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Ignoring Ore Anomalies on scanner window?

Author
Van Kuzco
Perkone
Caldari State
#1 - 2013-06-12 04:35:35 UTC
Is there any way to ignore the ore anomalies but keep the combat anomalies? I tried to ignore some but it just refreshes again. If I uncheck the show anomalies button all of them disappear. I have also tried setting up a filter but that may be just for the old signatures or when probes are scanning.
Chris Winter
Bene Gesserit ChapterHouse
#2 - 2013-06-12 06:22:04 UTC
Not currently. CCP is planning to allow you to ignore anomalies Soon.
Jack Miton
Perkone
Caldari State
#3 - 2013-06-12 06:32:17 UTC  |  Edited by: Jack Miton
It's meant to be a feature...
Response I got from CCP in the official thread when I asked why you can't ignore anoms was:

http://i.qkme.me/3qufzh.jpg

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Van Kuzco
Perkone
Caldari State
#4 - 2013-06-12 07:02:45 UTC
Jack Miton wrote:
It's meant to be a feature...
Response I got from CCP in the official thread when I asked why you can't ignore anoms was:

http://i.qkme.me/3qufzh.jpg


How crazy. I hope they fix that "feature" soon.
Chris Winter
Bene Gesserit ChapterHouse
#5 - 2013-06-12 20:12:08 UTC
There was another reply in which they said they'd allow ignorant anomalies at some point...
Derath Ellecon
Lotek Academy
#6 - 2013-06-12 20:35:31 UTC
Chris Winter wrote:
There was another reply in which they said they'd allow ignorant anomalies at some point...



Freudian slip?
Nathan Jameson
Grumpy Bastards
#7 - 2013-06-13 11:20:37 UTC
Jack Miton wrote:
It's meant to be a feature...
Response I got from CCP in the official thread when I asked why you can't ignore anoms was:

http://i.qkme.me/3qufzh.jpg


From today's patch:

Quote:
You can now ignore individual cosmic anomalies in the Probe Scanner window.

http://www.wormholes.info

Van Kuzco
Perkone
Caldari State
#8 - 2013-06-13 11:34:50 UTC
Nathan Jameson wrote:
Jack Miton wrote:
It's meant to be a feature...
Response I got from CCP in the official thread when I asked why you can't ignore anoms was:

http://i.qkme.me/3qufzh.jpg


From today's patch:

Quote:
You can now ignore individual cosmic anomalies in the Probe Scanner window.


REJOICE!
Adriana Nolen
Sama Guild
#9 - 2013-06-13 11:49:44 UTC
Sig strength via distance was broken in exchange. REJOICE
Van Kuzco
Perkone
Caldari State
#10 - 2013-06-13 16:03:15 UTC
Adriana Nolen wrote:
Sig strength via distance was broken in exchange. REJOICE


Dang that sucks. Although that was probably an unintended feature in the first place.
Chris Winter
Bene Gesserit ChapterHouse
#11 - 2013-06-13 18:32:54 UTC
Adriana Nolen wrote:
Sig strength via distance was broken in exchange. REJOICE

Elaborate?
Jack Miton
Perkone
Caldari State
#12 - 2013-06-13 22:13:27 UTC
Nathan Jameson wrote:
Jack Miton wrote:
It's meant to be a feature...
Response I got from CCP in the official thread when I asked why you can't ignore anoms was:
http://i.qkme.me/3qufzh.jpg

From today's patch:
Quote:
You can now ignore individual cosmic anomalies in the Probe Scanner window.

yay, we have basic functionality bad after it was stupidly removed!
can I launch 1 probe again yet?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kalel Nimrott
Caldari Provisions
#13 - 2013-06-13 22:25:40 UTC
No

Bob Artis, you will be missed.

O7

Infinite Force
#14 - 2013-06-14 00:00:12 UTC
Van Kuzco wrote:
Is there any way to ignore the ore anomalies but keep the combat anomalies? I tried to ignore some but it just refreshes again. If I uncheck the show anomalies button all of them disappear. I have also tried setting up a filter but that may be just for the old signatures or when probes are scanning.


With today's patch, you can ignore individual Anoms, so yes is the answer today.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Nathan Jameson
Grumpy Bastards
#15 - 2013-06-14 04:23:32 UTC
Jack Miton wrote:
yay, we have basic functionality bad after it was stupidly removed!
can I launch 1 probe again yet?


It shouldn't be that hard to stick in a right-click menu option on a probe launcher to "Launch 1 Probe only, Vasili. One probe only."

http://www.wormholes.info

CeNSeR
Sebiestor Tribe
Minmatar Republic
#16 - 2013-06-14 08:41:56 UTC
Step 1 : Jettison all your probes except 1.
Step 2 : Launch probes.
Step 3 : Shake your head in disbelief at this workaround.
Nathan Jameson
Grumpy Bastards
#17 - 2013-06-14 11:06:59 UTC
Don't you need to load a probe first before launching one? *nitpick*

http://www.wormholes.info

CeNSeR
Sebiestor Tribe
Minmatar Republic
#18 - 2013-06-14 11:34:25 UTC
Step 1 : Jettison all your probes except 1.
Step 1b :Load probes/probe.
Step 2 : Launch probes/probe.
Step 3 : Shake your head in disbelief at this workaround.
Step 4 : Shake your head @ Nathan for his nitpicking P.

Nathan Jameson
Grumpy Bastards
#19 - 2013-06-14 12:37:38 UTC
CeNSeR wrote:
Step 4 : Shake your head @ Nathan for his nitpicking P.


lol, this can be done at any stage

http://www.wormholes.info

Ylariana
School of Applied Knowledge
Caldari State
#20 - 2013-06-14 13:04:10 UTC
Nathan Jameson wrote:
Jack Miton wrote:
yay, we have basic functionality bad after it was stupidly removed!
can I launch 1 probe again yet?


It shouldn't be that hard to stick in a right-click menu option on a probe launcher to "Launch 1 Probe only, Vasili. One probe only."



The order is, Engage the Silent Drive !

Nice quote man, I LOVE that movie. Connery at his Awful-Russian Accent best :P
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