These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

New Data & Relic sites are a bit ridiculous

First post
Author
Ferna Akai
Shinn's XIII'th army
#21 - 2013-06-10 03:47:31 UTC
We have similar troubles with the new hacking.

The Minigame is TO Random based, Better ship/skill/mods let you hack more effective but not faster. Also why have the loot eject?? This makes that we have to change alot of things in the way things role. With result that T3 prices will increase. I'm not against mixing the hacking up. But the Hacking game has to be balanced to it's rewards in my Opinion.

One last note on the ejection of the loot, once your invertory is full you can't collect any more and the loot goes Poof. This really annoys me! As the covert ops get bonussed your cargo bay is rather small. Combine that with the change to the talocan containers you waste ISK easily.

Also why did the requirements for the talocan containers change? As they used to be salvaging which made sence. A broken battleship, probably best to Salvage it right?

I think in a good attempt to create something fun, CCP created quite an annoyance for WH dwellers and explorers.
Sandslinger
The Scope
Gallente Federation
#22 - 2013-06-10 20:11:39 UTC  |  Edited by: Sandslinger
Faye Fantastic wrote:
Tinu Moorhsum wrote:


Er... don't run them then?

In the higher level wormholes the isk is already insane. It seems a little odd to be moaning about this.




I think (and hope) the idea behind this was to make the whole hacking / analyzing more engaging rather than having a module cycle.

So they made a clickfest instead (yay for PI anno 2011). So I tried it; the first time it was cool. It was new and fresh. 2nd time.. well ok. 3rd time I got annoyed with it. I looked at my overview.. 12 cans to go. Now I am not saying it was especially interesting before, but now it is a tedious clickfest that doesnt require any more brain actictiy than before.

I could maybe accept it if we're talking 5-ish cans / site (like k-space) but having to do 10-15? on several sites? That just aint that much fun.

And for someone engaged in the T3 production being forced into this? Well, let's just say this isn't my idea of fun and engaging.

That is my opinion anyways. (I know others who think it is the greatest invention since the internet, and peace be with them. I am happy they got what they wanted, it is just not for me)



This about sums it up, any minigame regardless of how much fun it is in the beginning just becomes a mindless incredibly booring game.

If they really wanted to make it more interesting then they could at least just make it ONE can and ONE game that several people could co-operate to solve with some REAL challenge involved.

because as it is I didn't bother my bum to read any guides on this game I just randomly clicked on 3 minigames learned the rules and mastered the incredibly simple yet insanely clickfesty game they have made.

CCP not learning how to make things enjoyable still.

As to the isk argument that is the dumbest thing I have seen all day on EVE O(which does say alot) The intention of a game is for it to be fun. The idea isn't that the stuff that makes no isk should be fun while stuff that makes Isk should be booring. It should ALL be fun this is what we pay for. and this new minigame is NOT fun that is the one thing our incredibly argumentative alliance has ALL been able to agree on for once, not a single voice of dissent to be heard.

Be more fun if the game was some type of desktop defenders tbh, might as well be.
chris elliot
Hateful Intent
Hostile Intervention
#23 - 2013-06-10 23:14:52 UTC
Don't worry. After Ytterbium is done making T3's useless in a few months you wont have to worry about hacking cans because it will no longer be worth anything.

Problem solved :)
Elle Lau
Lazerhawks
L A Z E R H A W K S
#24 - 2013-06-11 03:05:08 UTC
Having tried hisec/lowsec and also WH space Data & Relic analyzing I have to say that CCP have really screwed everyone over here. Sure I get a little kick out of the meta game but there is no reason why I would keep doing it because you get nothing from the cans.

They say they increased the amount in each can so that even if you only get half of the mini-cans on your own you will still get equal to what you got pre-patch. It couldn't be further from the truth.

There is no way I would waste time sitting at 0 playing a mini game all the while waiting to get ganked, all for the chance of getting some metal scraps .. it's just not worth it and people will soon learn this. Watch T3 prices go through the roof. This I believe is the real reason why this has been introduced in the first place.

If not, CCP have some fixing to do.
chris elliot
Hateful Intent
Hostile Intervention
#25 - 2013-06-11 06:09:30 UTC
Elle Lau wrote:
Having tried hisec/lowsec and also WH space Data & Relic analyzing I have to say that CCP have really screwed everyone over here. Sure I get a little kick out of the meta game but there is no reason why I would keep doing it because you get nothing from the cans.

They say they increased the amount in each can so that even if you only get half of the mini-cans on your own you will still get equal to what you got pre-patch. It couldn't be further from the truth.

There is no way I would waste time sitting at 0 playing a mini game all the while waiting to get ganked, all for the chance of getting some metal scraps .. it's just not worth it and people will soon learn this. Watch T3 prices go through the roof. This I believe is the real reason why this has been introduced in the first place.

If not, CCP have some fixing to do.



https://forums.eveonline.com/default.aspx?g=posts&m=3174514#post3174514

You should probably peruse over there and see what the resident clown is proposing to do before you speculate anything other than prices going through the floor.
Doukyou
Deafening Silence Syndiate
#26 - 2013-06-13 06:28:22 UTC  |  Edited by: Doukyou
Yeah this change has totally ruined one of my favorite parts of the game. I like the fact that you can scan the cans to find out what is in them. I hate the fact that you can't get all the ejected cans by yourself. You need at least 2 or 3 people to guarantee you get what you scanned down in the can.

I agree the meta game sucks ballz. Total waste of time. I already have the skills to do this at the highest level possible with a T3. And even I loose a can from time to time. This may entertain a retard3d monkey for hours on end, but the average player will loose interest quickly.

This is something they could have done sooo much with. Instead they took a integral part of the game and totally took all the fun out of it. Your manual scanner probe skills meant something, you positioned the probes in your best way you could as fast as you could, then you got to a site before someone else. The competition was getting to a can first then watching someone hack a can you already hacked, just to get nothing. Now both using scanner probes and getting to a can first means NOTHING.

I give the new data and relic sites a ONE on a 1 to 10 scale. This is a totally fail in my book. In the end it is just one more reason to leave the game.

Thanks a lot CCP Fozzie
Terrorfrodo
Interbus Universal
#27 - 2013-06-13 08:17:25 UTC
The game is not only luck, although I also think the random part is too big; if I get 4 restoration nodes right at the start and find no utilities, I simply have no chance to win.

CCP said it's just a beginning though and they want te refine it. With a few tweaks the hacking game can become really fun. I find it kind of okay even now, my biggest gripe is that there are way too many containers in the sites. I'm okay with doing the hacking game three times per site, but not 12 or 20 times, that becomes really tedious.

.

Kalel Nimrott
Caldari Provisions
#28 - 2013-06-13 10:34:57 UTC
Im going back to gas mining.

Bob Artis, you will be missed.

O7

Nathan Jameson
Grumpy Bastards
#29 - 2013-06-14 04:51:15 UTC
Devs have confirmed a new gas mining "minigame" where harvesters have to move their cursor quickly back and forth over the screen (ala touch phone games) to collect all the fullerite "coin" containers before they disappear. Points can be won to use in upgrades to harvester collection area and rare C320/C540 drops.

http://www.wormholes.info

chris elliot
Hateful Intent
Hostile Intervention
#30 - 2013-06-14 05:38:23 UTC
Nathan Jameson wrote:
Devs have confirmed a new gas mining "minigame" where harvesters have to move their cursor quickly back and forth over the screen (ala touch phone games) to collect all the fullerite "coin" containers before they disappear. Points can be won to use in upgrades to harvester collection area and rare C320/C540 drops.




Aaaaand I'll just run incursions. F8ck that noise.
Nathan Jameson
Grumpy Bastards
#31 - 2013-06-14 08:29:21 UTC
chris elliot wrote:
Aaaaand I'll just run incursions. F8ck that noise.


Did I just successfully troll you? What?

http://www.wormholes.info

Vivian Marcos
Brutor Tribe
Minmatar Republic
#32 - 2013-06-14 10:17:12 UTC
Nathan Jameson wrote:
Devs have confirmed a new gas mining "minigame" where harvesters have to move their cursor quickly back and forth over the screen (ala touch phone games) to collect all the fullerite "coin" containers before they disappear. Points can be won to use in upgrades to harvester collection area and rare C320/C540 drops.



That made my day ;D



And also to the whole hackking mini game thing, in general it isnt just click buttons until things happen, if you want to do it faster it takes a bit more strategy..... My loki does it slower than my friend does it in a drake, I stink. (to make mention a corpy in a legion does it faster than us both combined but still)

Hey sky, get back to work! U 2 cips....

chris elliot
Hateful Intent
Hostile Intervention
#33 - 2013-06-14 15:02:52 UTC
Nathan Jameson wrote:
chris elliot wrote:
Aaaaand I'll just run incursions. F8ck that noise.


Did I just successfully troll you? What?


Given how terrible some of the devposts have been lately that actually seemed highly plausible.
Matthias Vilmet
Deep Core Mining Inc.
Caldari State
#34 - 2013-06-14 18:30:20 UTC
I like the minigame. I wish it was harder... maybe like having an antivirus chasing you through the areas you have already unlocked? When it catches you, your virus health begins ticking away.

As it is now, I have no chance of failing.
Aderoth Anstian
Heaven's End
#35 - 2013-06-14 18:55:01 UTC
Personal opinion is the mini-game is easy. mittani.com has a good tips/tricks article that will reduce the amount of time needed to hack/analyze. If it's taking an hour and a half to clear all the cans then you are doing it wrong.

themittani.com hacking guide
Grunanca
Brutor Tribe
Minmatar Republic
#36 - 2013-06-14 19:22:49 UTC
In my opinion, its all good to have the mini game. But OMG the can spewing thing completely ruins it. I did a c3 site solo just some minutes ago. Took me 25 min to clear rats, for about 70 mil worth of loot. Then I started hacking which took 35 min. If it hadnt been for a 15 mil drop in the last can, I only would have made 5 mil in 30 min. Thats not even worth the risk of sitting there open for ganks from other players. Make it back to lootable cans, but keep the minigame, its kinda okay...
Rena Senn
Halal Gunnery
#37 - 2013-06-14 19:36:04 UTC
Nykr wrote:
Alexander McKeon wrote:
It would have been more ISK-efficient to hop in RR tengus and run a site in our static & buy the loot required for T3 production.



And then here everyone does that. There is no supply and a lot more damand then before. Price skyrockets and it is suddenly worth doing it. Now everyone starts hacking again and supply goes up. And demand goes down. This will even out at a point where there is enough people that find it worthwile to run the sites. And there are enough buyers for the specific price.


And suddenly the economy has adapted, like magic.


Financial incentives should not be a justification for bad game design. If the new cans always dropped T2 BPOs but could only be opened after twelve hours of orbiting and key mashing, people would still do it for the ISK even though the experience itself would be terrible.

The hacking phase of the old w-space sites was boring, but at least it was brief and could be handled by a few or even just one person. Making the new sites even more tedious group affairs where most people have nothing to do but sit and wait makes this a step backwards to the wormhole gameplay experience.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#38 - 2013-06-15 06:18:47 UTC
Wow, I opened the mittani.com link and my eyes glazed over. Seriously, if you care enough about being leet that you need to bust viruses and shiz faster than anyone else, just write a damn bot for it already. otherwise, this is just punishment meted out to people who should be humping roids to drive down the price of trit so I can buy my Naglfar cheaper.
DrBmN
Lippstadt Creed
Solyaris Chtonium
#39 - 2013-06-15 07:25:11 UTC
Uejene wrote:
Talacon Battleship Wrecks is normally big money because we use for t3 production. When we went to salvage wreck salvaging did not work on it we had to analyze it to open. I analyzed the wreck and we got nothing but trash like carbon. In a c5 where are we suppose to get hull prints now?


no more salvaging the talocan wreck?? :(
Bloody Wench
#40 - 2013-06-15 17:43:20 UTC
Got to do a Radar tonight for the first time since the patch.

It will be the last I do as well.

The mini game is complete garbage.

Having to do it a dozen times per site? No thanks.

Having just one can with all the sites loot in it I might consider, but even so, not likely.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack