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Is there any "hidden" bonus when completing a skill to Rank 5?

Author
Damanzan
Maple Moose
#1 - 2013-06-12 18:21:41 UTC
A friend of mine know a guy that told him that there is some hidden bonus when ranking a skill to lvl 5?
I know, noob question and I apologize for this, but I just want to proove my point that there is no such thing as "hidden" bonus.

The example he gave me was the armor compensation hardener skill that grants more than 5% going from rank 4 to 5 and that it's making a huge difference.



Elena Thiesant
The Scope
Gallente Federation
#2 - 2013-06-12 18:22:37 UTC
What you get is exactly what the skill (or ship for the spaceship command skills) says you get.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#3 - 2013-06-12 18:23:16 UTC
No, it does exactly what it says on the tin.
Haulie Berry
#4 - 2013-06-12 18:31:46 UTC
Damanzan wrote:
A friend of mine know a guy that told him that there is some hidden bonus when ranking a skill to lvl 5?
I know, noob question and I apologize for this, but I just want to proove my point that there is no such thing as "hidden" bonus.

The example he gave me was the armor compensation hardener skill that grants more than 5% going from rank 4 to 5 and that it's making a huge difference.





Your friend is mistaken. It does exactly what it says it does.

Resistance math confuses some people, might be where he's getting lost.
Ryelek d'Entari
Horizon Glare
#5 - 2013-06-12 20:42:57 UTC  |  Edited by: Ryelek d'Entari
"The guy that your friend knows" may be referring to the way that certain skills' scaling makes each skill rank more effective than the previous skill rank in relative terms. In general this is true for all skills which provide a beneficial reduction in recharge or cycle time from e.g. 100% -> 75%.

For example, take Energy Systems Operation: "5% reduction in capacitor recharge time per skill level"

If your ship normally takes 100s to recharge 100GJ of energy, that's 1GJ/s. The effect of Energy Systems Operation 1-V would be:


  • ESO I: 95% recharge time = 100GJ/95 = 1.052 GJ/s (+0.052)
  • ESO II: 90% recharge time = 100GJ/90 = 1.111 GJ/s (+0.059)
  • ESO III: 85% recharge time = 100GJ/85 = 1.176 GJ/s (+0.065)
  • ESO IV: 80% recharge time = 100GJ/80 = 1.250 GJ/s (+0.074)
  • ESO V: 75% recharge time = 100GJ/75 = 1.333 GJ/s (+0.083)


As you can see, each successive rank actually provides more absolute recharge than the previous rank.

Other examples include Shield Operation, Repair Systems, and all the armor compensation skills, since resistances work on a similar (though slightly more convoluted) principle. A similar principle applies to all skills which reduce the capacitor need of modules.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-06-12 22:04:04 UTC
Damanzan wrote:
A friend of mine know a guy that told him that there is some hidden bonus when ranking a skill to lvl 5?
I know, noob question and I apologize for this, but I just want to proove my point that there is no such thing as "hidden" bonus.

The example he gave me was the armor compensation hardener skill that grants more than 5% going from rank 4 to 5 and that it's making a huge difference.





what your friend means is that the effective hit points you get from going from armour comp IV-V is greater than what you get from what you get from III-IV

the resistance you gain is exactly the same.
Noxisia Arkana
Deadspace Knights
#7 - 2013-06-13 14:45:25 UTC

After I trained my first skil to 5 a clown knocked on my door and made me a couple of balloon animals. I haven't seen him since though. So maybe only after you train your first skill to 5?
Skelee VI
Swamp Panthers
Bog Brotherhood
#8 - 2013-06-13 18:43:27 UTC
You magically unknown get a billion isk.. LOL
Govind
Parity Labs
#9 - 2013-06-13 19:55:02 UTC
It isn't well known but Aura, the ships computer, finds the skill training process to be somewhat arousing (in a way that only another being of pure intellect would understand). She tries to stay professional but you can sort of hear it in her voice during the "skill training complete" announcement when she finishes downloading the skill from her databank into your brain. I don't know if you'd call that a 'bonus' but I suppose it depends on your point of view.
Blink
Paikis
Vapour Holdings
#10 - 2013-06-13 21:57:18 UTC
Anything that reduces something by a % gets progressively better with more ranks.

For example, Rapid Fire. 4% per level

Rapid Fire 0 - 1 shot every 10 seconds.
Rapid Fire 1 - 1 shot every 9.6 seconds.
Rapid Fire 2 - 1 shot every 9.2 seconds.
Rapid Fire 3 - 1 shot every 8.8 seconds.
Rapid Fire 4 - 1 shot every 8.4 seconds.
Rapid Fire 5 - 1 shot every 8.0 seconds.

From 0 ->1 is a 4.00% extra benefit.
From 1 ->2 is a 4.17% extra benefit.
From 0 ->3 is a 4.35% extra benefit.
From 0 ->4 is a 4.55% extra benefit.
From 0 ->5 is a 4.76% extra benefit.

As you can see, more ranks = bigger boost. It's minor, but there. Works the same with resistances and generally anything that reduces, rather than increases something.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2013-06-13 22:14:39 UTC
there's only a hidden bonus if you train all the skills to 5.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#12 - 2013-06-14 03:25:41 UTC
Maybe the "hidden" bonus in some cases is that at level 5 you can train the specialization skill, which unlocks the T2 module.
Obunagawe
#13 - 2013-06-14 07:37:48 UTC
Logistic 5. The difference between 60% and 75% cap reduction is huge.
Dokten Ral
Garoun Investment Bank
Gallente Federation
#14 - 2013-06-14 19:14:08 UTC
You never get any kind of hard, direct bonus, like the 5th rank increasing the effect of the preious ranks, but sometimes it's like Derath said and you can then train an advanced skill that further improves the same area, or you might gain access to a new module. For that kind of information under 'show info' for a given skill, look at the 'required for' or 'prerequisite for' tab.

Lastly, the other sort of 'hidden bonus' people talk about is going to be things like being able to fit an extra salvger, maybe it's the last thing you need to make a fit cap stable, or just finally being able to haul a whole jetcan in a single trip.
Angelique Duchemin
Team Evil
#15 - 2013-06-14 20:16:45 UTC
The closest I can see to this is unlocking weapon specializations.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

SilentStryder
#16 - 2013-06-14 21:01:07 UTC
Angelique Duchemin wrote:
The closest I can see to this is unlocking weapon specializations.


And Advanced Ship Types.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#17 - 2013-06-19 03:28:28 UTC
You work toward the achievement of bitter veteran one level 5 skill at a time.

Something clever

Solomunio Kzenig
The Intrinsic Ones
#18 - 2013-06-23 08:20:38 UTC
Digital Messiah wrote:
You work toward the achievement of bitter veteran one level 5 skill at a time.


^^This, with 124 Skills at Lvl V I'm quite bitter.....
Hamatitio
State War Academy
Caldari State
#19 - 2013-06-23 19:04:01 UTC
Another big one was Recon ships, recon ships level 5 used a lot less CPU for the cloak, so you opened up a lot of extra fitting opportunities.
Ireland VonVicious
Vicious Trading Company
#20 - 2013-06-23 19:29:05 UTC
The biggest example would be salvaging 5.

You get T1 mod at L4 gets 5%x4 which is = 20% chance.
T2 mod at L5 gets 7%x5 which is 35% chance.

So L5 is 75% more then L4 due to the module.
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