on any of the primary mission ships.
Large Lasers 5 - It would boost my damage output with the faction Tachyons I'd want to use on nightmare (I'm reluctant to train tech2 beams since almost all other Amarr fits use pulses? it would make for a long training queue for just one fit).
Caldari Battleship 5 - boosts the Nightmare damage. Boosts CNR damage if I choose to fly that.
Amarr Battleship 5 - boosts the Nightmare tracking, unlocks Paladin.

I'm really a bit lost as to which of these significant 1 month training skills are the best use of my time and which really make a difference to the performance of mission ships. Would a Tachyon Nightmare perform okay with level 4 skills? If not, do I train just one of the battleships to level 4.

I guess the question is - I'm looking for recommendations on which of those ships I should focus on and which skill blocks would benefit the most? Am I barking up the wrong tree by trying to fly a Nightmare with only 12 mil SP and I should stick to a CNR for a few months etc.

Thanks,
Rampant.




The Djego
Hellequin Inc.
#2 - 2013-06-12 16:46:26 UTC
If you really want something with minimal SP investments for the best results(now after the CM update), CNR with CN launchers and MJD would come in mind. You don't need a big tank and you got a weapon with a very high range and good dps.

Paladin and NM can work with low gunnery skills but the performance isn't that good(you can save 30% of the cap with faction Tachs, but still the overall performance scales a lot with how good and hard you can hit, that will let you drop tank down to 200-300 dps and fit for 1300+ dps). However the training time is well worth it, they are extreme effective in amarr space and the Apoc and Abaddon are also quite good hulls with puls for L4(locus rig them and fit 2 TCs that gives you good range with T1 and awesome range with T2 guns).

Sentry's are universal useful on mission BS, since they are the only bigger drones that can be used with the option to get them back quickly and enough EHP to not get one volleyed. I would get them to 4 and use faction sentry's for the time being and focus on the ship and weapon skills.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#3 - 2013-06-13 00:51:08 UTC
Any battleship with t2 tank and decent supportskills is just fine in L4s. Roll
RavenPaine
RaVeN Alliance
#4 - 2013-06-13 02:17:05 UTC  |  Edited by: RavenPaine
Some points:

For strictly missions, The CNR is probably the universally accepted 'entry level' ship to fly.
It has tank , range, selectable damage type, is affordable.
I still fly a CNR I have owned for over 5 years. I don't mission for pure ISK though, I do it to kill time on a lazy night here and there.

That said,
Nightmare is an awesome gun ship for missions, and the BS V would also apply to future PvP endeavors.
The T2 guns as well will be a good train, and imo, they would be used WAY more than Cruise missiles in PvP as well.

For missions, Light Drones are my personal mission fit.

I don't think any of the skills you mentioned are a "bad choice". Long term they are all great V's to have.
It's more of a matter of prioritising them.

I would recommend:
T2 guns first
Gunnery supports to IV and V
Improve drones, but not Sentry V yet
Amarr BS V
Then your choice. T2 Sentries/Caldari BS V
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#5 - 2013-06-13 03:42:58 UTC
If you already have the missile skills and the Caldari Ship Skills, Consider going Golem instead/aswell as Paladin, as with the Raven/CNR it has selectable damage types, and because you aren't using all the high slots for DPS you can do other things with them, NOS/Neut/Salvage/Tractor/RemoteRep/etc.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-06-13 04:05:55 UTC
how is a faction battleship entry level rofl


RavenPaine
RaVeN Alliance
#7 - 2013-06-13 15:22:47 UTC
Tsukino Stareine wrote:
how is a faction battleship entry level rofl





The guy asked about CNR, Nightmare, Paladin for level 4 missions

CNR is the easiest faction ship to get into of those 3.

rofl
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-06-13 15:45:42 UTC
Then I understand what you are saying

rofl
Radius Prime
Tax Evading Ass.
#9 - 2013-06-14 03:59:23 UTC  |  Edited by: Radius Prime
Ok, it's me and I am patient and a slow trainer so keep that in mind. I am just stating my objective opinion and what you do is up to you of course :).

For your purposes I would definitely stick with CNR for now. It is a brilliant, affordable and easy to replace PVE mission runner. The skill training you put in for it isn't lost since you have the longer term goal of flying a nightmare with which it synergizes. Being a pirate faction battleship a missioning Nightmare draws a lot of unwanted attention from suicide gankers, pvpers and anyone else looking for a nice subcap killmail.

Why take all that risk and fly it when you are still far from getting the max potential out of this highend ship?

For me it is the pilot skills that make the ship, not the ship that makes the pilot.. the little ego boost you get from flying the Nightmare will evaporate like ether on a pan as soon as you lose the ship and the time you spent getting the ISK for it..
Are you flying it because your ego wants it or because it is the best means towards a goal (getting the mission done faster for example )?

If your goal is to fly a Nightmare, by all means, keep that goal! It is what drives you to play! But make sure you have the skills to fly it well, handle and lose it without regrets or loss of dignity. Losing a ship they worked long towards (and the down and humiliation that comes with it) is the number one reason for young pilots to quit (in rage or sadness) and unfortunately it happens a ton to newer pilots who rush to get into ships their toon isn't ready for.

The CNR will do the job PVE (earning you tons of ISK) while you train and pvp-wise you should fill the role your corp/alliance asks and sees you ready for. That way you will probably have a ship replacement program backing you up in case of a loss.

Fly Hard and have fun o/,

Radius

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Chainsaw Plankton
FaDoyToy
#10 - 2013-06-15 08:59:32 UTC
a nightmare with most skills 4/5 is a huge step up from any other amarr boat that isn't the paladin. Although many people would rather do caldari bs 5 instead of marauders 5, so that may make a long term difference. and hey incursions need more dps than logis. The CNR doesn't seem to get a large bonus from caldari bs.

and CNR draws the same amount of attention from gankers as the Nightmare, people love putting stupidly expensive boosters on CNRs, "GTC CNR" was a long running joke on the forums.

all the ships you listed can use sentries, I have 3 in my cnr + a flight of lights, and the nightmare/paladin have 2 sentries + 5 lights. 2 sentries have similar dps to 5 lights and no travel time, plus you can scoop them if they start taking damage. although I wouldn't put high priority on it. much rather get t2 large guns.

t2 large lasers, personally that is the one I did first.
amarr bs 5, I did that second although it was for the abaddon first.
cal bs 5, I would say for the nightmare, and maybe rohk.

@ChainsawPlankto on twitter

Marcus Walkuris
Aww yeahhh
#11 - 2013-06-16 04:27:42 UTC
I am going to go completely against the grain here.

Go for gallente BS 4 asap shouldn't take that long.
Get yourself a dominix and with drone skills only you will have universal and extreme "applied" dps with a MJD fit.
You run this boat without guns.

The beauty of this is drones are really your secondary weapon-system on MOST ships, focus on them and you essentially finished 30% of your weapons cross-factions and those drone specific ships.
I would recommend anyone that plans to mission or rat for a large portion of their eve time to go for drones first.
That is if they don't have their personal flavor of damage application written in stone.

The general opinion is lagging behind on drone power.
It is hyper versatile from applying 900 dps at 80km or 800 at ranges well past 100km while completely avoiding E-war, to brawler drones (more for pvp) but still holding a very real spot in pve.
That said if you are hesitant about sentry drones gardes will track in the closest orbits, I still rip Angels and Serpentis to shreds n their 4-5km orbits.
But tbh with a MJD and the auto-targeting goodness of drones this is merely a memory of low SP days.

Do invest in federation navy drone tracking links at least 1.
Ireland VonVicious
Vicious Trading Company
#12 - 2013-06-16 06:19:08 UTC  |  Edited by: Ireland VonVicious
Rattlesnake is the L4 king right now.

Mine gets 1241 dps with great range, lands most (( dare I say all the damage within reason )) and an omni tank.

It will use the drone skills / missile skills / shield skills that you already have.

Plus the missiles allow you to enjoy selecting damage type.

You will need high sp to make it effective and I do use implants to get those numbers.

Good luck.

P.S. It's the only missile boat worth having in an incursion. (( Best tank/anchor in game ))
Joan Greywind
The Lazy Crabs
#13 - 2013-06-16 08:00:43 UTC
Let me make this easy for you. Train that scimi up (you seem very close) and start doing incrusions now. While missioning with perfect skills 40m+ and a blinged out ship maybe you can do 50m if you are perfect and know all the missions and all that. In incursion with a decent shield group (tvp, isn) you can make at least 100m an hour without the LP. I personally fly with isn and we average about 150-180m an hour with LP (downtime and breaks included). You just need logi 5 which takes a month and then you should be really close (some accept logi4) and the ship itself costs less than 350m.

I know that is not perfectly relevant to what you asked for, but I think it is the most worthwhile endevour. You will also hone your pvp skills doing incursions as a logi with an actual fleet and comms, instead of mind numbing eye socket scratching solo missions.
Tumahub
Sebiestor Tribe
Minmatar Republic
#14 - 2013-06-16 08:38:35 UTC
Joan Greywind wrote:
Train that scimi up (you seem very close) and start doing incrusions now.


Concur with this point. While incursions can become just as boring, they're easily twice as rewarding and you won't be :foreveralone: while you grind.
Kalixian
The Mirrored
#15 - 2013-06-23 06:31:14 UTC
Go for the nightmare. Use a good XL shield booster and a cap booster and you'll be fine. Use faction tachyons and go with the following training order:

Gunnery V (1x)
Rapid Fire V (2x)
Motion Prediction V (2x)
Sharpshooter V (2x)
Controlled Bursts V (2x)
Surgical Strike V (4x)

Then the tech 2 guns. You get a lot more out of your immediate training time this way, since the tech 2 guns take a while. Then Caldari BS V. Amarr BS V isn't mandatory for the nightmare.

Nightmare is also a good incursion ship and you can join the good fleets with faction guns, whereas no one wants your CNR in incursions.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2013-06-23 18:39:52 UTC
How do you have large turrets if you don't have gunnery V?