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minmatar or gallente???

Author
Cyto Apato
Noob Corp Inc
#1 - 2013-06-14 04:34:08 UTC
so im at an impass and trolling google/local chat channels etc has not paid off--

this may be vague but i am trying to be as detailed as possible: I plan on doing mostly solo pvp because my hours with work and vs server time are very strange, but I will be doing some small gang stuff also. I dont really intend on ganking because as a miner i dont want it done to me, but COUNTER ganking is what i am interested...

if some jerk blows my mining ship up i want to be able to use that license for revenge haha.

my specific issue is in deciding between gallente or minmatar FIRST, and blasters or autos or if arty is better for what I want to do or....i dont know....anyway I am 1 day from completion of gunnery 5 so its decision time--i need to pick a direction and stick with it!

in terms of ships i like the looks of minmatar wins until you get to talos and 'thron.


Thanks for the help this is my first time posting on here or really any game forum (other than the occasional rage on blizz back in the day) :-p
Caitlyn Tufy
Perkone
Caldari State
#2 - 2013-06-14 05:37:04 UTC
A hard question, they both have their advantages and disadvantages. Generally, Gallente ships tend to ask of you to commit to a fight - once you engage or get engaged, you either kill or get killed. Minmatar on the other hand usually shine as kiters, meaning they can dictate range and often disengage if they can't win. Railguns are good for fleets, while Artillery is awesome at alpha damage. Gallente dps often depends on good use of drones, whereas Minmatar guns don't use cap. It really is your decision. Both are capable of ganks, both are capable of solo pvp, they just play differently.

Personally? I'd take Vagabond, Stabber, Cyclone and Sleipnir from Minmatar line, then use a mix of Gallente and Caldari ships for the rest (with strong emphasis on Serpentis boats, because they're awesome). Then again, that's just me.
Praxis Ginimic
The Scope
Gallente Federation
#3 - 2013-06-14 05:48:28 UTC
I hate to shine people off of a good pvp boat but if you're looking for an anti-gank vessel look no further that your trusty procurer. Bait tank it with tackle and hob II's. Then just say in local "afk for a smoke" or something of the sort. When the cat fleet lands just tackle, release drones and troll the gankers in local as concord does what they do.

Please post your km's in this thread so we can laugh at your would-be dispatchers too.

Now for solo pvp, mini. Small armor gang, gallente
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2013-06-14 05:59:14 UTC
Gallente.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#5 - 2013-06-14 06:11:59 UTC
Hannott Thanos
Squadron 15
#6 - 2013-06-14 07:46:12 UTC
It depends on your style.

Personally, I like to camp in bubbles off gates (sue me, bitches), and Gallente is the best ships by faaaaar for that purpose. Run with 2 Vexors with sensor boosters and tracking disruptors and you can kill basically everything except some battleships. This is fighting at 0 where Gallente shines brightest of all the races. I dualbox, so this fits me perfectly. If you fly solo and like the kiting role, then go Minmatar.

I find that it's way more fun to fly cheap effective ships and commit to fights and die a glorious death and get back in the fight with a fresh ship, than picking away at people with kiting ships. Surviving in hull = the most fun you will ever have.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Cyto Apato
Noob Corp Inc
#7 - 2013-06-14 07:47:54 UTC
another thing i had been thinking about (thank you for the advice by the way)....which fighting tactic is more idiot proof haha. I have a feeling either way I will be losing a great deal of ships early, which is cool-- and also very funny to me. Is staying in close range and blasting easier to accomplish for an idiot pilot or is kiting and not dealing with cap issues as much.

I know i am making this entirely too complicated in an already complicated game but it just seems like using autos and keeping people in safe range while not out running the target and getting out of gun range. by the way initially im looking mostly just at tech2 frigs (though i would definitely not be using them at first for combat haha) and dessies because i have lvl 5

Are rifters still the best choice for flying around and getting blown up until i learn the ropes or is it 'obsolete' with odyssey...do people arty pvp often/more or less effectively than autos and blasters? Alright stopping before this turns into stream of consciousness questions because I have many and youre the first helpful group ive had the pleasure of annoying :)
Hannott Thanos
Squadron 15
#8 - 2013-06-14 07:55:23 UTC  |  Edited by: Hannott Thanos
Rifters suck at the moment. A kiting light missile launcher Condor with TD's are by faaaar the best frigate for solo work. Fit it for speed (4000m/s+) and forget tank. LML have like 40km range.



[Condor, lml]
Ballistic Control System II
Nanofiber Internal Structure II

Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Limited 1MN Microwarpdrive I
Warp Disruptor II

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


This kills everything, honestly.


It's not easy to kite, but it's also hard to catch people with slow close range ships. There are tradeoffs to everything, and you simply have to pick your fights. Vexor is an extremely solid ship though.




[Vexor, drones]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Faint Epsilon Warp Scrambler I

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1


Extremely powerful ship

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Caitlyn Tufy
Perkone
Caldari State
#9 - 2013-06-14 08:35:24 UTC  |  Edited by: Caitlyn Tufy
Cyto Apato wrote:
another thing i had been thinking about (thank you for the advice by the way)....which fighting tactic is more idiot proof haha. I have a feeling either way I will be losing a great deal of ships early, which is cool-- and also very funny to me. Is staying in close range and blasting easier to accomplish for an idiot pilot or is kiting and not dealing with cap issues as much.


That depends. If you're facing a noob, definitely run in and blast it until it goes away, meaning you'd get the most out of blaster boats. But as soon as you're facing a semicompetent opponent, it gets a lot harder to "run in" and a kiter may be a better choice. For instance, as Hannott above said, Condor can be an amazing little ship, because it can project damage, it doesn't depend on angular velocity and it can fly FAST.

Personal opinion, though - you learn the most by flying the hardest ships. Slow, low damage, whatever weakness it has, if you learn how to beat the odds, you'll have it easier when you switch to something "better". Hannott above said that Rifter currently sucks. It doesn't, but it's not the be all end all it used to be. This means an average player that learnt how to pvp in it will have a much harder time keeping up with previous "underdogs" than he used to, because the ship no longer carries him.

Quote:
I know i am making this entirely too complicated in an already complicated game but it just seems like using autos and keeping people in safe range while not out running the target and getting out of gun range. by the way initially im looking mostly just at tech2 frigs (though i would definitely not be using them at first for combat haha) and dessies because i have lvl 5


But here's the thing - what if you face a Rail Merlin? It'll beat you in dps at range, so you'll need to get up close and use your tracking advantage to beat him. That's the true value of projectile ships - if they engage in the other weapon's optimal range, they'll lose. Badly. But if they use their versatility, they can engage a lot of different targets, just doing it differently for different ones. Brawling a Blaster boat and kiting a Laser boat is a bad idea. However, kiting a Blaster boat and brawling a Laser boat works.

So in short, any ship works, as long as you fit it correctly and know what to use when and how. For instance, just because Void gives you the largest EFT dps number, it doesn't mean that it'll also be the largest damage applied, nor does it tell you that you'll actually win the fight. Sometimes, the one with more tank can outtank the damage. Other times, the extra range from Null offsets the Void's close range damage. Still other times, it's all about properly overheating your propulsion or web. Sadly, nobody can really tell you what will suit your style other than trying.

To return to the original question of which weapon to pick - imo, train both small weapons to T2, then see which one suits your playstyle better. Take 10 of each frigates, lose them in combat, then see which one you can make work the way you play and where you went wrong.
Hannott Thanos
Squadron 15
#10 - 2013-06-14 08:44:31 UTC
Well, Rifter does not suck, I'll concede my point there, but it's just that many ships are so much better. A tristan or an Incursus is simply better. More dps, more tank, more utility, but a bit less speed. I just can't see the rifter winning any of those fights.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Kagura Nikon
Native Freshfood
Minmatar Republic
#11 - 2013-06-14 10:26:35 UTC
Cyto Apato wrote:
another thing i had been thinking about (thank you for the advice by the way)....which fighting tactic is more idiot proof haha. I have a feeling either way I will be losing a great deal of ships early, which is cool-- and also very funny to me. Is staying in close range and blasting easier to accomplish for an idiot pilot or is kiting and not dealing with cap issues as much.

I know i am making this entirely too complicated in an already complicated game but it just seems like using autos and keeping people in safe range while not out running the target and getting out of gun range. by the way initially im looking mostly just at tech2 frigs (though i would definitely not be using them at first for combat haha) and dessies because i have lvl 5

Are rifters still the best choice for flying around and getting blown up until i learn the ropes or is it 'obsolete' with odyssey...do people arty pvp often/more or less effectively than autos and blasters? Alright stopping before this turns into stream of consciousness questions because I have many and youre the first helpful group ive had the pleasure of annoying :)



Minmatar tactics are harder to implement if you are too nervous in battle. Gallente are a bit easier, but very likely amarr has the most simple tactics ( brute force based).

Riftgers are a bit obsolete, merlins if I am not mistaken are the current flavor of the year for t1 frigates

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#12 - 2013-06-14 10:28:01 UTC
Caitlyn Tufy wrote:

But here's the thing - what if you face a Rail Merlin? It'll beat you in dps at range, so you'll need to get up close and use your tracking advantage to beat him. That's the true value of projectile ships - if they engage in the other weapon's optimal range, they'll lose. Badly. But if they use their versatility, they can engage a lot of different targets, just doing it differently for different ones. Brawling a Blaster boat and kiting a Laser boat is a bad idea. However, kiting a Blaster boat and brawling a Laser boat works.

0 of each frigates, lose them in combat, then see which one you can make work the way you play and where you went wrong.


Except at battleship scale, where Blasters utdamage projectiles inside tackle range therefore nullifying the kitting approach.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bastion Arzi
Ministry of War
Amarr Empire
#13 - 2013-06-14 11:35:29 UTC
why not get both? but go for minmitar first imo

getting both opens up some nice ship choices. like the cynabal, mach and vindi
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#14 - 2013-06-14 13:13:25 UTC
Cyto Apato wrote:
my specific issue is in deciding between gallente or minmatar FIRST, and blasters or autos or if arty is better for what I want to do or....i dont know....anyway I am 1 day from completion of gunnery 5 so its decision time--i need to pick a direction and stick with it!



Mimatar: all guns all speed all about alpha, you sit there in your arty cane target frigates/dessies (even T2's) light up your guns and the thing goes boum.
An arty cane sniper fitted can hit above 140km and blow in a single shot frigates at this range (I've done it I'm doing it and will probably continue as long as Alpha continues to be as stupidly op as it is)

Gallente: as a new Gallente pilot you fight with your capacitor, you fight with your fittings, you fight with your brains to figure out how the heck those guns are supposed to work if you're dead before you get in range of the target ship, then you realise it's not really a solo ship, it's not really a gang ship and it's not at all a fleet ship unless you're shooting structures but even ravens can do this too.

Don't get me wrong, I'm mainly Gallente trained but can fly all races and kinds of ships from T1 to T3's including all 8 command ships, single marauder skill I've trained is Gallente for a specific reason, and I love my Gallente ships but those don't offer me me the versatility of use I can get out of other races ships, be it because bad design bad weapon system or simply both which Gallente ships line is quite good at being so.

How not tell you to train both? -because you have access to some of the most fantastic ships in the game like Angels and Serpentis.

Be aware that both require solid drones skills, one Gallente is supposed to armor tank but is actually far better shield fitted, the other Minmatar is more about shields but can also fit armor and still be quite efficient.

Long story short:

Versatility-->Minmatar

Niche/special snowflake game play---> Gallente

removed inappropriate ASCII art signature - CCP Eterne

Kagura Nikon
Native Freshfood
Minmatar Republic
#15 - 2013-06-14 16:52:25 UTC
Sergeant Acht Scultz wrote:
Cyto Apato wrote:
my specific issue is in deciding between gallente or minmatar FIRST, and blasters or autos or if arty is better for what I want to do or....i dont know....anyway I am 1 day from completion of gunnery 5 so its decision time--i need to pick a direction and stick with it!



Mimatar: all guns all speed all about alpha, you sit there in your arty cane target frigates/dessies (even T2's) light up your guns and the thing goes boum.
An arty cane sniper fitted can hit above 140km and blow in a single shot frigates at this range (I've done it I'm doing it and will probably continue as long as Alpha continues to be as stupidly op as it is)

Gallente: as a new Gallente pilot you fight with your capacitor, you fight with your fittings, you fight with your brains to figure out how the heck those guns are supposed to work if you're dead before you get in range of the target ship, then you realise it's not really a solo ship, it's not really a gang ship and it's not at all a fleet ship unless you're shooting structures but even ravens can do this too.

Don't get me wrong, I'm mainly Gallente trained but can fly all races and kinds of ships from T1 to T3's including all 8 command ships, single marauder skill I've trained is Gallente for a specific reason, and I love my Gallente ships but those don't offer me me the versatility of use I can get out of other races ships, be it because bad design bad weapon system or simply both which Gallente ships line is quite good at being so.

How not tell you to train both? -because you have access to some of the most fantastic ships in the game like Angels and Serpentis.

Be aware that both require solid drones skills, one Gallente is supposed to armor tank but is actually far better shield fitted, the other Minmatar is more about shields but can also fit armor and still be quite efficient.

Long story short:

Versatility-->Minmatar

Niche/special snowflake game play---> Gallente



Horrible advice from a player in an NPC Corp.

Gallente are the current in focus race. Only the slow people did not get that yet.

Simply Ignore COMPLETELY what this guy posted.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Cyto Apato
Noob Corp Inc
#16 - 2013-06-14 19:51:49 UTC
Kagura Nikon wrote:
Sergeant Acht Scultz wrote:
Cyto Apato wrote:
my specific issue is in deciding between gallente or minmatar FIRST, and blasters or autos or if arty is better for what I want to do or....i dont know....anyway I am 1 day from completion of gunnery 5 so its decision time--i need to pick a direction and stick with it!



Mimatar: all guns all speed all about alpha, you sit there in your arty cane target frigates/dessies (even T2's) light up your guns and the thing goes boum.
An arty cane sniper fitted can hit above 140km and blow in a single shot frigates at this range (I've done it I'm doing it and will probably continue as long as Alpha continues to be as stupidly op as it is)

Gallente: as a new Gallente pilot you fight with your capacitor, you fight with your fittings, you fight with your brains to figure out how the heck those guns are supposed to work if you're dead before you get in range of the target ship, then you realise it's not really a solo ship, it's not really a gang ship and it's not at all a fleet ship unless you're shooting structures but even ravens can do this too.

Don't get me wrong, I'm mainly Gallente trained but can fly all races and kinds of ships from T1 to T3's including all 8 command ships, single marauder skill I've trained is Gallente for a specific reason, and I love my Gallente ships but those don't offer me me the versatility of use I can get out of other races ships, be it because bad design bad weapon system or simply both which Gallente ships line is quite good at being so.

How not tell you to train both? -because you have access to some of the most fantastic ships in the game like Angels and Serpentis.

Be aware that both require solid drones skills, one Gallente is supposed to armor tank but is actually far better shield fitted, the other Minmatar is more about shields but can also fit armor and still be quite efficient.

Long story short:

Versatility-->Minmatar

Niche/special snowflake game play---> Gallente



Horrible advice from a player in an NPC Corp.

Gallente are the current in focus race. Only the slow people did not get that yet.

Simply Ignore COMPLETELY what this guy posted.



im confused, were you saying that gallente are the 'race of the month' in term of ccps giving who love when?
Ireland VonVicious
Vicious Trading Company
#17 - 2013-06-15 05:25:25 UTC
Gallente!

This goes for you and just you and here is why:

You say you are a miner.

This means drone skills can benefit you while mining as well.

You don't even need to train up any type of gun.
Just use nuets. (( Use that SP for indy stuff ))

Gallente: Drones dps / energy neuts / Mid slots for tackle (( since you are solo ))
Use the low slots for more dps or tank.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#18 - 2013-06-15 06:54:01 UTC
Gallente for max honour

Now, more than ever, we need a dislike button.

Cyto Apato
Noob Corp Inc
#19 - 2013-06-15 09:27:10 UTC
you guys have convinced me, i am going to focus hybrids and gallente first...then remap to a more level remap *sorry if i sound crazy just got off work it might make sense might not* just i was already mapped for percep and will power so i wanted to utilize this remap and gun skills use it so i figured level gun skills and ship skills now then remap for all my other stuff


if this is a bad idea please tell me I just sort of jumped into this because everyone said it was the last bastion of 'real' haha gaming and they were right its a true challenge to learn
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#20 - 2013-06-16 14:15:51 UTC
Kagura Nikon wrote:
Sergeant Acht Scultz wrote:
Cyto Apato wrote:
my specific issue is in deciding between gallente or minmatar FIRST, and blasters or autos or if arty is better for what I want to do or....i dont know....anyway I am 1 day from completion of gunnery 5 so its decision time--i need to pick a direction and stick with it!



Mimatar: all guns all speed all about alpha, you sit there in your arty cane target frigates/dessies (even T2's) light up your guns and the thing goes boum.
An arty cane sniper fitted can hit above 140km and blow in a single shot frigates at this range (I've done it I'm doing it and will probably continue as long as Alpha continues to be as stupidly op as it is)

Gallente: as a new Gallente pilot you fight with your capacitor, you fight with your fittings, you fight with your brains to figure out how the heck those guns are supposed to work if you're dead before you get in range of the target ship, then you realise it's not really a solo ship, it's not really a gang ship and it's not at all a fleet ship unless you're shooting structures but even ravens can do this too.

Don't get me wrong, I'm mainly Gallente trained but can fly all races and kinds of ships from T1 to T3's including all 8 command ships, single marauder skill I've trained is Gallente for a specific reason, and I love my Gallente ships but those don't offer me me the versatility of use I can get out of other races ships, be it because bad design bad weapon system or simply both which Gallente ships line is quite good at being so.

How not tell you to train both? -because you have access to some of the most fantastic ships in the game like Angels and Serpentis.

Be aware that both require solid drones skills, one Gallente is supposed to armor tank but is actually far better shield fitted, the other Minmatar is more about shields but can also fit armor and still be quite efficient.

Long story short:

Versatility-->Minmatar

Niche/special snowflake game play---> Gallente



Horrible advice from a player in an NPC Corp.

Gallente are the current in focus race. Only the slow people did not get that yet.

Simply Ignore COMPLETELY what this guy posted.




Not receiving advices or take seriously comments from high sec gate camping pubbies using Proteus and other Gallente ships because this is the only thing Gallente combat ships are good for.

Tell me more about your success with fleets of Gallente ships in null sec instead of high sec gate camping and station hugging, we will all appreciate to share the uberness of your gaming style.

removed inappropriate ASCII art signature - CCP Eterne

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