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"dont triage/rat/pvp in thannies; get an archon"

Author
Rain6636
GoonWaffe
Goonswarm Federation
#41 - 2013-06-14 14:16:34 UTC
I'm somewhat sadface that Chimeras aren't known for kicking ass. "different" would be ok, if each race had a tactic to exploit.

why is it that carriers only have 4 attributes that are generally similar and flawed? and why so few target locks

seems about as technologically advanced as a 68 oldsmobile...
Onictus
Federal Navy Academy
Gallente Federation
#42 - 2013-06-14 16:08:08 UTC  |  Edited by: Onictus
Rain6636 wrote:
so about slowcats.

is it for the instant damage and welp-ability of T2 sentries compared to fighters and fighter bombers?

I fly a RR sentry rattlesnake setup (I like to call slowkittehs), so I get it, I think. tanky, insta damage, control range augs out to like... 110km with two?

I don't know what made me think Thannys would be a good buy. :-/


Biggest issue with slowcats is that you need dreads to break them.....the drone damage is just a bonus.

Of course they are useless offensively, they basically can't move.
Rain6636
GoonWaffe
Goonswarm Federation
#43 - 2013-06-14 16:53:37 UTC
adding insult to injury

is it like offensive drones in logi just for kilmails, or is there more to it than that
Onictus
Federal Navy Academy
Gallente Federation
#44 - 2013-06-14 17:04:21 UTC
Rain6636 wrote:
adding insult to injury

is it like offensive drones in logi just for kilmails, or is there more to it than that


1500 sentry drones will alpha most sub caps, you have to bomb them off our stay.100km or more away.......add a fleet and it had to make head way against it.
De'Veldrin
Republic University
Minmatar Republic
#45 - 2013-06-14 19:52:29 UTC
Onictus wrote:
Rain6636 wrote:
adding insult to injury

is it like offensive drones in logi just for kilmails, or is there more to it than that


1500 sentry drones will alpha most sub caps, you have to bomb them off our stay.100km or more away.......add a fleet and it had to make head way against it.


Add tol this the significant advantage of being able to assist all thnose drones to a fast locking T3 with a large buffer, and you don't even have to wait for the carriers to lock targets. They can happily sit there repping each other (and their designated hitter, as it were), blapping **** off the field left right and center.

A group of slowcats, when used correctly, is hard to break without just blobbing the hell out of them with alpha maelstroms or a larger group of caps/supers. And even then, you're bound to take losses.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Rain6635
GoonWaffe
Goonswarm Federation
#46 - 2013-06-14 20:42:52 UTC
ok... that's nasty and I like love it

Rainf1337 on Twitch

Onictus
Federal Navy Academy
Gallente Federation
#47 - 2013-06-14 21:35:45 UTC  |  Edited by: Onictus
De'Veldrin wrote:
Onictus wrote:
Rain6636 wrote:
adding insult to injury

is it like offensive drones in logi just for kilmails, or is there more to it than that


1500 sentry drones will alpha most sub caps, you have to bomb them off our stay.100km or more away.......add a fleet and it had to make head way against it.


Add tol this the significant advantage of being able to assist all thnose drones to a fast locking T3 with a large buffer, and you don't even have to wait for the carriers to lock targets. They can happily sit there repping each other (and their designated hitter, as it were), blapping **** off the field left right and center.

A group of slowcats, when used correctly, is hard to break without just blobbing the hell out of them with alpha maelstroms or a larger group of caps/supers. And even then, you're bound to take losses.



Yup that is exactly how it runs to. PLUS you have 150 bored carriers with a couple capital armor reppers a pop to keep an eye on the subcap fleet

A full spec'd Archon you need to hit with about 200 maelstroms all with quake to alpha.....before reps land, and you are likely going to lose 4-5 ships between cycles.

That is why I said dreads.....or supers of course, but they you are basically counting minutes between doomsdays and hoping they don't get smart and refit, if you know what is hitting you it isn't that hard to get an archon to tank a DD.

Issue there being once you get a cap escalation like that everyone in jump range start logging in supers.
Rain6636
GoonWaffe
Goonswarm Federation
#48 - 2013-06-14 22:04:08 UTC
ppfftchpppfhchpft

!!! don't stop!

and then what did the naughty little supers do
consuasor
Viziam
Amarr Empire
#49 - 2013-06-15 00:21:42 UTC
Armor heavy carriers are the go-to thing because of slave implants boosting supercapital armor tank. Shield carriers (shield pantheon, but even more so shield slowcats) are very natural in medium scale fights because of the instant RR. A chimera fleet with bonus drone damage mods running slowcats would be pretty interesting. I've been waiting for this meta since 2010...
Rain6636
GoonWaffe
Goonswarm Federation
#50 - 2013-06-15 15:32:44 UTC
ah. ok the armor thing makes sense too.
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