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Science & Industry

 
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help getting started

Author
bunghe chimichonga
Imperial Shipment
Amarr Empire
#1 - 2013-06-14 19:46:12 UTC
My brother and i have decided to take a stab at industry and mining. Right now we are either just selling the minerals or making arbitraitors off a bpo. this doesnt seem to be very profitable. 1. how can we improve our operation 2. how do we get more people to join our corp?
Vanchelon
State War Academy
Caldari State
#2 - 2013-06-14 21:10:25 UTC  |  Edited by: Vanchelon
Hi there!

Well, for starters, when it comes to manufacturing things.
When building ships from mined minerals for example, make sure that what you are making earns you more money, than selling the minerals directly.
Take your arbitrators for example. currently those sell at 7 million or so, but they cost you around 8.5-9 million to build.
So you are actually losing 1.5-2mil for each arbitrator you build.
The reason they are below cost at the moment, is that last year they were cheaper to build, around 4 mil.
CCP then made changes to that cruiser, and many others and made them more expensive to build, hence there are large stockpiles of these ships still.

So that's #1, make sure you are actually making more money by building things with your minerals, than you could by just selling them.

As for improving the operation.... Manufacturing in EVE requires a spreadsheet, in one form or another :)
You need to keep track of what you are building to make sure you actually profit from it.

There are several guides on this forum and elsewhere with good advice on how to build up your industry.
I would suggest doing research on what would be profitable for you guys to build. Building tech 1 ships can net you profits, if you build the right ones.
One spreadsheet that can be helpful, is the 'Dedaf's industrial tool'. He has a thread in this forum.
It's very extensive and covers nearly all forms of production in the game. I mostly use it as a quick check to get a rough idea of how expensive something is to build, depending on current market prices but overall I use my own spreadsheet(s) as I prefer those.

As to growing your corporation... When it comes to mining, try to either recruit someone who can fly an orca and use mining gang links (increases yield by a fair bit) or train for one yourselves (takes a good while though). It should be easier to get miners to come mine with you, if you can provide that for example.

I'm sure others can give you some further advice :)

Good luck!
bunghe chimichonga
Imperial Shipment
Amarr Empire
#3 - 2013-06-14 21:37:23 UTC
Vanchelon wrote:
Hi there!

Well, for starters, when it comes to manufacturing things.
When building ships from mined minerals for example, make sure that what you are making earns you more money, than selling the minerals directly.
Take your arbitrators for example. currently those sell at 7 million or so, but they cost you around 8.5-9 million to build.
So you are actually losing 1.5-2mil for each arbitrator you build.
The reason they are below cost at the moment, is that last year they were cheaper to build, around 4 mil.
CCP then made changes to that cruiser, and many others and made them more expensive to build, hence there are large stockpiles of these ships still.

So that's #1, make sure you are actually making more money by building things with your minerals, than you could by just selling them.

As for improving the operation.... Manufacturing in EVE requires a spreadsheet, in one form or another :)
You need to keep track of what you are building to make sure you actually profit from it.

There are several guides on this forum and elsewhere with good advice on how to build up your industry.
I would suggest doing research on what would be profitable for you guys to build. Building tech 1 ships can net you profits, if you build the right ones.
One spreadsheet that can be helpful, is the 'Dedaf's industrial tool'. He has a thread in this forum.
It's very extensive and covers nearly all forms of production in the game. I mostly use it as a quick check to get a rough idea of how expensive something is to build, depending on current market prices but overall I use my own spreadsheet(s) as I prefer those.

As to growing your corporation... When it comes to mining, try to either recruit someone who can fly an orca and use mining gang links (increases yield by a fair bit) or train for one yourselves (takes a good while though). It should be easier to get miners to come mine with you, if you can provide that for example.

I'm sure others can give you some further advice :)

Good luck!

thanks for the advice. I will definitly look into that industrial tool. but i think u are misunderstanding me when i say we need more people. my brother is one hour away from in orca, we are both rather skilled players. the problem is no one will apply to join us. we've advertised everywhere: corp ads, the forums, even renaming jet cans!
Vanchelon
State War Academy
Caldari State
#4 - 2013-06-14 21:40:50 UTC
Ah, ye unfortunately I don't have much (any) experience with recruiting high-sec miners. Hopefully someone else can give you advice on that front :)
Mari Hata
Main Street Crafts and Goods
#5 - 2013-06-14 21:43:35 UTC
I haven't tried Dedaf's but I recommend "Eve ISK per Hour" (IPH) that provides a neat interface, too.

It looks like you guys are basically miners who'd like to add a some extra added value to your minerals. Go for ammo, I'd say.

Netting profits on t1 ships, I find it rather hard to achieve without proper trading skills (and I'm doing just that, at the moment). Shipbuilding definitely isn't an entry-level activity for manufacturers.

Vanchelon is right about the arbitrator blueprint. Basically, when you see a list of "extra materials" on the bill of materials, stay out of it, it's not worth producing at the moment.

When you become serious in manufacturing, though, you'll be enticed in maximizing gains through production potential : researching your blueprints, managing several permanent production lines, acquiring minerals from the market (there's only so much you can produce...) and managing your sales.

Mining will become less attractive, but still, it provides decent income for a start.

♫ ♪ ♪