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EVE New Citizens Q&A

 
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Ship destroyed, what then?

Author
Ishikae Ishikela
Perkone
Caldari State
#1 - 2013-06-14 12:46:29 UTC
Just a quick question about recovering from a ship loss:

I was doing one of the military tutorials (8) when my ship was destroyed within 5 seconds Shocked i had previously taken out platinum insurance and i got a ISK payout. The problem is that I've forgotten the names of the fittings on the lost ship, and have no idea on how to refit a new ship...

Any tips/pointers would be much appreciated Big smile. Only been playing for a day, but have enjoyed it all so far-even the ship loss, surprisingly.

One last thing: is a more competitive price on a ship worth all the distance/jumping?

Thanks.
Ace Menda
Gemini Lounge
#2 - 2013-06-14 12:57:44 UTC  |  Edited by: Ace Menda
THe mission actually told you were going to loose the ship. So you should have taken the mods off.

but to solve your problem

Character sheet > combat log > your losses > double click your loss

Should give you a kill report of your loss and includes all modules.

As for the last thing.

That depends how you value your time travelling there

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-14 12:59:38 UTC
open your character sheet [alt a]
scroll down to Combat Log

click 'show losses'
double click on the relevant ship entry

your lost fit will be displayed in a pop up window
Ishikae Ishikela
Perkone
Caldari State
#4 - 2013-06-14 13:01:29 UTC
Ace Menda wrote:
THe mission actually told you were going to loose the ship. So you should have taken the mods off.

but to solve your problem

Character sheet > combat log > your losses > double click your loss

Should give you a kill report of your loss and includes all modules.

As for the last thing.

That depends how you value your time travelling there



Ok, thanks.
Merouk Baas
#5 - 2013-06-14 13:19:44 UTC
As for how to fit a ship:

- Rightclick the ship and Show Info on it.
- Read the ship description to see what bonuses it has for what guns or modules.
- Switch to the Fittings and look at how many high, medium, and low slots it has, and how many turrets or missiles.

- Decide whether you want to fight close up and personal, or from a distance. NPCs have a tendency to come close to you, but for PVP it's your choice.

- Buy and put weapons in the ship; use the weapons that the ship has bonuses for. For short range hybrids, for example, you want blasters, for long range you want rails. Rockets or Light Missiles. Pulse or Beam lasers. Autocannons or Artillery projectile weapons. You are limited by the number of high slots and the number of Turret or Missile launchers, and by the power grid of the ship.

- If you have more med slots than low slots, put in shield defenses. Small Shield Booster, Small Shield Extender, Shield Hardeners for resistances. You will likely have to train extra skills to install these.

- If you have more low slots than med slots, put in armor defenses. Small Armor Repairer, 100mm Plates, Armor Hardeners.

- If there's room, put a 1mn Afterburner in a med slot, it helps with speed.

- If there's room, put in a Cap Recharger in a med slot to help you have enough juice for your armor repairer, or Reactor Control Unit in a low slot to help with shield defenses.

- If the ship has a drone bay, add Light Scout Drones; Hobgoblins for example.



erg cz
Federal Jegerouns
#6 - 2013-06-14 14:09:09 UTC
You can also consider to make yourself new character using buddy invite. If you plan to upgrade your account later on to a non-tryal, take the highest offer. Ppl offer over 400 mio ISK if you create account using their buddy link and upgrade it to a normal account. If you are not sure yet - pick some offer, which will give you 5 to 10 mio right away, without obligations, just because you used their buddy link. With that money you can buy almost any ship tryal account is allowed to play with.

Really nice suggestions what to put into your ship can be found here. Just remember, that you are limited by SP, so you will not be able to use most of suggested fittings straight away. But they will give you an idea.

Oraac Ensor
#7 - 2013-06-14 15:19:38 UTC  |  Edited by: Oraac Ensor
Ace Menda wrote:
THe mission actually told you were going to loose the ship. So you should have taken the mods off.

No.

It's only bad luck and/or inexperience that causes ship loss in that mission. (You're thinking of a couple of the advanced military missions.)

Military tutorial Mission 8 is a bit sneaky and gives no prior warning about the smart bomb on the hotel which therefore comes as a complete surprise - as do the three very lethal rats that spawn immediately afterwards.
Sere O'Asis
Desert Oasis Investigations
#8 - 2013-06-15 00:03:40 UTC
Merouk Baas wrote:
As for how to fit a ship:

- Rightclick the ship and Show Info on it.
- Read the ship description to see what bonuses it has for what guns or modules.
- Switch to the Fittings and look at how many high, medium, and low slots it has, and how many turrets or missiles.

- Decide whether you want to fight close up and personal, or from a distance. NPCs have a tendency to come close to you, but for PVP it's your choice.

- Buy and put weapons in the ship; use the weapons that the ship has bonuses for. For short range hybrids, for example, you want blasters, for long range you want rails. Rockets or Light Missiles. Pulse or Beam lasers. Autocannons or Artillery projectile weapons. You are limited by the number of high slots and the number of Turret or Missile launchers, and by the power grid of the ship.

- If you have more med slots than low slots, put in shield defenses. Small Shield Booster, Small Shield Extender, Shield Hardeners for resistances. You will likely have to train extra skills to install these.

- If you have more low slots than med slots, put in armor defenses. Small Armor Repairer, 100mm Plates, Armor Hardeners.

- If there's room, put a 1mn Afterburner in a med slot, it helps with speed.

- If there's room, put in a Cap Recharger in a med slot to help you have enough juice for your armor repairer, or Reactor Control Unit in a low slot to help with shield defenses.

- If the ship has a drone bay, add Light Scout Drones; Hobgoblins for example.







This is useful information that I can understand. Thanks.
Vortexo VonBrenner
Doomheim
#9 - 2013-06-15 04:38:30 UTC  |  Edited by: Vortexo VonBrenner
Also, in future you can save your fitting by clicking the 'save' button at the bottom of the ship fitting window when you have that open (alt + f, or by clicking on the fitting services icon in station). You can access any fits you've saved by clicking the 'browse' button.


edit: Oh, and if you have the fitting management window opened and a ship fitting you've previously saved selected , and have the modules for that fit in the hangar you're at - by clicking on the "fit" button on the bottom your active ship will be fitted the same way as the fit you have selected. Handy. For corporate fits or personal fits.
Lost Greybeard
Drunken Yordles
#10 - 2013-06-15 05:58:34 UTC
Ishikae Ishikela wrote:
One last thing: is a more competitive price on a ship worth all the distance/jumping?

Thanks.


Your (literal) mileage may vary on this one, since you're basically estimating what your time is worth, but unless I actually have no money and need to save every cent I just set up some rules of thumb, like:

10% savings or less: 1-2 jumps
up to 50%: worth 3-4 jumps
more than 50% savings: up to 6 jumps
further than that only for something expensive being given away basically for free

At some point, certain quantities of isk are going to start being pocket change to you. For instance, any purchase under 1 million I'll buy in-station even if I could save like 800k of it just by going to another in-system station. Where that threshold is sort of varies with what your income and potential income are, though.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2013-06-15 23:47:55 UTC
Fittings is something you'll eventually begin to memorize. For now, unfortunately you just gotta kinda re-invent the wheel, in terms of re-fitting a new one. On the bright side, that's precisely how you start to get a better grasp on modules and ship-fitting, and costs.

Ishikae Ishikela wrote:
One last thing: is a more competitive price on a ship worth all the distance/jumping?

Thanks.

That's entirely dependent on your income ability, and your wallet size, and it will change drastically, depending.
For me, because I've spent a good deal of time on market research, and figuring out how to be a competent trader, my income ability is pretty high, and the more time I spend gathering ships and modules, the less time I'm spending on either making money, or having fun. So for me, it's worthwhile to buy expensive components, even when they're cheaper a few jumps away. It's cheaper for me to buy expensive things.
The idea of 'opportunity cost' ends up recurring in Eve quite a lot, in this way.

For you, I'm guessing your wallet is small, and your income ability is small yet. That's just the way it is, when you're new. So keep an eye on how much money you make over time. Try to get a rough figure on how much isk you can get in an hour, for example. Once you know that, then you'll be able to better estimate whether it's worth your time to travel to the local trade hub.

But.... and this is a big but... Spending 'a lot' of money on something when you're a newbie isn't a big deal. Objectively, it's small compared to what you'll eventually be buying. By next week, the price difference you were fretting over will probably be of absolutely no concern anymore. So it hardly matters if you're wasting money in the early stages, or making 'bad' opportunity-cost decisions.

Right now, your REAL currency is knowledge. Once you've 'saved up' a certain level of knowledge about the games mechanics and economy and interactions, then ISK costs become something you can better monitor and manage.
So for now, I say: Waste money. Who gives a flip. It's pennies. Your day to day experience is what's going to pay dividends by next month.
Ishikae Ishikela
Perkone
Caldari State
#12 - 2013-06-16 01:35:28 UTC
Solai wrote:
Fittings is something you'll eventually begin to memorize. For now, unfortunately you just gotta kinda re-invent the wheel, in terms of re-fitting a new one. On the bright side, that's precisely how you start to get a better grasp on modules and ship-fitting, and costs.

Ishikae Ishikela wrote:
One last thing: is a more competitive price on a ship worth all the distance/jumping?

Thanks.

That's entirely dependent on your income ability, and your wallet size, and it will change drastically, depending.
For me, because I've spent a good deal of time on market research, and figuring out how to be a competent trader, my income ability is pretty high, and the more time I spend gathering ships and modules, the less time I'm spending on either making money, or having fun. So for me, it's worthwhile to buy expensive components, even when they're cheaper a few jumps away. It's cheaper for me to buy expensive things.
The idea of 'opportunity cost' ends up recurring in Eve quite a lot, in this way.

For you, I'm guessing your wallet is small, and your income ability is small yet. That's just the way it is, when you're new. So keep an eye on how much money you make over time. Try to get a rough figure on how much isk you can get in an hour, for example. Once you know that, then you'll be able to better estimate whether it's worth your time to travel to the local trade hub.

But.... and this is a big but... Spending 'a lot' of money on something when you're a newbie isn't a big deal. Objectively, it's small compared to what you'll eventually be buying. By next week, the price difference you were fretting over will probably be of absolutely no concern anymore. So it hardly matters if you're wasting money in the early stages, or making 'bad' opportunity-cost decisions.

Right now, your REAL currency is knowledge. Once you've 'saved up' a certain level of knowledge about the games mechanics and economy and interactions, then ISK costs become something you can better monitor and manage.
So for now, I say: Waste money. Who gives a flip. It's pennies. Your day to day experience is what's going to pay dividends by next month.


Really helpful advice, thanks.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#13 - 2013-06-16 07:38:27 UTC
www.battleclinic.com has lots and lots of fittings for all kinds of ships.

Now, the quality of this site might be disputed in some circles and with the ship rebalancing some fittings might be somewhat outdated as well, but I believe they can give you some idea of what to do and what not. (There are, after all, fits that can be considered optimal for a certain ship for a certain job - especially PVE - which will differ only in some detail from each other.)

Just don´t follow it slavishly and especially don´t tailor your skill queue just for that one fitting because it looks good.

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Taile Tsukaya
School of Applied Knowledge
Caldari State
#14 - 2013-06-17 12:34:10 UTC
This happened to me too. My Ibis was destroyed.
I had another ship in my hangar, the Bantam. Does this mean that I can't get another Ibis unless the Bantam is destroyed too?
Also, I lost the fittings I received doing the first few missions, where can I buy these from?
Oraac Ensor
#15 - 2013-06-17 14:35:06 UTC
Taile Tsukaya wrote:
This happened to me too. My Ibis was destroyed.
I had another ship in my hangar, the Bantam. Does this mean that I can't get another Ibis unless the Bantam is destroyed too?

The Bantam will perform better than the Ibis but you can get a new Ibis whenever you like by docking your pod at any station where you don't have a ship.
Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2013-06-18 12:23:19 UTC  |  Edited by: Bastion Arzi
Ishikae Ishikela wrote:
and have no idea on how to refit a new ship...

Make sure u pay attention to the powergrid and cpu of each module you buy.

I beleieve they are in the fittings tab of each item. No point in buying a full rack of guns that u cant fit for cpu and powergrid. I wasted a lot of isk in my first few days this way.

There are associated skills to increase the powergrid and cpu output of a ship. I think its engineering for powergrid and electronics for cpu. You should raise these to at least level 3 asap.

There are also fitting tools that you can download off the web so u can play around with different modules and see what you can actually fit on your ship.

You'll have to upload your API so the fitting tool knows what skills you have.

The fitting tools i know of are EFT (eve fitting tool) and Pyfa.

to find your api key just type eve api into google

good luck!
Ishikae Ishikela
Perkone
Caldari State
#17 - 2013-06-18 12:49:41 UTC
Bastion Arzi wrote:
Ishikae Ishikela wrote:
and have no idea on how to refit a new ship...



The fitting tools i know of are EFT (eve fitting tool) and Pyfa.


good luck!


Thanks for the Pyfa recommendation - not playing on Windows makes it difficult at times. Do you happen to know how to enable the in game shortcut keys for a Mac, by any chance?

Much appreciated Big smile
Bastion Arzi
Ministry of War
Amarr Empire
#18 - 2013-06-18 13:23:01 UTC
Ishikae Ishikela wrote:
Do you happen to know how to enable the in game shortcut keys for a Mac, by any chance?

Much appreciated Big smile


Nope sorry cant help there. On windows the shortcut keys can be accessed/remapped by hitting the escape key in game and selecting the shotcuts tab i think. No idea about on macs though sry
Ishikae Ishikela
Perkone
Caldari State
#19 - 2013-06-18 13:43:08 UTC
Bastion Arzi wrote:


Nope sorry cant help there. On windows the shortcut keys can be accessed/remapped by hitting the escape key in game and selecting the shotcuts tab i think. No idea about on macs though sry


No problem, thanks anyway